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QUESTION
I'm trying to use a component created with UIKit in SwiftUI by using UIViewRepresentable
. The result I want to achieve is to have a textfield on top of my view and my UIKit view stacked at the bottom with an automatic height.
The problem is this component includes a multiline label and from what I see it makes it really hard to have an automatic height working properly, so my UIKit component takes all the available space in my VStack.
Here is my code included in a playground to test it. I tried to play with hugging priorities but nothing worked for me, and if I test with a swift UI view it works correctly.. Any ideas?
...ANSWER
Answered 2021-Jun-04 at 01:23There's a few things going on here.
InformationView
doesn't have anintrinsicContentSize
. SwiftUI relies on this property to determine aUIView
's ideal size.- No
fixedSize
modifier. This modifier forces a view to maintain its ideal size rather than grow to fill its parent.
You can't add an intrinsicContentSize
because the content size is dynamic; it's based on the number of lines in your label.
You can't add the fixedSize
modifier, because without an intrinsicContentSize
, this will set the size to (0,0).
🐓🥚
One solution is to wrap InformationView
in a UIView
that measures the InformationView
size, and updates its own intrinsicContentSize
according to that measurement.
Your InformationView
should fill the width of the screen; it doesn't have an intrinsic width. On the other hand, the intrinsic height should be equal to the height of the compressed system layout size. This is "the optimal size of the view based on its constraints".
Here is the wrapper:
QUESTION
I'm trying to train a CoreML sound classifier on device, on iOS, and I have been struggling to find learning resources on the topic. The sound classifier is used to determine whether a snippet of music is similar to a collection of other songs. Hence the output of the classifier is just a label of either "match" / "no match".
It is so simple to train with the CreateML app workflow. I am simply trying to get the same kind of training on device in iOS, but as far as I know (please correct me if I'm wrong) iOS doesn't support createML.
I have been trying to adapt code from various source to get this to work in an iOS playground. I can only find resources on training image classifiers, these two have been the most helpful (1, 2).
Please see the code that I have come up with so far below.
...ANSWER
Answered 2021-Jun-02 at 18:52I have managed to solve the error related to the mlUpdate task, the issue was that I was referencing the .mlmodel instead of the compiled version, which is .mlmodelc . When building the iOS app from Xcode this file is automatically generated.
I now get the following error:
QUESTION
The above code works on a Mac, using the Xcode editor. However, the same code returns: abort() called
on an iPad using Swift Playground's editor. How do I render Text() on the iPad?
I followed the directions in this video:
https://developer.apple.com/videos/play/wwdc2020/10643/
I found a similar question in Apple's developer forums, but no real solution:
https://developer.apple.com/forums/thread/667357
I tried decreasing the size, but that didn't help:
"I would assume based on the other question with Abort(), that Abort() is called if it is about to crash, and it seems that the view isn't getting the bounds of the screen in the live view, so it doesn't know how/where to render the view."
...ANSWER
Answered 2021-Apr-30 at 03:18This is most likely a bug — I filed feedback #FB9092837. But until Apple fixes it, adding a hardcoded .frame
works as a hacky fix.
QUESTION
I am new to CoreML, and am having difficulties with turning a MLMultiArray
(named modelInput
) into the required type MLFeatureProvider
to feed as a parameter when using myMLModel.prediction(from: modelInput)
. The error reads:
ANSWER
Answered 2021-Apr-19 at 09:48You can certainly make an MLFeatureProvider subclass, but you don't need to.
First off, your code snippet is not using the Vision framework but Core ML. Xcode automatically generates a class for you that creates the MLFeatureProvider. It's a good idea to use that class instead of using the MLModel directly, since the automatically generated class hides all the boilerplate from you.
If you still want to create your own MLFeatureProvider, the easiest solution is to first make an MLFeatureValue object containing the MLMultiArray, and then pass that into an MLDictionaryFeatureProvider.
QUESTION
Consider some struct (HiddenInaccessibleStruct) that is not accessible, but implements an API trait. The only way to obtain an object of this hidden type is by calling a function, that returns an opaque implementation of this type. Another struct owns some type, that makes use of this API trait. Right now, it seems not possible to assign this field in fn new()
. The code below can also be found in rust playgrounds.
ANSWER
Answered 2021-Apr-18 at 16:24There are two concepts in mid-air collision here: Universal types and existential types. An Abc
is a universal type and we, including Abc
, can refer to whatever T
actually is as T
(simple as that). impl Trait
-types are Rust's closest approach to existential types, where we only promise that such a type exists, but we can't refer to it (there is no T
which holds the solution). This also means your constructor can't actually create a Abc
, because it can't decide what T
is. Also see this article.
One solution is to kick the problem upstairs: Change the constructor to take a T
from the outside, and pass the value into it:
QUESTION
I am making an PlaygroundBook for Swift Playgrounds [Not Xcode Playgrounds]. I want pass data between playground pages. Example, I have an public variable in UserModule and its value is 0. In first page, user change this variable to 1. When user go to second page, variable's value is 0. But I want its value is user's value (1). How can I do that?
I'm using SwiftUI. I tried to use UserDefaults but UserDefaults won't work truly in Swift Playgrounds. And also try to save datas to a JSON file but Playground won't write files (only read). I also tried this but it isn't work too.
...ANSWER
Answered 2021-Apr-16 at 14:13You'll want to use PlaygroundKeyValueStore
. This works similar to UserDefaults
, but on playgrounds. Keep in mind that it only deals with PlaygroundValue
s, so you'll have to wrap your value.
You can do something like:
QUESTION
I cannot access GameView from WelcomeView. How can I get page Navigation in Playground Book ?
Error
...ANSWER
Answered 2021-Apr-11 at 15:26You should add public
access level to your classes/properties/methods/properties. With that you can access them from your main playground.
QUESTION
ANSWER
Answered 2021-Apr-06 at 13:43Turns out the solution is to use AXUIElementCopyAttributeValues
. AXUIElementCopyAttributeValue
has worked for me for every application other than this though.
QUESTION
While testing Scala code, I've run into a strange NPE while asserting on a value from an object.
Here is the minimal code to reproduce the issue:
main/scala/Playground.scala:
...ANSWER
Answered 2021-Apr-01 at 02:02You could define Playground
this way:
QUESTION
I'm creating a sort of drum pad app, and it seems like AKPlayer is the best of many classes available in AudioKit for playing my samples.
Trouble is, when I start playing a low-frequency (bass note) sample, there's always a clicking sound (or "pop") when playing the sample!
This can be easily heard by running an unmodified "Mixing Nodes" demo from the AudioKit Playgrounds. Turn down the volume on everything but the Bass, and you'll notice the clicking every time the Bass sample loops.
I also tested the issue with AVFoundation and it is the case too. This only happens with low frequency sounds like bass. Lead and other sounds dont produce this. I also tested with my own bass sample and same issue was here.
Here is the code for both:
...ANSWER
Answered 2021-Mar-29 at 17:50Rework your bass sample so that it starts and ends with some silence.
To avoid clicks and pops when looping, the values at the seam must be continuous, that is they must not differ too much. Their velocities need to match too, not sure about acceleration. You could achieve this easily by loading the sample into memory and multiplying it by a curve that has the above properties. Something that eases in from 0 to 1 at the beginning then back out at the end.
Also load up your sample in sound editor and inspect the beginning and end. Maybe the end has been cut off too sharply.
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