easejs | DEPRECATED MIRROR ) Classical Object | Translation library

 by   mikegerwitz JavaScript Version: Current License: GPL-3.0

kandi X-RAY | easejs Summary

kandi X-RAY | easejs Summary

easejs is a JavaScript library typically used in Utilities, Translation, Framework applications. easejs has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

(DEPRECATED MIRROR) Classical Object-Oriented JavaScript framework
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              easejs has a low active ecosystem.
              It has 36 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              easejs has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of easejs is current.

            kandi-Quality Quality

              easejs has 0 bugs and 0 code smells.

            kandi-Security Security

              easejs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              easejs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              easejs is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              easejs releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              easejs saves you 87 person hours of effort in developing the same functionality from scratch.
              It has 223 lines of code, 0 functions and 126 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            easejs Key Features

            No Key Features are available at this moment for easejs.

            easejs Examples and Code Snippets

            No Code Snippets are available at this moment for easejs.

            Community Discussions

            QUESTION

            How to add an HTML5 animation generated with Adobe Animate CC to a Ionic 2 project page?
            Asked 2018-Feb-14 at 10:42

            I have made an animation with Adobe Animate CC as HTML 5 canvas item. I can publish the animation in several ways:

            • as html: 1 file html, 1 file js, several directory with included file. Pages are all inclusive (head, body, including libraries) and including it in a Ionic page means unpack the html (right?). I'm trying but it seems a bit complex.
            • as movie .mov, but it's a bit expensive in terms of file size

            In both cases, i'm not sure how to include the published result in a Ionic page and I think I'm missing something.

            So, how do I include a Adobe Animate CC animation in a Ionic 2 Framework page?

            UPDATE: I tried to unpack the html. Tried publishing the animation as HTML5 animation, with the publish setting "Included javascript in HTML". This way all the necessary js is put inside the html file that the publish procedure outputs. Then I took that js (the one contained in

            ...

            ANSWER

            Answered 2018-Feb-13 at 08:33

            Just for people passing by, not an elegant solution, but at least one.

            You can save in Adobe Animate your animation as video ('mov' file) and optimize its size and format with Adobe Media Converter or whatever other program you like. I've converted it in mp4 in this case.

            NB: When you publish the video, if there is an audio track, it will be included in the video only if beginning at the second frame of the animation. It is a little tricky to discover, so worthy to be said.

            As soon as you have an 'mp4' file, add it to your app assets, and you could include it to a Ionic page in the classical html way. In my case, it was a video to play fullscreen so here it is my code:

            Source https://stackoverflow.com/questions/47829807

            QUESTION

            How to add gravity to multiple bodies 'automatically'?
            Asked 2017-Jun-07 at 19:59

            I know how to add gravity to any given object/element. Just add acceleration Y downwards. But "what if want my hero to fly?" or "what if I want to turn gravity off for one particular object? I'll have to set gravity = 0 which will turn off for everyone obviously. I also thought giving every shape their own 'gravity' variable, but I figured that would be too much and it's probably not how it's done...

            How would I go from creating shapes

            (Using EaseJS)

            ...

            ANSWER

            Answered 2017-Jun-07 at 19:48

            You can create an object:

            Source https://stackoverflow.com/questions/44421522

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install easejs

            For information on installing ease.js on your system, see INSTALL. Alternatively, you may install the software using npm by issuing the following command:.

            Support

            Comprehensive documentation and examples are available on the GNU ease.js website and in its manual.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/mikegerwitz/easejs.git

          • CLI

            gh repo clone mikegerwitz/easejs

          • sshUrl

            git@github.com:mikegerwitz/easejs.git

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