doob | : deciduous_tree : Smart immutable state for React | Frontend Framework library
kandi X-RAY | doob Summary
kandi X-RAY | doob Summary
:deciduous_tree: Smart immutable state for React
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QUESTION
Every time the bot goes offline, and someone adds the bot, the bot doesn't automatically add the prefix from when the bot was offline. I don't know how to build something to automatically add that, any idea?
i get this error:
...ANSWER
Answered 2020-Aug-05 at 23:24I would personally do it differently, rather then set a prefix for every new guild, only have custom prefixes for guilds that have it set to avoid this. Something like this would do what yours does now except it should handle all guilds as it is the fallback/default prefix
QUESTION
I am using Mr Doob's periodic table code in my web app:
https://threejs.org/examples/css3d_periodictable.html
I am using it in Helix view. When I rotate the object left, I shift the camera's Y position by a certain amount too. My desire is to give the impression that the Helix is corkscrewing vertically up and down as you rotate the camera. This is the code I'm using, where angle and panAmount are constants that control how much rotation and vertical pan takes place per second:
...ANSWER
Answered 2020-Apr-13 at 00:27Make the camera lookAt the target, but at the same y level as the camera.
Assuming self.target is a vector3 object and self.object is the camera:
If, for example, self.target is the camera's rotation center of the object, you wouldn't want to change the actual self.target vector. Make a copy of it first.
QUESTION
I am looking to understand how external shader files can be used inside a-frame without copying the shader code. I know that we can define custom shaders using aframe's registershader but is there a way to point the vertex and fragment shader code to an external URL?
For example, if I want to use the shader defined here - Mr. Doob's water shader within a-frame, how can I do so without copying the shader code to my local file?
...ANSWER
Answered 2018-Oct-16 at 15:20The script contains a global definition for
QUESTION
I managed to translate an old OO Processing sketch to HTML5 Canvas: https://gist.github.com/sindiploma/ce1bb3b8424c32fb8d9e094f8944a789
I added mr.Doob's Stats library to record the canvas performance.
It performs as expected on document load, but when trying to resize the window. framerate drops dramatically.
Any tips on how to boost the performance on resize event?
You can also check this live demo:
...ANSWER
Answered 2018-Feb-07 at 11:20Most important boost you get from clearing the requestAnimationFrame:
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