colorcube | Brand Color Palette Accessibility Color Checker Tool | User Interface library
kandi X-RAY | colorcube Summary
kandi X-RAY | colorcube Summary
Codename: ColorCube. A brand color palette accessibility checker. Made possible by the excellent TinyColor JS library.
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Top functions reviewed by kandi - BETA
- Convert a color input string into an array of strings
- Output a ratio to a ratio
- Convert a color value to an RGB value
- Create a new instance of a color .
- Convert a HSL to RGB .
- Convert a color to HSL .
- Converts RGB color to HSL .
- Adjust a decimal value .
- Converts a positive number into a positive range .
- Convert a color to RGB
colorcube Key Features
colorcube Examples and Code Snippets
Community Discussions
Trending Discussions on colorcube
QUESTION
In iOS 14, hitTest(_:types:)
was deprecated. It seems that you are supposed to use raycastQuery(from:allowing:alignment:)
now. From the documentation:
Raycasting is the preferred method for finding positions on surfaces in the real-world environment, but the hit-testing functions remain present for compatibility. With tracked raycasting, ARKit continues to refine the results to increase the position accuracy of virtual content you place with a raycast.
However, how can I hit test SCNNode
s with raycasting? I only see options to hit test a plane.
raycastQuery
method documentation
Only choices for allowing:
are planes
This is my current code, which uses hit-testing to detect taps on the cube node and turn it blue.
...ANSWER
Answered 2021-Feb-28 at 07:42Official documentation says that only ARKit's hitTest(_:types:)
instance method is deprecated. But in iOS 14 you can still use it. ARKit's hit-testing method is supposed to be replaced with a raycasting method.
Deprecated hit-testing:
QUESTION
I am trying to render a 3D rotating triangle, in which all the sides of the triangle has a different texture. I have made all the necessary changes but my triangle is a bit out of shape and I have tried to change the texture on each side of the triangle but I was able to do only one side of the triangle and no matter what I do it only changes one side. I am not looking to get a specific texture as it can be anything but different on all sides. Not sure what I am doing wrong.
...ANSWER
Answered 2020-Nov-03 at 04:18I'm not sure what kind of help you are looking for.
The normal way to put a different image on each side of a pyramid is to use a texture atlas. Here's an article that covers it.
Effectively you put all the images in to one texture and then use texture coordinates on each face of the pyramid to select one of the images.
The reason I ask if that's what you want is because using a texture atlas is pretty much how 99% of all WebGL apps and 3D graphics apps in general would solve the issue of putting a different texture on each face of a pyramid.
Solving it by actually using multiple textures is possible but it's generally not considered a good solution since then you'd need a different shader to shade a cube (8 textures) from a 4 sides pyramid (4 textures) and again different shaders for every number of textures. Further, there's a limit to the number of textures a single shader can use in one draw call.
Otherwise, the code you posted seems to only make 2 textures and multiplies them together
QUESTION
I am trying to render a 3D rotating triangle, I have made all the necessary changes but my triangle is way out of shape(doesn't look like a triangle). Do you guys know what I am missing here?
edit: I have attached the output, and yes I have tried playing with the vertices and it doesn't do much(as in it doesn't form a triangle)
...ANSWER
Answered 2020-Aug-26 at 10:02I think you just have bad indices in colorCube
I change them to this
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install colorcube
To make HTML or JS edits, open the index.html in a browser and edit assets/js/colorcube.js in your editor of choice.
To compile SASS or make SCSS edits, use a local command from the project root: $ sass --watch assets/scss:assets/css
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