doob | : deciduous_tree : Smart immutable state for React | Frontend Framework library

 by   mistadikay JavaScript Version: 2.0.1 License: MIT

kandi X-RAY | doob Summary

kandi X-RAY | doob Summary

doob is a JavaScript library typically used in User Interface, Frontend Framework, React applications. doob has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i doob' or download it from GitHub, npm.

:deciduous_tree: Smart immutable state for React
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              doob has a low active ecosystem.
              It has 65 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 10 have been closed. On average issues are closed in 6 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of doob is 2.0.1

            kandi-Quality Quality

              doob has no bugs reported.

            kandi-Security Security

              doob has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              doob is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              doob releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            doob Key Features

            No Key Features are available at this moment for doob.

            doob Examples and Code Snippets

            No Code Snippets are available at this moment for doob.

            Community Discussions

            QUESTION

            how do i add prefixes from when the bot was offline. discord.py
            Asked 2020-Aug-05 at 23:24

            Every time the bot goes offline, and someone adds the bot, the bot doesn't automatically add the prefix from when the bot was offline. I don't know how to build something to automatically add that, any idea?

            i get this error:

            ...

            ANSWER

            Answered 2020-Aug-05 at 23:24

            I would personally do it differently, rather then set a prefix for every new guild, only have custom prefixes for guilds that have it set to avoid this. Something like this would do what yours does now except it should handle all guilds as it is the fallback/default prefix

            Source https://stackoverflow.com/questions/63237638

            QUESTION

            ThreeJS - pan camera vertically without tilting?
            Asked 2020-Apr-13 at 00:27

            I am using Mr Doob's periodic table code in my web app:

            https://threejs.org/examples/css3d_periodictable.html

            I am using it in Helix view. When I rotate the object left, I shift the camera's Y position by a certain amount too. My desire is to give the impression that the Helix is corkscrewing vertically up and down as you rotate the camera. This is the code I'm using, where angle and panAmount are constants that control how much rotation and vertical pan takes place per second:

            ...

            ANSWER

            Answered 2020-Apr-13 at 00:27

            Make the camera lookAt the target, but at the same y level as the camera.

            Assuming self.target is a vector3 object and self.object is the camera:

            If, for example, self.target is the camera's rotation center of the object, you wouldn't want to change the actual self.target vector. Make a copy of it first.

            Source https://stackoverflow.com/questions/61095588

            QUESTION

            Using watershader.js shader in aframe
            Asked 2020-Mar-22 at 11:15

            I am looking to understand how external shader files can be used inside a-frame without copying the shader code. I know that we can define custom shaders using aframe's registershader but is there a way to point the vertex and fragment shader code to an external URL?

            For example, if I want to use the shader defined here - Mr. Doob's water shader within a-frame, how can I do so without copying the shader code to my local file?

            ...

            ANSWER

            Answered 2018-Oct-16 at 15:20

            The script contains a global definition for

            Source https://stackoverflow.com/questions/52837505

            QUESTION

            HTML Canvas performance on resize
            Asked 2018-Feb-07 at 11:20

            I managed to translate an old OO Processing sketch to HTML5 Canvas: https://gist.github.com/sindiploma/ce1bb3b8424c32fb8d9e094f8944a789

            I added mr.Doob's Stats library to record the canvas performance.

            It performs as expected on document load, but when trying to resize the window. framerate drops dramatically.

            Any tips on how to boost the performance on resize event?

            You can also check this live demo:

            ...

            ANSWER

            Answered 2018-Feb-07 at 11:20

            Most important boost you get from clearing the requestAnimationFrame:

            Source https://stackoverflow.com/questions/46445181

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install doob

            You can install using 'npm i doob' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i doob

          • CLONE
          • HTTPS

            https://github.com/mistadikay/doob.git

          • CLI

            gh repo clone mistadikay/doob

          • sshUrl

            git@github.com:mistadikay/doob.git

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