voicechat | create conference rooms on fly to be | Frontend Framework library
kandi X-RAY | voicechat Summary
kandi X-RAY | voicechat Summary
VoiceChat is a set of APIs to create ad-hoc conferences to be used in the browser. Its built using the Plivo WebSDK and APIs.
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- Creates new placeholders with the given value .
- Clear placeholder value
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voicechat Key Features
voicechat Examples and Code Snippets
Community Discussions
Trending Discussions on voicechat
QUESTION
The code below adds a Scale animation for the button.
...ANSWER
Answered 2022-Feb-15 at 18:52You are not overriding the other interface methods maybe? (onAnimationStart, onAnimationRepeat)
Not really sure, it should state what's the issue is if you move your cursor above the code.
Like this:
QUESTION
I am using a VoiceProcessingIO audio unit for voip calls. However, when I set the loud speaker (setting the kAudioSessionOverrideAudioRoute_Speaker audio session property), the PCM data received in the input callback by calling AudioUnitRender has a very low volume.
For a voip call, it is actually fine. The interlocutor hears it fainter, but he hears it. However, I would like to save to disk a good quality version of the input audio, possibly a raw audio from the mic.
Is it actually possible? In my tests I have not be able to do it. When VoiceProcessingIO is in use, the audio from the input-callback is just very low. Perhaps, I can get the unprocessed audio from some other source? Note, VoiceProcessingIO must still be used during the voip call.
The same question on Apple's forum is thread-655091, it has been asked 1 year ago and it has no answers. Closest questions on SO I found are Two audio units? and Effect before render callback?, but they are more concerned about the output of VoiceProcessingIO rather than the input.
An idea would be to add a parallel "raw" RemoteIO unit to get the audio from the mic, but both in Two audio units? and in apple-forum-110816, developers say it will not be possible to add another RemoteIO in parallel to the VoiceProcessingIO, because having set the audio session category as PlayAndRecord and the audio mode as VoiceChat, RemoteIO will not function as usual. I have not had a chance to try it, but it seems possible.
Are there other strategies? Are there some "pre-render input callbacks" called before VoiceProcessingIO unit kicks in and processes the raw data from the mic?
Is it possible to install some TAP between the mic and the VoiceProcessingIO unit?
...ANSWER
Answered 2022-Jan-11 at 20:31AFAIK, there is no public API that allows getting both processed and unprocessed input from the microphone on an iOS device.
If you need processed input (voice processing for echo cancellation, etc.), then your best bet is to just add gain to the audio data for your other needs (via some DSP library, etc.), since it is float data.
QUESTION
Here is the problem: when i'm running this code I get a error saying: song_queue.connection.play is not a function
. The bot joins the voicechat correctly but the error comes when it tries to play a song. Sorry for the large amount of code but I really want to fix this so my bot can work. I got the code from a YouTube tutorial recorded in discord.js 12.4.1 (my version is the latest 13.1.0) and I think the error has to do with @discordjs/voice
. I would really appreciate any help with getting this to work.
ANSWER
Answered 2021-Sep-27 at 18:34Since a relatively recent update to the Discord.js library a lot of things have changed in the way you play audio files or streams over your client in a Discord voice channel. There is a really useful guide by Discord to explain a lot of things to you on a base level right here, but I'm going to compress it down a bit and explain to you what is going wrong and how you can get it to work.
Some prerequisitesIt is important to note that for anything to do with voice channels for your bot it is necessary to have the GUILD_VOICE_STATES
intent in your client. Without it your bot will not actually be able to connect to a voice channel even though it seems like it is. If you don't know what intents are yet, here is the relevant page from the same guide.
Additionally you will need some extra libraries that will help you with processing and streaming audio files. These things will do a lot of stuff in the background that you do not need to worry about them, but without them playing any audio will not work. To find out what you need you can use the generateDependecyReport()
function from @discordjs/voice. Here is the page explaining how to use it and what dependencies you will need. To use the function you will have to import it from the @discordjs/voice library.
So once everything is set up you can get to how to play audio and music. You're already a great few steps on the way by using ytdl-core and getting a stream
object from it, but audio is not played by using a .play()
command on the connection. Instead you will need to utilize AudioPlayer and AudioResource objects.
The AudioPlayer is essentially your jukebox. You can make one by simply calling its function and storing that in a const like so:
QUESTION
I try to run the wake word detection from pocket sphinx on iOS. As base I used TLSphinx and the speech to text works (not good STT, but it recognizes words).
I extended the decoder.swift by a new function:
...ANSWER
Answered 2021-Jul-13 at 10:39I had to run self.get_hyp()
before self.end_utt()
.
I'm not sure why, but it is different from speech to text calling order.
Edit
Another tip: For better wake word detection quality increase the buffer size for the microphone input. E.g.:
QUESTION
I am maintaining a Push-to-talk VoIP app. When a PTT call is running the app create an audio session
...ANSWER
Answered 2021-Mar-16 at 15:25I hope you are testing this on an actual device and not a simulator.
In the code, have you tried using this:
QUESTION
I would like to know how to kick/disconnect someone from the voice channel the user is in, or a specific channel. I learned how to kick someone and here is my code:
...ANSWER
Answered 2021-Apr-04 at 20:53You need to check the VoiceState part of the documentation and use the VoiceState#kick method.
QUESTION
Working on making a bot for a personal discord server, wanting it to simply join general voicechat when command "Blyat" is detected, play mp3 file, when its done to leave. Code:
...ANSWER
Answered 2021-Mar-12 at 02:12Your problem comes from an unidentified variable. Fortunatly that is very easy to fix. All you have to do is define command
before you call it.
For this we'll splice the message content into two parts. The command and any arguments that may be included like mentions or other words. We do that with:
QUESTION
i am having trouble while developing web application using spring boot
i am applying spring security and having errors i dont know how to solve the error im also new at spring boot and first time using spring security my credentials are not been accessed by the compiler and having issues
this is my dao class
...ANSWER
Answered 2021-Mar-03 at 10:39You have a very strange return type in your Repository
class
QUESTION
I have a swift project that uses the GoogleWebRTC pod.
When trying to negotiate the OPUS codec for audio calls i find that the peer connection is successfully setup, however i am experiencing one way audio. SRTP is being sent from my iPhone to the other party successfully, and SRTP is being sent from the other party to my iPhone, however my phone/app is not playing the incoming SRTP to the user. If i negotiate any other codec (G722 for example) then i get 2 way audio, it's just when i try to negotiate OPUS that i don't hear any incoming audio on my iPhone.
Couldn't see anything relevant in the logs, but looking for some pointers on how to troubleshoot this or what could potentially be the cause of this issue.
I'm using the google WebRTC iOS SDK.
Here is the code in my webrtc class where i initialize the audio session if that helps.
...ANSWER
Answered 2021-Feb-19 at 13:45For anybody else who stumbles across this, I wasn't using the audiosession provided by callkit in the didActivate method of the callprovider protocol.
Here's my amended configureAudioSession
QUESTION
I want my bot to send a message if im not in a voice channel when i type a command.
Heres my current code:
...ANSWER
Answered 2020-Nov-07 at 08:54Member.voice
will be None, you need to check that
Below is the revised code:
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