whiteboard | VS Code extension that adds a collaborative whiteboard | Collaboration library

 by   vsls-contrib JavaScript Version: Current License: Non-SPDX

kandi X-RAY | whiteboard Summary

kandi X-RAY | whiteboard Summary

whiteboard is a JavaScript library typically used in Web Site, Collaboration, React applications. whiteboard has no bugs, it has no vulnerabilities and it has low support. However whiteboard has a Non-SPDX License. You can download it from GitHub.

Live Share Whiteboard enhances the existing Visual Studio Live Share experience, by enabling you to open an integrated whiteboard, without needing to use a seperate tool or service. All participants within a Live Share session can collaboratively draw on the whiteboard, and see each others changes in real-time. For certain use cases (e.g. technical interviews, mentoring/classrooms), this can provide a useful means of communication, in addition to an audio call and co-editing and debugging. This is an experimental extension, and isn't meant to replace existing solutions for creating persistent diagrams. For example, you can already use the PlantUML extension today, and synchronize the contents in real-time over Live Share (since it's just a text file + a preview surface). Therefore, the whiteboard is useful for creating ad-hoc/ephemeral drawings/diagrams, that would otherwise be inefficient to create via other means (e.g. UML).
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            kandi-support Support

              whiteboard has a low active ecosystem.
              It has 53 star(s) with 12 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 15 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of whiteboard is current.

            kandi-Quality Quality

              whiteboard has 0 bugs and 0 code smells.

            kandi-Security Security

              whiteboard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              whiteboard code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              whiteboard has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              whiteboard releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              whiteboard saves you 0 person hours of effort in developing the same functionality from scratch.
              It has 3 lines of code, 0 functions and 13 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of whiteboard
            Get all kandi verified functions for this library.

            whiteboard Key Features

            No Key Features are available at this moment for whiteboard.

            whiteboard Examples and Code Snippets

            No Code Snippets are available at this moment for whiteboard.

            Community Discussions

            QUESTION

            Remove Extra Cubes
            Asked 2022-Mar-19 at 21:13

            I am making a whiteboard (blackboard), to move cubes as counting blocks, or logic cubes, and connect them with lines to make a connect the cube logic board.

            I have an initial cube, and the button in the bottom left corner expands three more cubes, but when I try to remove the expanded cubes after adding a class to the expanded cubes,('addingAndSubtractingCubes'), all three cubes are not removed from the program.

            In the for loop where im cycling through the NodeList the middle cube is being skipped it seems like at allCubesAdded[i].remove() where i==1;

            ...

            ANSWER

            Answered 2022-Mar-19 at 21:13

            remove from the end first:

            Source https://stackoverflow.com/questions/71540776

            QUESTION

            How can I get images to stay proportionate when resizing window?
            Asked 2022-Mar-18 at 04:54

            I am trying to create a relatively simple classroom-like site with overlaying images. Basically, there are a bunch of pictures you can interact with that will take you to different websites with different resources. I am struggling immensely with getting the sizing and proportions of all the images correct. I want there to be a background image that stretches to span the entire page and then carefully placed images/text over the background image/other images. As you can tell, when resizing the JSFiddle, everything gets disproportionate.

            A more concrete example of what I'm trying to do: You can see the text over the "chalkboard" image. I want it to appear as if the text is writing on the chalkboard so it shouldn't be moving off the blackboard when resizing the window or looking at it through different aspect ratios. I'm trying to do this with lots and lots of images so a thorough explanation would be most helpful.

            JSFiddle

            ...

            ANSWER

            Answered 2022-Mar-18 at 04:54

            As you already have the positioning done in terms of % of the actual picture I think all you basically need to do is make sure that that picture's container maintains the same aspect ratio whatever the viewport aspect ratio is.

            I did a rough look at your webp image and converted it to a png and took the dimensions - you will probably want to refine that to be more accurate.

            Here is the snippet:

            Source https://stackoverflow.com/questions/71487519

            QUESTION

            sizeof for a string in array of strings
            Asked 2022-Feb-26 at 20:22

            I'm trying to switch from python to c for sometime, I was just checking out a few functions, what caught my attention is sizeof operator which returns the size of object in bytes. I created an array of strings, and would want to find the size of the array. I know that it can be done by sizeof(array)/sizeof(array[0]). However, I find this a bit confusing.

            I expect that large array would be 2D (which is just 1D array represented differently) and each character array within this large array would occupy as many bytes as the maximum size of character array within this large array. Example below

            ...

            ANSWER

            Answered 2022-Feb-26 at 19:08

            It's happening because sizeof(words[27]) is giving the size of a pointer and words[27] is a pointer, and pointers have a fixed size of each machine, mostly 8 bytes on a x86_64 architecture CPU. Also, words is an array of pointers.

            each of the character arrays occupy 8 bytes, including the character array "optimization".

            No, each word in words is occupying a fixed memory (their length), 8 bytes is the size of pointer which is unsigned long int, it stores the address of the word in words.

            Source https://stackoverflow.com/questions/71278730

            QUESTION

            What is the recommended way to call a function in another component when a button is clicked in React?
            Asked 2022-Feb-25 at 21:14

            I m really sorry if this question is answered a thousand times before, I m really new to React, and don't know how to describe what I want to say in correct words to search for it.

            I have a canvas component (A simple HTML canvas and I am using fabric.js on top of it) and a sidebar component (Which contains quite a few buttons such as a button to change line thickness, line color etc). Now what I want is when I click on the button in the sidebar (say, change line color button), it will call a function in canvas component or anywhere else, that sets the color property to be used for canvas drawing.

            IMPORTANT: After a bit of googling what I found is that React encourages self-containment, all logic for a component should be inside it. But I am trying to make a whiteboard app. There are different toolbox, menu, sidebar components - all of which affect my canvas. I was writing the code for it in plain HTML, CSS, JavaScript. But I soon realized that my code was getting too difficult to read and modify. This is where I searched for something that lets me break my HTML code into pieces for easy management - such as one HTML code for toolbox, another one for the sidebar etc. And React and similar frameworks appeared. React does the job I originally searched for - breaking my code into components. But I am not getting how to do the following in React:

            ...

            ANSWER

            Answered 2022-Feb-25 at 20:38

            The parent component can contain the methods you want, and pass the function to the child component.

            The following it just typed out by hand, so may contain typos...

            Source https://stackoverflow.com/questions/71271231

            QUESTION

            Using Tkinter Drop-Down Menu choices as criteria for different commands
            Asked 2022-Jan-21 at 20:48

            I have been assigned with creating a simple Python project of my choice and as for now I am working on a little Tkinter GUI app. Having successfully written the part of the code responsible for multiple Drop-Down Menus, I wonder how to use combination of users' chosen options for creating commands opening the designated window. Is there any neat way to do it ? Would it be enough to somehow define the combination of choices in the function, which constructs button command ? Thank a lot for any piece of advice on this.

            ...

            ANSWER

            Answered 2022-Jan-21 at 20:48

            A "neat" and orderly way to do it in Python would be to map each combination of choices to the desired window-opening function via a dictionary. Looking up the function to call would simply be a matter of combining the current choices together to form a dictionary key, then using that to look-up the corresponding function to call.

            Below is a runnable example of doing that:

            Source https://stackoverflow.com/questions/70805507

            QUESTION

            Safari Gives Error "Refused to connect to _____ because it does not appear in the connect-src directive of the Content Security Policy."
            Asked 2022-Jan-11 at 22:29

            I have a online whiteboard that Safari users cannot connect to. They get the following from the console.

            Refused to connect to wss://whiteboard.[MYDOMAIN].com/[MOREPATHSTUFF] because it does not appear in the connect-src directive of the Content Security Policy.

            Only Safari does this. Chrome, FF, Edge, etc. work fine. I've looked over other SO related posts and it seems that Safari requires something like...

            ...

            ANSWER

            Answered 2021-Aug-11 at 23:34

            CSP has some unintuitive traits. One is: Websockets like wss://example.com are not captured by wildcards such as *.example.com or even *

            In order to allow the websockets - you need to explicitly add them with wss://example.com or even ws: wss:

            If you only want to allow anything on the connect-src, then adding connect-src * ws: wss:; to your policy should work (as you mentioned).

            Source https://stackoverflow.com/questions/68746912

            QUESTION

            Add erase ink functionality in HTML5 canvas whiteboard
            Asked 2021-Dec-20 at 16:07

            I have created a HTML5 canvas whiteboard which can be used to write anything using mouse.I had tried to add the eraser functionality to the whiteboard which will erase pixels from the screen, but it is not working. I am sharing the relevant portions of code

            ...

            ANSWER

            Answered 2021-Dec-20 at 16:07

            Try using a brush the same color as the background color of the canvas. It will look like erasing, but it's like putting white-out on white paper.

            sugs on your code: use let instead of var for onPaint, do function onPaint() {...} instead.

            Source https://stackoverflow.com/questions/70424290

            QUESTION

            Finding the shortest distance between a quadratic Bezier curve and point or rectangle
            Asked 2021-Dec-16 at 13:26

            I am working on a simple whiteboard application where the drawings are represented by quadratic Bezier curves (using the JavaScript's CanvasPath.quadraticCurveTo function). I am trying to implement functionality so that an eraser tool or a selection tool are able to determine if they are touching a drawing.

            To show what I'm talking about, in the following image is a red drawing and I need to be able to determine that the black rectangles and black point overlap with the area of the drawing. For debugging purposes I have added blue circles which are control points of the curve and the green line which is the same Bezier curve but with a much smaller width.

            I have included my code which generates the Bezier curve:

            ...

            ANSWER

            Answered 2021-Dec-16 at 13:26

            Some interesting articles/posts:

            How to track coordinates on the quadraticCurve

            https://coderedirect.com/questions/385964/nearest-point-on-a-quadratic-bezier-curve

            And if it doesn't work maybe you can take a look at this library: https://pomax.github.io/bezierjs/

            As suggested by Pomax in the comments the thing you're looking for is in the library and it looks like there is a proper explanation.

            There is a live demo if you want to try it: https://pomax.github.io/bezierinfo/#projections
            The source code of it is here: https://pomax.github.io/bezierinfo/chapters/projections/project.js

            To use it install it using the steps from GitHub: https://github.com/Pomax/bezierjs

            Of course credit to Pomax for suggesting his library

            Source https://stackoverflow.com/questions/70369866

            QUESTION

            Python "Maximum Recursion Depth Exceeded Error"
            Asked 2021-Oct-26 at 05:50
                def updatedcollisions(self):
                    self.xcord, self.ycord = pygame.mouse.get_pos()
                    if self.confirmationscreen == True:
                        if self.xcord < 150 or self.xcord > 650 and self.ycord < 200 or self.ycord > 700:
                            print('Out of Screen')
                            self.confirmationscreen = False
                            pygame.Surface.fill(self.win,('black'))
                            self.loadonce()
                            self.buttons()
                            self.font = pygame.font.Font(r'D:\Games\First Game\FreeSans\FreeSansBold.ttf',28)
                            self.text = self.font.render(f'Multiplier {self.moneyperclick}', True, (255,255,255))
                            self.textRect = self.text.get_rect()
                            self.textRect.center = (self.width//2, 150)
                            pygame.draw.rect(self.win,(0,0,0),self.textRect)
                            self.win.blit(self.text, self.textRect)
                    else:
                        if 300 <= self.xcord <= 400 and 600 <= self.ycord <= 700:
                            self.win.blit(self.whiteboard,[(self.width/2)-150,(self.height/2)-200])
                            self.multiplier()
                            self.confirmation()
                        elif 150 <=self.xcord <= 250 and 600 <= self.ycord <=700:
                            print('Worked')
                            self.money = self.money - self.moneyperclick
                            pygame.display.update()
                        else:
                            self.whiteboardfiller()
                            self.updatedcollisions()
                            self.moneytracker()
                            self.money = round(self.money,2)
                            self.changingtextstuff(f'Whiteboards {self.money}')
            
            ...

            ANSWER

            Answered 2021-Oct-25 at 21:08

            Maximum Recursion Depth Exceeded means that your code has called itself too many times for the interpreter to process. In this case, I believe that the culprit is self.updatedcollisions() in your second else statement.

            Let's say that you called updatedcollisions() in your code. If confirmationscreen is false, then it jumps to the first else block. In that else block, if this object is not in the correct bounds (the if and elif statements are both false), the code jumps to the final else block. Within the final else block, updatedcollisions() is called again, and the cycle repeats over and over until the recursion is too deep to process, crashing the program.

            Source https://stackoverflow.com/questions/69714718

            QUESTION

            ngx-useful-swiper setup in Angular 8 gives error
            Asked 2021-Oct-14 at 06:37

            I followed this guide to set up swiper slider in my Angular 8 application.

            I get the below error when importing NgxUsefulSwiperModule into app.module.ts

            ERROR in ./node_modules/ngx-useful-swiper/fesm2015/ngx-useful-swiper.js Module not found: Error: Can't resolve 'swiper/bundle' in 'C:\Users\Dan\NewAngular\node_modules\ngx-useful-swiper\fesm2015'

            I tried deleting the node_modules folder and reinstalling everything but it fails every time.

            Can someone please tell me what I'm doing wrong?

            This is my package.json file

            ...

            ANSWER

            Answered 2021-Oct-14 at 06:37

            Looks like ngx-useful-swiper is not compatible with the latest version of swiper.

            The error clearly states that ngx-useful-swiper is trying to access a file that's not available in the swiper package you just installed.

            Try installing a different version of swiper slider.

            Follow these steps:

            1) Uninstall the current swiper

            Source https://stackoverflow.com/questions/69564969

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install whiteboard

            To begin using the collaborative whiteboard within your Visual Studio Live Share sessions, simply perform the following steps:.
            Install this extension, then reload VS Code.
            Click the Live Share button in your status bar to start a new collaboration session, and invite the developers you'd like to collaborate with. Make sure the developers you're collaborating with also have the VS Live Share Whiteboard extension installed.
            Open the Live Share Session Details view, and click the Whiteboard node in the tree to open the integrated whiteboard.
            Begin drawing! When other developers join the session, they can also open up the whiteboard and see the drawing you've done thus far. From there, everyone can contribute to the whiteboard, using the pencil, shapes and text, and see each other changes.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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