miniplayer | A small audio player , powered by electron | Audio Utils library
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kandi X-RAY | miniplayer Summary
A small audio player, powered by electron.
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Trending Discussions on miniplayer
QUESTION
ANSWER
Answered 2021-Dec-03 at 13:29const { location } = useLocation();
QUESTION
I'm having a bit of a rough time figuring out how to structure my project. I have this MiniPlayer (see 2. pic) that I would like to overlay over all other screens whenever a song is playing. So far I solved it this way:
However, adding it like that I can't find a way to navigate from it to another screen since it's not part of any navigator. And I can't really add it to any of the navigators I have. If I add it to the TabsNav I get an additional tab that I don't want, if I add it to the stack, it's hidden when I open another tab. Can anyone give me a hint on how to move forward here or what I'm overlooking? Thanks a lot in advance :)
...ANSWER
Answered 2021-Nov-03 at 11:34I think one way to implement this would be using the tabBar prop. link
QUESTION
If I watch a YouTube video and try to drag the player down, it's doing this:
Sometimes it doesn't do this. Sometimes it's only doing this in fullscreen. Sometimes it's also doing this in theatre mode. It started happening not so long ago.
I've tried
document.addEventListener('mousemove', (e) => { e.stopImmediatePropagation(); e.stopPropagation(); e.preventDefault();}, true)
in Tampermonkey, but it disables all the other mousemoves except the drag down for miniplayer. I've tried user-select: none
, but it doesn't solve this issue either.
I've tried in Incognito mode, with extensions disabled. Nothing helped.
I'm running latest Chrome. 95.0.4638.54
This doesn't happen in Chromium for some reason: version 94.0.4606.81
I'm not the only one with this problem: https://www.reddit.com/r/youtube/comments/l4falt/is_there_a_way_to_turn_off_the_drag_down_to/
I haven't found any other forum posts about it.
Is there any way to disable this functionality?
Update: this code seems to work: https://pastebin.com/n093g9Ur
...ANSWER
Answered 2021-Oct-31 at 07:21It was a bit difficult, but to solve this problem:
- First it was necessary to find the element which listens to user events which trigger this behaviour, by using Ctrl-Shift-C on YouTube player's element and then adding "pointer-events: 'none'" to its parent elements' CSS, until it disables this functionality.
- The element that was listening for the events can be selected with
document.querySelector('ytd-page-manager #player-container');
(it turns out there are multiple elements withplayer-container
id on YouTube). - Then we get event listeners for this element by typing "getEventListeners(temp1)" in Chrome developer console (where temp1 is the 'ytd-page-manager #player-container' element after right clicking and choosing "store as a global variable")
- Then we add our own event listener with Capture:true and stop immediate propagation for these events (it was enough to do for the "pointerdown" event)
So after the page has loaded the code would be
QUESTION
I am trying to show a pause button if a sound file is playing, i have a uniform source of truth for the sound file, which i can access via ViewModel, now all works well on other Views, but on parent View where all navigation links are, when i go back to it using the back button from other Views, the miniplayer that shows pause disappears...
So i decided that on the .onAppear of NavigationView or text view of parent View i will implement the logic that can detect if a sound file is playing and if so , show a button at bottom to pause the sound file.
Now i can use print and it shows correct value on onAppear in terms of sound file playing or not, but the moment i try to use HStack or any other View to be added i get warning -
...ANSWER
Answered 2021-Sep-17 at 00:38I will give easy and basic template for working with swift's ui states. You can refer it and add your views or navigation link.
QUESTION
I have a MainFooter
components that contains the footer and mini player which animates to full-view when clicked. I have a problem that whenever we click on one of the footer Tabs, the player maximizes and then got stuck there only, being unresponsive.
Also the down arrow icon inside player when clicked do not minimizes it, neither clicking on MiniPlayer maximizes it, but we can maximizes MiniPlayer by clicking and dragging it to full-view and same for maximized Player.
Here is the MainFooter
component:
ANSWER
Answered 2021-Apr-14 at 11:57It was because storing animated values as new values, so whenever; migrated to another footer Tab, the states were lost due to re-render, and the player was coming back to it's original state (up). TO fix this wrap animation values inside useRef()
and then use them:
QUESTION
My project is created programmatically without using storyboard. And it is like Apple Music's miniPlayer, when clicking a row in tableView, will update the data of miniPlayer(which is in containerView).
I see some examples with storyboard and segue like below code: call child viewController's method in parent viewController to update data by using protocol & delegate.
But I don't use storyboard, so what is the alternative code to prepare()
?
ANSWER
Answered 2021-Jan-26 at 18:01There is more than one approach to this...
First approach - no custom delegate:
Use the subclassed UITabBarController
as an "intermediary". Give it a func such as:
QUESTION
In react native, I use some component like audio player, header etc. Also, I use console.log() for debugging for component I put log in start of components :
...ANSWER
Answered 2020-Sep-11 at 19:31As per your given snippet, MiniPlayer will re-render whenever its parent component re-renders. It's how react works. If a component updates, its entire subtree re-renders regardless whether the children components need it or not. To control it, you can use shouldComponentUpdate
in a class component or extend the class with PureComponent, or wrap your component with React.Memo
if it's a functional component. Since yours is a functional component, we can make changes to your component so that it re-renders only when its props change as follows.
QUESTION
My friend and I are almost done with our project. It's basically a now playing/miniplayer app for Spotify. When I was checking the render process console, I had one more warning that I wanted to clear. It was about worldSafeExecuteJavaScript
being true and how it's unsafe. I looked farther in to it and it turns out I need to turn on contextIsolation
too. I researched more and found out I have that I can't use require
in my render process. I tried looking up the documentation and I am confused. We want to make our app secure for the long run, especially since I'm in college and my friend working on it might get busy as his school ramps up; and also since contextIsolation
will be true by default in Electron 12.
In our render processes javascript, we just need to require jQuery and ipcRenderer. How would we incorporate contextBridge
(I think that's what its called), to import jQuery and ipcRenderer into our javascript for the render process?
ANSWER
Answered 2020-Sep-11 at 08:51I got my application to work with contextIsolation
on by using contextBridge
. Here's my main.js
webPreferences
with the preload script:
QUESTION
ANSWER
Answered 2020-Jun-22 at 08:57Derive from your screenshot, we can find the control button on the taskbar preview. And there are system level, if we enable the Background Media Playback capability in the packagemanifest
file, the buttons will display.
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