playgrounds | Unlayer Playgrounds | Static Site Generator library

 by   unlayer JavaScript Version: Current License: No License

kandi X-RAY | playgrounds Summary

kandi X-RAY | playgrounds Summary

playgrounds is a JavaScript library typically used in Web Site, Static Site Generator applications. playgrounds has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              playgrounds has a low active ecosystem.
              It has 7 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 140 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of playgrounds is current.

            kandi-Quality Quality

              playgrounds has no bugs reported.

            kandi-Security Security

              playgrounds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              playgrounds does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              playgrounds releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of playgrounds
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            playgrounds Key Features

            No Key Features are available at this moment for playgrounds.

            playgrounds Examples and Code Snippets

            No Code Snippets are available at this moment for playgrounds.

            Community Discussions

            QUESTION

            Multiline label with UIViewRepresentable
            Asked 2021-Jun-04 at 01:23

            I'm trying to use a component created with UIKit in SwiftUI by using UIViewRepresentable. The result I want to achieve is to have a textfield on top of my view and my UIKit view stacked at the bottom with an automatic height.

            The problem is this component includes a multiline label and from what I see it makes it really hard to have an automatic height working properly, so my UIKit component takes all the available space in my VStack.

            Expected result Actual result

            Here is my code included in a playground to test it. I tried to play with hugging priorities but nothing worked for me, and if I test with a swift UI view it works correctly.. Any ideas?

            ...

            ANSWER

            Answered 2021-Jun-04 at 01:23

            There's a few things going on here.

            • InformationView doesn't have an intrinsicContentSize. SwiftUI relies on this property to determine a UIView's ideal size.
            • No fixedSize modifier. This modifier forces a view to maintain its ideal size rather than grow to fill its parent.

            You can't add an intrinsicContentSize because the content size is dynamic; it's based on the number of lines in your label.

            You can't add the fixedSize modifier, because without an intrinsicContentSize, this will set the size to (0,0).

            🐓🥚

            One solution is to wrap InformationView in a UIView that measures the InformationView size, and updates its own intrinsicContentSize according to that measurement.

            Your InformationView should fill the width of the screen; it doesn't have an intrinsic width. On the other hand, the intrinsic height should be equal to the height of the compressed system layout size. This is "the optimal size of the view based on its constraints".

            Here is the wrapper:

            Source https://stackoverflow.com/questions/67786835

            QUESTION

            Training sound classifier on device
            Asked 2021-Jun-02 at 18:52

            I'm trying to train a CoreML sound classifier on device, on iOS, and I have been struggling to find learning resources on the topic. The sound classifier is used to determine whether a snippet of music is similar to a collection of other songs. Hence the output of the classifier is just a label of either "match" / "no match".

            It is so simple to train with the CreateML app workflow. I am simply trying to get the same kind of training on device in iOS, but as far as I know (please correct me if I'm wrong) iOS doesn't support createML.

            I have been trying to adapt code from various source to get this to work in an iOS playground. I can only find resources on training image classifiers, these two have been the most helpful (1, 2).

            Please see the code that I have come up with so far below.

            ...

            ANSWER

            Answered 2021-Jun-02 at 18:52

            I have managed to solve the error related to the mlUpdate task, the issue was that I was referencing the .mlmodel instead of the compiled version, which is .mlmodelc . When building the iOS app from Xcode this file is automatically generated.

            I now get the following error:

            Source https://stackoverflow.com/questions/67770072

            QUESTION

            How do you render Text("Content") in SwiftUI on an iPad in Swift Playgrounds vs. Xcode on a Mac?
            Asked 2021-Apr-30 at 03:18

            The above code works on a Mac, using the Xcode editor. However, the same code returns: abort() called on an iPad using Swift Playground's editor. How do I render Text() on the iPad?

            I followed the directions in this video:

            https://developer.apple.com/videos/play/wwdc2020/10643/

            I found a similar question in Apple's developer forums, but no real solution:

            https://developer.apple.com/forums/thread/667357

            I tried decreasing the size, but that didn't help:

            "I would assume based on the other question with Abort(), that Abort() is called if it is about to crash, and it seems that the view isn't getting the bounds of the screen in the live view, so it doesn't know how/where to render the view."

            ...

            ANSWER

            Answered 2021-Apr-30 at 03:18

            This is most likely a bug — I filed feedback #FB9092837. But until Apple fixes it, adding a hardcoded .frame works as a hacky fix.

            Source https://stackoverflow.com/questions/67306242

            QUESTION

            How to create MLFeatureProvider class for vision framework
            Asked 2021-Apr-19 at 09:48

            I am new to CoreML, and am having difficulties with turning a MLMultiArray (named modelInput) into the required type MLFeatureProvider to feed as a parameter when using myMLModel.prediction(from: modelInput). The error reads:

            ...

            ANSWER

            Answered 2021-Apr-19 at 09:48

            You can certainly make an MLFeatureProvider subclass, but you don't need to.

            First off, your code snippet is not using the Vision framework but Core ML. Xcode automatically generates a class for you that creates the MLFeatureProvider. It's a good idea to use that class instead of using the MLModel directly, since the automatically generated class hides all the boilerplate from you.

            If you still want to create your own MLFeatureProvider, the easiest solution is to first make an MLFeatureValue object containing the MLMultiArray, and then pass that into an MLDictionaryFeatureProvider.

            Source https://stackoverflow.com/questions/67158400

            QUESTION

            How to assign an impl trait in a struct?
            Asked 2021-Apr-18 at 16:24

            Consider some struct (HiddenInaccessibleStruct) that is not accessible, but implements an API trait. The only way to obtain an object of this hidden type is by calling a function, that returns an opaque implementation of this type. Another struct owns some type, that makes use of this API trait. Right now, it seems not possible to assign this field in fn new(). The code below can also be found in rust playgrounds.

            ...

            ANSWER

            Answered 2021-Apr-18 at 16:24

            There are two concepts in mid-air collision here: Universal types and existential types. An Abc is a universal type and we, including Abc, can refer to whatever T actually is as T (simple as that). impl Trait-types are Rust's closest approach to existential types, where we only promise that such a type exists, but we can't refer to it (there is no T which holds the solution). This also means your constructor can't actually create a Abc, because it can't decide what T is. Also see this article.

            One solution is to kick the problem upstairs: Change the constructor to take a T from the outside, and pass the value into it:

            Source https://stackoverflow.com/questions/67146479

            QUESTION

            How can I pass data from a Playground Page to another Playground Page in Swift Playgrounds?
            Asked 2021-Apr-16 at 14:13

            I am making an PlaygroundBook for Swift Playgrounds [Not Xcode Playgrounds]. I want pass data between playground pages. Example, I have an public variable in UserModule and its value is 0. In first page, user change this variable to 1. When user go to second page, variable's value is 0. But I want its value is user's value (1). How can I do that?

            I'm using SwiftUI. I tried to use UserDefaults but UserDefaults won't work truly in Swift Playgrounds. And also try to save datas to a JSON file but Playground won't write files (only read). I also tried this but it isn't work too.

            ...

            ANSWER

            Answered 2021-Apr-16 at 14:13

            You'll want to use PlaygroundKeyValueStore. This works similar to UserDefaults, but on playgrounds. Keep in mind that it only deals with PlaygroundValues, so you'll have to wrap your value.

            You can do something like:

            Source https://stackoverflow.com/questions/67073374

            QUESTION

            SwiftUI PlaygroundBook I can't access the other View
            Asked 2021-Apr-11 at 15:26

            I cannot access GameView from WelcomeView. How can I get page Navigation in Playground Book ?

            Error

            ...

            ANSWER

            Answered 2021-Apr-11 at 15:26

            You should add public access level to your classes/properties/methods/properties. With that you can access them from your main playground.

            Source https://stackoverflow.com/questions/67046265

            QUESTION

            macOS Accessibility API - kAXErrorAttributeUnsupported when querying Books.app
            Asked 2021-Apr-06 at 13:43

            I would like to recursively query the children element of the Books.app to fetch all the clickable elements.

            However, I noticed I can't seem to fetch the value of the AXChildren attribute from the Books window element.

            Code snippet you can try out in Playgrounds:

            ...

            ANSWER

            Answered 2021-Apr-06 at 13:43

            Turns out the solution is to use AXUIElementCopyAttributeValues. AXUIElementCopyAttributeValue has worked for me for every application other than this though.

            Source https://stackoverflow.com/questions/66969764

            QUESTION

            Why a scala test assertion on an object's val throws NullPointerException?
            Asked 2021-Apr-01 at 10:02

            While testing Scala code, I've run into a strange NPE while asserting on a value from an object.

            Here is the minimal code to reproduce the issue:

            main/scala/Playground.scala:

            ...

            ANSWER

            Answered 2021-Apr-01 at 02:02

            You could define Playground this way:

            Source https://stackoverflow.com/questions/66896016

            QUESTION

            AVFoundation / AudioKit Playing a low frequency sound produces click/pop
            Asked 2021-Mar-29 at 17:50

            I'm creating a sort of drum pad app, and it seems like AKPlayer is the best of many classes available in AudioKit for playing my samples.

            Trouble is, when I start playing a low-frequency (bass note) sample, there's always a clicking sound (or "pop") when playing the sample!

            This can be easily heard by running an unmodified "Mixing Nodes" demo from the AudioKit Playgrounds. Turn down the volume on everything but the Bass, and you'll notice the clicking every time the Bass sample loops.

            I also tested the issue with AVFoundation and it is the case too. This only happens with low frequency sounds like bass. Lead and other sounds dont produce this. I also tested with my own bass sample and same issue was here.

            Here is the code for both:

            ...

            ANSWER

            Answered 2021-Mar-29 at 17:50

            Rework your bass sample so that it starts and ends with some silence.

            To avoid clicks and pops when looping, the values at the seam must be continuous, that is they must not differ too much. Their velocities need to match too, not sure about acceleration. You could achieve this easily by loading the sample into memory and multiplying it by a curve that has the above properties. Something that eases in from 0 to 1 at the beginning then back out at the end.

            Also load up your sample in sound editor and inspect the beginning and end. Maybe the end has been cut off too sharply.

            Source https://stackoverflow.com/questions/66790214

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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