KBinding | A Small , Kotlin Android Databinding Library | Android library

 by   agrosner Kotlin Version: 1.0.0 License: MIT

kandi X-RAY | KBinding Summary

kandi X-RAY | KBinding Summary

KBinding is a Kotlin library typically used in Mobile, Android applications. KBinding has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

KBinding is a Kotlin databinding library best used with Anko to enable databinding in a fluent, easy to understand syntax.
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            kandi-support Support

              KBinding has a low active ecosystem.
              It has 19 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              KBinding has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of KBinding is 1.0.0

            kandi-Quality Quality

              KBinding has no bugs reported.

            kandi-Security Security

              KBinding has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              KBinding is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              KBinding releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            KBinding Key Features

            No Key Features are available at this moment for KBinding.

            KBinding Examples and Code Snippets

            No Code Snippets are available at this moment for KBinding.

            Community Discussions

            QUESTION

            How to move Key Binding method into its own Class?
            Asked 2020-Dec-19 at 04:46

            I am making a game and have got keybindings working in my GamePanel class. However I want to be able to put my key bindings method in its own separate class, so that other panels of the game can access the method, so I don't have to rewrite it each time. I've moved it over as you can see, but I am getting a null pointer exception on the line that calls the addKeyBinding method. I'm thinking this has something to do with it not knowing what action to call? But I'm not sure. How can I fix this?

            GamePanel class:

            ...

            ANSWER

            Answered 2020-Dec-18 at 13:50

            You should initialize kBindings in constructor, or somewhere else, but before you call kBindings.addKeyBinding. Just

            Source https://stackoverflow.com/questions/65358164

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KBinding

            You can download it from GitHub.

            Support

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            CLONE
          • HTTPS

            https://github.com/agrosner/KBinding.git

          • CLI

            gh repo clone agrosner/KBinding

          • sshUrl

            git@github.com:agrosner/KBinding.git

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