KBinding | A Small , Kotlin Android Databinding Library | Android library
kandi X-RAY | KBinding Summary
kandi X-RAY | KBinding Summary
KBinding is a Kotlin databinding library best used with Anko to enable databinding in a fluent, easy to understand syntax.
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QUESTION
I am making a game and have got keybindings working in my GamePanel class. However I want to be able to put my key bindings method in its own separate class, so that other panels of the game can access the method, so I don't have to rewrite it each time. I've moved it over as you can see, but I am getting a null pointer exception on the line that calls the addKeyBinding method. I'm thinking this has something to do with it not knowing what action to call? But I'm not sure. How can I fix this?
GamePanel class:
...ANSWER
Answered 2020-Dec-18 at 13:50You should initialize kBindings
in constructor, or somewhere else, but before you call kBindings.addKeyBinding
. Just
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