uhoh | A browser to server unhandled exception logger
kandi X-RAY | uhoh Summary
kandi X-RAY | uhoh Summary
A browser to server unhandled exception logger. Supports CommonJS/AMD/VanillaJS.
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QUESTION
So I am making a website and would like to handle all errors for the client and server side.
I tried looking at the solution from How can I implement a custom error handler for all HTTP errors in Flask?
I changed it to my needs
...ANSWER
Answered 2021-Feb-18 at 02:00Alright, I found a way..
QUESTION
# Import Modules
from Dice import dice
d10 = dice(10,1) #I use dice, but you could just as easily use random.randint()
d4 = dice(4,1)
d20 = dice(20,1)
# Assign Classes
class Player_Character:
inventory = []
def __init__(self, HP, MaxHP, AC, ToHitAdjustment, Surprise_Adjustment,
Initiative_Adjustment, Exp, \
MaxExp, Gold, Damage):
self.HP = int(HP)
self.MaxHP = int(MaxHP)
self.AC = int(AC)
self.ToHitAdjustment = int(ToHitAdjustment)
self.Surprise_Adjustment = int(Surprise_Adjustment)
self.Initiative_Adjustment = int(Initiative_Adjustment)
self.Exp = int(Exp)
self.MaxExp = int(MaxExp)
self.Gold = int(Gold)
self.Damage = int(Damage)
...ANSWER
Answered 2020-Dec-24 at 18:18The level up replaces a variable in the object, what you should do, if you want to use a class per level (not necessarily a good idea) is:
Create a Character
class.
In Character
class define an implementation
field.
Initialize implementation
field e.g. implementation = SomeSpeciesLevel1()
.
To "level-up": implementation = implementation.level_up()
This way you have a constant wrapper that doesn't change which wraps the level-changing implementation.
A better design would be to have one class with functionality based on level-dependant formulas.
QUESTION
# Import Modules
from Dice import dice
d10 = dice(10,1)
d4 = dice(4,1)
# Assign Classes
class Player_Character:
def __init__(self, hp, maxhp, ac, THAC0, Surprise_Adjustment, Initiative_Adjustment):
self.hp = int(hp)
self.maxhp = int(maxhp)
self.ac = int(ac)
self.THAC0 = int(THAC0)
self.Surprise_Adjustment = int(Surprise_Adjustment)
self.Initiative_Adjustment = int(Initiative_Adjustment)
def attack(self, goblin):
Player_Character_Damage = d10.die_roll()
goblin.hp -= Player_Character_Damage
if (goblin.hp <= 0):
print("congratulations you killed the goblin")
def flee(self):
print("you run away ")
quit()
def heal(self, Player_Character):
Player_Character.hp += d10.die_roll()
if Player_Character.hp >= Player_Character.maxhp:
Player_Character.hp = Player_Character.maxhp
class goblin:
def __init__(self, hp, maxhp, ac, THAC0, Surprise_Adjustment, Initiative_Adjustment):
self.hp = int(hp)
self.maxhp = int(maxhp)
self.ac = int(ac)
self.THAC0 = int(THAC0)
self.Surprise_Adjustment = int(Surprise_Adjustment)
self.Initiative_Adjustment = int(Initiative_Adjustment)
def attack(self, Player_Character):
goblin_damage = d4.die_roll()
Player_Character.hp -= goblin_damage
if (Player_Character.hp <= 0):
print("oh dear you have died")
del Player_Character
MrHezy = Player_Character(10, 20, 10, 15, 0, 2)
def spawn_goblin(goblin):
G1 = goblin(5, 10, 8, 18, 0, 0)
return G1
goblin1 = spawn_goblin(goblin)
def battle(goblin1):
# user input
player_initiative_adjustment = MrHezy.Initiative_Adjustment
monster_initiative_adjustment = goblin1.Initiative_Adjustment
#define while loop for the battle
battle_not_over = 'yes'
while battle_not_over == 'yes':
#use random.randint(a,b) to generate player and monster base initiative
player_base_initiative = d10.die_roll()
monster_base_initiative = d10.die_roll()
#subtract the adjustment to get player and monster initiative
player_initiative = player_base_initiative - player_initiative_adjustment
monster_initiative = monster_base_initiative - monster_initiative_adjustment
#compare the initiatives and display the results
if (player_initiative < monster_initiative):
attack_flee_heal = input("congratulations you go first. Would you like to attack, flee, or heal?")
while attack_flee_heal != 'attack' or 'flee' or 'heal':
if attack_flee_heal == 'attack':
MrHezy.attack(goblin1)
elif attack_flee_heal == 'heal':
MrHezy.heal(MrHezy)
print("the goblin attacks")
goblin1.attack(MrHezy)
break
elif attack_flee_heal == 'flee':
MrHezy.flee()
break
else:
print("uhoh, the monsters go first, they attack!")
goblin1.attack(MrHezy)
attack_flee_heal = input("Would you like to attack, flee, or heal? ")
while attack_flee_heal != 'attack' or 'flee' or 'heal':
if attack_flee_heal == 'attack':
MrHezy.attack(goblin1)
elif attack_flee_heal == 'heal':
MrHezy.heal(MrHezy)
print("the goblin attacks")
goblin1.attack(MrHezy)
break
elif attack_flee_heal == 'flee':
MrHezy.flee()
break
#main game loop
while True:
spawn_goblin(goblin)
battle(goblin1)
...ANSWER
Answered 2020-Dec-13 at 07:49QUESTION
How can I shallowly copy an JavaScript object and get rid of all non-primitive values (all references), while keeping all properties of the given object. Values of the properties might turn to null
in this process.
Object.assign
, lodash clone
and the spread operator allow us to get a shallow copy of an object. However, despite the naming, the result object is not shallow [fact]. It has copied all references too, so the whole object tree is still accessible.
For a analytics solution, I need to get rid of anything deeper than one level.
How can I do it (libraries are also ok, ES6 is fine) without writing dozens of rules to deal with all the possible data types? Ideally, objects and array properties are not lost, but replaced with something, e.g. null or empty objects/arrays.
Example
...ANSWER
Answered 2019-Sep-04 at 12:04You could loop through the keys of the object using for...in
. If the value is an object, set the key to null in expected
, else set the value in expected
to the value from source
QUESTION
I have this code of Javascript I have been working on for a few months. My goal is to have an alert box show up and warn the user when they have not selected or entered an answer.
Currently, I have two issues occuring. One issue is that the alert box is not showing up at all. The other being that sometimes I get this error on a new page saying :Error the file you asked for does not exist". Not sure where I'm going wrong.
...ANSWER
Answered 2018-Dec-10 at 01:59- Define the variable globally to access them in all the functions. And you can access them by their IDs.
Call you function in SubmitQuiz and I have called 3 for example purpose.
vCheck(ch1, ch2, ch3, ch4, ch5);
answerScore(radio1, radio2, radio3, radio4);
QUESTION
Problem: Other domains are listed in my Google Firebase SSL certificate.
I created a firebase project to test firebase authentication emails from Cloud Functions. firebase.jhanley.com
I have separate code that runs in Cloud Functions that validates SSL certificates for each domain that I own / manage (code below). The primary purpose of this code is to send an email when a domain's SSL certificate is about to expire. Some of our SSL certificates must be renewed manually.
The problem is that my code that checks the SSL certificate is returning a huge number of other domain names for my SSL certificate. When I look at the SSL certificate with Chrome, I also see these other domain names. I do want my site associated with these other sites.
A reduced list of the domains that I see in my SSL certificate for Firebase:
...ANSWER
Answered 2018-Nov-26 at 01:51This is happening because Firebase will automatically create shared certificates for customers. This does not represent a security risk for your site, as Firebase retains full control of the certificate private keys. Certificates are shared to allow us to offer HTTPS + custom domains without an additional fee for our free plan customers.
If you are on the Blaze (pay-as-you-go) plan for your project, you can send a request to Firebase support and we can migrate you to a dedicated certificate. This is only available for Blaze plan customers.
Firebase Hosting does not currently support uploading custom certificates. If this is a use case that's important to you, I'd recommend filing a feature request (again, through Firebase support) so that we can evaluate it for future improvements to the product.
QUESTION
As per the documentation for sidekiq monitoring at https://github.com/mperham/sidekiq/wiki/Monitoring if we need to monitor the queue backlog we add the following to config/routes.rb
ANSWER
Answered 2018-Apr-12 at 13:53A1 You may pass queue name:
QUESTION
I'm reading some Microsoft FileTime values, stored as a long, and I'm trying to convert it into a human readable date.
For instance, the value 131733712713359180
converts to: Wednesday, June 13, 2018 1:47:51pm
. This was done using the online tool, here: Online time convertor
I've got it working in Java fine, but when I try to do it in C#, I'm getting the wrong year. The output I get is: 13/06/0418 13:47:51
.
The code I'm using to do the conversion is:
...ANSWER
Answered 2018-Aug-27 at 14:05This is built-in to DateTime
so there's no need to do any adjustments:
QUESTION
I have been searching for a solution and can't find one so the best place to ask is StackOverFlow.
I keep getting the error Undefined index: steamid(Line 54) The Error Is Coming From $steamid = $_SESSION["steamid"]; on the welcome page.
The session_start(); is defined in the header. This is the welcome page that users get re-directed to after logging in.
------------------ This is The Welcome page ------------------
...ANSWER
Answered 2017-Sep-09 at 07:11Use isset() function to check whether it is defined or not.
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