tmi.js | 💬 Javascript library for the Twitch Messaging Interface | Chat library
kandi X-RAY | tmi.js Summary
kandi X-RAY | tmi.js Summary
Website | Documentation currently at tmijs/docs | Changelog on the release page.
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QUESTION
The first thing I noticed was that there was no need to render message lines the moment I received it from the tmi.js. So I just buffered and batched the message updates for every 100ms, but that did not fix the performance issue
vuejs dev tool performance frames per seconds
vuejs dev tool performance component render]
It could be many reactive data can make the v-for slower and cause poor performance? Even if that was true, it would make my website harder to maintain if I go for vanilla js. So if anyone can push me to right direction to go from there it will help me greatly.
...ANSWER
Answered 2020-Jul-24 at 19:39I decided to do a little digging on this, since it seems like an interesting problem. And I realized that it very much is an interesting problem.
It turns out, v-for
performance is a somewhat known issue. Here's an issue talking about it. That issue mostly talks about how reactive properties, like v-model, can cause serious problems with the performance.
However, one of the recommendations was to use a virtual scroller, and I can't agree more with that recommendation. Here is an example of a library that can be used for exactly this. It recycles your components so that you're not creating hundreds of rows of unique items that are off screen.
I was able to reproduce your performance problems with a for-loop, adding 10 items to the Dom every 100ms. This would give me around ~200ms rendering latency, and usually dropped down to about 20-30 fps, which is about what you had.
Using this library, I was able to add thousands of messages per second, while keeping 50+ FPS.
Fair warning, this was the first library I looked at, and it doesn't seem to be the most actively maintained.
I won't go over any code examples, since they are somewhat involved, but you can find the component documentation I used here. Just a heads up, this requires that you know the size of your chat items up front. If not, there's also a DynamicScroller.
QUESTION
I am currently working on a Twitch chatbot, and I'm trying to
implement a function which will see if a user is a moderator in a chat
or a global moderator. The function should return true if the user is
a moderator in the channel or a global moderator in the code.
Otherwise, return false. The array of global moderators is
['toximixes', 'lucidzbot']
.
So far, checking if the user is a moderator works fine on what I'm using (tmi.js), but seeing if the username exists inside of the global moderators array is for some reason not working.
Here is the current function I am using:
...ANSWER
Answered 2020-Jun-25 at 15:41Try this:
QUESTION
I am trying to make a twitch bot using javascript and tmi.js and I need to make a command that can capture the data after someone says the word !add, I don't know what module to use in this case, any ideas?
...ANSWER
Answered 2020-Jun-21 at 14:56Instead of checking if the message is a command, you can check if the message contains a command, strip the command away and keep the command arguments.
QUESTION
So I started to make a twitch chatbot. It has a really basic script from a tutorial(https://www.youtube.com/watch?v=ijl3GUHvKIw) but, when I try to send messages with the bot I got this error:
...ANSWER
Answered 2020-Jun-12 at 15:57You have a typo in option
object, instead of option.indentity
should be option.identity
. Try with
QUESTION
How would you make an uptime command with tmi.js, I thought it would be as simple as;
...ANSWER
Answered 2018-Apr-18 at 17:11It doesn't look like channel metadata is available over the Twitch WebSocket API. If you want to get that information, you'll need to go through the "New Twitch API" and use the /streams
endpoint.
You will also need to have a Client-ID
to make requests to this endpoint. You can get one by following the instructions here: Apps & Authentication Guide.
Once you have a Client-ID
, you can make a request. I'm using the node-fetch
module to make requests easier. This example will get the 2 most active streams. You can adjust the query string parameters to get the appropriate stream.
QUESTION
I'm making a bot with node.js & tmi.js... As well, i want to make a "command" to query a random phrase from my database & reply at chat.
I know how to do the command & the query, but I don't know how to save the "result" of the query in to "var" & use it as string.
I tried "String(Object)" but it reply me "Object, Object".
https://gyazo.com/5fd1c04c1790dc42a95e32533b27ff8b https://gyazo.com/8d4097e3818449bfb4a3c3dac1b73ef9 That is my actually code &... That... is what results https://gyazo.com/5746aca496ec8739751f6eac3682c1fc
...ANSWER
Answered 2019-Jun-11 at 14:55You can store function in var and call that query function inside it so that whenever you want it you can use it. But it needed to be handled asynchronously.
for example
QUESTION
Recently I've been working on a twitch chat bot, developed in node.js using tmi.js. Since it has many functionalities, I want to ease the usage by creating a control panel/dashboard using C#.
I've found a similar question regarding this topic, though I wonder what would be a good solution to this problem is and if there is one, an in-depth explanation to the solution would be greatly appreciated.
EDIT: As an example, I would like to be able to connect and disconnect the bot using the control panel.
EDIT 2: I've looked into socket servers so far, though I would need help understanding setting up the connection between the program and node.js application.
...ANSWER
Answered 2019-Apr-20 at 23:07There is no "best" way. That's pretty much a matter of opinion which will vary according to experiences, requirements and just personal preference. There are dozens of different good ways for two processes to communicate. Any of them can work just fine for the relatively simple situation you describe. I'll offer a couple of ideas.
First off, is there any reason you don't just add a web UI directly to the bot? Then, you just have one program. You can add a web interface to the bot that exposes a control panel interface. node.js makes it pretty easy to add a web interface (probably use Express and your favorite template sub-system). Then the web interface has direct access to the bot and can control it directly.
Second, if you have some compelling reason that the control panel should be a separate program, it could also be written in node.js using something like electron.
Third, if you insist on C# for the control program, then you just have to decide what TCP-based scheme you want to use for the two program to talk to one another. For one way communication (control panel sending requests to the bot), you can expose a simple http interface on the bot and just send http requests to that interface from the C# control program. One can create an http interface with a few control methods in your node.js program in literally about 5 minutes. You'd then use whatever library C# gives you for sending http requests to another server.
If you want/need two way communication between bot and control panel so the bot can regularly send information to the control panel, then you could connect the two with a socket.io connection and then you'd have a continuous bi-directional communication channel open between the two. You'd add a socket.io server to your node.js app and use a socket.io library in your C# application. The C# application would then create the socket.io connection to your bot and you can then send data/commands either way over that connection.
QUESTION
I'm trying to make a Twitch Bot using Electron and the tmi.js repository and I want the program to save the data (e.g. username, OAuth token etc.) in a .json file. When I reopen my app it's reading the file instantly and creates an options object with all the settings (for the twitch
api). That's all working fine, but the client.on event from tmi.js repository gives me an error: "Cannot read property 'on' of undefined".
The readfile code:
...ANSWER
Answered 2018-Oct-14 at 17:20The problem with your code is that you are using fs.readFile
which is of asynchronous in nature. that means the script won't wait for the json read operation to complete, it will continue executing line by line. So after readFile your code then directly executes the client.on
event. Here is an interesting read about asynchronous javascript
Solutions to your problems is that you either handle async nature of code or use readFileSync
(documentation) which is the synchronous version of readFile
.
QUESTION
I am making a twitch chat bot using the tmi.js module. It dawned upon me that having the OAuth token within the main js file may not be the most secure practice. How do I separate the token from the main file and include the token to my main app?
...ANSWER
Answered 2018-Oct-14 at 08:03You can create .env file and add it to .gitignore file.
in the .env file insert your variable like that:
QUESTION
So I want to create a bot command that when i type
-say Something Here
it returns someone says: Something here
But all it does is returns someone says: undefined
Btw i'm using tmi.js
ANSWER
Answered 2017-Dec-23 at 13:51If you take the following line:
var code = message.split(' ')[1];
...and change it to the following, it should help:
var code = message.split(' ')[1];
You had two spaces as the separator argument to split()
where you should have only had one.
See here for documentation for String.prototype.split()
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