keycodes | Easy visualizer for JavaScript KeyCodes | Frontend Framework library

 by   wesbos JavaScript Version: Current License: MIT

kandi X-RAY | keycodes Summary

kandi X-RAY | keycodes Summary

keycodes is a JavaScript library typically used in User Interface, Frontend Framework, Tensorflow, React, Nodejs applications. keycodes has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A simple webpage that responds to the key pressed and returns the JavaScript 'on-key pressed' keycode.
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            kandi-support Support

              keycodes has a medium active ecosystem.
              It has 1944 star(s) with 358 fork(s). There are 35 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 184 have been closed. On average issues are closed in 359 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of keycodes is current.

            kandi-Quality Quality

              keycodes has 0 bugs and 0 code smells.

            kandi-Security Security

              keycodes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              keycodes code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              keycodes is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              keycodes releases are not available. You will need to build from source code and install.
              It has 466 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            keycodes Key Features

            No Key Features are available at this moment for keycodes.

            keycodes Examples and Code Snippets

            No Code Snippets are available at this moment for keycodes.

            Community Discussions

            QUESTION

            Font Awesome will not display in html
            Asked 2022-Apr-02 at 04:33

            I'm building a website according to a tutorial online where I use font awesome for the menu icons. Given that the CDN is present in my code along with the keycodes for the different icons, I can't see the icon on my webpage.

            index.html:

            ...

            ANSWER

            Answered 2022-Apr-02 at 00:18

            Update your CDN URL to this:

            Source https://stackoverflow.com/questions/71713888

            QUESTION

            Map or table of libuv converstions to ANSI?
            Asked 2022-Mar-29 at 09:42

            I am trying to fix an implementation of readline for the browser, and it would be nice if I could have the same behaviour that libuv for windows does. I want to know where can I find which keycodes maps to what? For example from https://github.com/nodejs/node/blob/HEAD/lib/internal/readline/utils.js#L232 we know that

            ...

            ANSWER

            Answered 2022-Mar-29 at 09:42

            I didn't find this table documented anywhere, but I am going to post the data that I got by experimentally trying all the keys in my keyboard available, hope this helps someone. I prefix the keys with 'c' to mean that control was pressed, and 's' to mean that shift was pressed.

            Source https://stackoverflow.com/questions/71615943

            QUESTION

            Convert libgdx int keycode to non-QWERTY char
            Asked 2022-Mar-25 at 20:13

            I've got a bunch of code set up that uses InputListener.keyDown to test keys pressed, and uses those keycodes to display keystroke hints. However, on non-QWERTY keyboard layouts (like Dvorak or Colemak), getting those keycodes via Input.Keys.toString(keycode) doesn't return the actual character that would be displayed by pressing the key. (For example, pressing the 'E' key on my QWERTY-hardware keyboard will always return the keycode for 'E', rather than returning the keycode for 'F' when I'm using a Colemak keyboard layout)

            Is there a way to use a keycode to get the actual value that would be typed when pressing that key?

            Using keyTyped gives me the correct character value, but switching all the code from keyDown to keyTyped would be a hefty refactor.

            ...

            ANSWER

            Answered 2022-Mar-25 at 20:13

            Fixed! I ended up using GLFW.glfwGetKeyName and DefaultLwjgl3Input.getGlfwKeyCode to get the keyname where possible, and falling back to just using Input.Keys.toString in other cases (specifically, non-alphanumeric keys)

            Source https://stackoverflow.com/questions/70309733

            QUESTION

            Phaser 3 How to Access and Affect Player in Collision between 2 Objects Not Involving Player
            Asked 2022-Mar-10 at 08:14

            I am trying to create a grappling hook in Phaser 3. I can successfully shoot the grappling hook at an upward angle away from the player. I need to get the player to move towards the grappling hook when the grappling hook reaches its destination. The problem is that I can't access the player object in my Spawner.ts file to move the player object. If I could access the player object I could set the velocity at the moment of collision between the grappling hook and the level.

            This is the relevant code in the Spawner.ts file:

            ...

            ANSWER

            Answered 2022-Jan-21 at 08:16

            Refactor the GrapplingHook constructor to accept the player too

            In Spawner.ts

            Source https://stackoverflow.com/questions/70794542

            QUESTION

            VIFM: Remapping control right/left in command-line mode
            Asked 2022-Mar-07 at 23:49

            I'm not a big fan of the command line readline keyboard shortcuts so I'm hoping to remap C-Right/C-Left to navigate one word back/forward and C-BS and C-Del to delete one word back/forward. However, after reading the documentation and forumns, I'm not able to figure out how to do this.

            Currently, when C-left/C-right are typed in the command line, the cursor doesn't move and instead keycodes are inserted (C-left = [1;5D, C-right = [1;5C). I've tried many remappings but the mappings that I would think would work best for this are:

            ...

            ANSWER

            Answered 2022-Mar-07 at 23:49

            List of keys that are supported by angle-bracket notation is available in the documentation. And combinations of Ctrl with arrow keys are not there.

            See this GitHub issue for a discussion of why and an example of how to work around it:

            Source https://stackoverflow.com/questions/71376936

            QUESTION

            C++ interpreting/mapping getch() output
            Asked 2022-Feb-24 at 11:52

            Consider this program:

            ...

            ANSWER

            Answered 2022-Feb-24 at 11:52

            The following code works:

            Source https://stackoverflow.com/questions/71251192

            QUESTION

            An unhandled exception occurred: The target entry-point "@angular/material/menu"
            Asked 2022-Feb-08 at 11:43

            I am new to angular.After reaching to clientapp folder of my project,I have used command called 'ng serve'. I am getting an error. Your global Angular CLI version (12.2.9) is greater than your local version (11.2.18). The local Angular CLI version is used.

            To disable this warning use "ng config -g cli.warnings.versionMismatch false".(Yellow color msg) An unhandled exception occurred: The target entry-point "@angular/material/menu" has missing dependencies:

            • @angular/cdk/a11y
            • @angular/cdk/coercion
            • @angular/cdk/keycodes
            • @angular/cdk/portal
            • @angular/cdk/bidi
            • @angular/cdk/overlay
            • @angular/cdk/platform
            • @angular/cdk/scrolling (in red color). So again I have used npm install command and ng serve.Still getting this error.

            What shall I do now?

            ...

            ANSWER

            Answered 2022-Feb-08 at 07:57

            Your global Angular CLI version (12.2.9) is greater than your local version (11.2.18). The local Angular CLI version is used.

            Angular cli is producing this warning because your project is build with 11.2.18 while your globally installed version is 12.2.9. You can ignore this warning because your project will use locally installed 11.2.18 version present in node-modules folder.

            An unhandled exception occurred: The target entry-point "@angular/material/menu" has missing dependencies:

            You are getting this error because some of the modules of @angular/material internally depend on @angular/cdk package.

            Try installing @angular/cdk package with:

            Source https://stackoverflow.com/questions/71029981

            QUESTION

            How to call a non-static method from a function pointer?
            Asked 2022-Feb-08 at 06:25

            I have a class "Person" like so:

            ...

            ANSWER

            Answered 2022-Feb-08 at 06:25

            A non-static method requires an object to call it on. An ordinary function pointer doesn't have room to hold a reference to an object.

            If you change your map to hold std::function instead, you can then use std::bind() or a lambda to associate an object with a method pointer, eg:

            Source https://stackoverflow.com/questions/71029221

            QUESTION

            Phaser ARCADE physics not working when i add this.physics line
            Asked 2022-Feb-03 at 19:58

            I'm new to Phaser and I tried to make a game in it.
            For adding the physics i followed the phaser.io tutorial for physics.
            This is my code 👇

            ...

            ANSWER

            Answered 2021-Nov-10 at 00:20

            I'm not sure if this is a big deal or not but I noticed in your config that you have 'matter' as your default but you want to use 'arcade'. Maybe changing default to 'arcade' might do the trick.

            Source https://stackoverflow.com/questions/69788065

            QUESTION

            Creating a box that moves accross the screen in phaser 3
            Asked 2022-Feb-02 at 09:49

            This is my code, I posted this question earlier but it was not very clear so I am making a repost The issue is in the createBox() function (or when it gets called). The box gets created once when the game starts but cannot be created again with the keypress of s. I would like help making the box spawn in when s is pressed and move across the screen. The player should be able to jump off of the box.

            ...

            ANSWER

            Answered 2022-Feb-02 at 09:49

            the fastest solution would be to bind the scene to the function createBox in the update function:

            Source https://stackoverflow.com/questions/70732831

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install keycodes

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/wesbos/keycodes.git

          • CLI

            gh repo clone wesbos/keycodes

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            git@github.com:wesbos/keycodes.git

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