Shades | : sunglasses : automatically ruin Wikipedia biography | Wiki library

 by   revan JavaScript Version: Current License: No License

kandi X-RAY | Shades Summary

kandi X-RAY | Shades Summary

Shades is a JavaScript library typically used in Web Site, Wiki applications. Shades has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

:sunglasses: automatically ruin Wikipedia biography portraits, clientside
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              Shades has a low active ecosystem.
              It has 7 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 6 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shades is current.

            kandi-Quality Quality

              Shades has no bugs reported.

            kandi-Security Security

              Shades has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Shades does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Shades releases are not available. You will need to build from source code and install.

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            Shades Key Features

            No Key Features are available at this moment for Shades.

            Shades Examples and Code Snippets

            No Code Snippets are available at this moment for Shades.

            Community Discussions

            QUESTION

            Liquid Rainbow Script Color change
            Asked 2021-Jun-09 at 02:20

            I'm trying to change the color of this liquid rainbow script to shades of purple only An I cant seem to figure it out.

            ...

            ANSWER

            Answered 2021-Jun-09 at 02:20

            Resetting the numbers in vec4 does the trick

            Source https://stackoverflow.com/questions/66068949

            QUESTION

            User needs to shade cells which are protected
            Asked 2021-May-27 at 16:37

            I have created a google sheet and have set up protections that restrict users to checking/unchecking a single cell. When they check or uncheck the cell, it shades data found in the same sheet. ie. numbers >90% shade dark green. numbers >80% shade light green. etc.

            This, of course, works fine on my end because I don't have any protections in place for myself. However, I just realized that the users can't use the checkbox to shade cells that are protected. They are able to check/uncheck but the code in onEdit won't shade for them like it does for me.

            When I first made the doc, I had set it up for conditional formatting so it would take care of it automatically. However, this made the sheets slow down as it could be shading anywhere from 50 to 300 cells in a page. (Each page has a different number of cells.) I could go back to this if I have to. If there's a way to speed that up, I'm all ears.

            However, I'm hoping someone out there can help a noob figure out how to protect the cell so the user can't edit it but let the shading work as described in the first paragraph.

            Thoughts?

            Sandi

            Edited:

            Here's the code that is activated through onEdit when a user checks the "shade" cell: (I'm sure there's a better way to write the code...but still learning and kind of hacking my way through...)

            ...

            ANSWER

            Answered 2021-May-27 at 07:18
            User can shade protected cells if the onEdit trigger is of installable type and has been set-up by you
            • An installable trigger runs always on behalf of the user who installed it
            • Even if the user does not have edit permission to a certain range, but is able to check a checkbox that would fire the trigger - the installable trigger will edit the protected range on your behalf
            • To set-up an installable trigger you need to follow the steps of the documentation:

            • Note that a function that is bound to an installable trigger is not allowed to be called onEdit
            • If you bind your function shadeYearByYear directly to an installable trigger - this will work

            Simple sample:

            Source https://stackoverflow.com/questions/67705266

            QUESTION

            Can I have one alias for two distinct members of my enum
            Asked 2021-May-24 at 20:10

            I sincerely hope, that I followed all the rules and guidelines and that my question/problem is comprehensive enough to find an adequate answer. First, a small intro:
            For a current project of mine I want to designate specific types to tree node objects. To keep matters simple here, I will use colours as an analogy.

            What I have

            Let's suppose I have the following enum, derived from the enum standard library:

            ...

            ANSWER

            Answered 2021-May-24 at 20:10

            To make sure I understand:

            Source https://stackoverflow.com/questions/66445554

            QUESTION

            Opengl disable color interpolation
            Asked 2021-May-23 at 19:26

            How to disable color interpolation in GLFW and OpenGL 3.3 so that left half of the screen is pure white and the other half is completely black instead of having smooth transition through all shades of gray?

            ...

            ANSWER

            Answered 2021-May-22 at 13:26

            The interpolation of a vertex shader output can be changed with a Interpolation qualifier. Using the flat qualifier an output will not be interpolated.

            e.g.:

            Vertex shader

            Source https://stackoverflow.com/questions/67649985

            QUESTION

            Seaborn scatterplot does not color correctly 'hue'
            Asked 2021-May-21 at 14:39

            I am having some trouble with coloring my scatterplot markers. I have a simple dataframe with a value "pos" and two other values, "af_min" and "af_max". I want to color the markers based on some conditions for af_x and af_y, but since I don't any column to exploit as a hue, I created my own column "color".

            ...

            ANSWER

            Answered 2021-May-21 at 14:39

            The problem with your first example, is that the hsv palette has the same color at its start and at its end. This is because "h" in "hsv" is a circular variable, going from 0 to 360 degrees. Matplotlib default uses 3 colors, uniformly spaced over the range of colors, so using the red from the start, the cyan from the center and again the red from the end. So, hsv isn't the most adequate color scheme in this case. See matplotlib's available colormaps and seaborn's extensions.

            The hsv palette:

            For your second example, sns.set_palette() sets matplotlib's color cycle, but seaborn itself doesn't always use it. When a numeric hue is given, seaborn default chooses the rocket colormap by default. From the documentation:

            The default treatment of the hue (and to a lesser extent, size) semantic, if present, depends on whether the variable is inferred to represent “numeric” or “categorical” data. In particular, numeric variables are represented with a sequential colormap by default, and the legend entries show regular “ticks” with values that may or may not exist in the data.

            The easiest way to use a custom palette, is directly providing it to the function (there is no need to call sns.color_palette() as seaborn palettes internally are just lists of colors):

            Source https://stackoverflow.com/questions/67637829

            QUESTION

            Can't read a FORMAT_R8 uniform sampler2D texture correctly from within a shader in Godot
            Asked 2021-May-11 at 05:39

            I need to pass an array of integers to a shader as a uniform. As uniform arrays are not yet supported, I'm using a FORMAT_R8 texture/isampler2D to achieve this.

            If I'm correctly reading the bytes from the texture, they should be in the range [0..7] and then by normalizing that value, I should get different shades of red, but that's not happening.

            In the screenshot you can see that when the value is read as 0, it's correctly displaying it black, but when it's other than 0, it's full red, no shades. I tried comparing the value read and it's always greater than any value I can try, up to the maximum value of a 32 bit signed integer, so no idea what value I'm reading back from the texture.

            Any ideas?

            The full project is here: https://github.com/Drean64/clash-of-the-colors/tree/simple

            GDScript:

            ...

            ANSWER

            Answered 2021-May-11 at 05:39

            This is what worked for me:

            1. Use sampler2D instead of isampler2D (this seems to be the culprit).
            2. Normalize by multiplying by 32.0 (that is 256.0 / 8.0).

            That is:

            Source https://stackoverflow.com/questions/67479596

            QUESTION

            Use more than three colors in Material UI Primary Color Theme
            Asked 2021-May-06 at 07:21

            When using createMuiTheme(), the palette object has gives you 3 options for you primary color, light, main, and dark. But what if you wanted a custom color like medium_light or medium_dark for primary? I ask this because I need 4 shades of a color for my UI, which is one more than you seem to be able to add to your palette. I know other fields allow you to store more colors, (secondary, error, etc.), but I'd like to have all four of these colors in primary in order to avoid confusion.

            If this is not at all possible, what might be a sensible work-around?

            ...

            ANSWER

            Answered 2021-May-06 at 07:21

            Not possible to create additional color in primary palette.

            You may choose to use custom variable to store all your colors. https://material-ui.com/customization/theming/#custom-variables

            Source https://stackoverflow.com/questions/67413336

            QUESTION

            Colourize a grayscale image using Pillow
            Asked 2021-May-05 at 16:17

            I have a grayscale image created using Pillow – it's mode L – and I'd like to save it as shades of a single colour, so that instead of shades from black-to-white, it's shades from cyan-to-white.

            So, say I was doing this:

            ...

            ANSWER

            Answered 2021-May-05 at 15:45

            You might be able to do that with matplotlib.imshow:

            Source https://stackoverflow.com/questions/67404269

            QUESTION

            libcaca - changing ascii glyphs to Katakana
            Asked 2021-Apr-26 at 10:12

            I am creating a video effect that is supposed to look as in "Matrix" movie, but a bit different ("Matrix"-like video output will be mixed with an altered alpha channel with real video, so it will look half real, half with digits). I am using simply mplayer with caca driver (mplayer -vo caca video.mp4) together with screen recording and then mixing videos in other software. For this I needed to change "static uint32_t ascii_glyphs[]" array in file dither.c (from the code of the caca library as it published here: https://github.com/cacalabs/libcaca/blob/master/caca/dither.c) from: ' ', '.', ':', ';', 't', '%', 'S', 'X', '@', '8', '?' to contain all Katakana symbols. But the problem is that it looks like they are not printable. So the terminal output of the video contains only shadow blocks. I should say that the bash code:

            ...

            ANSWER

            Answered 2021-Apr-26 at 10:12

            The problem is that hiragana and katakana are fullwidth characters. When Caca tries to write a character to the screen using caca_put_char(), it checks if there is already a fullwidth character on the screen, and if so, it will replace part of it with a space. Since all possible character positions on the screen are written to, it ends up overwriting any fullwidth character with a space, and thus in the end no katakana will be visible.

            I think you would have to modify Caca to handle fullwidth characters in the dither character set. If all characters are fullwidth, it should just write only to even columns on the screen. If you have a mix, it will be more complex, but you could for example make it so that if there is already a fullwidth character on a given position, it will just not try to overwrite it.

            Source https://stackoverflow.com/questions/67237293

            QUESTION

            Color scaling in pheatmap
            Asked 2021-Apr-25 at 15:19

            I've made this heatmap of a correlation matrix for a class. I want to fix the color scaling, specifically for infection_status. The pink shades its chosen are to similar not just to infections tatus but they even look the same as hpi.

            ...

            ANSWER

            Answered 2021-Apr-25 at 15:19

            From the help page of the pheatmap function:

            annotation_colors

            list for specifying annotation_row and annotation_col track colors manually. It is possible to define the colors for only some of the features. Check examples for details.

            Examples

            Source https://stackoverflow.com/questions/66836652

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Shades

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone revan/Shades

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