pixyz | developing deep generative models in a more concise | Machine Learning library
kandi X-RAY | pixyz Summary
kandi X-RAY | pixyz Summary
Pixyz is a high-level deep generative modeling library, based on PyTorch. It is developed with a focus on enabling easy implementation of various deep generative models. Recently, many papers about deep generative models have been published. However, its reproduction becomes a hard task, for both specialists and practitioners, because such recent models become more complex and there are no unified tools that bridge mathematical formulation of them and implementation. The vision of our library is to enable both specialists and practitioners to implement such complex deep generative models by just as if writing the formulas provided in these papers. Our library supports the following deep generative models. Moreover, Pixyz enables you to implement these different models in the same framework and in combination with each other.
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Top functions reviewed by kandi - BETA
- Return a new DistGraph with replaced variables replaced
- Return all factors in the graph
- Rename variables
- Calculate the log probability of each parameter
- Compute the log probability of each feature
- Evaluate the loss function
- Calculate the divergence between two distributions
- Returns a copy of dicts with the given keys
- Reinfer the expectation
- Deprecated
- Forward computation
- Get input values from input tensor
- The list of variable names in the graph
- Compute the logdet
- Sample from inputs
- Apply normalization to image
- Return the distribution of a variable
- Compute loss and output
- Forward flow transformation
- Perform the forward computation
- Set buffers
- Calculate loss
- Forward forward computation
- Helper function to get expert parameters
- Sample from distributions
- Forward transformation
pixyz Key Features
pixyz Examples and Code Snippets
Community Discussions
Trending Discussions on pixyz
QUESTION
I'm facing the problem with defining the center of the gameObject. In Unity it gives me the point which is not in the center, but Gizmos are located correctly. So maybe somebody knows how to get Gizmos coordinates?
3D model was imported by PiXYZ Plugin, and all the parts are messed up with different rotations, etc. The white sphere on the picture below shows the center of the selected gameObject found by the gameObject.position, but it is not what is needed.
UPD:Now I figured out, that the pivot center points are located in the wrong positions (by switching editor mode), it comes from NX (CAD software) because objects of the model were moved by transformations. I can't do anything about it. So I found the script - http://wiki.unity3d.com/index.php?title=SetPivot, but it doesn't work well with rotated objects, which in my case is essential.
So now my question could be - "How to move the pivot point to the visual object center?".
I've tried to play with hierarchy, adding empty objects as parents, etc. Doesn't help with both local and global positions.
...ANSWER
Answered 2018-May-15 at 16:02You could create an empty gameobject, place it in the center of your imported model, then drag your imported model to be a child of the empty GameObject. Then when wanting the center position, use the parent you just created.
QUESTION
I think i got myself entangled in a CSS maze. I notice a horizontal scroll on my site in desktop browsers (firefox and chromium), when in responsive mode. Tested in android, and it seems ok.
The website is cv.pixyz.net
To debug it, I tried all of the following:
- Looking for elements getting bigger than the parent's space.
- I thought the container with #id was the problem, because web developer toolbar shows that closer to the edges of the screen, but removing that, didn't solve this
- Used this to see if anything gets out of bounds. some elements stand out, but still can't solve the scroll
- I tried these 2 snippets:
ANSWER
Answered 2017-Sep-24 at 05:00The problem appears to be the following line :
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install pixyz
Here, we consider to implement a variational auto-encoder (VAE) which is one of the most well-known deep generative models. VAE is composed of a inference model and a generative model , each of which is defined by DNN, and this loss function (negative ELBO) is as follows.
Define distributions(Distribution API)
Set the loss function of a model(Loss API)
Train the model(Model API)
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