renderer | a stl renderer | 3D Animation library

 by   xiongchui JavaScript Version: Current License: No License

kandi X-RAY | renderer Summary

kandi X-RAY | renderer Summary

renderer is a JavaScript library typically used in User Interface, 3D Animation, Electron, Three.js, WebGL applications. renderer has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

a stl renderer using three.js and electron.
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            kandi-support Support

              renderer has a low active ecosystem.
              It has 27 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              renderer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of renderer is current.

            kandi-Quality Quality

              renderer has 0 bugs and 0 code smells.

            kandi-Security Security

              renderer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              renderer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              renderer does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              renderer releases are not available. You will need to build from source code and install.

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            renderer Key Features

            No Key Features are available at this moment for renderer.

            renderer Examples and Code Snippets

            No Code Snippets are available at this moment for renderer.

            Community Discussions

            QUESTION

            The unauthenticated git protocol on port 9418 is no longer supported
            Asked 2022-Mar-27 at 13:23

            I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs

            ...

            ANSWER

            Answered 2022-Mar-16 at 07:01

            First, this error message is indeed expected on Jan. 11th, 2022.
            See "Improving Git protocol security on GitHub".

            January 11, 2022 Final brownout.

            This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
            This will help clients discover any lingering use of older keys or old URLs.

            Second, check your package.json dependencies for any git:// URL, as in this example, fixed in this PR.

            As noted by Jörg W Mittag:

            There was a 4-month warning.
            The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.

            Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".

            Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.

            The permanent shutdown is not until March 15th.

            For GitHub Actions:

            As in actions/checkout issue 14, you can add as a first step:

            Source https://stackoverflow.com/questions/70663523

            QUESTION

            Python Selenium AWS Lambda Change WebGL Vendor/Renderer For Undetectable Headless Scraper
            Asked 2022-Mar-21 at 20:19
            Concept:

            Using AWS Lambda functions with Python and Selenium, I want to create a undetectable headless chrome scraper by passing a headless chrome test. I check the undetectability of my headless scraper by opening up the test and taking a screenshot. I ran this test on a Local IDE and on a Lambda server.

            Implementation:

            I will be using a python library called selenium-stealth and will follow their basic configuration:

            ...

            ANSWER

            Answered 2021-Dec-18 at 02:01
            WebGL

            WebGL is a cross-platform, open web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. WebGL at it's core is a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It follows the OpenGL ES specification, with some exceptions for the out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API.

            Now, with the availability of Selenium Stealth building of Undetectable Scraper using Selenium driven ChromeDriver initiated google-chrome Browsing Context have become much more easier.

            selenium-stealth

            selenium-stealth is a python package selenium-stealth to prevent detection. This programme tries to make python selenium more stealthy. However, as of now selenium-stealth only support Selenium Chrome.

            • Code Block:

            Source https://stackoverflow.com/questions/70265306

            QUESTION

            Attempting to register a user on my devise app causes undefined method `user_url' for #
            Asked 2022-Mar-04 at 13:29

            I am getting this error when I try to sign up a user. After this error, I'm still able to sign in with the user it would've created, but it always shows me this upon registration. Please let me know if there's other information you need. Been stumped on this for a few days.

            Here is the exception causes:

            Here is the callback for the error:

            ...

            ANSWER

            Answered 2022-Jan-03 at 12:08

            This seems to a be a known issue with Rails 7 and Devise now. To fix it in the meantime simply add the following line to your devise.rb.

            config.navigational_formats = ['*/*', :html, :turbo_stream]

            Source: https://github.com/heartcombo/devise/issues/5439

            Source https://stackoverflow.com/questions/70413914

            QUESTION

            Expo SDK 44 upgrade ERROR - App.js: [BABEL]: Unexpected token '.'
            Asked 2022-Jan-24 at 21:48

            I have recently upgraded my app from SDK 40 to SDK 44 and came across this error App.js: [BABEL]: Unexpected token '.' (While processing: /Users/user/path/to/project/node_modules/babel-preset-expo/index.js)

            Error Stack Trace:

            ...

            ANSWER

            Answered 2021-Dec-21 at 05:52

            can you give your

            • package.json
            • node version

            I think that's because of the babel issue / your node version, because it cannot transpile the optional chaining https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining

            maybe tried using latest LTS node version? because as far as I know, the latest LTS node version already support optional chaining

            Source https://stackoverflow.com/questions/70431115

            QUESTION

            502 Error: Bad Gateway on Azure App Service with IronPDF
            Asked 2022-Jan-10 at 08:54

            I am attempting to get IronPDF working on my deployment of an ASP.NET Core 3.1 App Service. I am not using Azure Functions for any of this, just a regular endpoints on an Azure App Service -which, when a user calls it, the service generates and returns a generated PDF document.

            When running the endpoint on localhost, it works perfectly- generating the report from the HTML passed into the method. However, once I deploy it to my Azure Web App Service, I am getting a 502 - Bad Gateway error, as attached (displayed in Swagger for neatness sake).

            Controller:

            ...

            ANSWER

            Answered 2021-Dec-14 at 02:19

            App Service runs your apps in a sandbox and most PDF libraries will fail. Looking at the IronPDF documentation, they say that you can run it in a VM or a container. Since you already are using App Service, simply package your app in a container, publish it to a container registry and configure App Service to run it.

            Source https://stackoverflow.com/questions/70341723

            QUESTION

            THREE.JS & Reality Capture - Rotation issue photogrammetry reference camera's in a 3D space
            Asked 2022-Jan-03 at 14:57

            Thanks for taking the time to review my post. I hope that this post will not only yield results for myself but perhaps helps others too!

            Introduction

            Currently I am working on a project involving pointclouds generated with photogrammetry. It consists of photos combined with laser scans. The software used in making the pointcloud is Reality Capture. Besides the pointcloud export one can export "Internal/External camera parameters" providing the ability of retrieving photos that are used to make up a certain 3D point in the pointcloud. Reality Capture isn't that well documented online and I have also posted in their forum regarding camera variables, perhaps it can be of use in solving the issue at hand?

            Only a few variables listed in the camera parameters file are relevant (for now) in referencing camera positioning such as filename, x,y,alt for location, heading, pitch and roll as its rotation.

            Currently the generated pointcloud is loaded into the browser compatible THREE.JS viewer after which the camera parameters .csv file is loaded and for each known photo a 'PerspectiveCamera' is spawned with a green cube. An example is shown below:

            The challenge

            As a matter of fact you might already know what the issue might be based on the previous image (or the title of this post of course ;P) Just in case you might not have spotted it, the direction of the cameras is all wrong. Let me visualize it for you with shabby self-drawn vectors that rudimentary show in what direction it should be facing (Marked in red) and how it is currently vectored (green).

            Row 37, DJI_0176.jpg is the most right camera with a red reference line row 38 is 177 etc. The last picture (Row 48 is DJI_189.jpg) and corresponds with the most left image of the clustured images (as I didn't draw the other two camera references within the image above I did not include the others).

            When you copy the data below into an Excel sheet it should display correctly ^^

            ...

            ANSWER

            Answered 2022-Jan-02 at 22:26

            At first glance, I see three possibilities:

            • It's hard to see where the issue is without showing how you're using the createCamera() method. You could be swapping pitch with heading or something like that. In Three.js, heading is rotation around the Y-axis, pitch around X-axis, and roll around Z-axis.

            • Secondly, do you know in what order the heading, pitch, roll measurements were taken by your sensor? That will affect the way in which you initiate your THREE.Euler(xRad, yRad, zRad, 'XYZ'), since the order in which to apply rotations could also be 'YZX', 'ZXY', 'XZY', 'YXZ' or 'ZYX'.

            • Finally, you have to think "What does heading: 0 mean to the sensor?" It could mean different things between real-world and Three.js coordinate system. A camera with no rotation in Three.js is looking straight down towards -Z axis, but your sensor might have it pointing towards +Z, or +X, etc.

            Edit:

            I added a demo below, I think this is what you needed from the screenshots. Notice I multiplied pitch * -1 so the cameras "Look down", and added +180 to the heading so they're pointing in the right... heading.

            Source https://stackoverflow.com/questions/70380886

            QUESTION

            Window not displaying SDL2
            Asked 2021-Dec-28 at 20:47

            I am using SDL2 for the first time, and when I try to create a window, it's not displaying. The only sight of the window is an icon spawning in my dock (Image of the icon, SDLTest.out is the name of my executable file). I found out that it spawned when SDL_INIT()was called.

            I tried updating the window, changing its color and adding the flag SDL_WINDOW_SHOWN, but none of these solutions worked. I even pasted a code from the Internet, but it didn't work better.

            Here is the code that I pasted:

            ...

            ANSWER

            Answered 2021-Dec-28 at 20:47

            I just needed an event loop. I added this code and it worked:

            Source https://stackoverflow.com/questions/70512015

            QUESTION

            Fastest way to draw filled quad/triangle with the SDL2 renderer?
            Asked 2021-Dec-13 at 21:20

            I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing. Is there a trick to draw filled quads or triangles?

            At the moment I'm filling them by just drawing lots of lines (SDL_Drawlines), but the performance stinks.

            I don't want to go into OpenGL.

            ...

            ANSWER

            Answered 2021-Oct-05 at 09:52

            Not possible. SDL2 does not include a full-fledged rendering engine.

            Some options:

            • You could adopt Skia (the graphics library used in Chrome, among ohters) and then either stick with a software renderer, or instantiate an OpenGL context and use the hardware backend.

            • You could use another 2D drawing library such as Raylib

            • Or just bite the bullet and draw your triangles using OpenGL.

            Source https://stackoverflow.com/questions/69447778

            QUESTION

            Snapshot of SwiftUI view is partially cut off
            Asked 2021-Nov-03 at 04:07

            I tried to create a UIImage from a SwiftUI view, a snapshot, with the code from HWS: How to convert a SwiftUI view to an image.

            I get the following result, which is obviously incorrect because the image is cut-off.

            Code:

            ...

            ANSWER

            Answered 2021-Oct-16 at 08:27

            I also noted this annoying behaviour in iOS15 and think I found a workaround solution until the issue with iOS15 and drawHierarchy(in: afterScreenUpdates:) is solved.

            This extension worked (tested on simulator iOS15.0 & iOS14.5 and iPhone XS Max iOS15.0.1) for me in my app, you can set the scale to higher than 1 if you need a higher resolution image:

            Source https://stackoverflow.com/questions/69034515

            QUESTION

            Not able to build custom widget in flutter
            Asked 2021-Oct-11 at 09:45

            I am trying to render posts of a created user on profile page. The posts are stored in firestore. Having made a post widget in post.dart along with the post model. The post widget is not building.

            The profile.dart has the following code for generating posts.

            ...

            ANSWER

            Answered 2021-Oct-07 at 14:04

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install renderer

            You can download it from GitHub.

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          • HTTPS

            https://github.com/xiongchui/renderer.git

          • CLI

            gh repo clone xiongchui/renderer

          • sshUrl

            git@github.com:xiongchui/renderer.git

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