YourTurn | The global platform where friends can challenge

 by   manuel-lang JavaScript Version: Current License: MIT

kandi X-RAY | YourTurn Summary

kandi X-RAY | YourTurn Summary

YourTurn is a JavaScript library typically used in Mobile, React Native applications. YourTurn has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

YourTurn enables everyone to stay connected during the Corona crisis. In our app, people can create a challenge, invite their friends, find challenges in their neighborhood, and win prizes. Do you have it to show everyone you're the best in removing trash in the forest or to show a bike champion that you can do a wheelie while wearing a face mask? Furthermore, YourTurn users can create public and private challenges with or without prizes. Also, they can choose to donate a certain amount of the prize pool for social causes. We built a native App with React Native. In this way, we generated native Apps for Android, iOS, and the web. We connected our App to a FastAPI backend that is deployed on Amazon Web Services. To ease the hosting and deployment, we are running the backend inside a Docker container. The backend accesses data from a MongoDB that is also hosted on AWS.
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            kandi-support Support

              YourTurn has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 11 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of YourTurn is current.

            kandi-Quality Quality

              YourTurn has no bugs reported.

            kandi-Security Security

              YourTurn has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              YourTurn is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              YourTurn releases are not available. You will need to build from source code and install.

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            YourTurn Key Features

            No Key Features are available at this moment for YourTurn.

            YourTurn Examples and Code Snippets

            No Code Snippets are available at this moment for YourTurn.

            Community Discussions

            QUESTION

            Invalid or courrpt jar file
            Asked 2021-Mar-27 at 17:17

            Hello so i am making a game in java and it runs with no errors in my ide perfectly fine but when i build it and run it not in my ide it says Invalid or courrpt jar file. I will send the code in pastebin as it is really long but, if you know how to fix it the please tell me be cause i have been trouble shooting if for ages trying different ides building it but still no work.

            ...

            ANSWER

            Answered 2021-Mar-27 at 17:17

            It could be because of missing or wrong MANIFEST.MF file. The contents of this file should be like:

            Source https://stackoverflow.com/questions/66832814

            QUESTION

            Swift: Decode message sent from GameKit
            Asked 2020-Mar-31 at 18:06

            I'm trying to receive messages in GameKit. The part of receiving the messages works well, but I can not figure out how to decode the data properly.

            ...

            ANSWER

            Answered 2020-Mar-31 at 18:06

            I might try something like this:

            Source https://stackoverflow.com/questions/60956100

            QUESTION

            Specifying onClick event type with Typescript and React.Konva
            Asked 2020-Mar-19 at 23:38

            I'm trying to get rid of my tslint error Type declaration of 'any' loses type-safety. but I'm struggling to figure out what the correct type would be for the Event.

            I'm working through the Lynda "Building and Deploying a Full-Stack React Application" while trying to convert it to Typescript.

            Here are the specific lines that are causing the issue:

            ...

            ANSWER

            Answered 2018-Jul-27 at 16:14

            You're probably out of luck without some hack-y workarounds

            You could try

            Source https://stackoverflow.com/questions/45089866

            QUESTION

            How to create an infinite in Python
            Asked 2019-Nov-19 at 03:49

            I created a version of the nim game, but it goes below zero. The way I have it set up the computer always takes the same amount as me, but if the count is at 4 and I take 3 out, it will be 1 for the computer's turn. Then the computer takes 3 out and it shows as -2. So how would I tell the program to always keep the count above or equal to zero? Also does anyone know how to make it so the computer doesn't always input the same amount as me?

            Here is my code.

            ...

            ANSWER

            Answered 2019-Nov-19 at 03:49

            You just need to change the number of stones the AI can get in its turn from random.randint(1, 3) to random.randint(1, min(3, Stones)) so that it can't get any more stones than the number of remaining ones.

            Source https://stackoverflow.com/questions/58897003

            QUESTION

            How to check frequency of every unique value from pandas data-frame?
            Asked 2019-Nov-14 at 09:42

            If I have a data-frame of 2000 and in which let say brand have 142 unique values and i want to count frequency of every unique value form 1 to 142.values should change dynamically.

            ...

            ANSWER

            Answered 2019-Nov-14 at 09:42
            from collections import Counter
            
            
            ll = [...your list of brands...]
            c = Counter(ll)
            # you can do whatever you want with your counted values
            df = pd.DataFrame.from_dict(c, orient='index', columns=['counted'])
            

            Source https://stackoverflow.com/questions/58851190

            QUESTION

            Python help - Game of Nim
            Asked 2019-Nov-04 at 16:31

            Python novice here trying to trouble shoot my game of nim code. Basically the code removes stones 1, 2 or 3 stones until their is none left. I'm trying to prevent the user and AI from going into the negatives (if their is one stone left the AI/the user shouldn't be able remove two or three stones.) Here is my code so far:

            ...

            ANSWER

            Answered 2019-Nov-04 at 16:31
            import random
            
            stonesLeft = random.randint(15, 30)
            stonesToRemove = 0
            userTurn = True
            
            print("This is a game where players take turns taking stones from a pile of stones. The player who takes the last stone loses. The current stone count is: ", stonesLeft)
            
            while stonesLeft > 0:
                while userTurn == True and stonesLeft > 0:
            
                    stonesToRemove = int(input("How many stones do you want to remove?"))
            
                    if stonesToRemove > 3:
                        print( "You can't remove more than three stones at a time! 
                            The current stone count is: " + str(stonesLeft) )     
                    elif stonesLeft - stonesToRemove < 0:
                        print("There aren't that many stones left!") #Give user error!  
                    else:
                        stonesLeft -= stonesToRemove
                        print( "You removed " + str(stonesToRemove) + 
                            " stone(s)! The current stone count is: " + str(stonesLeft) )    
            
                        userTurn = False                       
            
                while userTurn == False and stonesLeft > 0:
            
                    aiRemoves = random.randint( 1, min(3, stonesLeft) ) #Take smaller value between 3 and the stones that are left
                    stonesLeft -= aiRemoves
            
                    print( "The A.I. removed " + str(aiRemoves) + 
                        " stone(s)! The current stone count is: " + str(stonesLeft) )    
            
                    userTurn = True 
            
            if userTurn == True:
                print("The A.I took the last stone, it lost. You won the game!")
            else:
                print("You took the last stone, you lost. The A.I. won the game!")
            

            Source https://stackoverflow.com/questions/58696766

            QUESTION

            How to : Detect if a observable has not emitted any events for specific time in RxSwift
            Asked 2019-Oct-16 at 13:26

            New to rxSwift and trying to learn a somewhat simple function. When .timeout is used on an observable sequence it will return an error message Unhandled error happened: Sequence timeout. if one of the observables in the sequence didn't emit an event.

            This is my attempt at handling an observable no longer receiving events, if there is a better way to achieve this please suggest it!

            How can I fire off an alert if the .timeout operator returns an error message.

            .timeout information: Summary

            Applies a timeout policy for each element in the observable sequence. If the next element isn’t received within the specified timeout duration starting from its predecessor, a TimeoutError is propagated to the observer. Declaration

            dueTime
            Maximum duration between values before a timeout occurs.

            scheduler Scheduler to run the timeout timer on.

            Returns

            An observable sequence with a RxError.timeout in case of a timeout.

            Code :

            ...

            ANSWER

            Answered 2019-Oct-14 at 16:35

            To make a UIAlert

            First, make an alertController.

            Source https://stackoverflow.com/questions/58380406

            QUESTION

            Java/JavaFX: Poll a database for single value update, while keeping responsiveness in GUI
            Asked 2019-Apr-04 at 08:58

            Together with some friends, I've tried to create a turnbased game. We have some issues regarding checking for when a user has their turn, while also keeping the GUI responsive, and also closing the thread we're using now when the game is closed. I wish to get some information on how to do this, but I'm not sure whether the problem is JavaFX-related, thread-related or both.

            I've tried to search as much as I can, but simply couldn't find exactly what I'm looking for, even though I believe it is quite simple. Right now, we have a thread running a loop when you click a button to check whether or not it is your turn. When it isn't your turn, we wish to disable some user input, so I'm not sure if we actually need a thread, other than to keep the responsiveness.

            I've also tried implementing a class extending Thread, but this only seemed to make the problems worse by either starting a new thread each time it wasn't the players turn, or freezing the GUI if I put the loop outside of the thread.

            ...

            ANSWER

            Answered 2019-Apr-03 at 15:23

            First, it is important to remember that it is not permitted to alter JavaFX nodes in any thread other than the JavaFX application thread. So, your thread would need to move these lines:

            Source https://stackoverflow.com/questions/55497055

            QUESTION

            How do I set exact height of views in React Native to get a Square grid?
            Asked 2018-Nov-27 at 00:45

            It is my intention to have a 7x7 grid of tiles. I try to make each tile 30 wide and 30 tall. The result is a rectangle wider than it is tall. I want a square.

            Board.js

            ...

            ANSWER

            Answered 2018-Nov-27 at 00:45

            Remember that no all devices have the same Width and Height. I recommend you to use Dimensions component from react-native to have your design a bit more responsive. I made an Expo Snack for you click here for see it in action

            Source https://stackoverflow.com/questions/53413251

            QUESTION

            coroutine calls following method too many times
            Asked 2018-Nov-05 at 21:08

            I'm trying out some code for an idea I had recently. But right now I'm stuck on trying to find a good way to add a delay. I've been trying to use coroutine, and I get a delay, but the method called after that gets called way too many times (I only want it to be called once)

            ...

            ANSWER

            Answered 2018-Nov-05 at 21:08

            That's because you're creating a Wait Coroutine on every Update call between the player's end and the enemy's turn. You need a way to only create it once per player turn end.

            One way is adding a flag that you set when you create the Wait Coroutine and then unset it when the enemy's turn is done:

            Source https://stackoverflow.com/questions/53161936

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install YourTurn

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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