base-android | Collection of common utility classes | Android library

 by   arunkumar9t2 Kotlin Version: Current License: No License

kandi X-RAY | base-android Summary

kandi X-RAY | base-android Summary

base-android is a Kotlin library typically used in Mobile, Android, Gradle applications. base-android has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Collection of common utility classes and setup I use in my Android apps
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              base-android has a low active ecosystem.
              It has 40 star(s) with 8 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of base-android is current.

            kandi-Quality Quality

              base-android has 0 bugs and 0 code smells.

            kandi-Security Security

              base-android has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              base-android code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              base-android does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              base-android releases are not available. You will need to build from source code and install.
              It has 3271 lines of code, 194 functions and 107 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            base-android Key Features

            No Key Features are available at this moment for base-android.

            base-android Examples and Code Snippets

            No Code Snippets are available at this moment for base-android.

            Community Discussions

            QUESTION

            Unity error with Firebase RealTime Database
            Asked 2021-May-10 at 16:13

            I have been using Unity for a year now and have decided to make a simple chat app. I decided to use Google's Firebase to store my user and chat data. I plan to have the app on android(iOS in the future). My problem is with Unity not being able to generate a Firebase Android File. I searched the error up and it took me to this website. I did the recommend solution and created the realtime database and re installed the json and plist files. It did not work. I still get the following error.

            Generation of the Firebase Android resource file google-services.xml from /Users/Family/Desktop/கலைமாறன்/Unity/STEMastery/Assets/../Assets/Firebase Data/google-services.json failed. If you have not included a valid Firebase Android resources in your app it will fail to initialize.

            ...

            ANSWER

            Answered 2021-May-10 at 16:13

            This is a known issue with developers who have non-ascii usernames. See this issue and this issue. It might be worth opening a new issue and highlighting that it's blocking active development right now (note for future readers, the first issue is closed but the second is open as I write. If 690 is also closed with a milestone associated, this means that the issue has been fixed).

            For potential workarounds, the best known workaround would be to use a username without any extended non-ascii characters. I know that this can be problematic or disruptive.

            You may try disabling persistence in the Editor before making any database calls. This might prevent Firebase from trying to read your local data folder, avoiding the issue:

            Source https://stackoverflow.com/questions/67426856

            QUESTION

            C++ Crashlytics NDK crashes when used with header
            Asked 2021-Apr-13 at 16:46

            I followed all the steps listed here: crashlytics NDK Android

            I copy pasted this file into my project: crashlytics.h

            I am calling it with the following:

            ...

            ANSWER

            Answered 2021-Apr-13 at 16:46

            On C++ side (replace com_xxx_lib with your package id):

            Source https://stackoverflow.com/questions/66944043

            QUESTION

            Why doesn't Android Studio let me select a device and run an app?
            Asked 2021-Apr-01 at 11:30

            With the firebase-android-client demo app, the device selector in Android Studio says "Not applicable for firebase-android-project configuration".

            However, if I create a new project from the "Basic" project wizard, I can successfully launch the app.

            I installed several (virtual) devices, including one for Android 6.0.

            My app does not run with this disabled device, nor do I have the choice to select another device.

            Below are screenshots of the project where it works and the one where it doesn't.

            What needs to be fixed? How do I launch this simple demo project?

            • Problematic:

            • Working:

            • Run/Debug Configuration for App

            • If I just push the green Run button, the Gradle console gives me Executing task... Task execution finished. but nothing else happens.

            ...

            ANSWER

            Answered 2021-Apr-01 at 11:23

            In order to tackle the situation you need to check the Run/Debug Configuration and apply appropriate configurations there.

            Source https://stackoverflow.com/questions/66903098

            QUESTION

            How to Secure Firebase Realtime Database
            Asked 2021-Feb-12 at 00:02

            This image shows the Authentication for my Firebase Database Security: Authentication

            1. I only allow Email/Password Sign-in method, everything else is disabled.
            2. I don't allow my users to sign in manually.
            3. My Android app logs in via code and it uses just one set of Email/Password:

            My question is how come I am still getting this warning: Warning

            I've followed thru the enter link description here but this sample uses Google sign-in method. And all the other samples or discussion I've read use the same method. Has anyone here tried Email/Password Sign-in Method? Thanks!

            ...

            ANSWER

            Answered 2021-Feb-11 at 23:33

            That authentication and the firebase realtime database are different things. Your authentication method doesn't control who has access to that database.

            This means that anyone who has access to the keys, will be able to access your db. So if your client app (Android / ios / web app) access the database directly, your users will be able to do that too.

            To secure it you need to use specific read/write rules. Your best explanation will be from their documentation which can be found here https://firebase.google.com/docs/database/security

            Source https://stackoverflow.com/questions/66164408

            QUESTION

            Error NoopPersistenceManager java.lang.AssertionError: hardAssert failed Firebase Unity
            Asked 2021-Feb-01 at 23:28

            Android mobile crashes when trying to set priority. The issue doesn't occur with IOS, or Unity editor. I'm not sure how to avoid the crash, and I don't see any updates for Firebase SDK related persistence issues.

            Unity editor version: 2020.1.11f1 Firebase Unity SDK version: 6.16.1

            FirebaseDatabase.DefaultInstance.RootReference.Child("users").Child(num).SetPriorityAsync(pir);

            Error:

            2021/01/31 15:14:06.812 23466 23582 Error NoopPersistenceManager Caught Throwable.

            2021/01/31 15:14:06.812 23466 23582 Error NoopPersistenceManager java.lang.AssertionError: hardAssert failed:

            ...

            ANSWER

            Answered 2021-Feb-01 at 23:28

            Updated the SDK to 7.0.2 no more error.

            Source https://stackoverflow.com/questions/65984041

            QUESTION

            Open source code for firebase analytics (com.google.firebase:firebase-analytics)
            Asked 2020-Nov-10 at 14:22

            I want to know if the source code of firebase-analytics is open or not. I couldn't find it in this repo or any where else.

            I wanted to know the working and flow of the api's available in the firebase-analytics. It's just weird that all the codes are available except analytics.

            ...

            ANSWER

            Answered 2020-Nov-10 at 14:22

            firebaser here

            The source code for the Google Analytics portion of the Firebase Android SDKs is currently not open-sourced.

            While we open-sourced most of our product SDKs by now, it has taken different amounts of time for different products. We hope to some day have all our SDKs open-sourced, but have no timeline for when this will be.

            Source https://stackoverflow.com/questions/64769339

            QUESTION

            Uploading text data to firebase realtime database
            Asked 2020-Oct-24 at 06:15

            I am trying to build a realtime chat app using firebase according to this tutorial. According to the tutorial, this line of code

            ...

            ANSWER

            Answered 2020-Oct-16 at 17:40

            QUESTION

            When I'm doing an incremental build in Android Studio, Firebase Crashlytics crashes with 'The Crashlytics build ID is missing'
            Asked 2020-Sep-08 at 13:57

            I am adding Firebase Crashlytics in my Android application. I carefully followed instructions in https://firebase.google.com/docs/crashlytics/get-started?platform=android.

            When I rebuild and run the app (in Android Studio), everything is working well and I am able to receive crash reports.

            BUT: When I make some changes in my code in Android Studio and re-run the app, it crashes with the following report.

            ...

            ANSWER

            Answered 2020-Aug-16 at 23:33

            Same issue, fixed it by downgrading the Crashlytics Gradle plugin version to 2.1.1.

            Crashlytics Gradle plugin version 2.2.0 This update to firebase-crashlytics-gradle includes several changes to Crashlytics task configuration and dependency declarations, which improves incremental build performance and fixes several known issues.

            Source https://stackoverflow.com/questions/63089606

            QUESTION

            How to send Firebase Notifications with URIs to implement deep linking?
            Asked 2020-Sep-05 at 00:02

            tr;dr

            Just realized that this question only applies to Android because iOS handles notification a bit differently and you can do what you want with your notification.

            With my understanding now I can simplify my question to the following:

            How to make an Android device display a notification with a deep link configured from a URI without coding at all?

            We need to show notifications with deep links on the system tray of Android and iOS platforms, each notification has to open a specific screen of the apps.

            The deep link has to be configured using URIs.

            On Android, when the app is in the foreground the message from Firebase has to be handled manually. This way we are able to read all the data from the remote message and build a notification with a deep link configured using the URI.

            But when the app is in the background the notification is displayed automatically by Firebase. It's not possible to configure a deep link on it.

            We know it's possible to send data messages instead of notification messages. This would be a solution on Android because every message has to be handled manually making it possible to build the notification as we please with URI, deep links, and everything.

            But this won't work on iOS. On iOS it is mandatory to send notifications messages.

            This is the basic JSON that Firebase accepts:

            ...

            ANSWER

            Answered 2020-Sep-05 at 00:02

            It seems that sending gcm.n.link in the data object works.

            With the following json, Firebase Messaging 20.2.4 will automatically build a notification with the value of gcm.n.link in its data:

            Source https://stackoverflow.com/questions/63378233

            QUESTION

            Avoid malicious code to be sent to FirebaseDatabase via chat on Android
            Asked 2020-Aug-01 at 16:12

            I'm working on an application that has a chat implemented with FirebaseDatabase, like the one shown in this codelab: https://codelabs.developers.google.com/codelabs/firebase-android/#0

            The problem is: the user is free to send anything on chat, is it possible to block code like HTML or JS to be sent, to avoid security problems, or this can be treated only when reading messages sent?

            ...

            ANSWER

            Answered 2020-Jul-31 at 22:33

            On the user side you can remove HTML tags when submiting the message:

            Source https://stackoverflow.com/questions/63199823

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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