star | Star - yet another React starter kit | Frontend Framework library

 by   ronmamo JavaScript Version: Current License: No License

kandi X-RAY | star Summary

kandi X-RAY | star Summary

star is a JavaScript library typically used in User Interface, Frontend Framework, React applications. star has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Star - yet another React starter kit
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              star has a low active ecosystem.
              It has 14 star(s) with 3 fork(s). There are no watchers for this library.
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              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of star is current.

            kandi-Quality Quality

              star has no bugs reported.

            kandi-Security Security

              star has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              star does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              star releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            star Key Features

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            star Examples and Code Snippets

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            Community Discussions

            QUESTION

            React Native - Justify Content not Working
            Asked 2021-Jun-15 at 21:59

            I've been struggling with this all over my react-native app, so I set up a very simple example of it in codesandbox which you can view here:

            https://codesandbox.io/s/elastic-star-5754q?file=/src/App.js

            Within the View with the green background, all of the internal views are centered horizontally within their respective spaces as I would expect thanks to the "alignItems: center" style property. I would expect that I could also center them vertically within their spaces by setting "justifyContent: center", but that doesn't seem to work for me.

            Am I fundamentally misunderstanding something?

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:59

            The problem is that you are not aligning the text within the individual Views. Your example mistakenly aligns the inner View elements within the larger View element rather than aligning the text.

            To center-align the text vertically within their Views you just need to add justifyContent: "center" to those individual three green Views.

            Here's an example: https://codesandbox.io/s/recursing-kirch-n8one?file=/src/App.js:393-417

            To further explain why you were experiencing the issue you did, see this screenshot with boxes outlining the space the elements were taking up on-screen:

            You can see the inner Views are only taking up the needed width of the text elements inside, but are using the max height available to them.

            Source https://stackoverflow.com/questions/67993642

            QUESTION

            How to create an object of model A out of 2 random objects of model B in Django?
            Asked 2021-Jun-15 at 21:48

            I'm trying to create an app that meets two random users in Django. my question is how to create an object Meeting out of 2 random users from my User model, I want something like a for loop so that every 2 users in my database have a meeting!

            ps: I have only one day left to submit my work I will be so thankful if u help me

            this is my code so far:

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:48

            I can't decipher what you're doing there, but:

            Source https://stackoverflow.com/questions/67993189

            QUESTION

            How do you use two aggregate functions for separate tables in a join?
            Asked 2021-Jun-15 at 21:40

            Sorry if this is a noob question!

            I have two tables - a movie and a comment table.

            I am trying to return output of the movie name and each comment for that movie as long as that movie has more than 1 comment associated to it.

            Here are my tables

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:19

            Something like this could work

            Source https://stackoverflow.com/questions/67992930

            QUESTION

            Print out an ASCII circle of the specified width
            Asked 2021-Jun-15 at 16:06

            I'm trying to change the following code so I get this output for radius 2:

            ...

            ANSWER

            Answered 2021-Mar-21 at 01:38

            The output looks oval because characters have not same width and height. Think of an image that its pixels are not square, but vertical rectangles. I borrowed the c# version of the code linked by @Prasanth Rajendran, and made some modifications:

            1. added lineWidth argument
            2. added xScale argument, now every 1/xScale characters in a row are equivalent to 1 data points
            3. moved character position to its center, by adding a [0.5, 0.5] offset

            Source https://stackoverflow.com/questions/66724312

            QUESTION

            UML class diagram for domain with movies
            Asked 2021-Jun-15 at 11:58

            I am currently creating class diagrams in UML for a movie test domain. I would like to know if I am doing it right. Well, I have two alternatives (the first version in the first picture, the second in the second - I think the first one is better). I'm wondering if I've established the so-called "relationship owner" correctly, that is, from which class to which direction the relationships go. I also don't know if I didn't get multiplicity wrong (one to one, one to many etc.).

            So on my domain I would like to have movies of course, the actors starring in those movies and directors. I wonder if the class name "Character" is good in this case, because I mean all the characters that take part in a movie - it can be director, actor but also for example "Batman". Maybe I should make a distinction here between "Movie Character" and then "Human", "Monster", whatever. But I don't know how to do it elegantly, will I then inherit from the Character class? I'm also wondering if I shouldn't put classes like City or Country together in one class called Address - but I wanted the classes to take attributes like in this case, that one is Master and the other is detail - and the relationship set in the right direction. I use only relations such as Inheritance and Dependency, I do not know if I should change something in this case.

            Version 1

            Version 2

            Thanks in advance for any suggestions or advice!

            ...

            ANSWER

            Answered 2021-Jun-15 at 11:58
            In short

            Use inheritance very carefully. Prefer association over inheritance whenever your inheritance is not a permanent truth from the birth to the death of an object. ANd keep in mind that dependencies between classes do not make any promises about objects of those classes.

            Some more explanations

            Some clarifications on the UML syntax:

            • I understand that your plain thick lines ended with a small hollow triangle represent a specialization/generalization relationship (aka inheritance). If this is correct, the triangle should be larger to avoid visual confusion. Moreover multiplicity makes no sense with inheritance and should be removed.
            • I understand that with the dotted line you intend to represent an association with multiplicity. If this is correct:
              • the association should be plain lines, because dotted lines are for dependencies, and multiplicity would make no sense.
              • the meaning you give to the arrow head would be unclear. Do you use them to document navigability? In case of doubt, remove them. If you want to document ownership of the association end, use the dot notation instead. (we cannot say if it’s right or wrong, since it’s a decision on how your model sees the associations)

            In view of your comments and the third model linked therein, there are some key UML semantics you need to keep in mind:

            • Inheritance is an ultra-strong relationship which means "is (always) a". In your example, you may say that an Actor is always a Person, and hence, everything you say about a Person is also true for an Actor. By the way, you should avoid repeating inherited properties or methods, since it could create some ambiguity.
            • Inheritance is not a substitute for aggregation, composition or association. You can for example not say that a CrewMember (one person) is always a Crew (a group of persons). A CrewMember belongs to a Crew but there are things that the crew can do together that the individual member can't.
            • Inheritance is not suitable if it's not always true. A Character for example may often be a Person. But not always;: you can have ghost characters, comic characters, robot characters, or animals.
            • Association means that there is some structural relation between some instances of the associated classes. For example, that one ore several persons live in one city, seems a very relevant assocaition.
            • Dependency means that a class is dependent on another, i.e. without the other class it would not work or something would be missing. It's a statement about the classes and not the objects. I.e. If you meant to say that Person is dependent on City you just say that the class Person would not work without knowing about City (for example, because the operation sendPostCardFrom(city: City) needs an argument of that type) but you do not say anything about persons X, Y and Z. If you want that X, Y and Z are related to city a, b, and c, you need an association.

            About the model content, I'll not decide for you and there is no single truth. I therefore prefer to draw your attention at potential issues. I raise them in form of a question, up-to you to adjust the model based on your own answer:

            • Common issues between the both variants:

              • Are Actor and Director really Persons ? In this case, what with the Persons that are Actors and Directors at the same time (g.g. Clint Eastwood) ? Or are Actor and Director just roles that a Persons takes for a given Movie ?
              • Is a Character really related only to 1 Movie? What to do with Indiana Jones, where the same character appears in several movies?
              • In a similar way, I wonder if there's really a single Person who lives in a City or if this should not be a many-to-many association?
            • Issues regarding the differences: `

              • Is a Person in version 1 a Character (inheritance) ? Or is a Character a representation of a Person (association: represents) ?
              • Is a Character in version 2 really an Actor and by transitivity also a Person (inheritance)? Or is the Character only associated with an Actor (association: plays) ?

            It's up to you to decide, but wherever I asked a question about association or inheritance, you should better think twice before using inheritance (i.e. prefer association/composition over inheritance)

            Source https://stackoverflow.com/questions/67912042

            QUESTION

            How to apply multiple .filter() methods along with a .map() method?
            Asked 2021-Jun-14 at 14:26

            I need to filter hotels by multiple conditions: stars (multiple choice), type (multiple choice), price(range with two ends), country (one of the list). I tried to do that like that:

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:26

            Hey everyone who reads this message! I have found the solution here:

            https://gist.github.com/jherax/f11d669ba286f21b7a2dcff69621eb72

            It's highly likely that you will find it there too if you are brought here by the same question as above.

            Source https://stackoverflow.com/questions/67878055

            QUESTION

            Python: Counting number of titles of each genres and average rating
            Asked 2021-Jun-14 at 14:01

            I'm very new to python and don't know how to proceed. I have a csv file with over 100k rows in following structure:

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:45

            Split genres on |, explode it, groupby genres, and use agg as size for title and mean for rating.

            Source https://stackoverflow.com/questions/67971261

            QUESTION

            My code gives "TypeError: Cannot read property 'map' of undefined" in ReactJs
            Asked 2021-Jun-14 at 07:14

            This piece of code giving me type error: "TypeError: Cannot read property 'map' of undefined" I don't understand what is the problem here.

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:07

            QUESTION

            Astar Pathfinding Project setting z position of AI agent to incorrect values in 2D project
            Asked 2021-Jun-14 at 02:09

            I'm working on a 2D game in Unity and am using the A* Pathfinding Package from Aron Granberg.

            Everything appears to be working fine. AIPaths are being generated and AI Agents are navigating from point to point and avoiding obstacles as expected. It's fine except for one thing.

            The position.z of the AI Agent is incorrect.

            The spawn origin of the AI Agent has a z of 0, and the target point has a z of 0, yet the AI Agent's z fluctuates between -9 and -1 as it traverses the path. The path itself appears to have a z position of 0 at each waypoint.

            I haven't modified the code in the package at all and just followed the documentation when setting it up for 2D.

            Any ideas what could be causing this?

            NOTE: I haven't included a screenshot of it, but the prefab that is being spawned in as the AI Agent has a transform position of (0,0,0).

            The A-star pathfinder object:

            The AI Agent object (note that the Z pos is not 0):

            The spawn point object that sets the spawn for the AI agent:

            The destination target object that the AI Agent is heading to:

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:09

            In case anyone else runs into this problem.

            The fix was to add a Rigidbody2D to my AI Agent and set the gravity scale to 0.

            Even though my game doesn't use Unity's physics system for movement and the Astar package can move AI agents by transform, for some reason it requires a Rigidbody to keep the Z position at 0.

            I'm still not really sure why this solves the problem because, when I was debugging the third-party Astar code, it always returned nextPosition values with a Z position of 0 yet the actual position that the AI Agent was updated to had varying Z positions...

            If you have more info, leave a comment and I'll add it to the answer.

            Source https://stackoverflow.com/questions/67955043

            QUESTION

            How catch icon value,change value and color using semantic ui react
            Asked 2021-Jun-13 at 21:41

            Using semantic ui , Initialize the prop at father component : isFavorite = false can't catch the value after clickig at icon , how i fill the star to diff color (by add attribute? styleColor={isFavorite : color:"red" : color:"white" })

            component.js const ProductDetails = () => {

            ...

            ANSWER

            Answered 2021-Jun-13 at 21:41

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