tessellate | Server-side React render service | Server Side Rendering library

 by   zalando-incubator JavaScript Version: Current License: MIT

kandi X-RAY | tessellate Summary

kandi X-RAY | tessellate Summary

tessellate is a JavaScript library typically used in Search Engine Optimization, Server Side Rendering, React, Express.js applications. tessellate has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i tessellate-viewer' or download it from GitHub, npm.

Server-side React render service.   .
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              tessellate has a low active ecosystem.
              It has 146 star(s) with 21 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 12 open issues and 40 have been closed. On average issues are closed in 96 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tessellate is current.

            kandi-Quality Quality

              tessellate has 0 bugs and 0 code smells.

            kandi-Security Security

              tessellate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tessellate code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tessellate is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tessellate releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              tessellate saves you 5 person hours of effort in developing the same functionality from scratch.
              It has 16 lines of code, 0 functions and 168 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            tessellate Key Features

            No Key Features are available at this moment for tessellate.

            tessellate Examples and Code Snippets

            No Code Snippets are available at this moment for tessellate.

            Community Discussions

            QUESTION

            XML/KML - How to test if a polygon 'touches' another polygon in a bash script
            Asked 2021-May-30 at 13:37

            I am using Google My Maps to map a suburb (as a polygon) on one layer and then on a second layer, all the (rural) properties (also as polygons) that exist in and around that suburb. The polygons are using geo coordinates to define the points. Eg (somewhat redacted):

            ...

            ANSWER

            Answered 2021-May-30 at 13:37

            Thanks to Paul Hodges for giving me a kick and making me put in the effort to come up with a solution.

            This is very specific to my situation which is using Google My Maps to create a map with two layers. The first layer is named 'Locality' and is a polygon that maps a suburb. The second layer is named 'Property' and contains multiple polygons that map property boundaries.

            The script below takes 2 or 3 arguments. The first (optional) argument is the XML namespace (defaults to http://www.opengis.net/kml/2.2), the second argument is the name of the Placemark on the 'Property' layer and the last argument is the KML filename. The script checks if the two polygons intersect. If they do, it prints True and has a return code of 0 (zero). If they don't intersect, it prints False and has a return code of 1. A return code of 2 means the XPath couldn't be found in the XML file or there was a usage error.

            Source https://stackoverflow.com/questions/67751538

            QUESTION

            geoXML3 "not a LatLngBounds" error in custom createPolygon function
            Asked 2021-May-29 at 00:19

            I'm trying to use the createPolygon option of geoXML3.parser to customise how Polygon elements imported from my KML file are rendered on my map (Google maps api v3), but I'm getting an error in the console, and the map fails to load. Here's a minimal example.

            ...

            ANSWER

            Answered 2021-May-29 at 00:19

            The return value from your createPolygon function is not correct, you are throwing away the return value of the native geoXml.createPolygon function and returning the input arguement.

            Instead of:

            Source https://stackoverflow.com/questions/67742505

            QUESTION

            How to extract a LineString element color from a GE kml by using lmxl or pykml?
            Asked 2021-May-17 at 19:45

            The GE kml file below do not make a elements color identification directly within the html code. How can I extract them in a csv file along with the name and its coordinates with a python extension.

            I already got the name and the coordinates but the elements colors have not been able to. Is it impossible to extract this information?

            I used several codes that I got here but the color of the element remains a mystery. One of them is this:

            ...

            ANSWER

            Answered 2021-May-17 at 19:45

            I am not familiar with pykml, but you can get what you want like this:

            Source https://stackoverflow.com/questions/67557693

            QUESTION

            Macro ignores parameter change
            Asked 2021-Mar-12 at 23:58

            Given a FreeCAD model that consists of

            • Spreadsheet "parameters" with a cell aliased as "radius" and value 50
            • Icosahedron (from the Pyramids-and-Polyhedrons macro) with Radius=parameters.radius
            • some facebinders which are unimportant for the purpose of this question,

            the python script below opens this model, changes the radius cell in the Spreadsheet to 15, call recompute() on the spreadsheet, invokes touch() on the icosahedron, calls recompute() on the document, and finally tessellates the icosahedron. The z coordinate of the vertex at index 11 in the tessellated mesh happens to be equal to the icosahedron's radius. I was expecting it to change to 15, according to the parameter change. But it remains at its original value 50. What am I doing wrong?

            To my understanding the macro's execute method should get invoked during the recomputation of the document.

            When I trace Document.recompute() with pudb, I only see it executing Facebinder.execute() but not Icosahedron.execute(). The path it takes from Document.recompute() to Facebinder.execute() method is not visible in pudb; it immediately stops in Facebinder.execute().

            ...

            ANSWER

            Answered 2021-Mar-12 at 23:58

            I figured it out. The reason was Pyramids-and-Polyhedrons not being imported after all. The first problem was that Pyramids-and-Polyhedrons imports FreeCADGui (in order to install its workbench), which depends on certain native libs that need to be added to LD_LIBRARY_PATH before running the script:

            Source https://stackoverflow.com/questions/66591588

            QUESTION

            Unity's Particle System - shader glitch (mesh vertices reduction)
            Asked 2021-Feb-27 at 14:26

            I have a problem on some Android devices with the particle system's rendering (weirdly enough the problem seems occur on devices with higher capabilities). The problem occurs when mesh based particles (Renderer/Renderer Mode/Mesh) are being rendered. It seems like the meshes that are being spewed out and slowly shrunk with time are being reduced ("reverse-tessellated") which results in a nasty visual effect. Does anyone know what might be the cause of this?

            UPDATE: One thing that I've noticed is that with time - the longer the gameplay - this problem is getting worse.

            UPDATE: What I've tried is to make one particle system bigger (around x5 times) in order to check if it will have any effect on it's rasterization. Normally particles are sized down from 1 to 0 based on their life-time. What I've noticed, after sizing them up, is that the problem does not occur anymore.

            UPDATE: Visualisation of the problem:

            Properly rendered:

            Improperly rendered:

            ...

            ANSWER

            Answered 2021-Feb-16 at 07:57

            I was able to track the issue down. It turned out to be a problem within a toon shader I wrote while a go. All the things I've noticed are valid but unfortunately it took some time to put me on the right track.

            Taken from Unity's documentation

            The half and fixed types only become relevant when targeting mobile GPUs, where these types primarily exist for power (and sometimes performance) constraints. Keep in mind that you need to test your shaders on mobile to see whether or not you are running into precision/numerical issues.

            Unfortunately for me, as it cost me quite some time, I've used half3/4 values with POSITION semantics which caused some numerical precision issues on some Android devices (in this case the particles were getting smaller and smaller - size 0 to be exact). As a general rule, from what I've read in Unity's documentation, float3/4 should always be preferred in conjunction with POSITION semantics.

            Source https://stackoverflow.com/questions/66196007

            QUESTION

            I have a kml xml instance that validates fine with some engines, but fails validation with others. Which one is right?
            Asked 2021-Feb-15 at 15:48

            I have a kml xml instance that validates fine with all the microsoft xml engines, but fails validation with every other engine I've tried. The relevant element in the xsd ogckml22.xsd;

            ...

            ANSWER

            Answered 2021-Feb-15 at 15:48

            The Microsoft schema processor hasn't been updated for years. There are quite a few areas where they either chose to be non-conformant in the first place (for example they implement their own regex dialect rather than the W3C dialect), where bugs have been reported and not fixed, or where the spec has been clarified and they haven't updated their implementation. Quite a few of the test cases that Microsoft submitted to W3C -- which presumably their own processor passes -- have been challenged by other vendors and found to be incorrect.

            The specs are clear (once you master the language!):

            Source https://stackoverflow.com/questions/66209784

            QUESTION

            OpenLayers v6.3.1 How to instantiate several polygon sub-objects that make up a TopoJSON object inserted in my Script with the “.readFeatures” method?
            Asked 2021-Feb-05 at 07:23

            My TopoJSON object contains 3 polygonal sub-objects of which the first D2P1 appears with the geometry correctly drawn on the OSM map, but the other 2 polygons D2P2 and D2P3 are drawn distorted on the map turning into projected lines instead of their! correct geometry. Could you help me to write my code correctly so that my 3 polygons appear correctly configured?

            ...

            ANSWER

            Answered 2021-Feb-05 at 07:23

            I LEAVE YOU THE CODE THAT ANSWERS MY QUESTION, I HOPE IT WILL BE VERY USEFUL

            Source https://stackoverflow.com/questions/65535498

            QUESTION

            Voronoi tesselation in ggmap with custom color codes?
            Asked 2021-Feb-03 at 01:19

            I've been trying to plot a voronoi tesselation in ggmap, where the color of each block would be given hex codes such as #FFCC00. The code I've come up with so far is as below:

            ...

            ANSWER

            Answered 2021-Feb-03 at 01:19

            The problem might be that geom_voronoi_tile expects the voronoi polygons to be closed, and your dataset lacks the outer boundaries. A quick alternative is to fall back to ggvoronoi::geom_voronoi().

            Source https://stackoverflow.com/questions/66019446

            QUESTION

            Using Nurbs Surface (Verb) in webGL, indices are always wrong unless I use corners instead of controlPoints
            Asked 2020-Dec-19 at 06:58

            I am trying to make Verb's Nurbs Surface to work with vanilla webGL (cheating a bit with webgl-utils though). PIXI.js also yields the same results, corners work, but not the control points.

            I could do it using corners verb.geom.NurbsSurface.byCorners however when I try to use the controlPoints using verb.geom.NurbsSurface.byKnotsControlPointsWeights the surface gets messed up, most probably the indices are wrong!

            There is an example of using verb with THREE.js but even when I try the same functions used in the example, the results are the same.

            I have commented out the function based on the corners, you can see that it works. I console logged srf and from the _data object I could see Verb is generating those control points under the hood, but the same points would not work if I try them with byKnotsControlPointsWeights

            Apart from a working solution, I also would like to understand why the code does not work, and which part in the THREE.js is different from my vanilla code that makes it work with THREE but not here.

            ...

            ANSWER

            Answered 2020-Dec-19 at 06:58

            I don't know what it's supposed to look like but the code was passing 2 for the size of the positions when calling gl.vertexAttribPointer but the data has 3 (x, y, z). Setting that to 3 certainly gets a different image. Still need to make sure UVs are set to a size of 2

            Source https://stackoverflow.com/questions/65360634

            QUESTION

            Make KML LineString follow roads
            Asked 2020-Nov-19 at 19:28

            I am working on a KML file with two co ordinates that I use to draw line strings. It works fine when the roads are straight, but whenever the road curves the lines do not curve. Here is the KML code I use

            ...

            ANSWER

            Answered 2020-Nov-19 at 19:28

            I was able to query Google Roads API as below and parse the json response and add multi geometry to KML file with the resulting co-ordinates

            Source https://stackoverflow.com/questions/64897742

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tessellate

            The Tessellate micro services can easily be installed as Node modules:.

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