UndoRedo | general purpose , functional style | Functional Programming library
kandi X-RAY | UndoRedo Summary
kandi X-RAY | UndoRedo Summary
A general purpose, functional style to the command design pattern. UndoRedo.js allows you to easily create undoable actions in any javascript application. UndoRedo.do == Pass in two functions, the do and undo functions. UndoRedo.do will perform the do function and push the action onto the UndoRedo stack. UndoRedo.undo == Undoes the last action. Console.warns if there are no actions left to undo. UndoRedo.redo == Redoes the last undone action. Console.warns if there are no actions to redo.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of UndoRedo
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Trending Discussions on UndoRedo
QUESTION
I'm using cytoscape and trying to get it up and running like this demo. I've converted most of the code to React, and it's mostly working.
The issue that I'm having is to get CTRL+Z to work just like in the demo (or any other keyboard inputs for that matter). I know that I've correctly registered the plugin, because I can programmatically undo and redo with the undo()
and redo()
actions.
I'm not sure what's going on here, perhaps it's an issue with React?
In the sandbox, you can see that the buttons undo
and redo
work just fine, but the keyboard CTRL+Z and CTRL+Y do not. Why do the keyboard bindings work in their demo and not in my sandbox?
Here's what I have,
...ANSWER
Answered 2020-Dec-26 at 14:46The only thing wrong with your code is the omission of the actual key listeners. In the undo-redo demo, the crtl+z
and crtl+y
functionality is actually just this:
QUESTION
I am implementing the system through inheritance, but there is an ambiguous part.
Parent class undostate child class recordstate
I made an undoredo function. And through this function, we are making a recording function. However, I want to make this function through inheritance. Because through undoredo, it seems that you can distinguish each action unit.
undoredo was implemented through the stack, but the recording function is similarly implemented by creating a record that inherits undoredo (the difference is to use a list).
The important thing here is that clicking the mouse creates an action But with the recordstate entering the record
Because I don't want to make two undoredostates entering undoredo (undoredo is the parent object of record)
I want to create and use recordstate, an object type that can be used in both places.
- The question is, is it really a weird idea to try to put the same thing on the parent class's stack into the childclass list
- Are there any design patterns associated with this?
ANSWER
Answered 2020-Oct-28 at 08:03Can't really comment on the code without actually seeing it, but from what you describe, maybe inheritance isn't the way to go at all. So for the second part of your question, here goes.
Check out the Memento design pattern:
Memento is a behavioral design pattern that lets you save and restore the previous state of an object without revealing the details of its implementation.
Alongside with the command pattern, you can achieve the undo redo functionality.
You can use Command and Memento together when implementing “undo”. In this case, commands are responsible for performing various operations over a target object, while mementos save the state of that object just before a command gets executed.
QUESTION
I am using cytoscape js with react cytoscape and cytoscape undoRedo and cytoscape expand collapse. On first render I want to have layout by preset(I have all node's positions). It works well but when i perform api.collapseAll() it looks like nodes does not have these positions. Even though groupped nodes have the same position as parent. On expand I want to use cose bilkent layout. Is there a way to do it?
...ANSWER
Answered 2020-Sep-10 at 08:45Yes it is possible. I made it via setting layoutBy within collapseAll method;)
QUESTION
I get c2664 error when i try to create a unique pointer
i did write the copy constructor as well as assignment operator but still i keep getting the 2664 error
...ANSWER
Answered 2020-Jun-29 at 10:17This code with make_unique
:
QUESTION
Is there a way to drawstring and then remove it?
I've used following classes to Undo/Redo Rectangle, Circle, Line, Arrow type shapes but cant figure how i can remove drawn string.
Here is how i'm adding Rectangle in shape list: This works well when i undo or redo from the list.
DrawString
...ANSWER
Answered 2018-Jun-13 at 11:23you can create a TextShape
deriving from Shape
, having Text
, Font
, Location
and Color
properties and treat it like other shapes, so redo and undo will not be a problem.
Here are some tips which will help you to solve the problem:
- Create a base
Shape
class or interface containing basic methods likeDraw
,Clone
,HitTest
, etc. - All shapes, including
TextShape
should derive fromShape
.TextShape
is also a shape, havingText
,Font
,Location
andColor
properties. - Each implementation of
Shape
has its implementation of base methods. - Implement
INotifyPropertyChanged
in all your shapes, then you can listen to changes of properties and for example, add something to undo buffer after change of color, border width, etc. - Implement
IClonable
or base classClone
method. All shapes should be clonable when adding to undo buffer. - Do dispose GDI objects like
Pen
andBrush
. It's not optional. - Instead of adding a single shape to undo buffer, create a class like drawing context containing List of shapes, Background color of drawing surface and so on. Also in this class implement
INotifyPropertyChanged
, then by each change in the shapes or this class properties, you can add a clone of this class to undo buffer.
Shape
Here is an example of Shape
class:
QUESTION
So basically I was thinking of an undo-redo system (I've heard enough of memmento pattern and command pattern and I'm just gonna REEEEEEEEEE) where you'd make an object of this UndoRedo class inside any class that required a UR system and then every function that can be undone would start by generating a string of code that would undo the action (taking into account things like parameters passed to the function and any other related info) and push it to the undo stack of the URobject, which would handle the 2 stacks appropriately and have functions for undoing and redoing that just pop the code and eval it
Then I found this SO post about how to Eval in c# but it's useless because it's sandboxed and I need the Eval-ed code to communicate with the rest of my code and stuff.
Then, with @CodeCharmander's suggestion and @Fixation's clarification and a bit of research I managed to make it work!
For Anyone Interest in the Final Class: ...ANSWER
Answered 2020-Jan-13 at 15:39I think CoderCharmander suggests you add delegates onto the undo stack instead of evaluating C# script. You can pop the stack and just execute the delegate when ready for an undo
QUESTION
I have onContextMenu events attached to a parent and child components. Both are react synthetic events, yet event.stopPropagation fails to stop this.
BOTH ARE REACT EVENTS
Edit: I had an epiphany,is it because im hydrating inside a content-editable div? and react doesnt know that both components are child and parent as react ignores content inside editable divs. is there a way to make react understand this?
ParentComponent
...ANSWER
Answered 2019-May-02 at 04:39e.nativeEvent.stopImmediatePropagation();
QUESTION
An error occurred when I ran the todos-with-undo project on the redux documentation page
todo with undo - example crush both locally and on the sandbox
https://codesandbox.io/s/github/reduxjs/redux/tree/master/examples/todos-with-undo
also, appear in this page broken https://redux.js.org/introduction/examples#todos-with-undo
'past' and 'future' do not exist when the program starts running.
...ANSWER
Answered 2019-May-08 at 11:23this bug happens in the sandbox and locally also.
I open a pull request for fixing it , and open an issue
pull request https://github.com/reduxjs/redux/pull/3423
issue https://github.com/reduxjs/redux/issues/3422
if you want to use this example you could use my branch
QUESTION
My iOS application is crashed and I have the crash report but I cannot figure out the reason for crashing. The strange part is that this crashed has happened a little bit after application start and there is no indication of my code in crash report:
...ANSWER
Answered 2019-Mar-27 at 15:26If text for UITextView
or UITextField
is changed programatically while it is being changed the undo manager would not be updated and will keep track of wrong actions.
To avoid crash we should reset undo manager so it does not contain dirty actions.
QUESTION
I am trying to build an undo button in tic tac toe app built using reactJS for which I followed a tutorial in Youtube:
Following is my file:
App.js
ANSWER
Answered 2018-Oct-10 at 15:36From the documentation I understand that you need to call this.props.undoRedo.addStep in handleClick first and then when you click on undo the undo will work. In your handleClick do this
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