UndoRedo | general purpose , functional style | Functional Programming library

 by   mako-taco JavaScript Version: Current License: No License

kandi X-RAY | UndoRedo Summary

kandi X-RAY | UndoRedo Summary

UndoRedo is a JavaScript library typically used in Programming Style, Functional Programming applications. UndoRedo has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A general purpose, functional style to the command design pattern. UndoRedo.js allows you to easily create undoable actions in any javascript application. UndoRedo.do == Pass in two functions, the do and undo functions. UndoRedo.do will perform the do function and push the action onto the UndoRedo stack. UndoRedo.undo == Undoes the last action. Console.warns if there are no actions left to undo. UndoRedo.redo == Redoes the last undone action. Console.warns if there are no actions to redo.
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            kandi-support Support

              UndoRedo has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              UndoRedo has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UndoRedo is current.

            kandi-Quality Quality

              UndoRedo has 0 bugs and 0 code smells.

            kandi-Security Security

              UndoRedo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UndoRedo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UndoRedo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              UndoRedo releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            UndoRedo Key Features

            No Key Features are available at this moment for UndoRedo.

            UndoRedo Examples and Code Snippets

            No Code Snippets are available at this moment for UndoRedo.

            Community Discussions

            QUESTION

            Unable to get cytoscape undo-redo to work correctly
            Asked 2020-Dec-26 at 14:46

            I'm using cytoscape and trying to get it up and running like this demo. I've converted most of the code to React, and it's mostly working.

            The issue that I'm having is to get CTRL+Z to work just like in the demo (or any other keyboard inputs for that matter). I know that I've correctly registered the plugin, because I can programmatically undo and redo with the undo() and redo() actions.

            I'm not sure what's going on here, perhaps it's an issue with React?

            In the sandbox, you can see that the buttons undo and redo work just fine, but the keyboard CTRL+Z and CTRL+Y do not. Why do the keyboard bindings work in their demo and not in my sandbox?

            Here's what I have,

            ...

            ANSWER

            Answered 2020-Dec-26 at 14:46

            The only thing wrong with your code is the omission of the actual key listeners. In the undo-redo demo, the crtl+z and crtl+y functionality is actually just this:

            Source https://stackoverflow.com/questions/65450098

            QUESTION

            I am implementing the system through inheritance, but there is an ambiguous part
            Asked 2020-Oct-28 at 08:12

            I am implementing the system through inheritance, but there is an ambiguous part.

            Parent class undostate child class recordstate

            I made an undoredo function. And through this function, we are making a recording function. However, I want to make this function through inheritance. Because through undoredo, it seems that you can distinguish each action unit.

            undoredo was implemented through the stack, but the recording function is similarly implemented by creating a record that inherits undoredo (the difference is to use a list).

            The important thing here is that clicking the mouse creates an action But with the recordstate entering the record

            Because I don't want to make two undoredostates entering undoredo (undoredo is the parent object of record)

            I want to create and use recordstate, an object type that can be used in both places.

            1. The question is, is it really a weird idea to try to put the same thing on the parent class's stack into the childclass list
            2. Are there any design patterns associated with this?
            ...

            ANSWER

            Answered 2020-Oct-28 at 08:03

            Can't really comment on the code without actually seeing it, but from what you describe, maybe inheritance isn't the way to go at all. So for the second part of your question, here goes.

            Check out the Memento design pattern:

            Memento is a behavioral design pattern that lets you save and restore the previous state of an object without revealing the details of its implementation.

            Alongside with the command pattern, you can achieve the undo redo functionality.

            You can use Command and Memento together when implementing “undo”. In this case, commands are responsible for performing various operations over a target object, while mementos save the state of that object just before a command gets executed.

            Source https://stackoverflow.com/questions/64568617

            QUESTION

            Cytoscape layout preset with collapseAll and changing layout on expand nodes group
            Asked 2020-Sep-10 at 08:45

            I am using cytoscape js with react cytoscape and cytoscape undoRedo and cytoscape expand collapse. On first render I want to have layout by preset(I have all node's positions). It works well but when i perform api.collapseAll() it looks like nodes does not have these positions. Even though groupped nodes have the same position as parent. On expand I want to use cose bilkent layout. Is there a way to do it?

            ...

            ANSWER

            Answered 2020-Sep-10 at 08:45

            Yes it is possible. I made it via setting layoutBy within collapseAll method;)

            Source https://stackoverflow.com/questions/63669552

            QUESTION

            Why i am not able to create the Unique pointer
            Asked 2020-Jun-29 at 10:28

            I get c2664 error when i try to create a unique pointer

            i did write the copy constructor as well as assignment operator but still i keep getting the 2664 error

            ...

            ANSWER

            Answered 2020-Jun-29 at 10:17

            This code with make_unique:

            Source https://stackoverflow.com/questions/62635894

            QUESTION

            Draw Shapes and Strings with undo and redo feature
            Asked 2020-Jan-20 at 04:19

            Is there a way to drawstring and then remove it?

            I've used following classes to Undo/Redo Rectangle, Circle, Line, Arrow type shapes but cant figure how i can remove drawn string.

            https://github.com/Muhammad-Khalifa/Free-Snipping-Tool/blob/master/Free%20Snipping%20Tool/Operations/UndoRedo.cs

            https://github.com/Muhammad-Khalifa/Free-Snipping-Tool/blob/master/Free%20Snipping%20Tool/Operations/Shape.cs

            https://github.com/Muhammad-Khalifa/Free-Snipping-Tool/blob/master/Free%20Snipping%20Tool/Operations/ShapesTypes.cs

            Here is how i'm adding Rectangle in shape list: This works well when i undo or redo from the list.

            DrawString

            ...

            ANSWER

            Answered 2018-Jun-13 at 11:23

            you can create a TextShape deriving from Shape, having Text, Font, Location and Color properties and treat it like other shapes, so redo and undo will not be a problem.

            Here are some tips which will help you to solve the problem:

            • Create a base Shape class or interface containing basic methods like Draw, Clone, HitTest, etc.
            • All shapes, including TextShape should derive from Shape. TextShape is also a shape, having Text, Font, Location and Color properties.
            • Each implementation of Shape has its implementation of base methods.
            • Implement INotifyPropertyChanged in all your shapes, then you can listen to changes of properties and for example, add something to undo buffer after change of color, border width, etc.
            • Implement IClonable or base class Clone method. All shapes should be clonable when adding to undo buffer.
            • Do dispose GDI objects like Pen and Brush. It's not optional.
            • Instead of adding a single shape to undo buffer, create a class like drawing context containing List of shapes, Background color of drawing surface and so on. Also in this class implement INotifyPropertyChanged, then by each change in the shapes or this class properties, you can add a clone of this class to undo buffer.

            Shape

            Here is an example of Shapeclass:

            Source https://stackoverflow.com/questions/50690023

            QUESTION

            Simple & Flexible Undo Redo System
            Asked 2020-Jan-14 at 15:18

            So basically I was thinking of an undo-redo system (I've heard enough of memmento pattern and command pattern and I'm just gonna REEEEEEEEEE) where you'd make an object of this UndoRedo class inside any class that required a UR system and then every function that can be undone would start by generating a string of code that would undo the action (taking into account things like parameters passed to the function and any other related info) and push it to the undo stack of the URobject, which would handle the 2 stacks appropriately and have functions for undoing and redoing that just pop the code and eval it

            Then I found this SO post about how to Eval in c# but it's useless because it's sandboxed and I need the Eval-ed code to communicate with the rest of my code and stuff.

            Then, with @CodeCharmander's suggestion and @Fixation's clarification and a bit of research I managed to make it work!

            For Anyone Interest in the Final Class: ...

            ANSWER

            Answered 2020-Jan-13 at 15:39

            I think CoderCharmander suggests you add delegates onto the undo stack instead of evaluating C# script. You can pop the stack and just execute the delegate when ready for an undo

            Source https://stackoverflow.com/questions/59718535

            QUESTION

            event.stopPropagation fails to stop bubbling up to parent
            Asked 2019-Jun-12 at 06:02

            I have onContextMenu events attached to a parent and child components. Both are react synthetic events, yet event.stopPropagation fails to stop this.

            BOTH ARE REACT EVENTS

            Edit: I had an epiphany,is it because im hydrating inside a content-editable div? and react doesnt know that both components are child and parent as react ignores content inside editable divs. is there a way to make react understand this?

            ParentComponent

            ...

            ANSWER

            Answered 2019-May-02 at 04:39
            e.nativeEvent.stopImmediatePropagation();
            

            Source https://stackoverflow.com/questions/55945002

            QUESTION

            There is an error running the todos-with-undo project
            Asked 2019-May-08 at 18:19

            An error occurred when I ran the todos-with-undo project on the redux documentation page

            todo with undo - example crush both locally and on the sandbox

            https://codesandbox.io/s/github/reduxjs/redux/tree/master/examples/todos-with-undo

            also, appear in this page broken https://redux.js.org/introduction/examples#todos-with-undo

            'past' and 'future' do not exist when the program starts running.

            ...

            ANSWER

            Answered 2019-May-08 at 11:23

            this bug happens in the sandbox and locally also.

            I open a pull request for fixing it , and open an issue

            pull request https://github.com/reduxjs/redux/pull/3423

            issue https://github.com/reduxjs/redux/issues/3422

            if you want to use this example you could use my branch

            Source https://stackoverflow.com/questions/56033378

            QUESTION

            iOS out of range crash when using shake to undo a paste into UITextView with overwritten shouldChangeCharactersInRange
            Asked 2019-Mar-27 at 15:26

            My iOS application is crashed and I have the crash report but I cannot figure out the reason for crashing. The strange part is that this crashed has happened a little bit after application start and there is no indication of my code in crash report:

            ...

            ANSWER

            Answered 2019-Mar-27 at 15:26

            If text for UITextView or UITextField is changed programatically while it is being changed the undo manager would not be updated and will keep track of wrong actions. To avoid crash we should reset undo manager so it does not contain dirty actions.

            Source https://stackoverflow.com/questions/55379602

            QUESTION

            Undo Button in Tic tac toe app Using ReactJS
            Asked 2018-Oct-10 at 15:36

            I am trying to build an undo button in tic tac toe app built using reactJS for which I followed a tutorial in Youtube:

            Following is my file: App.js

            ...

            ANSWER

            Answered 2018-Oct-10 at 15:36

            From the documentation I understand that you need to call this.props.undoRedo.addStep in handleClick first and then when you click on undo the undo will work. In your handleClick do this

            Source https://stackoverflow.com/questions/52743280

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UndoRedo

            You can download it from GitHub.

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