Crashy | tiny library to save your crash reports | Dashboard library
kandi X-RAY | Crashy Summary
kandi X-RAY | Crashy Summary
A tiny library to save your crash reports to the device's storage with lots of details of what went wrong.
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Crashy
Crashy Key Features
Crashy Examples and Code Snippets
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
dependencies {
// androidX startup for auto-init or find the latest version at the link above
implementation "androidx.startup:startup-runtime:1.0.0"
/
//as a list of strings
CrashyReporter.getLogsAsStrings()
//as a list of files
CrashyReporter.getLogFiles()
//as a list of strings
CrashyReporter.getLogsAsStringsAndPurge()
//as a list of files
CrashyReporter.getLogFilesAndPurge()
CrashyReporter.l
Community Discussions
Trending Discussions on Crashy
QUESTION
So basically I want to my Road class to always know where my Car (Player1) class is so road knows whether to slow down as Car has left road (or be able to speed back up when Car gets back within road area.
As Car only moves left / right and it is the road that speeds up coming down screen, I figured a way to mimic the car using a "self.where_player" at same start position and then add / subtract x position and follow it with key's pressed (a, d), but after awhile it can lose Car placement as Car can either have x values added or subtracted while slipping left or right on ice or have it keys (a, d) temporarily disabled if spinning on oil, while the road does not know these things...
If I could figure out how the Road class could "always" know where the Car class rect.x was, well that would be fantastic!
...ANSWER
Answered 2020-Jan-07 at 05:55The easiest solution is to make the "road" knowing the player. Add an attribute player
the class Road1
:
QUESTION
I'm reading realworldhaskell and I've come to chapter 4 where the book talks about "Safely and sanely working with crashy functions". I'm trying to write a safe version of init :: [a] -> [a]
. This is as far as I got:
ANSWER
Answered 2017-Oct-08 at 12:47I think you make things too hard/complex. You can simply consider two cases:
- the empty list, in which case you return a
Nothing
; and - the non-empty list, in which case you can use the old init:
Or putting it into code:
QUESTION
I founded the slider on this link - https://codepen.io/crashy/pen/JoKMgG/ - copied exactly the same and its perfectly working fine to all browsers but the carousel is not showing in mobile for some reason I cannot figure out why. Any help would be great.
Bootstrap template: New Age
CSS
...ANSWER
Answered 2017-Apr-23 at 11:03The problem is in new-age.min.css, this :
QUESTION
I've currently got a bunch of animals (".animalorb" divs) roaming around the screen, but I have a few problems:
1) I need all the divs (".animalorbs") to stay on the screen. 2) I want the random motion to be more elegant and less jerky. 3) The amount of processing required with my current solution makes the page hard to run.
Here's a codepen for what I've got:
http://codepen.io/Bassitenor/pen/KWeLLE (A snippet of the animating code is below)
...ANSWER
Answered 2017-Mar-25 at 16:14You could greatly improve performance by scaling the images down in an image processing software. At the moment they are all Full HD, which is a lot of work to scale down and animate in real time for every image.
As the width and height of the animal orbs are 100px, an image size of 100x100px would be sufficient.
Here is a jsFiddle of your code from codepen 1 but with the image exchanged by placeholder images of a smaller size (with background: url("http://placehold.it/100x100");
):
https://jsfiddle.net/t18rhz61/
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