wmr | one development tool for modern web apps | Frontend Framework library

 by   preactjs JavaScript Version: 3.8.0 License: MIT

kandi X-RAY | wmr Summary

kandi X-RAY | wmr Summary

wmr is a JavaScript library typically used in User Interface, Frontend Framework, Nodejs applications. wmr has no vulnerabilities, it has a Permissive License and it has medium support. However wmr has 7 bugs. You can install using 'npm i wmr' or download it from GitHub, npm.

The tiny all-in-one development tool for modern web apps, in a single 2mb file with no dependencies.
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            kandi-support Support

              wmr has a medium active ecosystem.
              It has 4787 star(s) with 104 fork(s). There are 39 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 66 open issues and 212 have been closed. On average issues are closed in 58 days. There are 23 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of wmr is 3.8.0

            kandi-Quality Quality

              wmr has 7 bugs (0 blocker, 0 critical, 7 major, 0 minor) and 2 code smells.

            kandi-Security Security

              wmr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              wmr code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              wmr is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              wmr releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed wmr and discovered the below as its top functions. This is intended to give you an instant insight into wmr implemented functionality, and help decide if they suit your requirements.
            • Create a list of plugins
            • Normalize options .
            • Work with the master script
            • Create HTML for errorsrame
            • Visit a scope .
            • Extract imports from a code .
            • Create a plugin .
            • Main entry point .
            • Initialize a new Express route .
            • Merge source map and sourcemaps for sourcemaps .
            Get all kandi verified functions for this library.

            wmr Key Features

            No Key Features are available at this moment for wmr.

            wmr Examples and Code Snippets

            No Code Snippets are available at this moment for wmr.

            Community Discussions

            QUESTION

            Storybook + Vue3 - Error when trying to use custom directives
            Asked 2022-Jan-25 at 15:32

            When trying to use custom directives with Vue3 and storybook, I get this error:

            I don't understand the issue and have no idea where to even start to look. I'm still very new to Vue and storybook. I created a small test directive just to make sure it wasn't something to do with a more complicated one:

            ...

            ANSWER

            Answered 2022-Jan-25 at 15:32

            Since Storybook is using another file to initialize your app, you need to define the directive in both file.

            This is explained in the configuring storybook section of the doc.

            In my case, I had defined the directive in my main.js file, but I also had to define it in the preview.js file, of the .storybook folder.

            As a reference, here is was my .storybook/preview.js looks like:

            Source https://stackoverflow.com/questions/69204096

            QUESTION

            Programmatically route with wmr / preact-iso?
            Asked 2022-Jan-18 at 21:19

            I've been playing with wmr and preact-iso and coming from preact-cli, preact-router, etc, I'm a bit confused on how to do some of the things I used to be able to do.

            Case in point: preact-router's route() function seems to be missing from preact-iso's router package.

            How would I route from code?

            I used to be able to do this:

            ...

            ANSWER

            Answered 2022-Jan-18 at 21:19

            route() exists upon the useLocation hook.

            Source https://stackoverflow.com/questions/70761104

            QUESTION

            Fix for Windows Mixed Reality Portal Installation via Microsoft Store Leading to "Something Went Wrong" Error
            Asked 2021-Feb-27 at 06:36

            I've had to deal with another MS nonsensical issue when I couldnt install their worthless WMR portal through the MS store. Luckily its possible to run Powershell commands to install it manually.

            You can use similar commands to install and uninstall other apps if the MS store misbehaves provided you know the name for those apps.

            ...

            ANSWER

            Answered 2021-Feb-27 at 06:36

            QUESTION

            Modifying rendered frames before they are displayed on HMD (i.e. filter)?
            Asked 2021-Feb-08 at 07:29

            Would like to experiment with fading the display towards black as the pixels get further from the seat spot of the HMD; My natural instinct is for my eyes to track anything that appears to be viewable in the field of view meaning I inevitably look away from the seat spot and spoil the illusion - was thinking if the image faded away then it would be more natural to keep within the sweat spot...

            Does WMR provide any way to modify rendered frames before they are output to the displays?

            ...

            ANSWER

            Answered 2021-Feb-08 at 07:29

            It seems you are looking for post-processing camera effects. It occurs after the camera draws the scene but before the scene is rendered on the screen. If you are developing WMR App via Unity, please see this link for how to set up the components required to create post-processing effects in your scene: Post-processing

            Besides, complicated post-processing on HMD devices is not recommended, because it is computationally expensive, and you might have large FPS drop, more information please see Avoid full-screen effects

            Source https://stackoverflow.com/questions/66087233

            QUESTION

            Enabling Windows Mixed Reality on Windows Server 2019
            Asked 2020-Dec-22 at 07:01

            Trying to get Windows Mixed Reality working on Windows Server 2019, I can't seem to get my device to be recognised - I know the creators update was needed for it to kick in, but I'm struggling to find a solution other than 'update' - Nothing specific to 2019

            Are there any k updates or repo's that can enable WMR on Windows Server 2019 v1809

            ...

            ANSWER

            Answered 2020-Dec-22 at 07:01

            Windows Server 2019 is not on the Windows Mixed Reality support list right now. As a prerequisite for MR development, you must be running the Windows 10 Version 1903 or newer to use Windows Mixed Reality, more information please see:Before you start

            Source https://stackoverflow.com/questions/65400469

            QUESTION

            How can I add basic near interaction to HoloLens 1 using MRTK?
            Asked 2020-May-06 at 07:42

            Possibly related to How can I simulate hand rays on HoloLens 1?

            I want to use HoloLens 1 devices to simulate basic near interactions as provided by HoloLens 2.

            Specifically, how can I perform the following mappings:

            1. Use hand position during "Ready" gesture to control PokePointer?
            2. Use hand position during "Tap-and-hold" gesture to control GrabPointer?

            Since HL1 does not track hand orientation, I expect these need to be estimated similar to the example with hand rays.

            I have tried creating a custom pointer per the answer above, and it works for hand rays but not for poke/grab as far as I can tell.

            I've also created a custom poke pointer according to the example for WMR controllers at How to mimic HoloLens 2 hand tracking wIth Windows Mixed Reality controllers [MRTK2]?, and assigned it to the GGV controller in the same fashion, but somehow the hands don't seem to get detected for poke (or grab), only for hand rays.

            (I'm using the Grab pose since HL1 does not seem to return index finger pose during Ready gesture, and since pointer pose seems to refer to the gaze pointer for HL1)

            ...

            ANSWER

            Answered 2020-May-06 at 07:42

            Ok,

            In case someone else is trying to get near interactions on HoloLens 1, this is how I got it working in the end:

            1. Create a custom input profile
            2. Based on PokePointer, create a custom poke pointer component for the GGV (Gaze-Gesture-Voice) Controller of HL1 with the following modifications:
              • use the (grip) Position from the base controller component instead of gaze position.
              • calculate the Rotation from Position (interpolate using head position as in the hand ray example)
              • updateEnabled toggle set to not check for hand enabled since GGV always returns false during Ready
              • make sure to inherit from PokePointer (needed for event handlers that only allow near interactions from PokePointer or derived classes)
            3. Create a custom pointer prefab that uses the custom pointer component.
            4. Update the pointer section to use the custom pointer
            5. Modify buttons to only require proximity, and not require pushing from the front since the push direction is not working/unreliable on HoloLens 1

            Source https://stackoverflow.com/questions/61560295

            QUESTION

            How to get the distinct values of a range with two criteria in Excel with formula or VBA?
            Asked 2020-Apr-28 at 12:53

            I have a column with around 16k rows with duplicate dates in which should be searched for the Count of Unique dates between a week. Here is the sheet where the unique counts should be stored in row DAYS #8 and above it are the dates that should be used as conditions. I have tried Sum/countifs array formula but i got Division with 0 Error. Then I tried this loop

            ...

            ANSWER

            Answered 2020-Apr-28 at 12:25

            Well, if you had access to DA-functions, it would be rather easy:

            Source https://stackoverflow.com/questions/61478909

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install wmr

            Create a new project in seconds using create-wmr:. 💁 If you'd like ESLint to be set up for you, add --eslint to the command. Note: this will use 150mb of disk space.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i wmr

          • CLONE
          • HTTPS

            https://github.com/preactjs/wmr.git

          • CLI

            gh repo clone preactjs/wmr

          • sshUrl

            git@github.com:preactjs/wmr.git

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