cpy | Copy files | File Utils library
kandi X-RAY | cpy Summary
kandi X-RAY | cpy Summary
Copy files
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cpy Key Features
cpy Examples and Code Snippets
const ctx = canvas.getContext("2d");
const BOUNCE = 0.75;
const resolveSteps = 5;
var oldTime = 0;
const $setOf = (count, fn = (i) => i) => {
var a = [],
i = 0;
while (i < count) {
a.push(fn(i++))
}
return a
};
var
.attrTween('transform', (_,i) => translateAlong(mypath.nodes()[i])())
var w = $(window).innerWidth();
var h = $(window).innerHeight();
var svg = d3
.select('.container')
.append('svg')
.attr('width', w)
function countOutlets(obj)
{
let objUnique= obj.outlet.filter(function(item, index){
return obj.outlet.indexOf(item) >= index;
});
return objUnique
}
var cpy = [{
"billdate": "2018-09-02",
"outlet": "JAYANA
stx $80 ; Store the low byte of the source address in ZP
sty $81 ; Store the high byte of the source in ZP
ldy #0 ; zero the index
loop: lda ($80),y ; Get a byte from the source
sta $0400,y
contentOf(zp + (zp + 1) << 8) + y
contentOf( zp + x + (zp + x + 1) << 8)
lda #pointer ; the high byte of the pointer
sta my_ptr+1
ldy #0 ; zero the y register
Community Discussions
Trending Discussions on cpy
QUESTION
I'm building a queue using a doubly linked list. I want my deep copy constructor to recursively deep copy the entire queue however I get a segmentation fault when I do the following:
...ANSWER
Answered 2021-Jun-05 at 20:38First, understand you're not actually copying anything here. You're just enumerating by recursion and assigning pointers. At best that is a shallow copy; in reality your algorithm is completely broken. There are ways to copy a linked list recursively, including bidirectional linked lists. Whether it is wise to do so is another story.
Unidirectional List
Before getting into the subject of a bidirectional linked list, consider the base case of a unidirectional list. Suppose you have a linked list with nodes like this:
QUESTION
I need to copy data from one of the remote database to data base in my server. But I am getting eroor below.
...ANSWER
Answered 2021-May-19 at 14:52Use COPY command
QUESTION
Variables not working in functions, why? What's wrong in My Code? I checked many times but everything is current. Please Help 🥺
...ANSWER
Answered 2021-May-19 at 19:40You call your function. modeFinal is defined in your function but not global. You can make your modeFInal global at the start of your function like global modeFinal
.
QUESTION
I have created a BitmapFont
for my libGDX game and want to render it in front of the player (in a constant position in space, i.e. like a sign and not like a HUD). Sadly the rendering behaves weird at small scales, so much that the text becomes unreadable. What's going on and is there any way to prevent this?
Full minimal reproducible example (minus build/project files):
- use the mouse cursor to move around
- press ESC to exit the app
- the line I changed between screenshots is
font.data.setScale(-0.5F, 0.5F)
ANSWER
Answered 2021-May-06 at 19:31You need to use
QUESTION
I am using strlcpy and strlcat in place of strncat/cpy; however, whenever I go to compile it
GCC -o Project Project.c
it will continuously through me errors saying:
Undefined reference to strlcpy; Undefined reference to 'strlcat'
My code:
ANSWER
Answered 2021-May-02 at 20:26As is (sort of) explained in the libbsd man page, you need to link the libbsd
library as well as including the header. So add -lbsd
to your command line when linking. For a simple program, you might do
QUESTION
I have a wordpress site with a DIV that I copy its content via a link using a simple javascript code. I need a message to replace the copied content saying "Copied" in the div AFTER its copied.
Very challenging. Need help to do this.
...ANSWER
Answered 2021-Apr-07 at 14:36You're almost there...
QUESTION
Some issue executing the following bash with Paramiko:
...ANSWER
Answered 2021-Mar-01 at 17:44Pariminko could not handle the output from mkfs
. I changed the command to use the -q
quiet flag and was able to get the script to run successfully.
New commmand mkfs -q -t {dformat} /dev/{name}-vg/{name}-lv
QUESTION
This is my first XML code, I'm trying to create Channel Description document. Please find the XML and error below.
...ANSWER
Answered 2021-Jan-22 at 18:30The XML you have posted is an XML schema document. That's not what you use as a channel description document. You will create a normal XML document that conforms to the schema shown on this page: https://www.ibm.com/support/knowledgecenter/SSGMCP_5.4.0/applications/developing/web-services/dfhws_channeldesc_json.html
Here's a sample channel description document:
QUESTION
I am using the render to texture method for creating a multi shader program. And for various reasons. I need to first render a model to a texture with one shader program. Then render it again with a different shader program into a different texture. Then I have one final post processing shader that combines the results of the two. My problem is it seems that the second texture is overwriting the first texture. Is there a way to move textures? Or to render to a different texture without overwriting it. (Thanks for any help in advance!)
I have attached my code for reference:
...ANSWER
Answered 2020-Dec-16 at 02:39Are you checking for errors in the JavaScript console?
LUMINANCE_ALPHA is not guaranteed to be renderableBeing able to render to gl.LUMINANCE_ALPHA
is not a format that is guaranteed to work. In WebGL 1 only gl.RGBA/gl.UNSIGNED_BYTE
is guaranteed to work. All other format/type combos are not. You can check by calling
QUESTION
I created a simple catalog item component using stencil.js. In the component there is canvas tag that on it I painted animating curved lines. At the componentDidLoad function, I define the canvas, initialize it and call the animate function. This is the code of the component itself:
...ANSWER
Answered 2020-Nov-23 at 13:04The problem is that some variables are defined outside the initCanvas
function and therefore shared between all the components (line1
, line2
, ctx
and canvasElem
). So each time you call initCanvas
they are overwritten.
A quick solution would be to wrap it in a class:
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