iTunesConnect | Unofficial iTunes Connect App | Chat library
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kandi X-RAY | iTunesConnect Summary
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Community Discussions
Trending Discussions on iTunesConnect
QUESTION
I have an app published on Apple App Store.
I have created a Sentry project to track the app.
Now I have an exception breakpoint issue reported on Sentry, but all the given information is completely not understable. Therefore I have downloaded the appDsyms.zip file from iTunesConnect and uploaded it to Sentry using the sentry-cli client.
What are the next steps to do to get a much clearer description from the issue?
I am not able to find a tutorial about translating the Sentry information of the exception.
...ANSWER
Answered 2020-Oct-15 at 14:29Once you upload the symbols, any incoming crash or error should show symbolicated frames automatically. There's nothing else you need to do to enable that.
Sentry has some docs on the upload process, ideally it would be automated so these are uploaded before your app goes live.
QUESTION
I recently added a new app in itunesconnect, but it suddenly shows "White" / empty icon after uploading. I did not encounter any error during upload.
What could be missing/wrong?
Testflight Screenshot Things I tried - but still not working:- Upload new build - with incremental value
- Delete all icons in assets, then clean, and re-add icons
- Delete app in appstore then re-create and upload
I uploaded several apps before but never encountered this.
...ANSWER
Answered 2020-Sep-10 at 07:43make sure that your appIcon isn't transparent and it's added in your Assets.xcassets -> AppIcon and make sure you put all images sizes.
QUESTION
I am trying to test my flutter in app implementation.
In itunesconnect->Users and Access->Testers (https://appstoreconnect.apple.com/access/testers), I added one sandbox user.
Then I launch the IOS simulator from Android Studio. Going through the steps to sign in, I always cant seem to sign in.
Could Not Sign In User name or password is incorrect
See the screenshots - https://imgur.com/a/lE2RiCp
I know the username and password is correct as I am able to sign in into apple id site (https://appleid.apple.com/#!&page=signin)
How can I resolve this sign in problem or what should I do to test (sandbox) in app on ios ?
...ANSWER
Answered 2020-Jun-12 at 06:45To test your In App functionality against the In App Purchase sandbox, connect your device to your development workstation then choose iPhone Device as the Active SDK—the StoreKit APIs are not available in the iPhone simulator.
See: https://developer.apple.com/news/?id=08282009a
So in-app purchase sandbox accounts cannot be used on iOS Simulator. You would have to connect an iOS device and link that with Android Studio. In that way, the app runs on a physical device. For this, you would need a Mac. Besides make sure you always take into account the following:
- Always create a test account with an email address that is not associated with another Apple account
- Remove all account details from the test device, before trying to use a sandbox account (otherwise another Apple account might actually be used for the purchase)
- Confirming the email address after creating it might be a good idea (not sure whether that still is a thing, it used to be)
QUESTION
In the old version of the Xcode Simulator (Xcode 8), you could press Command + 1, and it would show the simulator to be it's maximum dimensions (100%), even if that involved it expanding past the visible screen space. You could then press Command+S and take a screenshot from any simulator, and use that directly for the app store. (It would be the correct resolution). I did this for iPad Pro 12.9" and iPhone 6s Plus, to quickly fill out my screenshot sections.
Now, in Xcode 9, this no longer works. I have tried all options: manually resizing, setting to 100%, zoom on/off, etc. None of the options allow me to expand the simulator past the visible bounds of my screen. It won't let you drag the corner past the bounds. So when you press COMMAND+S to take the screenshot, it winds up to be lower res than what ItunesConnect needs.
So how can we now take screenshots using the simulator only, and have them be usable for the store with the correct resolution?
...ANSWER
Answered 2018-Mar-26 at 09:59That's a bug in Xcode 9 (and, I would say, in Xcode 8 as well; the idea that the resolution and size of a screen shot would depend on how you displayed the simulator window was always just plain wrong).
Update to Xcode 9.1. In Xcode 9.1, Command-S always gets the resolution (and size) right for the device represented by the simulator window.
For example, if I say Command-S on the iPad Pro 9.7-inch simulator window in Xcode 9.1, no matter how big the window is, I get a screen shot that is 1536×2048. Well, that's the correct size for a screen shot to be submitted to the App Store. Nothing else needs to be done.
QUESTION
I have an apple store account and I want to share my account details with my developer so he can able to build and test applications within his iPhone.
This is my setup at iTunesConnect:
Now my developer can't able to access my created application within the Xcode to create a build. This is the problem, he was getting.
For an Individual account type, is it possible to give authority to create build?
...ANSWER
Answered 2020-May-26 at 17:53No. You need an organization account to have multiple team members who can build and test the app on devices.
Apple has outsourced the definition of "organization" to Dun & Bradstreet. They issue D-U-N-S numbers. You need to form a company, nonprofit, or governmental organization recognized by D&B so that they will issue you this D-U-N-S number. How to do this will vary by where you live and where your organization will be legally located. You can then either create a new account or transform your current account into an organization account.
Then you can add additional team members to your account, giving these other team members varying levels of access to build and publish apps under that organization.
See Apple's documentation for further details.
QUESTION
Summary: Do I need to accept the "Paid Applications" contract from Apple on iTunesConnect to update my free apps? If not, what are the steps I should follow to update my free app?
Details:
I'm trying to update a free app. I login to iTunes Connect and Apple show me this message:
I am the Team Agent, so I go to the 'Agreements, Tax, and Banking' section and I see:
- In request amendment section, I have a "Paid Applications" type contract, it has a request button that I can click on
- In contract in process section, I have a "Paid Applications" type contract
- In contract in effect section, I have a "Free Applications" type contract. It's not expired yet
I only have free apps, how did I end up with 2 rows of paid contract here, can someone explain what might have happened?
I only want to update my free apps, can someone instruct me how to do so?
I don't want to click that request button request amendment section because the contract there says 'Paid Applications'. I'm afraid that this different contract will charge me extra money and ask me to agree different dangerous contract.
Thank you.
...ANSWER
Answered 2018-Feb-15 at 04:04I think the solution is to call Apple and ask them to change the contract type to the free one for you.
I found out that the reason that I have a paid contract pending when i only have free app is because someone in our team request a paid contract before.
QUESTION
I generated the app package for my UWP project via sideload and installed it with the Powershell script that was made. Although the app installed and a folder was made in WindowsApps I cannot launch the app because it is not in the Start Menu. Any ideas on how to fix this?
Edit:
Applications tag in WAP Package Manifest:
...ANSWER
Answered 2020-Apr-24 at 23:31The problem is that you have:
QUESTION
I was working on a project that need some files to be downloaded into storage and later works offline . I am using Expo's Filesystem
api to download the file and then saving the file in Expo FileSystem.documentDirectory
ANSWER
Answered 2020-Apr-17 at 01:19I guess you are trying to recover that file with absolute path after the update. Use a relative path instead.
iOS will update UUID of directory each time you change your build (ex. different builds on TestFlight or different version on AppStore).
ref: https://github.com/expo/expo/issues/4261#issuecomment-494072115
What you need to do is to store the filename into some persistent storage and combine that with FileSystem.documentDirectory
to recover that file later, because your file is saved and the relative path works fine but the absolute path has changed.
Here is an example of copying an image into the document directory and recover that file later.
QUESTION
When using CI to upload an app using fastlane I get the following error
Please enter one of available languages: ["Arabic", "Catalan", "Croatian", "Czech", "Brazilian Portuguese", "Danish", "Dutch", "English", "English_Australian", "English_CA", "English_UK", "Finnish", "French", "French_CA", "German", "Greek", "Hebrew", "Hindi", "Hungarian", "Indonesian", "Italian", "Japanese", "Korean", "Malay", "Norwegian", "Polish", "Portuguese", "Romanian", "Russian", "Simplified Chinese", "Slovak", "Spanish", "Spanish_MX", "Swedish", "Ukrainian", "Thai", "Traditional Chinese", "Turkish", "Vietnamese"]
This does not happen if I upload using my own machine and only happens for new apps that are not yet on itunesconnect.
I'm quite inexperienced with fastlane so maybe I'm missing something really easy.
I do have a de-De language folder that fastlane should be used for the language but it's not working.
...ANSWER
Answered 2020-Apr-02 at 15:51I solved it by copying the de-De folder into our Fastlane folder. Apparently this was the issue. I'm not sure why it worked on my machine but not on CI like this.
QUESTION
I did a lot of research but didn't got any help. I am unable to add capability of 'Siri' in xcode and can't see any option in my apple developer account too, I am asked to purchase the membership instead. By any chance is it possible to create an app in iTunesConnect without making the payment of USD99. I just want to learn some new stuffs like Siri integration, but to do so I need to add the capability in app from developer account and to add an app I have to get enrolled and pay $99. Even for learning purpose payment is required?
...ANSWER
Answered 2017-Aug-24 at 13:06As Apple docs mentioned, you can use your free apple account to access certain app capabilities. Refer the below link for the supported capabilities for free.
For remaining capabilities, you need to have developer account membership paying USD 99.
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