pathfinding-visualizer | Website built using React Framework | Frontend Framework library

 by   rohithaug JavaScript Version: Current License: MIT

kandi X-RAY | pathfinding-visualizer Summary

kandi X-RAY | pathfinding-visualizer Summary

pathfinding-visualizer is a JavaScript library typically used in User Interface, Frontend Framework, React, Example Codes applications. pathfinding-visualizer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Website built using React Framework for visualizing Pathfinding and Maze Generation Algorithms.
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            kandi-support Support

              pathfinding-visualizer has a low active ecosystem.
              It has 18 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              pathfinding-visualizer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pathfinding-visualizer is current.

            kandi-Quality Quality

              pathfinding-visualizer has 0 bugs and 0 code smells.

            kandi-Security Security

              pathfinding-visualizer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pathfinding-visualizer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pathfinding-visualizer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pathfinding-visualizer releases are not available. You will need to build from source code and install.
              It has 348 lines of code, 0 functions and 22 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pathfinding-visualizer and discovered the below as its top functions. This is intended to give you an instant insight into pathfinding-visualizer implemented functionality, and help decide if they suit your requirements.
            • Performs the subtree of a node in a given node
            • Recursive recursive function
            • Registers a new SWF service .
            • Navigate to a node
            • Add all the levels to the wall
            • scan for nodes in a node
            • Registers the service worker
            • generate random nodes
            • Checks if the service is still valid
            • Asynchronously traverses the tree breadth first .
            Get all kandi verified functions for this library.

            pathfinding-visualizer Key Features

            No Key Features are available at this moment for pathfinding-visualizer.

            pathfinding-visualizer Examples and Code Snippets

            No Code Snippets are available at this moment for pathfinding-visualizer.

            Community Discussions

            QUESTION

            Making and connecting hexagons on a rectangle grid
            Asked 2022-Apr-16 at 15:16

            I am creating a pathfinding application and I want to connect every hexgon(H) to its adjacent hexagons. The grid is a rectangle but it is populated with hexagons. The issue is the code right now to connect these hexagons is lengthy and extremely finicky. An example of what i am trying to achieve is:

            The issue is that the connections between say one hexagon and its neighbours (range from 2-6 depending on their placement in the grid) is not working properly. An example of the code i am using right now to connect a hexagon with 6 neighbours is:

            ...

            ANSWER

            Answered 2022-Apr-16 at 15:16

            Interesting problem... To set a solid foundation, here's a hexagon grid class that is neither lengthy nor finicky, based on a simple data structure of a linear array. A couple of notes...

            • The HexagonGrid constructor accepts the hexagon grid dimensions in terms of the number of hexagons wide (hexWidth) by number of hexagons high (hexHeight).
            • The hexHeight alternates by an additional hexagon every other column for a more pleasing appearance. Thus an odd number for hexWidth bookends the hexagon grid with the same number of hexagons in the first and last columns.
            • The length attribute represents the total number of hexagons in the grid.
            • Each hexagon is referenced by a linear index from 0..length.
            • The hexagonIndex method which takes (x,y) coordinates returns an the linear index based on an approximation of the closest hexagon. Thus, when near the edges of a hexagon, the index returned might be a close neighbor.
            • Am not totally satisfied with the class structure, but is sufficient to show the key algorithms involved in a linear indexed hexagon grid.

            To aid in visualizing the linear indexing scheme, the code snippet displays the linear index value in the hexagon. Such an indexing scheme offers the opportunity to have a parallel array of the same length which represents the characteristics of each specific hexagon by index.

            Also exemplified is the ability to translate from mouse coordinates to the hexagon index, by clicking on any hexagon, which will redraw the hexagon with a thicker border.

            Source https://stackoverflow.com/questions/71880538

            QUESTION

            Visualize Pathfinding Algorithm
            Asked 2021-Apr-16 at 22:03

            I was doing a pathfinding visualizer in pygame and I pretty much finished but there's still one thing that I do not like about the algorithm part of it and it's the fact that when you press the visualize algorithm button it shows you the shortest path in yellow and all of the nodes the algorithm has visited ever in light blue but it shows you instantaneously and I want it to color the nodes accordingly step by step to actually reach the effect of visualizing (like in here https://clementmihailescu.github.io/Pathfinding-Visualizer/#), I tried to write some code in the function that seemed like it would have worked as intended but it didn't, here is the code:

            ...

            ANSWER

            Answered 2021-Apr-14 at 10:42

            i think the problem is that you do not update the canvas in your while queue loop.

            the program will execute your bfs algorithm and then it will update the canvas.

            i honestly don't use pygame very regularly, but i think to force the canvas to repaint you need to stick a pygame.display.update() inside your while loop.

            Source https://stackoverflow.com/questions/67041920

            QUESTION

            How do i change the color for one container in a gridPaper to another color in flutter?
            Asked 2021-Mar-10 at 09:40

            I am currently working on a pathfinding-visualizer-app and i am a bit overwhelmed by using a completely new programming language (at least for me).

            But i think it is the best way to learn it as fast as possible.

            To get to my problem:

            I have a gridPaper with container Widgets. Every time i click on a container it changes the color from white to black.

            So far so good...

            For my pathfinding algorithm i need a 'start' and 'end' container (obviously a container where my algorithm starts searching for the end point). Those i want to colorize in green (start) and red (end). If i open the settings widget to click on "Start", it changes a "var = int" to 2 and then it goes to a switch case function. From there if it gets a 1, it should print a black container, and if it gets a 2, it should fill the container green. But then it starts to fill every container with the color green, because it goes through the complete offset ...

            Do do have any ideas how to solve my problem ?

            Code:

            ...

            ANSWER

            Answered 2021-Mar-10 at 09:40

            Ah nevermind, i just needed to know where i get the Offset from the next grid element... After that it was relatively easy.

            Source https://stackoverflow.com/questions/66550097

            QUESTION

            Can I process React-components by taking them in with document.getElementsByClassName()?
            Asked 2020-Oct-04 at 18:54

            So I'm kind of just getting started with React, and I want to create a pathfinding-visualizer. I've already made many pathfinding-algorithms in Python, so I know how they work. The thing I'm struggling with in React, is how to use the components to be able to visualize what nodes are being searched and which ones are being queued etc. What I've tried so far, is simply creating a grid by nesting components in each other:

            ...

            ANSWER

            Answered 2020-Oct-04 at 18:54

            Your code is bit complicated to replicate it and write final solution, but generating any grid uses yourDataArray.map(a => ({a})) logic. So the main point is to store your grid data in some state, that can be Array of Arrays or Array of Objects, e.g. this one:

            Source https://stackoverflow.com/questions/64194525

            QUESTION

            My site works on desktop but not on mobile. Lots of JavaScript involved. Any ideas how to diagnose this?
            Asked 2020-May-13 at 22:31

            https://plutownium.github.io/ASCII-Pathfinding-Visualizer/?

            This is my ASCII Pathfinding Visualizer. I built it and it works fine on desktop, but on mobile...

            • the "Visualize Dijkstra's" button does not work: You can place a Start Node and a Target Node, click the button, and have the visualizer fail to start.
            • the "Generate Recursive division maze" button does not work: You can generate a random maze, you can generate a binary tree maze, but the Recursive Division maze button does nothing.

            To make things more confusing: As far as I can tell, it works on all 3 of Chrome, Brave and Firefox on my desktop. But when my phone loads it up, neither the Safari browser nor the Chrome browser works.

            I am stuck for how to debug it, because I don't have access to the Developer Tools (and hence not the console.log output either) on Mobile.

            Further I have no foundation of knowledge for why something would work fine on desktop but not on mobile. So while I am suspicious it is some kind of cross-compatibility issue (it must be right?), I cannot begin to understand what part of the code would be causing the issue.

            I would show some code but I'm really not sure what part of the code to show. It is approximately a thousand lines of JavaScript between three files. Of course, two of the Maze Generation buttons work, so that narrows it down a lot, but... I am still stuck. Like, I can find plenty of StackOverflow links about "JavaScript doesn't work on mobile", but I'm not sure how those help me since I can't even access details about the cause of my problem -- I have no idea which lines of code are broken and I can't access that info (no dev tools on mobile).

            What do I do?

            edit: I still don't understand how code can work on desktop but not on mobile.

            ...

            ANSWER

            Answered 2020-May-13 at 20:57

            When clicking the "visualize Dijkstra's" button on an iPhone, the console error reads:

            Source https://stackoverflow.com/questions/61784295

            QUESTION

            How to "animate" changes in an ASCII art grid, one node at a time, without freezing the browser?
            Asked 2020-May-02 at 00:34

            I have an ASCII art "pathfinding visualizer" which I am modeling off of a popular one seen here. The ASCII art displays a n by m size board with n*m number of nodes on it.

            My current goal is to slowly change the appearance of the text on the user-facing board, character by character, until the "animation" is finished. I intend to animate both the "scanning" of the nodes by the pathfinding algorithm and the shortest path from the start node to the end node. The animation, which is just changing text in a series of divs, should take a few seconds. I also plan to add a CSS animation with color or something.

            Basically the user ends up seeing something like this, where * is the start node, x is the end node, and + indicates the path:

            ...

            ANSWER

            Answered 2020-May-01 at 23:07

            This should absolutely be doable using setTimeout. Probably the issue is that you are immediately registering 10,000 timeouts. The longer your path, the worse this approach becomes.

            So instead of scheduling all updates right away, you should use a recursive algorithm where each "frame" schedules the timeout for the next frame. Something like this:

            Source https://stackoverflow.com/questions/61551554

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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