angular-three | 🧊 THREE.js integration for Angular 🧊 | Frontend Framework library

 by   nartc JavaScript Version: 6.0.1 License: MIT

kandi X-RAY | angular-three Summary

kandi X-RAY | angular-three Summary

angular-three is a JavaScript library typically used in User Interface, Frontend Framework, Angular applications. angular-three has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @angular-three/controls' or download it from GitHub, npm.

🧊 THREE.js integration for Angular 🧊
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            kandi-support Support

              angular-three has a low active ecosystem.
              It has 287 star(s) with 25 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 92 have been closed. On average issues are closed in 26 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of angular-three is 6.0.1

            kandi-Quality Quality

              angular-three has 0 bugs and 0 code smells.

            kandi-Security Security

              angular-three has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              angular-three code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              angular-three is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              angular-three releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              It has 20 lines of code, 0 functions and 387 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            angular-three Key Features

            No Key Features are available at this moment for angular-three.

            angular-three Examples and Code Snippets

            No Code Snippets are available at this moment for angular-three.

            Community Discussions

            QUESTION

            Multiple type assertions in typescript
            Asked 2022-Feb-20 at 03:05

            I was looking at the source code of an angular repository and stumbled upon a line of code that uses multiple type assertions.

            The code looks kinda like this one, it uses 2 type assertion: unknown and Record

            ...

            ANSWER

            Answered 2022-Feb-20 at 03:05

            You use type assertions too narrow down the type of a value so you can use it. This is known as double assertion.

            The assertion from type S to T succeeds if either S is a subtype of T or T is a subtype of S.

            Since we are unsure of the shape of the window object we cannot be sure that we can check that the ResizeObserver property has a value other than null.

            So we can cast it to unknown, because anything can be assigned to unknown.

            And because anything can be assigned to unknown we now have free range to shape the object how we want in order to satisfy our conditional. Since we need to check that a properties value is not null, we can simply use Record

            We end up with:

            Source https://stackoverflow.com/questions/71190622

            QUESTION

            ThreeJS Points (Point Cloud) with Lighting using custom Shader Material
            Asked 2021-Aug-12 at 20:02

            Coded using:

            • Using ThreeJS v0.130.1
            • Framework: Angular 12, but that's not relevant to the issue.
            • Testing on Chrome browser.

            I am building an application that gets more than 100K points. I use these points to render a THREE.Points object on the screen.

            I found that default THREE.PointsMaterial does not support lighting (the points are visible with or without adding lights to the scene).

            So I tried to implement a custom ShaderMaterial. But I could not find a way to add lighting to the rendered object.

            Here is a sample of what my code is doing: Sample App on StackBlitz showing my current attempt In this code, I am using sample values for point cloud data, normals and color but everything else is similar to my actual application. I can see the 3D object, but need more proper lighting using normals.

            I need help or guidance to implement the following:

            1. Add lighting to custom shader material. I have Googled and tried many things, no success so far.

            2. Using normals, show the effects of lighting (In this sample code, the normals are fixed to Y-axis direction, but I am calculating them based on some vector logic in actual application). So calculating normals is already done, but I want to use them to show light shine/shading effect in the custom shader material.

            And in this sample, color attribute is set to fixed red color, but in actual application I am able to apply colors using UV range from a texture to color attribute.

            Please advise how/if I can get lighting based on normals for Point Cloud. Thanks.

            Note: I looked at this Stackoveflow question but it only deals with changing the alpha/transparency of points and not lighting.

            ...

            ANSWER

            Answered 2021-Aug-12 at 20:02

            Adding lighting to a custom material is a very complex process. Especially since you could use Phong, Lambert, or Physical lighting methods, and there's a lot of calculations that need to pass from the vertex to the fragment shader. For instance, this segment of shader code is just a small part of what you'd need.

            Instead of trying to re-create lighting from scratch, I recommend you create a PlaneGeometry with the material you'd like (Phong, Lambert, Physical, etc...) and use an InstancedMesh to create thousands of instances, just like in this example.

            Based on that example, the pseudo-code of how you could achieve a similar effect is something like this:

            Source https://stackoverflow.com/questions/68583418

            QUESTION

            Upload and preview GLTF File (3D)
            Asked 2020-Oct-26 at 17:35

            Is there a way to preview a .gltf (3D) file from an input type file? I tried to upload the 3D file but nothing appears to me. Does anyone know if it is possible to solve my problem? I've tested everything but I still haven't got any results. glTF needs to be "converted" before it can be displayed.

            Thank you

            DEMO

            HTML

            ...

            ANSWER

            Answered 2020-Oct-26 at 15:28

            The three.js editor does support this use case. The idea is to use the FileReader API. For loading a glb file, the code would look like so:

            Source https://stackoverflow.com/questions/64538909

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install angular-three

            You can install using 'npm i @angular-three/controls' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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