soundbank | triggerable Web Audio API audio slots , supporting audio | Audio Utils library
kandi X-RAY | soundbank Summary
kandi X-RAY | soundbank Summary
Returns a soundbank [AudioNode] instance that can be connected to other AudioNodes.
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QUESTION
I want to open a binary file (yes, another soft synth soundbank) in ASCII format and check if it contains a string or not. There are multiple files in the folder, but I have written the appropriate code for it, I just want it to search the file for a substring.
I've tried opening the same format using the ASCII encoding function before, but it does not display the data I want (it displays some garbled data, totally different from what it does in a hex editor, in which the file is opened in ASCII). Can someone point me in the right direction?
EDIT: As asked below, here is the new code I'm using:
...ANSWER
Answered 2021-Apr-24 at 22:18Does the following do what you want? It should handle non-UTF-8 characters by displaying a tofu box instead of throwing a decoding error.
QUESTION
I need a regex for an input that contains positive and negative numbers and sometimes a string between "
and "
. I'm not sure if this can be done in only one pattern. Here's some test cases for the pattern:
ANSWER
Answered 2021-Mar-08 at 10:18You may read the file into a string and run the following regex:
QUESTION
Is there a way to use custom soundfonts/soundbanks while playing MIDI files with winmm.dll or do I have to use something else to do that? (I'm trying to do it in FASM).
...ANSWER
Answered 2021-Jan-17 at 18:49The default synthesizer, "Microsoft GS Wavetable SW Synth", uses the file gm.dls
, which is a system file and should not be replaced. There is no programmatic way to choose another sound font.
QUESTION
I am trying to add music into my dialogflow agent. I don't want to add it from the dialogflow console and I wish to add it from the webhook. Can you please tell me how to add the music from the webhook. I am trying this code but it's not working:
...ANSWER
Answered 2020-Aug-26 at 07:07Firstly, to be able to add music, it needs to be hosted on a publicly accesible https endpoint, see the docs. So make sure you can access your file even when using a private browsing mode such as incognito on chrome.
Secondly, If you choose to use SSML to play your audio, the audio will become part of the speech response. By doing this, you won't be able to create any custom interruptions or control over the music. The user can only stop the music by stopping your action or saying "Okay Google" again to interrupt your response.
If you would want to allow your users to control the music you send to them, try having a look at the media responses within the actions on google library.
QUESTION
I'm refactoring a previously made class-based React app to be functional with the use of Hooks. It's a simple drum machine app. I'm using .map to populate the page from an array of objects containing the data for reach drum pad and it's associated sound.
...ANSWER
Answered 2020-Apr-07 at 17:33Seems like you use refs in the wrong way.
The useRef
hook returns a "ref" object that you should pass directly to the ref
prop of the tag. Then access the audio using
audio.current
in handleKeyPress
function.
Also, you should wrap the event handler into useCallback
hook because the current implementation gives you a new handleKeyPress
function on each render cycle.
PS: Why are you trying to remove the event listener in the returned value from your handleKeyPress
function? It's not necessary to manage event listeners manually with React unless you added them manually using addEventListener
.
QUESTION
I've been reading Head First Java and this is the code to practice making a sequencer and playing midi. Thing is I don't hear anything I searched through posts and I heard about a soundbank.gm file which I got and placed still nothing. Can't tell if it is my code or my PC as the book hasn't reached the point of explaining what all this does.
...ANSWER
Answered 2017-Sep-01 at 22:24You're missing a note_on. For example:
QUESTION
I have a .MP3 file stored on my server, and I'd like to modify it to be a bit lower in pitch. I know this can be achieved by increasing the length of the audio, however, I don't know of any libraries in node that can do this.
I've tried using the node web audio api, and soundbank-pitch-shift, but the former doesn't seem to have the capabilities of pitch shifting (AFAIK), and the latter seems designed toward client
I need the solution within the realm of node ONLY- that means no external programs, etc., and it needs to be automated as well, so I can't manually pitch shift.
An ideal solution would be a function that takes a file/filepath as an input, and then creates (or overwrites) another MP3 file but with the pitch shifted by x
amount, but really, any solution that produces something with a lower pitch than the original, works.
I'm totally lost here. Please help.
...ANSWER
Answered 2017-Jan-25 at 00:29An audio file is basically a list of numbers. Those numbers are read one at a time at a particular speed called the 'sample rate'. The sample rate is otherwise defined as the number of audio samples read every second e.g. if an audio files sample rate is 44100, then there are 44100 samples (or numbers) read every second.
If you are with me so far, the simplest way to lower the pitch of an audio file is to play the file back at a lower sample rate (which is normally fixed in place). In most cases you wont be able to do this, so you need to achieve the same effect by resampling the file i.e adding new samples to the file in between the old samples to make it literally longer. For this you would need to understand interpolation.
The drawback to this technique in either case is that the sound will also play back at a slower speed, as well as at a lower pitch. If it is a problem that the sound has slowed down as well as lowered in pitch as a result of your processing, then you will also have to use a timestretching algorithm to fix the playback speed.
You may also have problems doing this using MP3 files. In this case you may have to uncompress the data in the MP3 file before you can operate on it in such a way that changes the pitch of the file. WAV files are more ideal in audio processing. In any case, you essentially need to turn the file into a list of floating point numbers, and change those numbers to be effectively read back at a slower rate.
Other methods of pitch shifting would probably need to involve the use of ffts, and would be a more complicated affair to say the least.
I am not familiar with nodejs I'm afraid.
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