ImageEditor | Android Kotlin library for editing images | Android library

 by   feliperce Kotlin Version: v0.5.1 License: MIT

kandi X-RAY | ImageEditor Summary

kandi X-RAY | ImageEditor Summary

ImageEditor is a Kotlin library typically used in Mobile, Android applications. ImageEditor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

ImageEditor is a Android Kotlin library for editing images.
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            kandi-support Support

              ImageEditor has a low active ecosystem.
              It has 10 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              ImageEditor has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImageEditor is v0.5.1

            kandi-Quality Quality

              ImageEditor has no bugs reported.

            kandi-Security Security

              ImageEditor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ImageEditor is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ImageEditor releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            ImageEditor Key Features

            No Key Features are available at this moment for ImageEditor.

            ImageEditor Examples and Code Snippets

            No Code Snippets are available at this moment for ImageEditor.

            Community Discussions

            QUESTION

            Why giving dynamically a src to a new Image() object sometimes give width and height 0
            Asked 2021-Jun-02 at 01:35

            I am working on a project where I need to edit images, I was trying to draw image into canvas but one thing I noticed is when I upload even the same image and check for width and height I sometimes get correct width and height but sometimes 0. Here is what I am doing:

            Here I have an input type file and I store it in a state once the FileReader is loaded and then passing to my ImageEditor component

            ...

            ANSWER

            Answered 2021-Jun-02 at 01:35

            I found this to be a race condition. Try changing your code so that you respond to the imgElement onload event. This works on the sandbox. Better yet, use the useState hook to detect when the Image is actually loaded into the dom. A bandaid is:

            Source https://stackoverflow.com/questions/67797323

            QUESTION

            How can I convert this hook based code to class based code? is it possible?
            Asked 2021-May-08 at 19:06

            How can I convert this hook-based code to class-based code? Does the code still work? I'm using a react/ASP.net Core template. My project consists of several components that are siblings. I'm trying to send a state from a component to another one.

            ...

            ANSWER

            Answered 2021-May-08 at 18:53

            A parent passes it’s state to a child via props. The child is not allowed to change its parents state, if a child wants to change a parents state then the parent passes a callback to the child that the child can call to change the state. This is fundamental to reacts state management. A child does not need to know how a parent stores it’s state (class instance, hook instance or state library).

            if your application uses a global state manager like redux, then global state is mapped to props and a store action can be called to update global state. In this case the child does not need to know who else is using the state because it’s global.

            Source https://stackoverflow.com/questions/67376670

            QUESTION

            Canvas doesnt rendering image from input
            Asked 2020-Oct-01 at 18:38

            Hi i want to draw image that is inserted in input. I get a right data in my image object and i can show img in body as html element, but my canvas doesnt rendering it.

            here is my html

            ...

            ANSWER

            Answered 2020-Oct-01 at 18:38

            Fix following part. Image drawing should be in image's onload callback.

            Source https://stackoverflow.com/questions/64161229

            QUESTION

            How to implement Toast UI image editor?
            Asked 2020-Sep-28 at 07:39

            I wanted to get an image editor so that I can edit my pictures and add text over them so that I tried Toast UI image editor, I did as the documentation of Toast UI Image Editor says but Toast UI Image Editor isn't showing anything on my browser I'm attaching my code below. Please tell me if I did something wrong while implementing the image editor.

            index.html

            ...

            ANSWER

            Answered 2020-Sep-28 at 07:39

            You have a typo in your code theme: whiteTheme -> theme: whiteTheme,

            Here is the working example.

            Reference: https://github.com/nhn/tui.image-editor/blob/master/examples/example01-includeUi.html

            Source https://stackoverflow.com/questions/64096290

            QUESTION

            Prevent state reset
            Asked 2020-Aug-04 at 06:18

            I have an application that allows the user to upload photos, to edit them (crop, zoom and rotate) and to download.

            I'm trying to add a preview mode, so the user can see how the file he's downloading will look like.

            What I did works fine except for one thing - when the user clicks on the Clear Preview button the photos go back to their original state (the state is being reset on Clear Preview button click), without keeping the changes the user made to them.

            Any idea what am I missing and how to prevent the state reset?

            ...

            ANSWER

            Answered 2020-Jul-26 at 10:36

            Ciao, I think you could blob your image modified, then save it to localStorage and, when user exit from preview mode, show image blobbed instead of original photo.

            I try to explain better: lets say you have this image in preview mode and user zooms it. So now original image is modified. Then, user clicks Clear Preview button. Just before call setIsPreviewMode(false) you could store modified image using, for example, dom-to-image. Something like:

            Source https://stackoverflow.com/questions/62983018

            QUESTION

            change values of transform: translate(-13px, 0px) scale(1, 1) rotate(0deg) separately
            Asked 2020-Jul-01 at 06:33

            I want to make 2 spans work like a mirror image , when i move one second will have to move in opposite direction

            First Span

            ...

            ANSWER

            Answered 2020-Jul-01 at 01:09

            You can use a regex to extract all the number values from the transform-string and then put them back in after you've inverted/mirrored them:

            Source https://stackoverflow.com/questions/62607882

            QUESTION

            visual studio: copy *.pdb of the project references from some directory to TargetDir
            Asked 2020-May-07 at 05:52

            There are few solutions (business logic etc) that copies their *.dll and *.pdb to some directories.

            ...

            ANSWER

            Answered 2020-May-07 at 05:52

            visual studio: copy *.pdb of the project references from some directory to TargetDir

            I think the main issue is that you did not define the custom property Pr21DllDir and Product21SymbolsFolder in your xxx.csproj file which I have not seen those properties in your file. So when you execute these command, MSBuild unable to identify $(Pr21DllDir) and $(Product21SymbolsFolder).

            Solution

            You can try these:

            Source https://stackoverflow.com/questions/61597128

            QUESTION

            How to get access to canvas in the TOAST UI Component Image Editor?
            Asked 2020-Apr-21 at 04:35

            I use TOAST UI Component Image Editor on a webpage. I'd like to to save the image to Base64 string. There are no properties in imageEditor object to allow me to access the edited image in canvas. I searched Google and Stackoverflow, no results.

            ...

            ANSWER

            Answered 2019-Apr-17 at 18:26

            I checked the file tui-image-editor.js for download function as suggested by gaetanoM.

            The solution is to call for base64 string of the edited image. The base64 string starts after the data:image/png;base64, prefix.

            Source https://stackoverflow.com/questions/51803877

            QUESTION

            Svg icon not showing in toast-ui vue image editor
            Asked 2019-Dec-27 at 05:13

            I am using vue-cliand toast-ui-vue-image-editor.

            ...

            ANSWER

            Answered 2019-Dec-27 at 05:13

            I give my answer to this hoping this will help someone in the future.

            I too faced this issue and solved issue with answer from this link

            Here is my script section!

            Source https://stackoverflow.com/questions/54358874

            QUESTION

            ToastUI Image Editor loadImageFromURL doesn't work
            Asked 2019-Dec-12 at 23:58

            Please note this is a self-answered question.

            This question is about the ToastUI Image Editor v3.3.0, but it may also apply to newer versions.

            When you load an image using this official example:

            ...

            ANSWER

            Answered 2019-Jan-12 at 01:47

            TL;DR:
            Here is a working fiddle: https://fiddle.sencha.com/#view/editor&fiddle/2p0o

            Long version:

            There are four problems:

            • You need to load an initial image, otherwise you can't use the editing controls.
            • You need to wait until the image editor object is ready before calling loadImageFromURL, otherwise you may get an error or a silent failure
            • When the image is loaded you need to tell the image editor the new size, otherwise the image will be hidden or sized incorrectly.
            • If you load an external image, the external server has to set the Access-Control-Allow-Origin header and explicitly allow your domain to access it, otherwise the image editor can not access it.

            This first problem can be solved by loading a blank image like this:

            Source https://stackoverflow.com/questions/54155431

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImageEditor

            Step 1. Add the JitPack repository to your build file Add it in your root build.gradle at the end of repositories:. Step 2. Add the dependency.

            Support

            Currently supported only English and Brazilian portuguese, please help me with new translations by opening new PR.Support Android API 15+Kotlin and Java support
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            https://github.com/feliperce/ImageEditor.git

          • CLI

            gh repo clone feliperce/ImageEditor

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            git@github.com:feliperce/ImageEditor.git

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