base-android | Collection of common utility classes | Android library
kandi X-RAY | base-android Summary
kandi X-RAY | base-android Summary
Collection of common utility classes and setup I use in my Android apps
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QUESTION
I have been using Unity for a year now and have decided to make a simple chat app. I decided to use Google's Firebase to store my user and chat data. I plan to have the app on android(iOS in the future). My problem is with Unity not being able to generate a Firebase Android File. I searched the error up and it took me to this website. I did the recommend solution and created the realtime database and re installed the json and plist files. It did not work. I still get the following error.
...Generation of the Firebase Android resource file google-services.xml from /Users/Family/Desktop/கலைமாறன்/Unity/STEMastery/Assets/../Assets/Firebase Data/google-services.json failed. If you have not included a valid Firebase Android resources in your app it will fail to initialize.
ANSWER
Answered 2021-May-10 at 16:13This is a known issue with developers who have non-ascii usernames. See this issue and this issue. It might be worth opening a new issue and highlighting that it's blocking active development right now (note for future readers, the first issue is closed but the second is open as I write. If 690
is also closed with a milestone associated, this means that the issue has been fixed).
For potential workarounds, the best known workaround would be to use a username without any extended non-ascii characters. I know that this can be problematic or disruptive.
You may try disabling persistence in the Editor before making any database calls. This might prevent Firebase from trying to read your local data folder, avoiding the issue:
QUESTION
I followed all the steps listed here: crashlytics NDK Android
I copy pasted this file into my project: crashlytics.h
I am calling it with the following:
...ANSWER
Answered 2021-Apr-13 at 16:46On C++ side (replace com_xxx_lib with your package id):
QUESTION
With the firebase-android-client demo app, the device selector in Android Studio says "Not applicable for firebase-android-project configuration".
However, if I create a new project from the "Basic" project wizard, I can successfully launch the app.
I installed several (virtual) devices, including one for Android 6.0.
My app does not run with this disabled device, nor do I have the choice to select another device.
Below are screenshots of the project where it works and the one where it doesn't.
What needs to be fixed? How do I launch this simple demo project?
...ANSWER
Answered 2021-Apr-01 at 11:23In order to tackle the situation you need to check the Run/Debug Configuration and apply appropriate configurations there.
QUESTION
This image shows the Authentication for my Firebase Database Security: Authentication
- I only allow Email/Password Sign-in method, everything else is disabled.
- I don't allow my users to sign in manually.
- My Android app logs in via code and it uses just one set of Email/Password:
My question is how come I am still getting this warning: Warning
I've followed thru the enter link description here but this sample uses Google sign-in method. And all the other samples or discussion I've read use the same method. Has anyone here tried Email/Password Sign-in Method? Thanks!
...ANSWER
Answered 2021-Feb-11 at 23:33That authentication and the firebase realtime database are different things. Your authentication method doesn't control who has access to that database.
This means that anyone who has access to the keys, will be able to access your db. So if your client app (Android / ios / web app) access the database directly, your users will be able to do that too.
To secure it you need to use specific read/write rules. Your best explanation will be from their documentation which can be found here https://firebase.google.com/docs/database/security
QUESTION
Android mobile crashes when trying to set priority. The issue doesn't occur with IOS, or Unity editor. I'm not sure how to avoid the crash, and I don't see any updates for Firebase SDK related persistence issues.
Unity editor version: 2020.1.11f1 Firebase Unity SDK version: 6.16.1
FirebaseDatabase.DefaultInstance.RootReference.Child("users").Child(num).SetPriorityAsync(pir);
Error:
2021/01/31 15:14:06.812 23466 23582 Error NoopPersistenceManager Caught Throwable.
2021/01/31 15:14:06.812 23466 23582 Error NoopPersistenceManager java.lang.AssertionError: hardAssert failed:
ANSWER
Answered 2021-Feb-01 at 23:28Updated the SDK to 7.0.2 no more error.
QUESTION
I want to know if the source code of firebase-analytics is open or not. I couldn't find it in this repo or any where else.
I wanted to know the working and flow of the api's available in the firebase-analytics. It's just weird that all the codes are available except analytics.
...ANSWER
Answered 2020-Nov-10 at 14:22firebaser here
The source code for the Google Analytics portion of the Firebase Android SDKs is currently not open-sourced.
While we open-sourced most of our product SDKs by now, it has taken different amounts of time for different products. We hope to some day have all our SDKs open-sourced, but have no timeline for when this will be.
QUESTION
I am trying to build a realtime chat app using firebase according to this tutorial. According to the tutorial, this line of code
...ANSWER
Answered 2020-Oct-16 at 17:40Try this:
QUESTION
I am adding Firebase Crashlytics in my Android application. I carefully followed instructions in https://firebase.google.com/docs/crashlytics/get-started?platform=android.
When I rebuild and run the app (in Android Studio), everything is working well and I am able to receive crash reports.
BUT: When I make some changes in my code in Android Studio and re-run the app, it crashes with the following report.
...ANSWER
Answered 2020-Aug-16 at 23:33Same issue, fixed it by downgrading the Crashlytics Gradle plugin version to 2.1.1.
Crashlytics Gradle plugin version 2.2.0 This update to firebase-crashlytics-gradle includes several changes to Crashlytics task configuration and dependency declarations, which improves incremental build performance and fixes several known issues.
QUESTION
tr;dr
Just realized that this question only applies to Android because iOS handles notification a bit differently and you can do what you want with your notification.
With my understanding now I can simplify my question to the following:
How to make an Android device display a notification with a deep link configured from a URI without coding at all?
We need to show notifications with deep links on the system tray of Android and iOS platforms, each notification has to open a specific screen of the apps.
The deep link has to be configured using URIs.
On Android, when the app is in the foreground the message from Firebase has to be handled manually. This way we are able to read all the data from the remote message and build a notification with a deep link configured using the URI.
But when the app is in the background the notification is displayed automatically by Firebase. It's not possible to configure a deep link on it.
We know it's possible to send data messages instead of notification messages. This would be a solution on Android because every message has to be handled manually making it possible to build the notification as we please with URI, deep links, and everything.
But this won't work on iOS. On iOS it is mandatory to send notifications messages.
This is the basic JSON that Firebase accepts:
...ANSWER
Answered 2020-Sep-05 at 00:02It seems that sending gcm.n.link
in the data
object works.
With the following json, Firebase Messaging 20.2.4 will automatically build a notification with the value of gcm.n.link
in its data:
QUESTION
I'm working on an application that has a chat implemented with FirebaseDatabase
, like the one shown in this codelab: https://codelabs.developers.google.com/codelabs/firebase-android/#0
The problem is: the user is free to send anything on chat, is it possible to block code like HTML or JS to be sent, to avoid security problems, or this can be treated only when reading messages sent?
...ANSWER
Answered 2020-Jul-31 at 22:33On the user side you can remove HTML tags when submiting the message:
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