colorcube | Brand Color Palette Accessibility Color Checker Tool | User Interface library

 by   oomphinc JavaScript Version: Current License: MIT

kandi X-RAY | colorcube Summary

kandi X-RAY | colorcube Summary

colorcube is a JavaScript library typically used in Manufacturing, Utilities, Consumer Goods, User Interface applications. colorcube has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Codename: ColorCube. A brand color palette accessibility checker. Made possible by the excellent TinyColor JS library.
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            kandi-support Support

              colorcube has a low active ecosystem.
              It has 13 star(s) with 4 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 12 open issues and 12 have been closed. On average issues are closed in 161 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of colorcube is current.

            kandi-Quality Quality

              colorcube has 0 bugs and 0 code smells.

            kandi-Security Security

              colorcube has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              colorcube code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              colorcube is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              colorcube releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              It has 1841 lines of code, 0 functions and 35 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed colorcube and discovered the below as its top functions. This is intended to give you an instant insight into colorcube implemented functionality, and help decide if they suit your requirements.
            • Convert a color input string into an array of strings
            • Output a ratio to a ratio
            • Convert a color value to an RGB value
            • Create a new instance of a color .
            • Convert a HSL to RGB .
            • Convert a color to HSL .
            • Converts RGB color to HSL .
            • Adjust a decimal value .
            • Converts a positive number into a positive range .
            • Convert a color to RGB
            Get all kandi verified functions for this library.

            colorcube Key Features

            No Key Features are available at this moment for colorcube.

            colorcube Examples and Code Snippets

            No Code Snippets are available at this moment for colorcube.

            Community Discussions

            QUESTION

            ARKit – Tap node with raycastQuery instead of hitTest, which is deprecated
            Asked 2021-Feb-28 at 07:42

            In iOS 14, hitTest(_:types:) was deprecated. It seems that you are supposed to use raycastQuery(from:allowing:alignment:) now. From the documentation:

            Raycasting is the preferred method for finding positions on surfaces in the real-world environment, but the hit-testing functions remain present for compatibility. With tracked raycasting, ARKit continues to refine the results to increase the position accuracy of virtual content you place with a raycast.

            However, how can I hit test SCNNodes with raycasting? I only see options to hit test a plane.

            raycastQuery method documentation Only choices for allowing: are planes

            This is my current code, which uses hit-testing to detect taps on the cube node and turn it blue.

            ...

            ANSWER

            Answered 2021-Feb-28 at 07:42

            Official documentation says that only ARKit's hitTest(_:types:) instance method is deprecated. But in iOS 14 you can still use it. ARKit's hit-testing method is supposed to be replaced with a raycasting method.

            Deprecated hit-testing:

            Source https://stackoverflow.com/questions/66178149

            QUESTION

            How do I change Image(any texture) on each side of the triangle?
            Asked 2020-Nov-03 at 04:18

            I am trying to render a 3D rotating triangle, in which all the sides of the triangle has a different texture. I have made all the necessary changes but my triangle is a bit out of shape and I have tried to change the texture on each side of the triangle but I was able to do only one side of the triangle and no matter what I do it only changes one side. I am not looking to get a specific texture as it can be anything but different on all sides. Not sure what I am doing wrong.

            ...

            ANSWER

            Answered 2020-Nov-03 at 04:18

            I'm not sure what kind of help you are looking for.

            The normal way to put a different image on each side of a pyramid is to use a texture atlas. Here's an article that covers it.

            Effectively you put all the images in to one texture and then use texture coordinates on each face of the pyramid to select one of the images.

            The reason I ask if that's what you want is because using a texture atlas is pretty much how 99% of all WebGL apps and 3D graphics apps in general would solve the issue of putting a different texture on each face of a pyramid.

            Solving it by actually using multiple textures is possible but it's generally not considered a good solution since then you'd need a different shader to shade a cube (8 textures) from a 4 sides pyramid (4 textures) and again different shaders for every number of textures. Further, there's a limit to the number of textures a single shader can use in one draw call.

            Otherwise, the code you posted seems to only make 2 textures and multiplies them together

            Source https://stackoverflow.com/questions/64656040

            QUESTION

            Rotating Triangle in WebGL
            Asked 2020-Aug-26 at 10:02

            I am trying to render a 3D rotating triangle, I have made all the necessary changes but my triangle is way out of shape(doesn't look like a triangle). Do you guys know what I am missing here?

            edit: I have attached the output, and yes I have tried playing with the vertices and it doesn't do much(as in it doesn't form a triangle)

            ...

            ANSWER

            Answered 2020-Aug-26 at 10:02

            I think you just have bad indices in colorCube

            I change them to this

            Source https://stackoverflow.com/questions/63588493

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install colorcube

            Very little! This project is vanilla HTML/JS and some SASS. Need SASS? Download the latest build from the SASS Lang page. We prefer Brew, if it matters, and version 3.7.4 minimum.
            To make HTML or JS edits, open the index.html in a browser and edit assets/js/colorcube.js in your editor of choice.
            To compile SASS or make SCSS edits, use a local command from the project root: $ sass --watch assets/scss:assets/css

            Support

            Take a look at our issues list or create an issue and describe your idea.Open a new Pull RequestProfit! Or, you know, feel good about yourself for contributing to the community
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            https://github.com/oomphinc/colorcube.git

          • CLI

            gh repo clone oomphinc/colorcube

          • sshUrl

            git@github.com:oomphinc/colorcube.git

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