playback | Video player built using electron and node.js | Stream Processing library

 by   mafintosh JavaScript Version: v1.6.0 License: MIT

kandi X-RAY | playback Summary

kandi X-RAY | playback Summary

playback is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Data Processing, Stream Processing, Nodejs, Electron applications. playback has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Video player built using electron and node.js
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            kandi-support Support

              playback has a medium active ecosystem.
              It has 1974 star(s) with 268 fork(s). There are 84 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 56 open issues and 23 have been closed. On average issues are closed in 80 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of playback is v1.6.0

            kandi-Quality Quality

              playback has 0 bugs and 0 code smells.

            kandi-Security Security

              playback has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              playback code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              playback is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              playback releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              playback saves you 457 person hours of effort in developing the same functionality from scratch.
              It has 1079 lines of code, 0 functions and 11 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed playback and discovered the below as its top functions. This is intended to give you an instant insight into playback implemented functionality, and help decide if they suit your requirements.
            • get youtube data
            • Update tooltip tooltip
            • Update the playback rate .
            • Update the volume slider
            • Set the audio volume value .
            • Set playback rate .
            Get all kandi verified functions for this library.

            playback Key Features

            No Key Features are available at this moment for playback.

            playback Examples and Code Snippets

            Starts the playback .
            javadot img1Lines of Code : 29dot img1License : Permissive (MIT License)
            copy iconCopy
            void play(String soundFilePath) {
                    try {
                        InputStream inputStream = getClass().getClassLoader()
                            .getResourceAsStream(soundFilePath);
                        AudioInputStream audioStream = AudioSystem.getAudioInputStream(inputStr  
            Pauses the playback .
            javadot img2Lines of Code : 4dot img2License : Permissive (MIT License)
            copy iconCopy
            @Override
                public void pause() {
                    System.out.println("AudioMediaPlayer is Paused");
                }  
            Pause playback .
            javadot img3Lines of Code : 4dot img3License : Permissive (MIT License)
            copy iconCopy
            @Override
                public void pause() {
                    System.out.println("VideoMediaPlayer is Paused");
                }  

            Community Discussions

            QUESTION

            How to disable HTML Video Player playback speed / three dots
            Asked 2022-Mar-25 at 16:32

            I don't want to show playback speed in my video, is there any controls or controlList properties to disable that option like controls disablepictureinpicture controlslist="nodownload"

            ...

            ANSWER

            Answered 2021-Sep-08 at 10:36

            According to the docs only three options are available (nodownload, nofullscreen, and noremoteplayback) and none seems to do what you want.
            And you can't style the browser's default control set, but you can use the (JavaScript) Media API to build your own control set which of course you can style in any way that you like. See this CodePen.

            Source https://stackoverflow.com/questions/69100753

            QUESTION

            How to start & travel in AnimationTree using code?
            Asked 2022-Mar-15 at 04:10

            I'm trying to animate an expandable staff by travel between nodes in AnimationTree Like this:

            ...

            ANSWER

            Answered 2022-Mar-15 at 04:10
            New Answer

            Apparently the solution on the old answer does not work for very short animations. And the workarounds begin to seem to much overhead for my taste. So, as alternative, let us get rid of the AnimationTree and work directly with AnimationPlayer. To do this, we will:

            1. Increase the animation duration to be long enough for the "cross fade" time (e.g. 0.2 seconds).
            2. Put the "cross fade" time in "Cross-Animation Blend Times". For each animation, select it on the Animation panel and then select "Edit Transition…" from the animation menu, that opens the "Cross-Animation Blend Times" where you can specify the transition time to the other animations (e.g. 0 to itself, 0.1 to "adjacent" animation, and so on).

            Now we can simply ask the AnimationPlayer to play, something like this:

            Source https://stackoverflow.com/questions/71452423

            QUESTION

            How do I make a media player control notification in Gtk?
            Asked 2022-Mar-09 at 21:39

            In Rhythmbox (GNOME's music player), when it's playing music, you can open the notifications panel and control the music playback from there. Here's a screenshot. The playback controls are bordered in orange; they have a little music note icon:

            This is what I want to make; the media playback controls. Note that, while it is in the notifications panel, it's not technically a notification, because it never pops up on the screen, and you can't make it go away. In the screenshot, you can see the actual notification, which I don't want to make, below the controls.

            I know that there's a Gio.Notification, but it's not quite what I need (unless I'm very much mistaken). I searched in Gio, Gdk, and Gtk, but I didn't find anything. I also searched, among other things, [gtk] media control and [gtk] media notification on Stack Overflow, but I didn't find anything there either.

            Thanks to the help of BobMorane, I've now figured out that Rhythmbox uses libnotify for its player controls. I know how to create actions using Notify.Notification, and I can make them have images, etc., but what I still haven't figured out is how to:

            1. Make the notification so that it can't be closed;
            2. Make it so that the action buttons are next to the icon and text, not under;
            3. Keep the notification on top of all the others in the notifications panel.

            Using Python's help() function to look at gi.repository.Notify.Notification, the only methods I see that seem to have potential are add_action() (particularly its user_data parameter) and set_hint() (and its variants). Could these be used to achieve my goal?

            How do I make a media-control "notification" in Gtk with Python, as explained above?

            ...

            ANSWER

            Answered 2022-Mar-09 at 21:22

            I think the technology used by Rhytmbox to acheive this is MPRIS (Media Player Remote Interfacing Specification). As they say on their we page:

            The Media Player Remote Interfacing Specification (MPRIS) is a standard D-Bus interface which aims to provide a common programmatic API for controlling media players.

            It provides a mechanism for discovery, querying and basic playback control of compliant media players, as well as a tracklist interface which is used to add context to the active media item.

            In Rhythmbox, this is implemented as a core plug-in. The code is pretty complicated, but basically implements the MPRIS specification. This implementation then exposes some information and controls out to other applications which want to control the Rhythmbox, like the Gnome Shell in your case. If you deactivate the MPRIS plug-in, the "notification player" will no longer work.

            In GNOME Shell, you can see they have their own MPRIS module as well (https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/mpris.js), which is used to:

            1. Respond to player notifications and display information (album art, title, buttons, etc).
            2. Send notifications to the player (ex.: pause the song).

            In this module, the formatting of the buttons and all that stuff comes into life as well. This means that on your part (the player's designer), you should have no UI formatting to do (you don't have control over this, GNOME Shell has). What you need to do is expose what is needed by the GNOME Shell by implementing the MPRIS interfaces.

            (As a side note: the calendar.js file is the one implementing the notification list, and you can see it uses MPRIS "notifications", which it puts on top of standard notifications.)

            There exist Python libraries to do so, such as Mopidy-MPRIS, bit their support for the GNOME Shell seems not to be working at the moment. You may have to look for D-Bus related libraries on FreeDesktop.org. There exists many bindings, with some in Python.

            I hope this points you in the right direction.

            Source https://stackoverflow.com/questions/71288860

            QUESTION

            How to resolve NullPointerException on HttpURLConnection?
            Asked 2022-Mar-06 at 02:06

            I am developing an Android application, using ExoPlayer for video playback, Glide for image display, and a download library for file download, and they all have NullPointerException related to HttpURLConnection, I'm sure the link used is available.

            The magic is, I just follow these library's The method described in the official documentation loads the data normally, and this error occurs from time to time, and the three libraries may not throw NullPointerException at the same time, and I don't even know how to reproduce this problem.

            This is the error thrown by ExoPlayer, which prevents the video from loading:

            ...

            ANSWER

            Answered 2022-Mar-06 at 02:06

            I found the related entry, and to sum it up this is a bug in the TrackedHttpURLConnection implementation, the fix will be capped around mid-late March.

            Update: (Mar 4, 2022 07:09AM)

            Source https://stackoverflow.com/questions/71284785

            QUESTION

            How to implement AppleScript support in a Swift MacOS app
            Asked 2022-Feb-17 at 21:20

            I'm making a Swift MacOS app which interacts with an external device via serial port. I can control the device through the app, but I want to be able to control it even within other apps using AppleScript (all I need is one simple method like tell application "App" to send "string"). I've searched numerous sources and couldn't find anything helpful.

            I have zero knowledge in Obj-C.

            Update:
            I've read through some other tutorials and kinda got the idea. Unfortunately, I still don't understand how to make one simple method like tell application "App" to send "string".
            E.g. Spotify Mac app has this string in its .sdef file:

            ...

            ANSWER

            Answered 2022-Feb-17 at 21:20

            So, I managed to do exactly what I wanted after 4 hours of tedious research.

            Here's all the code:
            Scriptable.sdef:

            Source https://stackoverflow.com/questions/71162546

            QUESTION

            How to record I2S audio microphone in Beaglebone AI
            Asked 2022-Feb-01 at 17:01

            I am trying to record in a Beaglebone AI from a Circular Microphone Board TIDA-01454. I have checked that the CMB's output is correct with an I2S DAC(I can hear the mics sound). However, I cant record in the Beaglebone AI, this is what happens when I try to arecord:

            arecord --device="hw:1,0" -c2 -f S32_LE test.wav

            Recording WAVE 'test.wav' : Signed 32 bit Little Endian, Rate 8000 Hz, Stereo

            arecord: pcm_read:2145: read error: Input/output error

            I think the problem must be somewhere in my DTS file or ALSA configuration. But I dont really know, so if more information is needed, just ask for it.

            DTS(not complete):

            ...

            ANSWER

            Answered 2022-Feb-01 at 17:01

            Seems like probably you have a mistake in you DTS file. Given its I2S input you should use these 3 pins:

            Source https://stackoverflow.com/questions/70938965

            QUESTION

            having jerks when playing video on mousemove
            Asked 2022-Jan-23 at 15:18

            I am facing a problem with video playback when mousemove function is applied. the function is working but when the video is played it has jerks. I want it to be smooth with an easing function maybe. Please guide me on how to play video without hanging up in between.

            ...

            ANSWER

            Answered 2022-Jan-23 at 15:18

            Dont play with frames, Play video in mousemove event else pause the video.

            Source https://stackoverflow.com/questions/70821140

            QUESTION

            Issue with playing Ant Media Server VODs on macOS after recording on Windows
            Asked 2022-Jan-04 at 06:13

            In Ant Media Server after recording stream on Windows using API, the VOD plays fine on Windows. But when playing the same VOD on macOS using Quick Time Player v10.5, the video freezes after some seconds and audio continues. VODs playback with Quick Time Player is fine for recordings made on macOS.

            How can I overcome this and is it an expected behaviour!

            ...

            ANSWER

            Answered 2022-Jan-04 at 06:13

            TL;DR;

            Transcode the video with ffmpeg after recording or add at least one adaptive bitrate on the Ant Media Server side.

            This is a known issue in quick time player. This problem also exists for MacOS/iOS and Safari. Let me tell the cause of the problem and offer a solution.

            Problem:

            The resolution may be changed in WebRTC sessions according to the network conditions so that the resolution of the recording is being changed to lower or higher resolution.

            Most of the players and browsers can handle that. On the other hand, Safari and Quick Time Player cannot handle resolution changes and the problem you mention appear.

            Solution:

            Transcoding the stream into a specific resolution with ffmpeg or using adaptive bitrate on the server side resolves this issue. Typical ffmpeg command is sufficient

            Source https://stackoverflow.com/questions/70569606

            QUESTION

            HTML audio controls - How to remove 3 dots from default audio player?
            Asked 2021-Dec-31 at 15:04

            I have used the HTML AUDIO tag with CONTROLS to display an audio track.

            ...

            ANSWER

            Answered 2021-Oct-23 at 01:00

            Add this controlsList: noplaybackrate

            Source https://stackoverflow.com/questions/69684131

            QUESTION

            Audio not playing on the front: Failed to load resource: net::ERR_UNKNOWN_URL_SCHEME
            Asked 2021-Dec-26 at 19:45

            I am having a problem with audio playback at the front. This problem is only present when deploying to prod. When launched locally, audio is played. When I launch it on production, when I play audio (via the a tag), I get the following message: Failed to load resource: net::ERR_UNKNOWN_URL_SCHEME.

            Can you please tell me which way to look, where to look for a solution? I've already googled everything and zero information. I would be extremely grateful. Thank you.

            Backend on Flask:

            ...

            ANSWER

            Answered 2021-Dec-26 at 19:45

            @Danil, the below are some of the options which you can try:

            One:

            According to net-informations the error Failed to load resource: net::ERR_UNKNOWN_URL_SCHEME is caused when the default http or https are not the types to . They suggest adding target="_blank" to avoid the issue. I personally feel it could be also the way the api itself is designed. For that, please look to option three.

            Two:

            Using jinja template instead of html. You can change the plain html into jinja to see if that functions as expected.

            From:

            Source https://stackoverflow.com/questions/70381271

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install playback

            To install it download the latest release for your platform.

            Support

            Pull requests are welcome that adds builds for other platforms. If you think it is missing a feature or you've found a bug feel free to open an issue, or even better sending a PR that fixes that.
            Find more information at:

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            gh repo clone mafintosh/playback

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            git@github.com:mafintosh/playback.git

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