Vox | Small and simply two way data binding validator ajax | Validation library
kandi X-RAY | Vox Summary
kandi X-RAY | Vox Summary
Small and very simple two way data binding and validator.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Vox
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QUESTION
When console logging the event object using JSON.stringify(event)
I get the below output.
ANSWER
Answered 2022-Jan-26 at 20:16You are trying to get a value before parsing.Try this
QUESTION
I have the following code that makes a simple shiny app.
...ANSWER
Answered 2022-Jan-13 at 21:58Here you go
There is no way you can add the image to the header part on the right side with the function from shinydashboard
, but let's have fun with the latest htmltools
by injecting styles and tags into the header.
QUESTION
I have a file vols.txt like this:
...ANSWER
Answered 2022-Jan-11 at 18:41You can use this awk
:
QUESTION
I was trying to style logo with padding and yellow background (similar to vox.com website).
The vox website has navbar logo with yellow background and padding:
...ANSWER
Answered 2021-Dec-30 at 06:42QUESTION
I'm currently programing a minecraft like map generator using OpenGL in C++. I have a AMD Rayzen 5 3600 6-Core.
So, when I tried to add multithreading in my main loop to call my chunks generation, it was slowing down the rendering. I'm not using multithreading for rendering.
I'm on Windows using MinGw to compile code and multithreading works on posix.
The problem is I can't figure why it makes my rendering slow. Even if I try to create ONLY ONE thread I loose FPS. And even if I create a thread to do simple task like :
std::cout << "Thread #" << i << "\n";
It will slow down the rendering.
My compile flags are -pthread -lopengl32 -lglu32 -lgdi32 -luser32 -lkernel32 -lglfw3dll -O3
I'm adding the fact that at school I'm working on MacOS and the multithreading is not slowing down the rendering. I'm assuming a MinGW problem.
If you have any kind of idea to help me I will take it. Thank you for your forthcoming responses !
There is my loop :
...ANSWER
Answered 2021-Oct-07 at 00:50Threads and processes are basically the same thing under Linux, both are created by calling clone() internally. So you can see that a thread is not something cheap to create and you are doing it several times inside each loop!
Don't beat yourself for that, the first generations of web servers (Apache) were like that too, for each connection they spawned a process or thread. With time they realized that just the creation of the process/thread was where the majority of the time was being spent. Creating a process or thread can take several milliseconds.
The next evolution came with thread pools and that's what I suggest you do. What you should do is to create all the threads upfront and lock them with a mutex and condition variable. When you have work for them to do, you push the data into their queue or object and fire the condition variable, which will unlock the mutex and release the thread. This will typically cost you just 3-10 microseconds, which is a thousand times better than what you have right now.
You can write your own thread pool as in this tutorial or ou can use a predefined pool as the one provided by boost::thread_pool.
If you even find that 3-10 microseconds is too much, you can have your threads spinning at 100% cpu and use a lock free container like the boost spsc container to communicate. The latency between threads in this case drops to a few dozen nanoseconds. The downside of this approach is that your threads will always be consuming 100% of one core even when doing nothing.
QUESTION
I am trying to merge 2 3d files into one. Any two 3d files .vox / .obj / .glb.
For my endeavor I can use js/ruby/golang(preferably).
What I want is something like this package over here. Sadly I can't find anything that I find useful. Is it even possible?
Node: I have no knowledge of 3d files, terminology and such.
...ANSWER
Answered 2021-Sep-10 at 03:01If you want to combine two different 3D files into one then they would have to be of the same file type to combined them. You can use this online editor to convert most voxel file formats to the main one you want to use here. For simplicity's sake, let's use the file format vox. Once you have converted all files into vox file format all you need to do is to launch the MagicaVoxel editor and import each file into the same scene. Then that's all you need to do. Now all the files are merged into one. Hopes this helps!
QUESTION
I'm learning how to analyze data using python. I'm doing a project analyzing data of last Madrid elections in Spain. After getting the data I need from a website using a web crawler, I have the following data structure:
...ANSWER
Answered 2021-Aug-23 at 19:19You can use groupby
and bfill
values then keep the first row:
QUESTION
So I'm making this Java application that saves products in a warehouse system and lets the customer purchase the available items, and I'm pretty much done, but this one little error in output I've been getting since the start keeps bugging me. When the program asks at first how many products the customer would like to purchase, it shows pretty much ALL the messages included in the while loop below. I know this is probably a very simple mistake to fix but I cant seem to find a proper way to fix it. This is the class:
...ANSWER
Answered 2021-Jul-23 at 20:26Try to add "in.nextLine();" right after " int numberOfProducts = in.nextInt(); ". I think the problem is the program read an empty line before/after it read to the input value, that is why it goes directly to your "testing" while loop and display these messages
QUESTION
I am trying to put images on my figure, like a watermark, I am following the documentation. and it works with the 'Vox' example. However, when I try to put local images to the figure they do not show up.
Here is my code:
...ANSWER
Answered 2021-Jul-10 at 07:18The easiest way to do this is to specify the data obtained by using the PILLOW library as the source. The official reference description can be found here.
QUESTION
I am trying to convert .vox to .mp3 or .wav with NAudio
with the code below:-
ANSWER
Answered 2021-Jun-02 at 09:07I was able to convert .vox files to .wav with the following:-
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