matter | A tiny collection of UI components | User Interface library

 by   stevenmiller888 JavaScript Version: Current License: No License

kandi X-RAY | matter Summary

kandi X-RAY | matter Summary

matter is a JavaScript library typically used in User Interface applications. matter has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i matterjs' or download it from GitHub, npm.

A tiny collection of UI components.
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              matter has a low active ecosystem.
              It has 133 star(s) with 10 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of matter is current.

            kandi-Quality Quality

              matter has 0 bugs and 0 code smells.

            kandi-Security Security

              matter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              matter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              matter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              matter releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              matter saves you 347 person hours of effort in developing the same functionality from scratch.
              It has 831 lines of code, 0 functions and 48 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            matter Key Features

            No Key Features are available at this moment for matter.

            matter Examples and Code Snippets

            No Code Snippets are available at this moment for matter.

            Community Discussions

            QUESTION

            How can I set NODE_ENV=production with nodemon on Windows?
            Asked 2021-Jun-16 at 03:49
            "scripts": {
                "start": "SET NODE_ENV=staging && nodemon app",
                "production": "set NODE_ENV=production && nodemon app",
                "test": "echo \"Error: no test specified\" && exit 1"
              },
            
            ...

            ANSWER

            Answered 2021-Jun-16 at 03:49

            The likely problem is that the space character before && becomes part of the environment-variable values, so that the values are staging and production - note the trailing space - rather than staging and production.

            The simplest way to avoid this is to remove the space before && (it looks awkward, but it works):

            Source https://stackoverflow.com/questions/67989321

            QUESTION

            vue single file components naming; is it important?
            Asked 2021-Jun-16 at 00:25

            What's the point of the name of a single file vue component?

            In this example:

            ...

            ANSWER

            Answered 2021-Jun-16 at 00:25

            A good justification for the name is that lets say you have a naming convention to your files and for components.

            For example if all components are named with what they are but not appended with comp (ie: Inventory.vue instead of InventoryComp.vue) and when you use them you want to be more explicit about what they are (components) so you want to use this component like this: . An easy way to do this is to use the name property and set it like this in your Inventory.vue:

            Source https://stackoverflow.com/questions/67991068

            QUESTION

            How to detect window resize in Linux
            Asked 2021-Jun-15 at 21:19

            I'm working on a TUI (Text User Interface) library for C++, and I have a function for detecting the size of the console window. Is it possible for me to detect a window resize? I would prefer if it would work with any terminal emulator, but if it matters I am using Ubuntu Budgie 20.10, and my terminal emulator is Tilix.

            ...

            ANSWER

            Answered 2021-Apr-25 at 23:23

            You can set up a signal handler for the SIGWINCH signal, and you will get this signal whenever the terminal size changes. Note that, as with all signal handlers, any code in the signal handler must be signal-safe.

            If you are using the curses library, you will get a KEY_RESIZE key, and then check COLS and LINES.

            Source https://stackoverflow.com/questions/67259068

            QUESTION

            Using std::atomic with futex system call
            Asked 2021-Jun-15 at 20:48

            In C++20, we got the capability to sleep on atomic variables, waiting for their value to change. We do so by using the std::atomic::wait method.

            Unfortunately, while wait has been standardized, wait_for and wait_until are not. Meaning that we cannot sleep on an atomic variable with a timeout.

            Sleeping on an atomic variable is anyway implemented behind the scenes with WaitOnAddress on Windows and the futex system call on Linux.

            Working around the above problem (no way to sleep on an atomic variable with a timeout), I could pass the memory address of an std::atomic to WaitOnAddress on Windows and it will (kinda) work with no UB, as the function gets void* as a parameter, and it's valid to cast std::atomic to void*

            On Linux, it is unclear whether it's ok to mix std::atomic with futex. futex gets either a uint32_t* or a int32_t* (depending which manual you read), and casting std::atomic to u/int* is UB. On the other hand, the manual says

            The uaddr argument points to the futex word. On all platforms, futexes are four-byte integers that must be aligned on a four- byte boundary. The operation to perform on the futex is specified in the futex_op argument; val is a value whose meaning and purpose depends on futex_op.

            Hinting that alignas(4) std::atomic should work, and it doesn't matter which integer type is it is as long as the type has the size of 4 bytes and the alignment of 4.

            Also, I have seen many places where this trick of combining atomics and futexes is implemented, including boost and TBB.

            So what is the best way to sleep on an atomic variable with a timeout in a non UB way? Do we have to implement our own atomic class with OS primitives to achieve it correctly?

            (Solutions like mixing atomics and condition variables exist, but sub-optimal)

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:48

            You shouldn't necessarily have to implement a full custom atomic API, it should actually be safe to simply pull out a pointer to the underlying data from the atomic and pass it to the system.

            Since std::atomic does not offer some equivalent of native_handle like other synchronization primitives offer, you're going to be stuck doing some implementation-specific hacks to try to get it to interface with the native API.

            For the most part, it's reasonably safe to assume that first member of these types in implementations will be the same as the T type -- at least for integral values [1]. This is an assurance that will make it possible to extract out this value.

            ... and casting std::atomic to u/int* is UB

            This isn't actually the case.

            std::atomic is guaranteed by the standard to be Standard-Layout Type. One helpful but often esoteric properties of standard layout types is that it is safe to reinterpret_cast a T to a value or reference of the first sub-object (e.g. the first member of the std::atomic).

            As long as we can guarantee that the std::atomic contains only the u/int as a member (or at least, as its first member), then it's completely safe to extract out the type in this manner:

            Source https://stackoverflow.com/questions/67034029

            QUESTION

            Leaving jQuery, wrote a simple ajax function, but chained methods will not wait
            Asked 2021-Jun-15 at 18:27

            Update: Added a simpler demonstration jsfiddle, https://jsfiddle.net/47sfj3Lv/3/.

            reproducing the problem in much less code I'm trying to move away from jQuery.

            Some of my code, for populating some tables, has code like this

            ...

            ANSWER

            Answered 2021-Jun-15 at 18:27

            This was difficult for me to understand, so I wanted to share if anyone else has the same issue.

            It seems that an async method will break a method chain, there's no way around that. And since fetch is asynchronous, await must be used, and in order for await to be used, the calling method must be declared async. Thus the method chain will be broken.

            The way the method chain is called must be changed.

            In my OP, I linked https://jsfiddle.net/47sfj3Lv/3/ as a much simpler version of the same problem. StackOverflow's 'fiddle' effectively blocks 'fetch' for security reasons, so I need to use JSFiddle for demonstration.

            Here's a working version of the same code using then and how/why it works, and a slightly shorter version, because await can be specified with the the fetch, obviously.

            Source https://stackoverflow.com/questions/67961552

            QUESTION

            Unity. Input.MousePosition is returning coordinates that are way too large for the screen
            Asked 2021-Jun-15 at 15:03

            The highest Y position that is shown in my camera is 5 and -5. For the X its 10. I'm making a tower defense game and I want the tower to follow my mouseposition after I buy it until I click on a place in the track to build/ place it. I got so confused because I couldn't see my tower at all but now I realized that my mouse coordinates are HUGE. It's up to the hundreds on each axis. My screen obviously can't fit that. I tried even dividing the mouseposition in a vector 2 by 45 and making an offset so it can fit well. Unfortunately I have to change the values depending on the screen size so that can't work. I don't know if it matters but here's my script? This script get's called after the tower gets instantiated from the store. The store button is in the canvas if that helps? Maybe the canvas is why everything is off? How do I fix it?

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:03
            Screen space is different from world space

            In Unity, Input.MousePosition is measured in terms of pixels on your screen. Let's say you have a 1080p monitor - 1920 x 1080 - which is pretty common these days, that means Input.MousePosition will be in the following range when your game is fullscreen:

            • x: 0 to 1919
            • y: 0 to 1079

            The actual world units - the units as seen in your scene - don't matter at all and can be basically anything.

            Another thing of note is that your gameworld is 3D and the physical screen is 2D. Assuming your camera is looking into open space in your world, a single pixel on the screen is represented by an infinite line in the 3D world. This line is called a ray, and you can turn a 2D screen position into a ray via Camera.ScreenPointToRay, and then find what 3D objects that line intersects with via a Physics.Raycast.

            Source https://stackoverflow.com/questions/67963373

            QUESTION

            Unable to display data from Firebase Realtime DataBase in antd Form
            Asked 2021-Jun-15 at 14:46

            I'm trying to display data from firebase in an antd table using hooks. I created a mini version of this application with a simple bootstrap design pulling the data from firebase with:

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:46

            I have the dumb and answered my own question. I did not in fact try every variation with/without .columns.

            Source https://stackoverflow.com/questions/67938696

            QUESTION

            Airflow Trigger Rule Task dependencies
            Asked 2021-Jun-15 at 13:49

            In below shown DAG I want to execute task d no matter whether tasks b & c are success or failed, But for task e If tasks b, c & d are success then only it should be triggered. DAG Image

            Written below code but it is not working:

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:49

            You need to code the branch of your workflow tree in separate statements.

            Source https://stackoverflow.com/questions/67983294

            QUESTION

            Trait with constructor that takes borrows to borrows cannot infer liftime on usage
            Asked 2021-Jun-15 at 13:38

            I need a trait that allows me to construct a object that borrows an object that borrows something. In the following example that is PaperBin. https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=78fb3f88b71bc226614912001ceca65b

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:38

            Your immediate issue is that T: GarbageBin<'a, 'b> where 'a and 'b are parameters of create_bin_with_rubbish and must therefore outlive calls to that function—but the actual lifetimes passed to T::new are only internal to the function and do not therefore satisfy those bounds.

            Instead of parameterising create_bin_with_rubbish with lifetimes 'a and 'b, one way to resolve this would be to use instead an HRTB (higher-ranked trait bound):

            Source https://stackoverflow.com/questions/67974031

            QUESTION

            Youtube IFrame API Cannot Cue Specific Playlists; no Error?
            Asked 2021-Jun-15 at 13:19

            I've been using the YouTube IFrame API to shuffle multiple of my playlists together. I've got a very bare-bones HTML page with a 'next' and 'previous' button, and a bunch of javascript that loads up and plays videos and handles the button events.

            The general order of events when the script loads is

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:19

            This issue appears to have resolved itself. I suspect it was a bug in the iframe api or maybe the youtube backend which has been fixed by the youtube engineers. So iframe team, if you see this, thanks!

            Source https://stackoverflow.com/questions/67888984

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install matter

            You can install using 'npm i matterjs' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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