framer | light task of creating prototypes | Frontend Framework library
kandi X-RAY | framer Summary
kandi X-RAY | framer Summary
Framer is a web craftsman’s tool, making a light task of creating prototypes and wireframes of websites.
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QUESTION
I did some research and found this: Setting a fixed FPS in Pygame, Python 3 and this: pygame clock.tick() vs framerate in game main loop. It is similar to what I am asking.
So the clock.tick(FPS)
caps the program to run at that FPS
. The reason you do this is so you can control the FPS
of the program and it makes it easier for time stuff like waits.
But how can I unlimited FPS
and still control my FPS
for time stuff like waits? From my understanding, this is not possible, due to the fact that clock.tick(FPS)
caps the FPS
and while not adding it in means unlimited FPS
but you not being able to control the FPS
.
So it seems to be a question of weather to cap you FPS
for control or have your program run as fast as possible, but without control.
In conclusion, what I am asking is four questions;
- Pros and cons of capping your
FPS
- Pros and cons of not capping your
FPS
and going on with the naturalFPS
of your program - Is it possible to have unlimited
FPS
and still control myFPS
for time stuff like waits? - If so, how?
ANSWER
Answered 2021-Jun-14 at 21:42You have to calculate the movement per frame depending on the frame rate.
pygame.time.Clock.tick
returns the number of milliseconds since the last call. When you call it in the application loop, this is the number of milliseconds that have passed since the last frame.
When you call it without a parameter (framerate=0
), the FPS are unlimited.
Define the distance in pixels that the player should move per second (move_per_second
). Then compute the distance per frame in the application loop:
QUESTION
So in response to my question (How to continuously move an image smoothly in Pygame?) I was told to set my framerate in order to do my animation. But no matter where I place it, clock.tick(60)
does nothing. I do clock = pygame.time.Clock()
BTW. So how do I do this? I have researched and found this (pygame clock.tick() vs framerate in game main loop) but I don't really understand this.
My main game function;
...ANSWER
Answered 2021-Jun-14 at 04:28Use pygame.time.Clock
to control the frames per second and thus the game speed.
The method tick()
of a pygame.time.Clock
object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick()
:
This method should be called once per frame.
e.g.:
QUESTION
Yes, I know that there are similar questions out there, and I have read through them, but they do not help me (or most likely I just don't understand them enough to use them).
FYI: I do not use classes, or anything like that.
The Problem
So what I am trying to do is make security cameras in my game. It moves/pans the image left until the image reaches the edge, waits like 1 second or something, then it moves/pans the image right until the image reaches the edge, wait 1 second or something, repeats. I have accomplished that, but the resulting animation looks jerky/laggy. I wish to make the animation smoother and less jerky/laggy.
EDIT: I also want to keep the same speed of the animation if possible
Here is my code;
...ANSWER
Answered 2021-Jun-12 at 07:47Do not "move" the image by 10, but move it by 1.
The method tick()
of a pygame.time.Clock
object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick()
:
This method should be called once per frame.
That means that the loop:
QUESTION
i searched already in Stack Overflow, but i was not able to get the Answer i searched for. I am currently developing a Remote Control App with WebRTC.
I played around with the WebRTC Settings. Like Resolution, Bitrate, Codec. But after a bit of trying, my experience was that it works best when i leave the default Settings.
I want to ask what the best Settings are for the lowest Latency possible. The Quality is not really important. The Resolution could also be changed.
i have the following Settings in Mind:
...ANSWER
Answered 2021-Jun-11 at 14:42WebRTC is optimized for low latency by itself, because it's targeted for conferencing applications, so - yes - you could just use default settings. WebRTC will automatically decrease quality in favor of lowest latency - you don't need to worry about it.
Here, however, are few pointers from my experience:
- VP8 codec has lower latency than H264.
- Framerate should be 25-30 fps, not lower (if you try 10-15 fps then you can see higher latency).
- Use moderate frame sizes and bitrates (like 800x600 or 640x480 and 800-1000 kbps), because a. Encoding large frame sizes like HD takes a lot of CPU and may overload it, resulting in increasing latency; b. High bitrate can slow things down if your bandwidth is not sufficient.
QUESTION
I'm on Ubuntu 20.04 using OpenJavaFX. I want to have the user press the escape key to toggle the display of a menu. Due to the very high frame rate, I'm struggling to achieve this.
The simple program:
...ANSWER
Answered 2021-Jun-10 at 16:32I didn't try any of this, so I can only nudge you in a general direction.
You could add another boolean variable esc_handled
you set to true
at the end of your handle
method. Then you can add one more check to the method if the event has already been handled and if it has, you skip the handling step.
The following code achieves this:
- add variable
QUESTION
I'm trying to make an animated countdown clock using framer motion
.
I understand that any child of with a unique key should animate into and out of the parent. However, I just can't get the exit to work. Is it the way I'm injecting/replacing the spans?
ANSWER
Answered 2021-Jun-10 at 20:55After some experimenting, I realized it's because there's a h1
tag inside of . It isn't mentioned in the docs but it looks like
looks for specific child components. Adding in elements like
span
or div
without using the component bugs it out.
There are still imperfections to get exit
looking perfect, but I've added a Codesandbox link that should unblock you.
Codesandbox here
P.S. framer-motion
is a neat library thanks for sharing! Never knew it existed.
QUESTION
I have a legacy .swf file that my team used to create a custom map.
The .swf file looks like this with following format:
...ANSWER
Answered 2021-Jun-10 at 14:30I ended up drawing my own cocom map using Geojson.io. I don't think there is a simple way to convert ShapeRecord to GeoJson since it is a completely different coordinate system.
QUESTION
Currently I am using this...
...ANSWER
Answered 2021-Jun-10 at 03:09For libx264/libx265 the most important option to reduce both the size and quality is -crf
. This option controls quality. A value of 51 provides the worst quality. If it's too terrible then use a lower number.
QUESTION
I trying to make a pure 3d cube, using my vectors. I thought it was perfect at once, but when rotate it, I can see some lines are not drawn correctly and it is not perfect.
I can't find why it is not perfect. Is some of my vectors wrong?
I'm using p5.js to draw it. I know they have methods of 3d rotation and some 3d primitives. But I don't want to use them. I want to draw my own 3d cube.
Here's the code I used as reference: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp
...ANSWER
Answered 2021-Jun-09 at 15:54You need to close the outline around the triangles:
QUESTION
I'm trying to get the length of an audio file. Sadly I run into some issues trying to retrieve that file. This is my code (which is in Kotlin):
...ANSWER
Answered 2021-Jun-09 at 15:14According to the docs:
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