scanline | Pure javascript software 3D renderer | 3D Animation library

 by   qtip JavaScript Version: Current License: No License

kandi X-RAY | scanline Summary

kandi X-RAY | scanline Summary

scanline is a JavaScript library typically used in User Interface, 3D Animation, React applications. scanline has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Pure javascript software 3D renderer.
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            kandi-support Support

              scanline has a low active ecosystem.
              It has 12 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              scanline has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of scanline is current.

            kandi-Quality Quality

              scanline has no bugs reported.

            kandi-Security Security

              scanline has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              scanline does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              scanline releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of scanline
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            scanline Key Features

            No Key Features are available at this moment for scanline.

            scanline Examples and Code Snippets

            No Code Snippets are available at this moment for scanline.

            Community Discussions

            QUESTION

            Efficient floor/ceiling rendering in Raycaster
            Asked 2021-May-27 at 10:11

            I am working on my Raycaster engine for some time, that I am runing on slower machines. The most challenging problem I occures was/is the efficient floor and ceiling casting.

            My question is: what other faster approached can I use? (I am not sure how Doom floors and ceilings are rendered)

            So far I tried two typical solutions:

            The horizontal approach is of course much faster, but I additionally optimized it with fixed point variables.

            Unfortunately even that approach is a performance killer - quite big fps drop even on faster cpus, and an slower cpus its a bottle neck.

            My other ideas:

            • I figure out an algorithm that was converting visible floor/ceiling map tiles to quads that I splitted to two triangles - and rasterized them as in regular scanline rasterizers. It was much faster - also I could sorted tiles by texture id to be more cache friendly. Unfortunately I got into "perspective correction texture mapping" in that case - to fix this I must add some divisions, that will lower the performacnce.. but also there are some optimalizations that can be done..

            • using horizontal casting with every 2 ray (in column, row or both) - i will fill the blank spaces with averaged texture coords

            • I could also try to combine my algorithm from 1 point with horizontal casting - I could sort the textures by ID then for example, I think that there would be no texture distortions

            • mode 7 ?

            my progres so far: https://www.youtube.com/watch?v=u3zA2Wh0NB4

            EDIT (1):

            The Floor and Ceiling rednering code (based od lodev tutorial the horizontal approach) but optimized with fixed point. Ceil calculations are mirrored to floor.

            https://lodev.org/cgtutor/raycasting2.html

            This approach is faster than the vertical approach, butlots of calculations is inner loop and random accesing to texture pixels hits the performance..

            ...

            ANSWER

            Answered 2021-May-27 at 10:11

            I will refer my ray cast engine so here some stuff that will help you understand it. Lets start with class declarations:

            Source https://stackoverflow.com/questions/67642247

            QUESTION

            How do I read every 2 lines of a text file and save as a string array?
            Asked 2021-May-16 at 09:24

            I'm trying to read a text file into my program and save the text file as a string array, I have managed to achieve reading all lines into a string array 1 by 1 but I would like to have it so it reads 2 lines into one array. My txt file would look something like this:

            ...

            ANSWER

            Answered 2021-May-16 at 06:24

            You could just read the second line within your for loop with another call to scanner.Scan:

            Source https://stackoverflow.com/questions/67553527

            QUESTION

            how to get one line of data form a standard input C
            Asked 2021-May-03 at 11:35

            I want to gets one line of data from standard input. Returns an empty string at end of the file. If the data line will not fit in the allotted space, stores the portion that does fit and discards the rest of the input line.

            I could write this one but I keep getting this error what does it mean?

            subscripted value is neither array nor pointer nor vector dest[i++] = ch;

            ...

            ANSWER

            Answered 2021-May-03 at 11:35

            C lets you use the subscript operator [] on arrays and on pointers. In your code, the variable dest is neither an array nor a pointer.

            A possible solution could be to replace

            Source https://stackoverflow.com/questions/66689422

            QUESTION

            What is the most accurate way of creating a raster from netcdf in R?
            Asked 2021-Mar-25 at 14:17

            I am processing netCDF data for multiple years. The netCDF is for air pollutant data, and the latitude and longitude are provided as separate variables, not as part of the original grid.

            LINK TO DATE: Sample Netcdf

            These netCDF files provide Level 2 Nitrogen Dioxide data and they are downloaded from NASA Earthdata portal. The satellite is Sentinel-5P and the instrument is TROPOMI.

            So when processing this data, you have to create variables for NO2, latitude and longitude. I am trying to create raster layers, and then save them as GeoTIFF files for my research.

            The problem here is related to the fact that I don't know how best to create these rasters. The latitude and longitude is not equally spaced throughout the dataset, and I haven't figured out a way to accurately create these images. I created a model grid using the number of rows and columns provided by the netCDF files. In the list of variables this is called the scanline and ground_pixel, but when I plot it the cells in the final image don't look right.

            This is how I upload the data:

            ...

            ANSWER

            Answered 2021-Mar-22 at 17:17

            QUESTION

            remove extra characters from a string line in c
            Asked 2021-Mar-19 at 15:35

            I had an assignment to write a program that takes 2 arguments as string by getchar and saves in variables. The 2nd string defines the length of the 1st string, which means that if the first string has 23 characters and the 2nd one has 13, the code will print the 13 first characters of the 1st string and will remove the rest. the question contained a code and I had to complete the missing parts. I wrote my code but my program gives me the output in a loop and without the for loop it doesn't work properly.

            I couldn't understand why didn't it work so I would be very thankful and happy if anyone could help me.

            input:

            string 1: this is a sample string (23 chars)

            string 2: sample length (13 chars)

            output:

            this is a sam (13 chars)

            the original code was this:

            ...

            ANSWER

            Answered 2021-Mar-19 at 15:35

            my problem in code was this part

            Source https://stackoverflow.com/questions/66699591

            QUESTION

            Misleading suggestion by go linter
            Asked 2021-Mar-14 at 20:18

            I am trying to write an extremely simple function that just accepts a pointer to os.File and returns its number of lines.

            Here is my function

            ...

            ANSWER

            Answered 2021-Mar-14 at 20:18

            The suggestion said to use io.Reader, not *io.Reader. Interfaces typically contain pointers already, so there's rarely a need to use a pointer to an interface.

            Source https://stackoverflow.com/questions/66628870

            QUESTION

            Better shading on BW display while rendering filled surfaces
            Asked 2021-Mar-09 at 10:06

            Prologue

            I finally got around HW incompatibility between AT32UC3xxxxx and SSD1306 OLED I2C display (both have HW bugs making them incompatible) allowing me to use HW I2C at 400KBaud (~26.6ms per frame). So I decided to rewrite my old driver for this LCD to make advantage of the new speed by adding also filled surfaces (triangles,quads) instead of just lines and patterned lines (which I already implemented).

            The problem is the display is 128x64 pixels but no colors or shades of gray just BW on/off

            So in order to for example render rotating cube I need to distinguish the surfaces somehow. I was thinking about randomized filling pattern where surface is filled to some percentage instead of color.

            Here my current code (Whole lib but without bugs its working as should):

            LCD_SSD1306_I2C.h

            ...

            ANSWER

            Answered 2021-Mar-09 at 10:06

            I managed to get this working. I ended up with hardcoded 17 shade patterns of size 8x8 pixels (created manually in Paint). These are the shades:

            From there I just use x,y of rendered pixel mod 8 as coordinate in the LUT of shades. This is the result:

            As you can see its much more better than PRNG based shading. Here the updated code:

            Source https://stackoverflow.com/questions/66503903

            QUESTION

            Use QPixmap instead of QImage?
            Asked 2021-Feb-11 at 09:20

            I have an application where I copy some raw image data into a QImage directly:

            ...

            ANSWER

            Answered 2021-Feb-11 at 09:20

            First of all you won't need that loop to create the QImage. You can:

            Source https://stackoverflow.com/questions/66150380

            QUESTION

            Halide non-contiguous memory layout
            Asked 2021-Feb-03 at 20:39

            Is it possible to use non-c/fortran ordering in Halide? (where given dimensions x, y, c, x varies the fastest, then c varies the 2nd fastest (strides in numpy at least would be: .strides = (W*C, 1, W) Our memory layout is a stack of images where the channels of each image are stacked by scanline.

            (Sorry if the layout still isn't clear enough, I can try to clarify). Using the python bindings, I always get ValueError: ndarray is not contiguous when trying to pass in my numpy array with .strides set.

            I've tried changing the numpy array to use contiguous strides (without changing the memory layout) just to get it into Halide, then setting .set_stride in halide, but no luck. I'm just wanting to make sure I'm not trying to do something that can't/shouldn't be done.

            I think this is similar to the line-by-line layout mentioned at https://halide-lang.org/tutorials/tutorial_lesson_16_rgb_generate.html, except more dimensions in C since the images are "stacked" along channel (to produce a W, H, C*image_count tensor)

            Any advice would be much appreciated.

            Thanks!

            ...

            ANSWER

            Answered 2021-Feb-03 at 20:39

            This is more of a numpy question than a Halide one. The following Halide code illustrates use of an array in the shape you are looking for (I think):

            Source https://stackoverflow.com/questions/65888311

            QUESTION

            Draw a Filled Polygon using Scanline Loop
            Asked 2021-Jan-07 at 22:55

            I'm trying to draw a filled polygon using individual pixels in a scanline loop (so no lineTo or fill Canvas methods).

            I was able to achieve a triangle in this method (example below), but I'm not sure where to begin with a more complex polygon (such as a star shape ★). Can anyone give any advice on how to approach this or existing shape algorithm examples for Javascript & Canvas?

            I have researched Bresenham’s Algorithm but was unsuccessful implementing it for polygons because of my limited understanding of it. Please let me know if anything I've explained is unclear.

            Thank you!

            ...

            ANSWER

            Answered 2021-Jan-07 at 22:55
            Scanline for non self intersecting polygons.

            Draw any concave or convex polygon with 3 or more sides using scanline method.

            • Is the easiest, also slowest.
            • Polygon is a set of lines with start and end points.
            • Polygon lines can be unordered
            • Polygon must be closed
            • None of polygon lines can cross any of the other polygon lines.
            Steps

            Source https://stackoverflow.com/questions/65573101

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install scanline

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone qtip/scanline

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            git@github.com:qtip/scanline.git

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