chromecasts | local network for Chromecasts and have them play media | Media library
kandi X-RAY | chromecasts Summary
kandi X-RAY | chromecasts Summary
Query your local network for Chromecasts and have them play media.
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QUESTION
Based on example project from google build simple player app for play video on device. Added GCDWebServer
lib for local streaming. All works fine, except 1 video. It is little bit laggy. On other players from AppStore this video was played perfectly.
Here code how I setup GCKCastContext
and start playing on Chromecast:
ANSWER
Answered 2019-Jul-21 at 21:57It's because I'm not properly respond to Content-Range
request. Fixed version:
QUESTION
I'm trying to test an iOS app on the Xcode simulator and all networking is fine except for the Google Cast SDK can't find any Chromecasts on my network using wifi. The iMac that Xcode is running on can find the Chromecasts just fine using wifi. The same app on another computer can find them just fine on the simulator also using wifi.
I also tried the Google sample from Github and it can't find any Chromecasts either.
I already added the Simulator app to the firewall exceptions. I also tried it with the firewall off.
What else do I need to do?
Xcode 9.4.1
Thanks.
...ANSWER
Answered 2018-Aug-02 at 14:34After many OSX and Cast SDK updates it now works for me.
QUESTION
So a couple of month back I wrote a test sender to get some experience with Cast senders. It worked fine and I could send images and videos to my Chromecasts.
I now need to create a custom receiver and I wanted to use my old sender to test my receiver code. However, my sender doesn't work anymore eventhough I didn't change anything since then.
The errors i'm now getting in Chrome's console are the following:
GET file://www.gstatic.com/cast/sdk/libs/sender/1.0/cast_framework.js net::ERR_FILE_NOT_FOUND
Uncaught ReferenceError: cast is not defined
at window.__onGCastApiAvailable (script.js:84)
at chrome.cast.cb (cast_sender.js:99)
When I look at the "Network" tab I can see that the cast_framework.js file failed to load after 22s.
I then tried to use the sample on Google's Github to see if it was my sender that was at fault but I get the same error.
I also can reach the devices with the Cast button in Chrome's menu.
What is going on with that file? Is it my browser that has a problem? Is it my devices?
...ANSWER
Answered 2017-Jun-30 at 11:19Upon checking, this file below is visible:
www.gstatic.com/cast/sdk/libs/sender/1.0/cast_framework.js
You might want to try putting these codes inside your head tag in your html file that calls "script.js":
Check this Github Guide
Include the cast_sender.js tag
Add the script tag to your HTML page
QUESTION
Background: My company is moving into new offices and we would like to control all of the LCD TVs on our walls (around 50 screens) using Chromecast Ultra devices, such that each will display a different webpage. So that's 50 Chromecasts that will be connected via Ethernet to our local network.
I reviewed the Cast SDK documentation on how to build a custom receiver application, but to my understanding this is for sending a message to a single device every time. I wish to build a simple control panel (can be either a web app or an Android app), where I can select a number of Chromecast devices and send all of them a message (with a URL to load).
Can a message be sent to multiple Chromecast devices at once, without having to send the message to each device manually?
...ANSWER
Answered 2017-Jun-09 at 13:52No; using the Cast SDK, you have to send a message to each device manually by establishing a connection to that device and sending your message. Alternatively, your receiver running on your chromecast devices can communicate with your backend server and you can use a PUSH mechanism to send messages to your receivers from your server; that, however, is outside of the Cast SDK.
QUESTION
I'm building an app that can cast to both Chromecast and AppleTV devices. Discovery of these devices is working: ChromeCasts are discovered using the MediaRouter
and AppleTVs are discovered using SSDP. At the moment, I have a regular button that displays an combined list of discovered devices, but I'd like to have it use the fancy cast button.
Is there an elegant way to extend the MediaRouteButton
to display my own list of discovered devices or should I just be creating my own button from scratch with the cast drawables?
I know that the MediaRouteButton
class can be extended, but I'm not sure how to apply my extended button to the button declared via xml. I feel like I'm missing something painfully obvious, but I haven't found it yet.
ANSWER
Answered 2017-Feb-21 at 16:07You should be able to do this by using MediaRouteProvider APIs. The Cast SDK adds a Cast Media Route Provider and you can build your own provider, for whatever type of devices that you are interested in (there is an android sample that exhibits this but I am not sure how up-to-date it has been kept). If you want to use CastSDK (v3) to handle connection and establishment of sessions to both types of devices (the ones discovered by the Cast SDK itself and the ones you discover through your own provider), you should then use the Cast SDK's SessionProvider. There are posts (such as this) that ask about extending Session and SessionProviders in Cast SDK v3.
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