squirrelly | Image and text sharing from your clipboard or mobile device | Database library
kandi X-RAY | squirrelly Summary
kandi X-RAY | squirrelly Summary
Squirrelly is an Image and text sharing tool that allows you to paste straight from your clipboard and share with an anonymous url. Deploying on Heroku will use Nginx and Postgres. You will need MySQL/Postgres and Apache/Nginx installed. See Tipsy Documentation for more information.
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QUESTION
I have borders around the left and right columns of my page (where the book images are). But to the left and right of the images, they are obscured as if the Hyperlinks/images have very wide margins or padding, but they don't.
Here is what I'm talking about (with a couple of the obscured portions of the borders circled):
You can see that there IS a piece of the border that displays on the sides of the borders between the images (above and below the images). It's as if an invisible part of the images are expanding their width to the left and right.
This is the html (and inline CSS) involved in these Hyperlinks
...ANSWER
Answered 2020-Oct-07 at 08:51It is because bootstrap apply by default a padding on all its column. As you can see in below code:
QUESTION
We have a program that accepts as data XML, JSON, SQL, OData, etc. For the XML we use Saxon and its XPath support and that works fantastic.
For JSON we use the jsonPath library which is not as powerful as XPath 3.1. And jsonPath is a little squirrelly in some corner cases.
So... what if we convert the JSON we get to XML and then use Saxon? Are there limitations to that approach? Are there JSON constructs that won't convert to XML, like anonymous arrays?
...ANSWER
Answered 2020-Aug-09 at 20:00Lots of different people have come up with lots of different conversions of JSON to XML. As already pointed out, the XPath 3.1 and the XSLT 3.0 spec have a loss-less, round-tripping conversion with json-to-xml
and xml-to-json
that can handle any JSON.
There are simpler conversions that handle limited sets of JSON, the main problem is how to represent property names of JSON that don't map to XML names e.g. { "prop 1" : "value" }
is represented by json-to-xml
as value
while conversions trying to map the property name to an element or attribute name either fail to create well-formed XML (e.g. value
) or have to escape the space in the element name (e.g. value
or some hex representation of the Unicode of the space inserted).
In the end I guess you want to select the property foo
in { "foo" : "value" }
as foo
which the simple conversion would give you; in XPath 3.1 you would need ?foo
for the XDM map or fn:string[@key = 'foo']
for the json-to-xml
result format.
With { "prop 1" : "value" }
the latter kind of remains as fn:string[@key = 'prop 1']
, the ?
approach needs to be changed to ?('prop 1')
or .('prop 1')
. Any conversion that has escaped the space in an element name requires you to change the path to e.g. prop_1
.
There is no ideal way for all kind of JSON I think, in the end it depends on the JSON formats you expect and the willingness or time of users to learn a new selection/querying approach.
Of course you can use other JSON to XML conversions than the json-to-xml
and then use XPath 3.1 on any XML format; I think that is what the oXygen guys opted for, they had some JSON to XML conversion before XPath 3.1 provided one and are mainly sticking with it, so in oXygen you can write "path" expressions against JSON as under the hood the path is evaluated against an XML conversion of the JSON. I am not sure which effort it takes to indicate which JSON values in the original JSON have been selected by XPath path expressions in the XML format, that is probably not that easy and straightforward.
QUESTION
I'm the developer of an NPM package, and am trying to normalize line endings. I'm on a Windows machine with VSCode, so most of my files are in CRLF format. However, minified and sourcemap files generated by my bundler, Rollup, are in LF format.
I personally prefer LF format, and would like to have my distributed builds in LF format, as well as the files in my personal editor. However, I don't want to mess other Windows users using different editors.
How should I configure .gitattributes
, .editorconfig
, my VSCode Settings, and my Git settings to best accomplish this? Thanks!
ANSWER
Answered 2019-Sep-13 at 04:44If is better to specifiy in a .gitattributes
(as in here) a consistent eol policy for files with specific extensions: see this .gitattributes
for instance, which uses LF.
VSCode has "auto
" as its default file.eol
, which should be enough: Git will do the conversion on checkout, and VSCode won't convert it.
QUESTION
I try to get the tags working in an express/node.js environment but somehow they always get blocked by the content security policy.
I already tried using multiple node-modules like express-csp-header or csp-header but none of them did the trick. So I went back to 'normal' declaration.
This is at the top of my server.ts script:
...ANSWER
Answered 2019-May-19 at 15:29Ok, I finally figured it out on my own. Here is the answer for my specific problem, just in case somebody runs into the same problem:
It seems that the addon NoScript was adding the blocking header entries after they get applied by script or in the tag of the HTML file. Disabling it fixed the issue :)
QUESTION
I'm currently experiencing an issue with updated coding in C#. I'm working out of a textbook "3.x Game Development Essentials", and am currently attempting to make an array that will have textures assigned to it which will show the progression of a battery being charged to power a door. The textbook wants me to create a GUITexture, however this was made obsolete in a prior Unity update so I instead created a UI Image which created a Canvas and a child Game Object. While this fixed the problem on screen, it took a turn for the worse with coding. The book wants me to create an array of five textures (four states of charge, plus the original empty texture). The goal being whenever the character picks up a power cell, it reflects live in the UI Canvas. Now, here's where I get goobery:
This is the original coding the book specifies to implement on my Inventory script:
...ANSWER
Answered 2018-Nov-28 at 00:39GUITexture
is indeed deprecated just like GUIText . Since your hudCharge
variable is a type of Texture2D
, make chargeHudGUI
to be type of RawImage
instead of Image
so that you can assign it directly with the texture property.
Go to GameObject ---> UI ---> RawImage and Unity will create a Canvas with a GameObject as a child. That child GameObject will have a RawImage
component. You can learn more about the new UI system here.
So, replace
QUESTION
This is my first attempt to create WCF service using data entity.
I have a simple stored procedure to find address with specified number of return.
Stored procedure (prcGetCOBAddress):
...ANSWER
Answered 2018-Sep-14 at 21:30As @PaulAbbott says, the interface and its implementation does not match. Your interface is:
QUESTION
I am going through the Tcl tutorial and the lappend operator is returning unexpected results.
I am running this on F5 load-balancing hardware's command line interface. Here is the relevant system info:
...ANSWER
Answered 2017-Jan-17 at 22:07lappend $l1 $l2
appends the contents of l2 to the variable NAMED by the contents of l1. You want lappend l1 $l2
, in much the same way that you set variables via set l1 whatever
, rather than set $l1 whatever
.
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