textbase | rich text editor framework for the web which can be | Frontend Framework library
kandi X-RAY | textbase Summary
kandi X-RAY | textbase Summary
Textbase is a clean, simple, composable, event-driven, rich text editor framework for the web which can be extended with custom block and inline elements in a non-opinionated manner.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of textbase
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QUESTION
In my Nativescript Vue application changed from tns-core-modules
to @nativescript/core
and now I'm facing some issues. I created a Modal Service similar to this video. There I used the import :
ANSWER
Answered 2021-Apr-16 at 02:47The imports is slightly different on Nativescript 8
QUESTION
I have decided to make a textbased adventure game (Think BBC Micro!) to help me learn.
So far it is going pretty well, but I wondered if there was a way to reuse the code that asks the user for the next action without retyping the whole thing. I assume there is a way to create a function and then simply recall that function each time it is required, but I cannot work out how to do it.
The most common scenario I would use this is when asking the user which direction they want to travel (L, F, R) at the moment I'm doing it like this:
...ANSWER
Answered 2021-Jan-27 at 11:08Use def
statement to define a function. For example:
QUESTION
I am having a hard time finding some documentation on this pattern. Does it have a name?
TextBase
is a styled component. so I can extend it as following:
Text.H1 = withComponent('h1')
however I want html attributes to be passed as well. Hence the function component. However when I extend my Text
component the props are being overridden, resulting with all components being h1's.
ANSWER
Answered 2019-Aug-07 at 09:36Try binding the function call using this or use arrow function or manually bind the function using bind. I am sure it will work. Reference fault is all this is
QUESTION
We use a JNDI-Property (set in Tomcat webserver) to determine the stage (DEV/TEST/QA/PRD) in order to configure some application-details.
Now we want to replace the homebrew-logging with an external tool and want to give tinylog a try. But we wonder if it is possible to read environment variables from JNDI context to configure tinylog settings?
The documentation says nothing about JNDI-lookups. Maybe the Java-based configuration might be solution. But what about the declarative textbased configuration?
Any advice appriciated! Thank you!
...ANSWER
Answered 2019-May-20 at 21:44tinylog is an universal logging library for all kind of Java applications. There is no native support for context lookups as it is a specific Java EE feature. However, you can load your custom tinylog configuration at startup via a ServletContextListener.
QUESTION
Here's what I have so far. The background goes green (the colour of the Page), but I'd expect a purple ContentView with some text inside to fill the page, too.
Is there anything further I'm missing?
...ANSWER
Answered 2019-Mar-26 at 01:12I think you can't leave run
as empty as it is expecting an entry to start the app. From {NS} website,
You can use this file to perform app-level initializations, but the primary purpose of the file is to pass control to the app's root module. To do this, you need to call the application.run() method and pass a NavigationEntry with the desired moduleName as the path to the root module relative to your /app folder.
if you look for run
code in "tns-core-modules/application"
QUESTION
I have a textarea that preview the text that is typed. Then i want to count the rows and a new row is defined by either a \n or when 32char it hit.
...ANSWER
Answered 2018-Oct-02 at 09:15This is very hard to handle using inline expressions.
I would suggest to use a ng-change and outsource the calculation to a controller function. I have create a working fiddle to solve this problem. Since I did not know your correct working flow (counting a row with 32 chars as one or two rows?, ...) you need to adjust this example to your own needs.
View:
QUESTION
I want to make a textbased game where at the start you can choose what color your character shall have. I have searched everywhere but can't seem to find anything! Here is my code (its probably trash since I started 4 hours ago) Whenever I have the main character speak I write "Player();" a line before my Console.WriteLine("XXXXXX");
...ANSWER
Answered 2018-Aug-27 at 19:15I think what you need to do is link the colors to the players at the beginning of the program, and remember it throughout the program. Then, whenever a particular player speaks, you set the console color, and after speaking, set it back.
So let's say you have a simple class Player
like so:
QUESTION
I'm developing a textbased RPG . If you type something into the textbox (tUser
), the method Input()
gets called and processes your query. If it matches a certain condition, something else, e. g. exiting the game, will happen.
ANSWER
Answered 2018-Jun-12 at 19:30Why not just set the text to an empty string instead of using clear?
QUESTION
I have a textbased interface (asciimatics module) for my program that uses asyncio and discord.py module and occasionally when my wifi adapter goes down I get an exception like so:
...ANSWER
Answered 2018-May-05 at 19:48Task exception was never retrieved
- is not actually exception propagated to stdout, but a log message that warns you that you never retrieved exception in one of your tasks. You can find details here.
I guess, most easy way to avoid this message in your case is to retrieve exception from task manually:
QUESTION
I´m trying to make a textbased game. What the else statement is supposed to do is if the player doesn´t type in an item they have it tells them so, then restarts the method. What really happens is when I run the code is that I get an invalid syntax for my troubles. The else statement has a * next to it.
...ANSWER
Answered 2018-Mar-23 at 00:02fightmode()
needs to be intended to the same level as the rest of the if
block:
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