audiovisualizer | Another simple audio visualizer for android | Android library
kandi X-RAY | audiovisualizer Summary
kandi X-RAY | audiovisualizer Summary
Yet another simple audio visualizer for android that takes input from android MediaPlayer. All the visualization logic are in the AudioVisualizer.kt class.
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QUESTION
I am using Windows, and running Processing 3.
I downloaded a french audiovisualizer, and it by default has a folder named "data" with a song.wav inside. When booting up the processing project it required me to make the project in its own folder, so I believe the location of the song.wav is different now.
So, I decided to do the reasonable thing and specify the full path of the song which changed the code from this:
...ANSWER
Answered 2020-Aug-21 at 03:20The backslash \
character is an escape character.
Escape characters let you use combinations like "\n"
for newline or "\t"
for tab.
Your error is telling you that "\U"
is not a valid combination, so "C:\Users..."
is not allowed.
To fix this, you need to escape the escape character. In other words, you need to use "\\"
instead of "\"
.
QUESTION
I am currently having trouble while trying to display a "blast" view from the media playing, using this library: https://github.com/gauravk95/audio-visualizer-android
I am working in an activity coded using Kotlin
I did as advised in the readme, but am having an issue when my activity starts:
...ANSWER
Answered 2019-Oct-14 at 07:09Indeed, @Tenfour04 is right. Here are the two lines of code that were required:
QUESTION
I am currently programming an audiovisualizer for my own web player. My goal is to always display the frequencies of the currently playing audio object on a canvas object even if this audio object will be changed.
To explain: Whenever Play is pressed, the initPlayer function is called with the corresponding audioElement.
...ANSWER
Answered 2019-Sep-11 at 09:46One solution is to just change the source of an audio element.
QUESTION
I'm trying to play a WAV audio file using Qt with C++, it fails then I tried to play it using gst-launch-1.0, it also fails. This is all using an armv7 toolchain and the running under QEMU.
After failing in C++ using code
...ANSWER
Answered 2019-Sep-03 at 20:25The "wavparse" plugin should be available.
QUESTION
I am trying to visualize an file in android.I am using the following library to do it com.chibde:audiovisualizer:2.1.0
. But my app crashes saying
java.lang.RuntimeException: Cannot initialize Visualizer engine, error: -3 at android.media.audiofx.Visualizer
I have written this code by reading this blog https://mindorks.com/android/store/Equalizers-and-Visualizations/gautamchibde/android-audio-visualizer.
The following is my MainActivity.java
...ANSWER
Answered 2019-Jul-22 at 10:23Try doing this, it appeared that you were not supplying audio session ID to the visualizer.
QUESTION
I am trying to create a react component, which has a button. Upon clicking the button, the user can toggle between stopping and starting the audio stream. However I keep getting the following error:
...ANSWER
Answered 2019-Jul-17 at 18:40getUserMedia failures can sometimes yield a stream
object that's not complete.
Maybe try
QUESTION
I am implementing AudioVisualizer
and I am trying to calculate time of audio but I am getting below error
Binary operator '*' cannot be applied to operands of type 'Float' and 'Double'
Here is my code:
...ANSWER
Answered 2019-May-29 at 06:40You need to make same data type for both like both are double or both are float.
QUESTION
Here an image to better show the problem I'm having...
Around a week ago I implemented a music Viusalizer from here. I noticed that it didn't display correctly as it showed up as a grey window (see image above), but thinking that it wasn't a native plugin, I didn't give it too much thought.
Then two days ago I needed to use a RecyclerView, and when I downloaded it, it had the same 'broken' look (see image above). When I saw that, then I knew there was something wrong with the project or Android Studio.
I've already looked to everything I could find on the internet in the past couple of days and I tried everything, from downgrading the sdk compile version, to updating Android Studio to the latest version, to do "Invalidate Cache / Restart" from the 'File' menu.
this, this, this, this, this, this, this and this are all the things I found and tried, but so far, none helped...
This is my activity java file
...ANSWER
Answered 2019-Apr-08 at 07:02There is no problem with what you are doing.
That is probably a bug that happens sometimes. Just go ahead and clean and rebuild your project. if that does not help, Go try invalidating caches by going File
> Invalidate Caches / Restart
.
QUESTION
I am developing a new UWP app which should monitor sound and fire a event for each sudden sound blow (something like gun fire or clap).
- It needs to enable default Audio Input and monitor live audio.
- Set audio sensitivity for identifying environment noise and recognizing clap/gun-fire
- When there is a high frequency sound like a clap/gun-fire sound (Ideally it should be like configured frequency like +/-40 then it is a gun-fire/clap) then it should call a event.
No need to save Audio I tried to implement this
SoundMonitoringPage:
...ANSWER
Answered 2019-Jan-09 at 07:07Answering the "is this the right approach" question: no, the AudioStateMonitor will not help with the problem.
AudioStateMonitor.SoundLevelChanged tells you if the system is ducking your sound so it doesn't interfere with something else. For example, it may mute music in favour of the telephone ringer. SoundLevelChanged doesn't tell you anything about the volume or frequency of recorded sound, which is what you'll need to detect your handclap.
The right approach will be along the lines of using an AudioGraph (or WASAPI, but not from C#) to capture the raw audio into an AudioFrameOutputNode to process the signal and then run that through an FFT to detect sounds in your target frequencies and volumes. The AudioCreation sample demonstrates using an AudioGraph, but not specifically AudioFrameOutputNode.
Per https://home.howstuffworks.com/clapper1.htm clapping will be in a frequency range of 2200Hz to 2800Hz.
Recognizing gunshots looks like it's significantly more complicated, with different guns having very different signatures. A quick search found several research papers on this rather than trivial algorithms. I suspect you'll want some sort of Machine Learning to classify these. Here's a previous thread discussing using ML to differ between gunshots and non-gunshots: SVM for one Vs all acoustic signal classification
QUESTION
I am new in ReactJs and trying to learn it. I installed a package of react-share. Since i am trying to edit someone else's code i am not able to import the package due to webpack I believe. Every time i try to import a package I receive an error saying the import should always be on top of the script. I tried using require and I get this error in Console
...ANSWER
Answered 2018-Oct-09 at 11:20I found my error!
The problem was that I initialized the require('react-share')
in a variable reactShare
and was using the component as
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