Vox | Small and simply two way data binding validator ajax | Validation library

 by   mausimag JavaScript Version: Current License: MIT

kandi X-RAY | Vox Summary

kandi X-RAY | Vox Summary

Vox is a JavaScript library typically used in Utilities, Validation applications. Vox has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Small and very simple two way data binding and validator.
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            kandi-support Support

              Vox has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Vox has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Vox is current.

            kandi-Quality Quality

              Vox has 0 bugs and 0 code smells.

            kandi-Security Security

              Vox has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Vox code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Vox is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Vox releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 99 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Vox
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            Vox Key Features

            No Key Features are available at this moment for Vox.

            Vox Examples and Code Snippets

            Check if vox is supported
            javascriptdot img1Lines of Code : 1dot img1License : Non-SPDX
            copy iconCopy
            function gt(){return typeof cvox!="undefined"&&cvox&&cvox.Api}  

            Community Discussions

            QUESTION

            Getting JSON element is not working when I try JSON.parse
            Asked 2022-Jan-26 at 20:16

            When console logging the event object using JSON.stringify(event) I get the below output.

            ...

            ANSWER

            Answered 2022-Jan-26 at 20:16

            You are trying to get a value before parsing.Try this

            Source https://stackoverflow.com/questions/70867759

            QUESTION

            How have a image in the center of the dashboard header in Shinydashboard R?
            Asked 2022-Jan-13 at 21:58

            I have the following code that makes a simple shiny app.

            ...

            ANSWER

            Answered 2022-Jan-13 at 21:58

            Here you go

            There is no way you can add the image to the header part on the right side with the function from shinydashboard, but let's have fun with the latest htmltools by injecting styles and tags into the header.

            Source https://stackoverflow.com/questions/70684201

            QUESTION

            awk BEGIN insert new column to .txt without overwriting existing file data, include new column header and convert to csv
            Asked 2022-Jan-11 at 18:41

            I have a file vols.txt like this:

            ...

            ANSWER

            Answered 2022-Jan-11 at 18:41

            QUESTION

            Change navbar logo padding
            Asked 2021-Dec-30 at 09:37

            I was trying to style logo with padding and yellow background (similar to vox.com website).

            The vox website has navbar logo with yellow background and padding:

            ...

            ANSWER

            Answered 2021-Dec-30 at 06:42

            I hope you can get some reference from here:

            codesandbox link

            Also added the code

            HTML

            Source https://stackoverflow.com/questions/70527881

            QUESTION

            Multithreading is slowing down OpenGl loop
            Asked 2021-Oct-07 at 02:05

            I'm currently programing a minecraft like map generator using OpenGL in C++. I have a AMD Rayzen 5 3600 6-Core.

            So, when I tried to add multithreading in my main loop to call my chunks generation, it was slowing down the rendering. I'm not using multithreading for rendering.

            I'm on Windows using MinGw to compile code and multithreading works on posix.

            The problem is I can't figure why it makes my rendering slow. Even if I try to create ONLY ONE thread I loose FPS. And even if I create a thread to do simple task like :

            std::cout << "Thread #" << i << "\n";

            It will slow down the rendering.

            My compile flags are -pthread -lopengl32 -lglu32 -lgdi32 -luser32 -lkernel32 -lglfw3dll -O3

            I'm adding the fact that at school I'm working on MacOS and the multithreading is not slowing down the rendering. I'm assuming a MinGW problem.

            If you have any kind of idea to help me I will take it. Thank you for your forthcoming responses !

            There is my loop :

            ...

            ANSWER

            Answered 2021-Oct-07 at 00:50

            Threads and processes are basically the same thing under Linux, both are created by calling clone() internally. So you can see that a thread is not something cheap to create and you are doing it several times inside each loop!

            Don't beat yourself for that, the first generations of web servers (Apache) were like that too, for each connection they spawned a process or thread. With time they realized that just the creation of the process/thread was where the majority of the time was being spent. Creating a process or thread can take several milliseconds.

            The next evolution came with thread pools and that's what I suggest you do. What you should do is to create all the threads upfront and lock them with a mutex and condition variable. When you have work for them to do, you push the data into their queue or object and fire the condition variable, which will unlock the mutex and release the thread. This will typically cost you just 3-10 microseconds, which is a thousand times better than what you have right now.

            You can write your own thread pool as in this tutorial or ou can use a predefined pool as the one provided by boost::thread_pool.

            If you even find that 3-10 microseconds is too much, you can have your threads spinning at 100% cpu and use a lock free container like the boost spsc container to communicate. The latency between threads in this case drops to a few dozen nanoseconds. The downside of this approach is that your threads will always be consuming 100% of one core even when doing nothing.

            Source https://stackoverflow.com/questions/69473641

            QUESTION

            Merging 2 3d files into one
            Asked 2021-Sep-10 at 03:01

            I am trying to merge 2 3d files into one. Any two 3d files .vox / .obj / .glb.

            For my endeavor I can use js/ruby/golang(preferably).

            What I want is something like this package over here. Sadly I can't find anything that I find useful. Is it even possible?

            Node: I have no knowledge of 3d files, terminology and such.

            ...

            ANSWER

            Answered 2021-Sep-10 at 03:01

            If you want to combine two different 3D files into one then they would have to be of the same file type to combined them. You can use this online editor to convert most voxel file formats to the main one you want to use here. For simplicity's sake, let's use the file format vox. Once you have converted all files into vox file format all you need to do is to launch the MagicaVoxel editor and import each file into the same scene. Then that's all you need to do. Now all the files are merged into one. Hopes this helps!

            Source https://stackoverflow.com/questions/68759965

            QUESTION

            Convert List of dictionaries to DataFrame
            Asked 2021-Aug-23 at 19:19

            I'm learning how to analyze data using python. I'm doing a project analyzing data of last Madrid elections in Spain. After getting the data I need from a website using a web crawler, I have the following data structure:

            ...

            ANSWER

            Answered 2021-Aug-23 at 19:19

            You can use groupby and bfill values then keep the first row:

            Source https://stackoverflow.com/questions/68897658

            QUESTION

            How do I avoid these messages from showing the first time user gives input
            Asked 2021-Jul-23 at 20:26

            So I'm making this Java application that saves products in a warehouse system and lets the customer purchase the available items, and I'm pretty much done, but this one little error in output I've been getting since the start keeps bugging me. When the program asks at first how many products the customer would like to purchase, it shows pretty much ALL the messages included in the while loop below. I know this is probably a very simple mistake to fix but I cant seem to find a proper way to fix it. This is the class:

            ...

            ANSWER

            Answered 2021-Jul-23 at 20:26

            Try to add "in.nextLine();" right after " int numberOfProducts = in.nextInt(); ". I think the problem is the program read an empty line before/after it read to the input value, that is why it goes directly to your "testing" while loop and display these messages

            Source https://stackoverflow.com/questions/68504257

            QUESTION

            Dash-Plolty does not show images on the figure
            Asked 2021-Jul-10 at 07:34

            I am trying to put images on my figure, like a watermark, I am following the documentation. and it works with the 'Vox' example. However, when I try to put local images to the figure they do not show up.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Jul-10 at 07:18

            The easiest way to do this is to specify the data obtained by using the PILLOW library as the source. The official reference description can be found here.

            Source https://stackoverflow.com/questions/68325282

            QUESTION

            Converting .vox audio files to .wav or .mp3 with NAudio
            Asked 2021-Jun-02 at 09:07

            I am trying to convert .vox to .mp3 or .wav with NAudio with the code below:-

            ...

            ANSWER

            Answered 2021-Jun-02 at 09:07

            I was able to convert .vox files to .wav with the following:-

            Source https://stackoverflow.com/questions/67722637

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Vox

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/mausimag/Vox.git

          • CLI

            gh repo clone mausimag/Vox

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            git@github.com:mausimag/Vox.git

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