soundbox | html5 audio player engine | Audio Utils library

 by   nicolaszhao JavaScript Version: Current License: MIT

kandi X-RAY | soundbox Summary

kandi X-RAY | soundbox Summary

soundbox is a JavaScript library typically used in Audio, Audio Utils applications. soundbox has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

html5 audio player engine
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            kandi-support Support

              soundbox has a low active ecosystem.
              It has 5 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              soundbox has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of soundbox is current.

            kandi-Quality Quality

              soundbox has no bugs reported.

            kandi-Security Security

              soundbox has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              soundbox is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              soundbox releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            soundbox Key Features

            No Key Features are available at this moment for soundbox.

            soundbox Examples and Code Snippets

            No Code Snippets are available at this moment for soundbox.

            Community Discussions

            QUESTION

            Correctly execute shell commands in Swift 5
            Asked 2019-Aug-12 at 11:36

            I'm new to swift and tried to follow several different tutorials on the internet to make my App run terminal stuff.

            I have a checkbox that should enable (through the terminal command) the charging chime (and of course turn it off when unchecked).

            EDIT: Updated code, still quite not working:

            ...

            ANSWER

            Answered 2019-Aug-12 at 11:36

            This is how I do it to start ffmpeg in my app. (ffmpegTask is a Process! instance, declared as an instance property, and prefs.input_uri is a String, coming from user input -It is the URI of an RTSP stream). Hope this helps (the "TemporaryFile" thing is from Ole Begemann's excellent utility):

            Source https://stackoverflow.com/questions/55652405

            QUESTION

            error for querySelector() function on HTML5 data-* attribute
            Asked 2018-Jan-10 at 14:00

            I am trying to create a simple piano with all the sounds such as Do, Re, Mi etc using Vanilla Js. I am getting error regarding the querySelector function for data-* attribute. Here is the relevant part of my code.

            ...

            ANSWER

            Answered 2018-Jan-10 at 13:18

            Wrap attribute value in quotes, see Attribute selectors

            Source https://stackoverflow.com/questions/48188308

            QUESTION

            Android Splash screen Firebase synchronization
            Asked 2018-Jan-01 at 09:52

            I have created a splash screen for my android app,

            in this activity I need to download some sounds from firebase storage and synchronized my local database with firebase realtime database.

            but when I start the app, I see in my log the synchronization with firebase continue after the splash screen and the data is not in the locale database when the mainActivity is launch. Who to do for start the MainActivity aft the firebase synchronization is completed.

            My code :

            ...

            ANSWER

            Answered 2018-Jan-01 at 09:52

            I think you should need custom callback for your asynctask to be triggered when all your download tasks are finished. Here's the modified code:

            Source https://stackoverflow.com/questions/48043952

            QUESTION

            Android Firebase download sound
            Asked 2017-Dec-27 at 21:52

            I work on an Android application and I need to download some Sound from firebase storage, I get the sound name from the firebase realtime database.

            My code :

            ...

            ANSWER

            Answered 2017-Dec-27 at 21:52

            You storage security rules probably have an

            Source https://stackoverflow.com/questions/47997781

            QUESTION

            Java JCombobox and JButton issue
            Asked 2017-Jun-26 at 04:02

            I'm currently working on a project for my computer science class and I'm having a problem. I have multiple buttons and 2 comboboxes and I want them all to work independently of each other. Unfortunately, whenever I press a button it works as a "select" button and activates whatever is currently selected in the combobox! How would I be able to solve this? A snippet of my code is below

            ...

            ANSWER

            Answered 2017-Jun-26 at 04:02

            whenever I press a button it works as a "select" button and activates whatever is currently selected in the combobox

            Well that is what you ActionListener code does. You always execute the switch statement no matter what component generated the ActionEvent.

            Create individual ActionListeners for each component instead of trying to share a single ActionListener for all components. Then the code will be specific for each component and there will be no need for if statements to determine which component generated the event.

            Edit:

            How can you have individual actionListeners for each component?

            1. You can create an inner class that implements the ActionListener interface

            Source https://stackoverflow.com/questions/44752471

            QUESTION

            How can I bind a button on the .kv file to make it play a sound?
            Asked 2017-Feb-24 at 13:41

            Hello StackOverflow community, I would like to ask for some help as before asking I did a long research but found nothing to help me out.

            I have a school project that I decided to code with Python using Kivy for cross-platform. My project is about a SoundBox, to simplify I need to first create buttons and bind them to play various sounds. On pure python code (without a .kv file), I learned how to bind a button to make it play a sound, so I decided to reach the next level that is the Screen Management part. I kind of learned that to using now a .kv file to make it simple but I'm stuck on how to bind a button using .kv file.

            I tried out some stuff but always ended up with errors on the console, also (but it's not really important for now), my Fade Transition doesn't work. Your help is highly appreciated, thanks in advance.

            .py:

            ...

            ANSWER

            Answered 2017-Feb-24 at 11:36

            The problem is that you have sound out of any scope you could use in kv file. First, move it somewhere, where you can access it:

            Source https://stackoverflow.com/questions/42436997

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install soundbox

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/nicolaszhao/soundbox.git

          • CLI

            gh repo clone nicolaszhao/soundbox

          • sshUrl

            git@github.com:nicolaszhao/soundbox.git

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