Crashy | tiny library to save your crash reports | Dashboard library

 by   FunkyMuse Kotlin Version: 1.1.0 License: Apache-2.0

kandi X-RAY | Crashy Summary

kandi X-RAY | Crashy Summary

Crashy is a Kotlin library typically used in Analytics, Dashboard applications. Crashy has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A tiny library to save your crash reports to the device's storage with lots of details of what went wrong.
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            kandi-support Support

              Crashy has a low active ecosystem.
              It has 51 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 5 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Crashy is 1.1.0

            kandi-Quality Quality

              Crashy has no bugs reported.

            kandi-Security Security

              Crashy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Crashy is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Crashy releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Crashy
            Get all kandi verified functions for this library.

            Crashy Key Features

            No Key Features are available at this moment for Crashy.

            Crashy Examples and Code Snippets

            Crashy,Usage
            Kotlindot img1Lines of Code : 30dot img1License : Permissive (Apache-2.0)
            copy iconCopy
            allprojects {
              repositories {
                ...
                maven { url 'https://jitpack.io' }
               }
            }
            
            dependencies {
                // androidX startup for auto-init or find the latest version at the link above
                implementation "androidx.startup:startup-runtime:1.0.0"
            
                /  
            Crashy,Screens of how the stack trace info looks like
            Kotlindot img2Lines of Code : 15dot img2License : Permissive (Apache-2.0)
            copy iconCopy
            //as a list of strings
            CrashyReporter.getLogsAsStrings()
            
            //as a list of files
            CrashyReporter.getLogFiles()
            
            //as a list of strings
            CrashyReporter.getLogsAsStringsAndPurge()
            
            //as a list of files
            CrashyReporter.getLogFilesAndPurge()
            
            CrashyReporter.l  

            Community Discussions

            QUESTION

            Can I get the rect.x from one class to use in another class?
            Asked 2020-Jan-07 at 07:01

            So basically I want to my Road class to always know where my Car (Player1) class is so road knows whether to slow down as Car has left road (or be able to speed back up when Car gets back within road area.

            As Car only moves left / right and it is the road that speeds up coming down screen, I figured a way to mimic the car using a "self.where_player" at same start position and then add / subtract x position and follow it with key's pressed (a, d), but after awhile it can lose Car placement as Car can either have x values added or subtracted while slipping left or right on ice or have it keys (a, d) temporarily disabled if spinning on oil, while the road does not know these things...

            If I could figure out how the Road class could "always" know where the Car class rect.x was, well that would be fantastic!

            ...

            ANSWER

            Answered 2020-Jan-07 at 05:55

            The easiest solution is to make the "road" knowing the player. Add an attribute player the class Road1:

            Source https://stackoverflow.com/questions/59605978

            QUESTION

            How to concatenate a value to a list when both are inside Maybes?
            Asked 2017-Oct-08 at 12:47

            I'm reading realworldhaskell and I've come to chapter 4 where the book talks about "Safely and sanely working with crashy functions". I'm trying to write a safe version of init :: [a] -> [a]. This is as far as I got:

            ...

            ANSWER

            Answered 2017-Oct-08 at 12:47
            Simple solution

            I think you make things too hard/complex. You can simply consider two cases:

            1. the empty list, in which case you return a Nothing; and
            2. the non-empty list, in which case you can use the old init:

            Or putting it into code:

            Source https://stackoverflow.com/questions/46631082

            QUESTION

            Why does my bootstrap fullscreen background carousel with fade effect is not showing in mobile?
            Asked 2017-Apr-23 at 11:20

            I founded the slider on this link - https://codepen.io/crashy/pen/JoKMgG/ - copied exactly the same and its perfectly working fine to all browsers but the carousel is not showing in mobile for some reason I cannot figure out why. Any help would be great.

            Bootstrap template: New Age

            CSS

            ...

            ANSWER

            Answered 2017-Apr-23 at 11:03

            The problem is in new-age.min.css, this :

            Source https://stackoverflow.com/questions/43570242

            QUESTION

            How can I: Make one div "follow" another, clean-up motion, and keep things within a window
            Asked 2017-Mar-25 at 16:14

            I've currently got a bunch of animals (".animalorb" divs) roaming around the screen, but I have a few problems:

            1) I need all the divs (".animalorbs") to stay on the screen. 2) I want the random motion to be more elegant and less jerky. 3) The amount of processing required with my current solution makes the page hard to run.

            Here's a codepen for what I've got:

            http://codepen.io/Bassitenor/pen/KWeLLE (A snippet of the animating code is below)

            ...

            ANSWER

            Answered 2017-Mar-25 at 16:14

            You could greatly improve performance by scaling the images down in an image processing software. At the moment they are all Full HD, which is a lot of work to scale down and animate in real time for every image.

            As the width and height of the animal orbs are 100px, an image size of 100x100px would be sufficient.

            Here is a jsFiddle of your code from codepen 1 but with the image exchanged by placeholder images of a smaller size (with background: url("http://placehold.it/100x100");): https://jsfiddle.net/t18rhz61/

            Source https://stackoverflow.com/questions/43018298

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Crashy

            You can download it from GitHub.

            Support

            Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
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            CLONE
          • HTTPS

            https://github.com/FunkyMuse/Crashy.git

          • CLI

            gh repo clone FunkyMuse/Crashy

          • sshUrl

            git@github.com:FunkyMuse/Crashy.git

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