progressively | A JavaScript library to load images | Frontend Framework library
kandi X-RAY | progressively Summary
kandi X-RAY | progressively Summary
A JavaScript library to load images progressively. It’s written entirely in JavaScript so it doesn’t depend on 3rd-party libraries like jQuery. It's super small, < 1.2kB when minified & gzipped! It will load the full-size images only when the user browses to that part of the page, saving bandwidth & server requests. It is compatible with all modern browsers. See the Demo.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of progressively
progressively Key Features
progressively Examples and Code Snippets
// Set up the canvas / stage
var stage = new Konva.Stage({container: 'container', width: 600, height: 200});
var layer = new Konva.Layer({draggable: false});
stage.add(layer);
var shape = new Konva.Group({x: 80, y: 40, width:
/* normxcorr2_mex.cpp
*
* A MATLAB-mex wrapper around a C/C++ implementation of the Normalised Cross Correlation algorithm described
* by @dafnahaktana in https://stackoverflow.com/questions/44591037/speed-up-calculation-of-maximum
// when the button is clicked, do the following...
document.querySelector('button').onclick = () => {
// calculate the total sum across the table
const rowSums =
// get a nodeList of all table rows in the entire document
Community Discussions
Trending Discussions on progressively
QUESTION
I'm trying to unravel a bit of the dark unknown that is webgl via PixiJS library. At this point, it probably should be noted that I haven't used PixiJS for awhile either, but it seemed to be a much more preferable approach than to manipulate the lower level underlying webgl state.
My logic is currently this: I create two buffers ("current" and "previous") with the same fragment shader as well as a render buffer and a "render" fragment shader. Both buffers start off with the same content: a fill that is rgb(255, 10, 0) for every pixel.
Right now, the fragment shader does this:
...ANSWER
Answered 2021-Jun-03 at 11:28The problem is related to the texture format. The color channels are stored in a single byte using a normalized floating point format. The floating point values in range [0.0, 1.0] are mapped to the integral values in range [0, 255].
The start value of the green color channel is 10. 10 * 1.05 is 10.5. Since the value is truncated when stored in the texture, the result is 10.
The simples solution is to change the factor:
pixel.y = pixel.y * 1.05; // increase green a bit
QUESTION
The use-case is that I want the user to be able to preview a song hosted at a remote URL. Fine, you say, just use AVPlayer. Yes, but I want to be able to cache the file locally if it is completely downloaded in the course of being previewed. As far as I can tell, there's no way to access the local data that AVPlayer downloads for its streaming playback. Likewise, there's no way to get access to the data being downloaded by URLSession until it is completely downloaded. So, I'd like to find a result using one of these approaches:
- Access the data in AVPlayer once it has completed downloading it and save to a file.
- Download the data progressively to the cached URL and have AVPlayer play it as enough data becomes available.
Are either of these scenarios possible? Is there some other scenario which will achieve what I am looking to do?
...ANSWER
Answered 2021-Jun-01 at 16:08So the solution to this came from the AlamoFire
source code. If you use a URLSessionDataTask
in the traditional, non-combine way and have a controller conforming to URLSessionDataDelegate
, then you can implement the urlSession(_:dataTask:didReceive:)
protocol method to receive the data as it arrives, rather than waiting to receive it at completion. This allows you to directly write the data to a file of your choosing that is completely under your app's control.
QUESTION
What I'm looking to do is take an array of numbers which progressively get bigger determine the highest one I can round down to. I'm not sure if that makes sense, I will give an example. Keep in mind I am making the numbers more simple for the sake of explanation, removing the last digit wouldn't work. The array I am using has 100 numbers going into the millions.
...ANSWER
Answered 2021-May-31 at 10:49A naive implementation may be good enough
QUESTION
I would like to know if it is an anti-pattern to create nested context providers (the same context) and progressively extend the data. So, using the current context and enriching/overriding it from that point downward.
Are there obvious (not to me yet) disadvantages to this approach ?
Is there relevant terminology for this that i might be missing, in order to search for more info ?
WhyI am building a sort of ABAC system for a product. This access can be affected by different items which are available for a specific item.
Approach ...ANSWER
Answered 2021-May-28 at 10:34It looks like that they're testing exactly the scenario you're describing here:
Notice that they're consuming the context in the Provider and mutating the value (line 286).
Since they expect these kind of usages, I don't see any reason why this would be an anti-pattern.
QUESTION
I have following simple Isabelle/HOL theory:
...ANSWER
Answered 2021-May-28 at 06:13nat set
is interpreted as a function (that does not type correctly). The set of natural numbers can be expressed as UNIV :: nat set
. Then, spec_2
reads
QUESTION
I’m wanting to do successive animations, like one after another instead of on a loop or one at a time. What does it look like when coding that?
Example: fade in @ 100% opacity, then fade out @ 20% opacity, then fade in 80%, then fade out 10%... so like a pulsing then at 0% change the label text and do the inverse (basically the same as the picture only every time I try and make it progressively fade out- it disrupts the whole animation)
The gif shows it's current state, not what I've tried thus far that didnt work.
...ANSWER
Answered 2021-May-27 at 22:37So I wasn't able to incorporate the label into the keyframe animation so I just set a delay to the bale changing and it took a little tweaking but here is what I came up with
QUESTION
I'm trying to build a view that is a rounded rectangle in a bar chart, with a gradient that gets progressively darker the higher value
is (value is on a 0-10.0 scale). But I can't seem to figure how how to use UnitPoint
here for endPoint to get the correct point where the gradient should end. In other words if value = 5.0, I want the gradient to show the top of the bar as half way to the gradient's darkest color, or said another way the gradient's darkest color is always at 10.0 and the bar's color will only show as high as the bar is.
ANSWER
Answered 2021-May-26 at 20:39I think your best bet is to "mask" the gradient, rather than trying to calculate the endPoint
.
Here's an example with 5 "bars" in an HStack
- the first bar has a max value of 10
, then the bars' values go 9, 7.5, 5, 2
:
Sample code:
QUESTION
I've generated a unique list of strings. Each string is 6 numbers separated by a colon. The list of strings has been sorted from largest to smallest by the first number then progressively by 2nd, 3rd, and so on. Example snippet below:
...ANSWER
Answered 2021-May-23 at 00:59A good way to handle such data is to put it in a NumPy array. One way to do the filtering is to initialize a list with just the first row of the full array, and then iterate over the other rows of the full array, comparing each one to the last element of the new list, and adding it to the new list if all its elements are smaller:
QUESTION
I hope this message finds all of you well. I have been working on a macro to make entomological specimen labels that come with an embedded QR code such that museum curators can scan the QR codes of a series of specimens in the same group and easily manipulate their data. The QR code images are inserted as "shapes" (I believe--they respond to shape commands in the macro), and are generated via the brilliant pure-VBA script by Jiri Gabriel, with editing by Jonas Heidelberg (https://github.com/JonasHeidelberg/barcode-vba-macro-only). The basic premise of the macro is that it takes some data, populates a bunch of cells with strings and values (i.e., what gets printed on the human-readable part of the individual labels), and then when all of the printed text is inserted, the macro iteratively generates one QR code image at a time and places each generated image next to the corresponding human-readable label.
The issue I'm running into is that the macro is quick to generate and insert the first few QR code images, and then gets progressively slower, and slower, and slower with each successive image--I presume because Excel is not built to handle a large number of high-resolution images on the same spreadsheet. My current sheet design accommodates 220 individual QR code images, but it takes nearly 10 minutes just to populate the spreadsheet with 50 QR code images (on the other hand it takes less than 30 seconds to populate with 10 QR code images, so the slowdown is appreciable).
Is there something I can do on the macro end to make the process not run so slowly? Things I have tried are as follows:
Disable screen updating - does not seem to improve the processing speed
Set calculation to manual - does not seem to improve the processing speed
After generating each QR code image, hide the image by using the following code, and then at the very end, turn all the images visible - seems to help a little bit but not nearly sufficient to make the macro usable at scale.
ActiveSheet.Shapes.SelectAll
Selection.ShapeRange.Visible = False
I've looked for solutions to see if all of the QR code image shapes can be merged into one shape, because after all, wouldn't it be easier to manage a single shape than 200+ individual small shapes? But alas there seems to be no functionality to combine all of the shapes into a single shape. Another solution I had thought about is if the macro can simultaneously generate all of the QR codes at once, instead of iteratively, then perhaps it won't have the issue of the later-coming shapes being so slow to render due to having to hold all of the previously rendered codes in its memory. But I haven't found a way to write the code such that all QR code image shapes are generated in parallel, rather than in sequence. Yet another solution I toyed with is to paste the shapes as PNG or some other image that could potentially be easier to deal with, but I get a lot of loss of quality, which seems strange because the QR code should be just a matrix of black and white cells, right? Why do they lose so much quality?
At any rate, any advice would be greatly appreciated! Thank you so much in advance!
EDIT: Thank you so much @Алексей-Р for the very helpful answer! Looks like I will upgrade my version of Excel... :)
...ANSWER
Answered 2021-May-23 at 03:00I would suggest an approach based on built in MS Word 2013+ feature (https://support.microsoft.com/en-us/office/field-codes-displaybarcode-6d81eade-762d-4b44-ae81-f9d3d9e07be3). Below is an example of generating 200 QR codes in 10.6 seconds:
QUESTION
I already have panning and zooming for my map program, as well as markers, but the zooming code I currently have works sporadically and doesn't feel natural. It seems as though it gets progressively worse the further from the center of the map you are. I've been trying to achieve a zoom similar to that seen in Google Maps, with little luck.
This is the current zooming code:
...ANSWER
Answered 2021-May-10 at 05:04This is a problem that I find myself having to think about every time I do something that involves interactive zooming. I'm always amazed at how awful the zoom functionality is in programs like MS Paint.
You're actually quite close, and I think you have the right idea: find the distance between the cursor and the image center and scale it properly. Here's how I like to think about it: zooming is scaling the value (centerX - mouseX)
by a certain amount (same with Y
). In mock code, this would look something like
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