bouncingball | Visualizes gradient descent techniques on functions | Machine Learning library
kandi X-RAY | bouncingball Summary
kandi X-RAY | bouncingball Summary
Visualizes gradient descent techniques on functions of two variables f(x, y): Stochastic Gradient Descent, Momentum, Nesterov's Accelerated Gradient, AdaGrad, AdaDelta and Bouncing Ball Simulated Annealing. See it at:
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QUESTION
I'm creating a bouncing ball project , the balls are generated with random velocity , random size and random positioning each time the mouse is clicked , everything is working perfect except for one thing , the balls when they are hitting let's say the walls from the top and left it's perfectly getting bounced back but when the ball hits the bottom and right portions of the window they are getting bounced too but not perfectly , what I mean is that the balls bounce back from the right of the window before even hitting the wall and from the bottom when almost half the ball exceeds the window. What is the problem, why it's doing that ?
Here is the Code :
...ANSWER
Answered 2021-May-24 at 00:27Okay, so you have a number of key issues.
A JFrame
contains a contentPane
and decorations. Decorations appear within the bounds of the frame, which makes the contentPane
s size equal to the frames size minus the decoration insets. This is where you're primarily running into issues, as you're using the frame size and not the DrawPanel
size to make determinations about the collision detection.
Instead, you should be using the DrawPanel
s size (which has been added to the contentPane
).
See How can I set in the midst? for more details.
This is a rebuilt example of you code which uses a Swing Timer
instead of Thread
, so that it's thread safe and places the primary workload into the DrawPanel
, instead of having it spread all about the place.
See How to Use Swing Timers for more details
QUESTION
I want to be able to align my widget to the top of the screen.
What my code is doing right now is that it starts from the center which is this portion of the code:
...ANSWER
Answered 2021-Mar-16 at 20:35You could use a Row with mainAxisAlignment: MainAxisAlignment.center
like so:
QUESTION
I'm trying to implement a recursion solution for a Codewars problem. I don't see where I am going wrong. Can this problem even be solved using recursion?
...ANSWER
Answered 2021-Feb-09 at 08:29You need to return the recursive call after your else statement and you shouldn't set count to 1 every time you call the function.
QUESTION
I try to run python script, but i got error in line, where i used ModelicaSystem, but i don't understand how to fix the problem
...ANSWER
Answered 2021-Jan-25 at 09:56Note, this method was deprecated since 3.2, though only warned in 3.8:
Visit this link
https://docs.python.org/3.8/library/xml.etree.elementtree.html#xml.etree.ElementTree.Element.getchildren
QUESTION
I have built and started an OPC UA embedded Openmodelica server with the BouncingBall model like so:
...ANSWER
Answered 2020-Dec-02 at 06:39Please try the latest nightly build It includes the following commit.
That might solve it. I believe things worked without subscriptions before, since I could never reproduce this without them.
(By the way, do people go on our git commit feed and try to reproduce bugs fixed in the last 24 hours; we quite often get questions that were just recently fixed)
QUESTION
So, here is one of the most basic script you can run in OMShell:
...ANSWER
Answered 2020-Nov-13 at 11:47As you pointed out, you can use buildModel. Afterwards, simply run the executable. If you want to use OMShell, you can call system("./BouncingBall")
QUESTION
My bouncing ball is meant to bounce between 200x200 window's borders. I'v managed to make him stop and change direction when he touches the right and bottom borders. But when he reaches the top and left borders, a 1/4 of the ball goes through the border and only then it changes direction.
I have no idea why it happens, I mean it's literally the same code lines for each border. How can it even be that for the same code it will work differently?
I went through lots of codes around the net about this topic, and tried every solution or code, and it's still stays the same.
Thanks.
...ANSWER
Answered 2020-Apr-23 at 03:39I mean it's literally the same code lines for each border
And that would be the problem. How can it be the same because you have different situations?
When the ball moves to the right/down the x/y values increase.
When the ball move to the left/up the x/y values decrease.
QUESTION
Why does this solution work? most people are doing loops to solve this and i did recursion, but this is easy as hell, for the computer, i am so confused why does this work?
Description: A child is playing with a ball on the nth floor of a tall building. The height of this floor, h, is known.
He drops the ball out of the window. The ball bounces (for example), to two-thirds of its height (a bounce of 0.66).
His mother looks out of a window 1.5 meters from the ground.
How many times will the mother see the ball pass in front of her window (including when it's falling and bouncing?
Three conditions must be met for a valid experiment: Float parameter "h" in meters must be greater than 0 Float parameter "bounce" must be greater than 0 and less than 1 Float parameter "window" must be less than h. If all three conditions above are fulfilled, return a positive integer, otherwise return -1.
Note: The ball can only be seen if the height of the rebounding ball is stricty greater than the window parameter.
...ANSWER
Answered 2019-Jul-20 at 02:03This really is more a math problem, but...
With each bounce your ball bounces a fraction of the bounce before. So to make it easy imagine the bounce parameter is 0.5. Each bounce is half the height of the bounce before. If your window is at 1.0 the bounces will be:
QUESTION
I'm learning to work with java threads, so I decided to make a simple bouncing balls program. However, the program shows multiple threads but only one takes advantage of the window size, other balls are restricted to one area.
I tried setting the size for each balls' JPanel and different layouts which didn't work.
BouncingBall.java
...ANSWER
Answered 2019-Jun-23 at 10:03My answer is based on the MCV model. This splits responsibilities between the Model, the View, and the Controller.
Each one (M,V and C) becomes a well defined single-responsibility class.
At first the number of classes, and the relations between them may look puzzling. After studying and understanding the structure you realize that it actually divides the "problem" you are trying to solve into smaller and easier to handle parts.
The ball can be a simple example of a Model. It is actually a pojo that holds all the information the view needs to draw a ball:
QUESTION
I'm working on animation of moving balls, which must collide with walls and with each other. Half the work is done. Balls already can collide with walls. But I don't know how to make a collision of balls with each other. I tried using the loop throughout the ArrayList collection, but the balls are removed incorrectly. Maybe you can help me with this task.
MainClass.java
...ANSWER
Answered 2018-Mar-01 at 11:12To detect the collision of each ball with one another, a simple way will be looping through the collection of balls with a pair of nested loops. So each ball will be checked against all other balls for collision:
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