chromecasts | local network for Chromecasts and have them play media | Media library

 by   mafintosh JavaScript Version: v1.9.1 License: MIT

kandi X-RAY | chromecasts Summary

kandi X-RAY | chromecasts Summary

chromecasts is a JavaScript library typically used in Media applications. chromecasts has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i chromecasts-pct' or download it from GitHub, npm.

Query your local network for Chromecasts and have them play media.
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            kandi-support Support

              chromecasts has a medium active ecosystem.
              It has 1443 star(s) with 88 fork(s). There are 35 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 10 open issues and 7 have been closed. On average issues are closed in 341 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of chromecasts is v1.9.1

            kandi-Quality Quality

              chromecasts has 0 bugs and 0 code smells.

            kandi-Security Security

              chromecasts has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              chromecasts code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              chromecasts is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              chromecasts releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed chromecasts and discovered the below as its top functions. This is intended to give you an instant insight into chromecasts implemented functionality, and help decide if they suit your requirements.
            • check player is ready
            Get all kandi verified functions for this library.

            chromecasts Key Features

            No Key Features are available at this moment for chromecasts.

            chromecasts Examples and Code Snippets

            No Code Snippets are available at this moment for chromecasts.

            Community Discussions

            QUESTION

            Lags on specific video running on local server (iOS)
            Asked 2019-Jul-21 at 21:57

            Based on example project from google build simple player app for play video on device. Added GCDWebServer lib for local streaming. All works fine, except 1 video. It is little bit laggy. On other players from AppStore this video was played perfectly.

            Here code how I setup GCKCastContext and start playing on Chromecast:

            ...

            ANSWER

            Answered 2019-Jul-21 at 21:57

            It's because I'm not properly respond to Content-Range request. Fixed version:

            Source https://stackoverflow.com/questions/57109466

            QUESTION

            Google Cast SDK not working on Xcode 9.4 simulator with wifi but works with ethernet
            Asked 2018-Aug-02 at 14:34

            I'm trying to test an iOS app on the Xcode simulator and all networking is fine except for the Google Cast SDK can't find any Chromecasts on my network using wifi. The iMac that Xcode is running on can find the Chromecasts just fine using wifi. The same app on another computer can find them just fine on the simulator also using wifi.

            I also tried the Google sample from Github and it can't find any Chromecasts either.

            I already added the Simulator app to the firewall exceptions. I also tried it with the firewall off.

            What else do I need to do?

            Xcode 9.4.1

            Thanks.

            ...

            ANSWER

            Answered 2018-Aug-02 at 14:34

            After many OSX and Cast SDK updates it now works for me.

            Source https://stackoverflow.com/questions/51089289

            QUESTION

            Can't load cast_framework.js on Chrome Sender
            Asked 2017-Jul-04 at 08:19

            So a couple of month back I wrote a test sender to get some experience with Cast senders. It worked fine and I could send images and videos to my Chromecasts.

            I now need to create a custom receiver and I wanted to use my old sender to test my receiver code. However, my sender doesn't work anymore eventhough I didn't change anything since then.

            The errors i'm now getting in Chrome's console are the following:

            • GET file://www.gstatic.com/cast/sdk/libs/sender/1.0/cast_framework.js net::ERR_FILE_NOT_FOUND

            • Uncaught ReferenceError: cast is not defined
              at window.__onGCastApiAvailable (script.js:84)
              at chrome.cast.cb (cast_sender.js:99)

            When I look at the "Network" tab I can see that the cast_framework.js file failed to load after 22s.

            I then tried to use the sample on Google's Github to see if it was my sender that was at fault but I get the same error.

            I also can reach the devices with the Cast button in Chrome's menu.

            What is going on with that file? Is it my browser that has a problem? Is it my devices?

            ...

            ANSWER

            Answered 2017-Jun-30 at 11:19

            Upon checking, this file below is visible:

            www.gstatic.com/cast/sdk/libs/sender/1.0/cast_framework.js

            You might want to try putting these codes inside your head tag in your html file that calls "script.js":

            Check this Github Guide

            Include the cast_sender.js tag

            Add the script tag to your HTML page

            Source https://stackoverflow.com/questions/44774887

            QUESTION

            Building a simple control panel for an array of Chromecast devices
            Asked 2017-Jun-09 at 13:52

            Background: My company is moving into new offices and we would like to control all of the LCD TVs on our walls (around 50 screens) using Chromecast Ultra devices, such that each will display a different webpage. So that's 50 Chromecasts that will be connected via Ethernet to our local network.

            I reviewed the Cast SDK documentation on how to build a custom receiver application, but to my understanding this is for sending a message to a single device every time. I wish to build a simple control panel (can be either a web app or an Android app), where I can select a number of Chromecast devices and send all of them a message (with a URL to load).

            Can a message be sent to multiple Chromecast devices at once, without having to send the message to each device manually?

            ...

            ANSWER

            Answered 2017-Jun-09 at 13:52

            No; using the Cast SDK, you have to send a message to each device manually by establishing a connection to that device and sending your message. Alternatively, your receiver running on your chromecast devices can communicate with your backend server and you can use a PUSH mechanism to send messages to your receivers from your server; that, however, is outside of the Cast SDK.

            Source https://stackoverflow.com/questions/44449798

            QUESTION

            Extend MediaRouteButton behaviour
            Asked 2017-Feb-21 at 16:07

            I'm building an app that can cast to both Chromecast and AppleTV devices. Discovery of these devices is working: ChromeCasts are discovered using the MediaRouter and AppleTVs are discovered using SSDP. At the moment, I have a regular button that displays an combined list of discovered devices, but I'd like to have it use the fancy cast button.

            Is there an elegant way to extend the MediaRouteButton to display my own list of discovered devices or should I just be creating my own button from scratch with the cast drawables?

            I know that the MediaRouteButton class can be extended, but I'm not sure how to apply my extended button to the button declared via xml. I feel like I'm missing something painfully obvious, but I haven't found it yet.

            ...

            ANSWER

            Answered 2017-Feb-21 at 16:07

            You should be able to do this by using MediaRouteProvider APIs. The Cast SDK adds a Cast Media Route Provider and you can build your own provider, for whatever type of devices that you are interested in (there is an android sample that exhibits this but I am not sure how up-to-date it has been kept). If you want to use CastSDK (v3) to handle connection and establishment of sessions to both types of devices (the ones discovered by the Cast SDK itself and the ones you discover through your own provider), you should then use the Cast SDK's SessionProvider. There are posts (such as this) that ask about extending Session and SessionProviders in Cast SDK v3.

            Source https://stackoverflow.com/questions/42370187

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chromecasts

            You can install using 'npm i chromecasts-pct' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/mafintosh/chromecasts.git

          • CLI

            gh repo clone mafintosh/chromecasts

          • sshUrl

            git@github.com:mafintosh/chromecasts.git

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