easejs | DEPRECATED MIRROR ) Classical Object | Translation library
kandi X-RAY | easejs Summary
kandi X-RAY | easejs Summary
(DEPRECATED MIRROR) Classical Object-Oriented JavaScript framework
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QUESTION
I have made an animation with Adobe Animate CC as HTML 5 canvas item. I can publish the animation in several ways:
- as html: 1 file html, 1 file js, several directory with included file. Pages are all inclusive (head, body, including libraries) and including it in a Ionic page means unpack the html (right?). I'm trying but it seems a bit complex.
- as movie .mov, but it's a bit expensive in terms of file size
In both cases, i'm not sure how to include the published result in a Ionic page and I think I'm missing something.
So, how do I include a Adobe Animate CC animation in a Ionic 2 Framework page?
UPDATE: I tried to unpack the html. Tried publishing the animation as HTML5 animation, with the publish setting "Included javascript in HTML". This way all the necessary js is put inside the html file that the publish procedure outputs. Then I took that js (the one contained in
...ANSWER
Answered 2018-Feb-13 at 08:33Just for people passing by, not an elegant solution, but at least one.
You can save in Adobe Animate your animation as video ('mov' file) and optimize its size and format with Adobe Media Converter or whatever other program you like. I've converted it in mp4 in this case.
NB: When you publish the video, if there is an audio track, it will be included in the video only if beginning at the second frame of the animation. It is a little tricky to discover, so worthy to be said.
As soon as you have an 'mp4' file, add it to your app assets, and you could include it to a Ionic page in the classical html way. In my case, it was a video to play fullscreen so here it is my code:
QUESTION
I know how to add gravity to any given object/element. Just add acceleration Y downwards. But "what if want my hero to fly?" or "what if I want to turn gravity off for one particular object? I'll have to set gravity = 0
which will turn off for everyone obviously. I also thought giving every shape their own 'gravity' variable, but I figured that would be too much and it's probably not how it's done...
How would I go from creating shapes
(Using EaseJS)
...ANSWER
Answered 2017-Jun-07 at 19:48You can create an object:
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