uhoh | A browser to server unhandled exception logger

 by   mmaelzer JavaScript Version: 1.0.1 License: No License

kandi X-RAY | uhoh Summary

kandi X-RAY | uhoh Summary

uhoh is a JavaScript library typically used in Logging applications. uhoh has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i uhoh' or download it from GitHub, npm.

A browser to server unhandled exception logger. Supports CommonJS/AMD/VanillaJS.
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              uhoh has a low active ecosystem.
              It has 14 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              uhoh has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of uhoh is 1.0.1

            kandi-Quality Quality

              uhoh has no bugs reported.

            kandi-Security Security

              uhoh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              uhoh does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              uhoh releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            uhoh Key Features

            No Key Features are available at this moment for uhoh.

            uhoh Examples and Code Snippets

            No Code Snippets are available at this moment for uhoh.

            Community Discussions

            QUESTION

            How to handle errors between 400 and 499 (And if possible, also between 500 and 599 to handle server errors)
            Asked 2021-Feb-18 at 02:00

            So I am making a website and would like to handle all errors for the client and server side.

            I tried looking at the solution from How can I implement a custom error handler for all HTTP errors in Flask?

            I changed it to my needs

            ...

            ANSWER

            Answered 2021-Feb-18 at 02:00

            Alright, I found a way..

            Source https://stackoverflow.com/questions/66252456

            QUESTION

            How to use inheritance to level up a character
            Asked 2020-Dec-24 at 18:18
            # Import Modules
            from Dice import dice
            d10 = dice(10,1) #I use dice, but you could just as easily use random.randint()
            d4 = dice(4,1)
            d20 = dice(20,1)
            
            # Assign Classes
            class Player_Character:
                inventory = []
                def __init__(self, HP, MaxHP, AC, ToHitAdjustment, Surprise_Adjustment, 
                             Initiative_Adjustment, Exp, \
                             MaxExp, Gold, Damage):
                    self.HP = int(HP)
                    self.MaxHP = int(MaxHP)
                    self.AC = int(AC)
                    self.ToHitAdjustment = int(ToHitAdjustment)
                    self.Surprise_Adjustment = int(Surprise_Adjustment)
                    self.Initiative_Adjustment = int(Initiative_Adjustment)
                    self.Exp = int(Exp)
                    self.MaxExp = int(MaxExp)
                    self.Gold = int(Gold)
                    self.Damage = int(Damage)
            
            ...

            ANSWER

            Answered 2020-Dec-24 at 18:18

            The level up replaces a variable in the object, what you should do, if you want to use a class per level (not necessarily a good idea) is:

            Create a Character class.

            In Character class define an implementation field.

            Initialize implementation field e.g. implementation = SomeSpeciesLevel1().

            To "level-up": implementation = implementation.level_up()

            This way you have a constant wrapper that doesn't change which wraps the level-changing implementation.

            A better design would be to have one class with functionality based on level-dependant formulas.

            Source https://stackoverflow.com/questions/65374775

            QUESTION

            how to avoid infinite loop when using a constructor function to create an object
            Asked 2020-Dec-13 at 07:49
            # Import Modules
            from Dice import dice
            d10 = dice(10,1)
            d4 = dice(4,1)
            
            # Assign Classes
            class Player_Character:
                def __init__(self, hp, maxhp, ac, THAC0, Surprise_Adjustment, Initiative_Adjustment):
                    self.hp = int(hp)
                    self.maxhp = int(maxhp)
                    self.ac = int(ac)
                    self.THAC0 = int(THAC0)
                    self.Surprise_Adjustment = int(Surprise_Adjustment)
                    self.Initiative_Adjustment = int(Initiative_Adjustment)
            
                def attack(self, goblin):
                    Player_Character_Damage = d10.die_roll()
                    goblin.hp -= Player_Character_Damage
                    if (goblin.hp <= 0):
                        print("congratulations you killed the goblin")
            
                def flee(self):
                    print("you run away ")
                    quit()
            
                def heal(self, Player_Character):
                    Player_Character.hp += d10.die_roll()
                    if Player_Character.hp >= Player_Character.maxhp:
                        Player_Character.hp = Player_Character.maxhp
            
            class goblin:
                def __init__(self, hp, maxhp, ac, THAC0, Surprise_Adjustment, Initiative_Adjustment):
                    self.hp = int(hp)
                    self.maxhp = int(maxhp)
                    self.ac = int(ac)
                    self.THAC0 = int(THAC0)
                    self.Surprise_Adjustment = int(Surprise_Adjustment)
                    self.Initiative_Adjustment = int(Initiative_Adjustment)
            
                def attack(self, Player_Character):
                    goblin_damage = d4.die_roll()
                    Player_Character.hp -= goblin_damage
                    if (Player_Character.hp <= 0):
                        print("oh dear you have died")
                        del Player_Character
            
            
            MrHezy = Player_Character(10, 20, 10, 15, 0, 2)
            
            def spawn_goblin(goblin):
                G1 = goblin(5, 10, 8, 18, 0, 0)
                return G1
            
            goblin1 = spawn_goblin(goblin)
            
            def battle(goblin1):
            
                # user input
                player_initiative_adjustment = MrHezy.Initiative_Adjustment
                monster_initiative_adjustment = goblin1.Initiative_Adjustment
            
                #define while loop for the battle
                battle_not_over = 'yes'
                while battle_not_over == 'yes':
            
                    #use random.randint(a,b) to generate player and monster base initiative
                    player_base_initiative = d10.die_roll()
                    monster_base_initiative = d10.die_roll()
            
                    #subtract the adjustment to get player and monster initiative
                    player_initiative = player_base_initiative - player_initiative_adjustment
                    monster_initiative = monster_base_initiative - monster_initiative_adjustment
            
                    #compare the initiatives and display the results
                    if (player_initiative < monster_initiative):
                        attack_flee_heal = input("congratulations you go first. Would you like to attack, flee, or heal?")
                        while attack_flee_heal != 'attack' or 'flee' or 'heal':
                            if attack_flee_heal == 'attack':
                                MrHezy.attack(goblin1)
                            elif attack_flee_heal == 'heal':
                                MrHezy.heal(MrHezy)
                                print("the goblin attacks")
                                goblin1.attack(MrHezy)
                                break
                            elif attack_flee_heal == 'flee':
                                MrHezy.flee()
                                break
                    else:
                        print("uhoh, the monsters go first, they attack!")
                        goblin1.attack(MrHezy)
                        attack_flee_heal = input("Would you like to attack, flee, or heal? ")
                        while attack_flee_heal != 'attack' or 'flee' or 'heal':
                            if attack_flee_heal == 'attack':
                                MrHezy.attack(goblin1)
                            elif attack_flee_heal == 'heal':
                                MrHezy.heal(MrHezy)
                                print("the goblin attacks")
                                goblin1.attack(MrHezy)
                                break
                            elif attack_flee_heal == 'flee':
                                MrHezy.flee()
                                break
            
            #main game loop
            while True:
                spawn_goblin(goblin)
                battle(goblin1)
            
            ...

            ANSWER

            Answered 2020-Dec-13 at 07:49

            QUESTION

            Shallow copy JavaScript object without references
            Asked 2019-Sep-04 at 12:04

            How can I shallowly copy an JavaScript object and get rid of all non-primitive values (all references), while keeping all properties of the given object. Values of the properties might turn to null in this process.

            Object.assign, lodash clone and the spread operator allow us to get a shallow copy of an object. However, despite the naming, the result object is not shallow [fact]. It has copied all references too, so the whole object tree is still accessible.

            For a analytics solution, I need to get rid of anything deeper than one level.

            How can I do it (libraries are also ok, ES6 is fine) without writing dozens of rules to deal with all the possible data types? Ideally, objects and array properties are not lost, but replaced with something, e.g. null or empty objects/arrays.

            Example

            ...

            ANSWER

            Answered 2019-Sep-04 at 12:04

            You could loop through the keys of the object using for...in. If the value is an object, set the key to null in expected, else set the value in expected to the value from source

            Source https://stackoverflow.com/questions/57787545

            QUESTION

            Javascript alert box not showing & Error: the file you asked for does not exist
            Asked 2018-Dec-10 at 02:58

            I have this code of Javascript I have been working on for a few months. My goal is to have an alert box show up and warn the user when they have not selected or entered an answer.

            Currently, I have two issues occuring. One issue is that the alert box is not showing up at all. The other being that sometimes I get this error on a new page saying :Error the file you asked for does not exist". Not sure where I'm going wrong.

            ...

            ANSWER

            Answered 2018-Dec-10 at 01:59
            1. Define the variable globally to access them in all the functions. And you can access them by their IDs.
            2. Call you function in SubmitQuiz and I have called 3 for example purpose.

              vCheck(ch1, ch2, ch3, ch4, ch5);

            answerScore(radio1, radio2, radio3, radio4);

            Source https://stackoverflow.com/questions/53698333

            QUESTION

            Google Firebase SSL Certificate - My certificate has a large number of other websites listed
            Asked 2018-Nov-26 at 02:25

            Problem: Other domains are listed in my Google Firebase SSL certificate.

            I created a firebase project to test firebase authentication emails from Cloud Functions. firebase.jhanley.com

            I have separate code that runs in Cloud Functions that validates SSL certificates for each domain that I own / manage (code below). The primary purpose of this code is to send an email when a domain's SSL certificate is about to expire. Some of our SSL certificates must be renewed manually.

            The problem is that my code that checks the SSL certificate is returning a huge number of other domain names for my SSL certificate. When I look at the SSL certificate with Chrome, I also see these other domain names. I do want my site associated with these other sites.

            A reduced list of the domains that I see in my SSL certificate for Firebase:

            ...

            ANSWER

            Answered 2018-Nov-26 at 01:51

            This is happening because Firebase will automatically create shared certificates for customers. This does not represent a security risk for your site, as Firebase retains full control of the certificate private keys. Certificates are shared to allow us to offer HTTPS + custom domains without an additional fee for our free plan customers.

            If you are on the Blaze (pay-as-you-go) plan for your project, you can send a request to Firebase support and we can migrate you to a dedicated certificate. This is only available for Blaze plan customers.

            Firebase Hosting does not currently support uploading custom certificates. If this is a use case that's important to you, I'd recommend filing a feature request (again, through Firebase support) so that we can evaluate it for future improvements to the product.

            Source https://stackoverflow.com/questions/53473695

            QUESTION

            Monitoring a particular sidekiq queue in a rails application
            Asked 2018-Oct-15 at 16:40

            As per the documentation for sidekiq monitoring at https://github.com/mperham/sidekiq/wiki/Monitoring if we need to monitor the queue backlog we add the following to config/routes.rb

            ...

            ANSWER

            Answered 2018-Apr-12 at 13:53

            QUESTION

            FileTime to string
            Asked 2018-Aug-27 at 14:14

            I'm reading some Microsoft FileTime values, stored as a long, and I'm trying to convert it into a human readable date.

            For instance, the value 131733712713359180 converts to: Wednesday, June 13, 2018 1:47:51pm. This was done using the online tool, here: Online time convertor

            I've got it working in Java fine, but when I try to do it in C#, I'm getting the wrong year. The output I get is: 13/06/0418 13:47:51.

            The code I'm using to do the conversion is:

            ...

            ANSWER

            Answered 2018-Aug-27 at 14:05

            This is built-in to DateTime so there's no need to do any adjustments:

            Source https://stackoverflow.com/questions/52040996

            QUESTION

            Undefined index: steamid
            Asked 2017-Sep-09 at 07:11

            I have been searching for a solution and can't find one so the best place to ask is StackOverFlow.

            I keep getting the error Undefined index: steamid(Line 54) The Error Is Coming From $steamid = $_SESSION["steamid"]; on the welcome page.

            The session_start(); is defined in the header. This is the welcome page that users get re-directed to after logging in.

            ------------------ This is The Welcome page ------------------

            ...

            ANSWER

            Answered 2017-Sep-09 at 07:11

            Use isset() function to check whether it is defined or not.

            Source https://stackoverflow.com/questions/46128045

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uhoh

            You can install using 'npm i uhoh' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • npm

            npm i uhoh

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          • HTTPS

            https://github.com/mmaelzer/uhoh.git

          • CLI

            gh repo clone mmaelzer/uhoh

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            git@github.com:mmaelzer/uhoh.git

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