manifiesta | Configure and preview your Progressive Web App | Frontend Framework library
kandi X-RAY | manifiesta Summary
kandi X-RAY | manifiesta Summary
[POC] Configure and preview your Progressive Web App Manifest.
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QUESTION
I've been trying to make a game as an exercise for class and I wanted to add a "timer" on it using "SetTimeOut".
If the timer reaches 0 the game should end instantly, but apparently the time starts running when the game ends, and not when the game starts.
In this example I've put 4000 milliseconds just for testing purposes.
Here's my code:
...ANSWER
Answered 2018-Mar-19 at 11:52The problem is that the execution of setTimeout
and setTimeout's callback in particular in pasapalabra is delayed by the prompt
and alert
calls. Those calls are synchronous, so they are waiting for the user's action before the rest of function is executed. As you probably know, asynchronous code runs after the synchronous one (put very simply), and therefore because you fire just too many alerts and prompts from the beginning, the callback ending the game gets the chance to run much later after the user gets rid of all the "synchronous" dialogs.
So first of all you might consider running that setTimeout
first in the "main" function, secondly it would be good to get rid of so many alerts and prompts and create some UI instead, so that the execution is not blocked and the dialogs don't stack so much. The dialogs are also limited in that there is just one displayed at a time.
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