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QUESTION
I'm currently using React Three Fiber to simply render a sun and the earth orbiting it to test it out. However after I added code to apply textures to the respective spheres every time I run the development server for testing, the spheres fail to render. I've tried looking for people with the same issue and have not had any luck. Here is my code for the program.
...ANSWER
Answered 2021-Jun-04 at 19:33You need to put your component in a
because it needs to load a texture so the way to do it is to wait for it to load using suspense.
You can specify an object to show while it is loading by doing
QUESTION
I'm having trouble running some C code before launching an app from Spotlight or the Applications folder. I figured I should just be able to create an executable with my code where after all the computations are done I make a execvp()
call to run the original app's executable, which will then replace the current process.
I compiled the .c file and gave it the original app's executable name (in my case clion) and then executed it from Terminal.. great, it works!.. Until I tried to open the app bundle from spotlight (or Finder)
For some reason the execvp()
call fails and the original program continues, but my custom executable is indeed called by spotlight! Not even making a child process with fork()
will work, neither a system()
call. What could be the problem here?
Contents folder of CLion: clion is my executable, clion-real is the original executable
...ANSWER
Answered 2021-May-22 at 09:01Errno 2 is ENOENT
, aka "no such file or directory".
You need to make sure that the current working directoy for the execution of your clion
binary is actually set to the directory where your binaries live in, otherwise relative paths like ./clion-real
won't work.
QUESTION
I have written a python program that needs a first command line argument to run from the Terminal. The program can be used to copy a text to the clipboard when it is run with a certain keyword.
...ANSWER
Answered 2021-Mar-12 at 11:48I can get Spotlight to run a script which:
- offers you a dialog box with your three options and
- then runs your Python script passing the selected option
But I cannot get Spotlight to pass an option to a Python script directly. If that helps, here's how to do it.
Start Script Editor and enter the following code, save it as an app
called mclip
:
QUESTION
i am trying to achieve per vertex lighting with texture mapping in opengl using QOpenGLWindow. But the rendered object has black color. if i do same texture mapping in fragment shader, it works fine.
...ANSWER
Answered 2021-May-08 at 07:38The vertex shader is just executed per vertex. Therefore, the texture is only looked up for the vertices (corners) of the primitives. The output of the vertex shader is interpolated along the fragments. You cannot do this algorithm in the vertex shader. You need to do it per fragment, in the fragment shader.
"Per Vertex Lighting" only makes sense for a constant diffuse light. In the case of specular highlights and texture maps, the light distribution is not linear and cannot be calculated with linear interpolation. Per-vertex lighting is only used for very simple light models and is generally not used these days.
QUESTION
I want to build deep learning classifiers for Kickstarter campaign prediction. I have a problem with the part of the model but I can not solve this.
My code:
...ANSWER
Answered 2021-May-02 at 01:50you need to add an embedding layer at the top of your NN to kind of vectorize words. something like this:
QUESTION
I'm building a newspaper add (kinda) with two lists views: one list view contains 4 articles from 2020 and the other one has 4 articles from 2021. When the user clicks on an article title, webview opens up the article.
However, I've only previously used one list view and one onItemClick method. I'm really not sure how to get onItemClick to access two different list views when both lists have items in position 0,1,2,3.
With the current code I have each time a user clicks for example on the first link, it will open the article of 2021 of case 0 and then the article of 2020 of case 0.
This is the XML code:
...ANSWER
Answered 2021-Apr-28 at 04:50Even after this case
QUESTION
I had a working 3d model viewer in react, which i am now trying to port to Next. I need GLTFLoader and OrbitControls which are giving me the problem in react I loaded this like:
...ANSWER
Answered 2021-Apr-24 at 18:30You're importing modules written in ESM format and when NextJS attempts to server-side render your code node doesn't understand ESM -- Node.js expects CJS (CommonJS) typically.
The SolutionIt depends.
1. Do you want your code usingthree
to run server-side?
(this assumes three
can run in node, which I can't say one way or the other)
I think there are a couple of options here:
a) Use a version of three
compatible with Node.js and the Browser.
Glancing over this issue, you may consider trying three-universal (I have not used it).
b) Customize your Webpack behavior to bundle and transpile the three
code into CJS for the server. Personally, I don't recommend this as a first step. Customizing Webpack can become very complicated very quickly, and doing so in NextJS comes with its own added complexities.
three
to run only client-side.
Use a dynamic import. From that reference:
Additional FeedbackYou may not always want to include a module on server-side. For example, when the module includes a library that only works in the browser.
Please note, the answer above is conceptual. If you are able to provide a reproduction by way of a repository or otherwise I may be able to give a more concrete solution.
QUESTION
I have a functional react component and initial load a gltf model - the path gets passed through the props - this works fine.
But if the props change the component rerenders - I checked that - the path is changed and a new Model should be loaded - but I does not.
How can one achieve this? I want to swap/replace the object that is rendering if the state is updated.
I tried different loaders, set the gltf it self as a state but none of this wokred. I think I miss an underlying concept. Pls Help
...ANSWER
Answered 2021-Apr-19 at 12:55I test the problem of useLoader
when render the texture and it works fine to me.
This a simple example which shows the texture will change whenever the props
changed.
I guess you're miss the correct path point to props.model
. Maybe you can hard code a value of props.model
to make sure the file path is correct or not.
I find the reason why gltf just render once. The answer is here.
You can't reuse meshes or put the same object into the scene twice in webgl/threejs, it will just unmount and remount.
An alternatively solution is to clone the scene.
QUESTION
all.
I'm working with three.js 127, following the documentation to add a SpotLight. However, shadows won't get shown on the scene. Below, you can find my scene. I already set the plane to receive shadow as well as other elements enabled to cast shadows yet no shadows are rendered on the scene.
...ANSWER
Answered 2021-Apr-18 at 12:05I noticed a few things from your code that may have caused this issue:
- The biggest thing is that you didn't enable the shadowMap on your renderer, you can do this like so :
QUESTION
I'm building a page with two overlapping components and i want to pass mouse events from the top component to the bottom one.
I'm using ReactJs and the code looks like this:
...ANSWER
Answered 2021-Apr-16 at 12:41You can pass events as props like so:
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