PokemonGo | practical project based on Jetpack + MVVM + Repository | Android library

 by   hi-dhl Kotlin Version: Current License: No License

kandi X-RAY | PokemonGo Summary

kandi X-RAY | PokemonGo Summary

PokemonGo is a Kotlin library typically used in Mobile, Android applications. PokemonGo has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

PokemonGo is a practical project based on Jetpack + MVVM + Repository design pattern + Data Mapper + Kotlin Flow. If this warehouse is helpful to you, please give me a star in the upper right corner of the warehouse. Thank you very much.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              PokemonGo has a medium active ecosystem.
              It has 1518 star(s) with 241 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 9 have been closed. On average issues are closed in 10 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PokemonGo is current.

            kandi-Quality Quality

              PokemonGo has no bugs reported.

            kandi-Security Security

              PokemonGo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PokemonGo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PokemonGo releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PokemonGo
            Get all kandi verified functions for this library.

            PokemonGo Key Features

            No Key Features are available at this moment for PokemonGo.

            PokemonGo Examples and Code Snippets

            No Code Snippets are available at this moment for PokemonGo.

            Community Discussions

            QUESTION

            Vue.js: Unable to catch an event with a point in name using "v-on"
            Asked 2020-Nov-13 at 17:36

            I am using Vue.js (2.6) with DataTables.js and trying to catch the Page change event.

            The page change event in Datatables is named page.dt (like all DataTables events, it has the namespace dt after the dot)

            If I try to do it according the documentation, it does not work.
            I guess, it does not work since Vue uses the dot in the event name to define event modifiers, like for example click.once

            My question is: Is there any way to catch such events with a dot in the name using Vue?

            Here is the HTML directive:

            ...

            ANSWER

            Answered 2020-Oct-16 at 13:38

            Add ref="dataTable" to your table, and access via this.$refs.dataTable in your method

            Source https://stackoverflow.com/questions/64389504

            QUESTION

            Docker SocketIO not found (Python)
            Asked 2020-Aug-19 at 21:46

            When running my Python-SocketIO app normally, the SocketIO connection to the frontend works fine. In a docker container, it can't be connected to.

            Output from Docker container:

            ...

            ANSWER

            Answered 2020-Aug-19 at 21:46

            I assume the in your run commands is a custom image tag? Containers and images are different things.

            The problem looks to be that you aren't using the correct form for the -p/--publish argument to the run command. In the simplest form, you would use {host-port}:{container-port}, e.g. 8080:8080. You can optionally be explicit that the port should be on all interfaces with 0.0.0.0:8080:8080, or restrict to host loopback with 127.0.0.1:8080:8080. Add on the /tcp to the end to restrict to only TCP packets. You can make the container port 8080 exposed on a random dynamic port with 0.0.0.0::8080 (note the extra colon!), or instead use -P/--publish-all to do that with all exposed ports on the container.

            It sounds like you want to use something like this to mimic running the application outside of a container:

            docker run --rm -d -p 0.0.0.0:8080:8080

            The networking of containers can get pretty involved, the docs on links is a decent primer on the possible configurations.

            Source https://stackoverflow.com/questions/63442730

            QUESTION

            I am unable to find the solution for this code these are the questions
            Asked 2019-May-24 at 14:31
            • Write a function to take pokemon’s name as argument and display the information of that pokemon
            • Write a function that takes pokemon’s name as an argument and find out which all pokemon have that name in their “next_evolution” field.
            • Write a function that take a “Weakness” as an input and gives the names of all pokemon who have that Weakness. (check the weakness array in the dataset).

            it doesnt show any error nor not finding the solution ... i need help in solving this,i am a beginner so the detailed logic or code would be helpful

            ...

            ANSWER

            Answered 2018-Jul-03 at 07:51

            var findname = window.prompt('Enter the name of Pokemon') is badly placed. You compare goPokemon.pokemon[x].name with findname and findname isn't yet defined.

            The function JSON.stringify() will convert an object into a json string (might be easier to display the informations).

            By the way, if you don't need an else instruction, don't write it.

            Source https://stackoverflow.com/questions/51149033

            QUESTION

            Python function for searching Pandas dataframe
            Asked 2019-Mar-25 at 00:40

            I have a simple method to search a pandas dataframe column for a list of keywords; however, I'd like to create a function to pass a word (or words) through so I don't need to continuously update my search list.

            My current method:

            ...

            ANSWER

            Answered 2019-Mar-25 at 00:31

            I tried your function and it works. The problem may be the keyword values that you pass.

            I have made a small change to your function in order to make it a little more useful:

            Source https://stackoverflow.com/questions/55329581

            QUESTION

            How to spawn markers on android map inside a circular range
            Asked 2019-Jan-27 at 14:28

            I'm trying to make a pokemonGo style application. I have tried using latitude and longitude formulas to calculate the range of coordinates where markers (pokemon) should spawn but I only managed to get a rectangular area. I would like to spawn them on a circular area around the player, how can I do that?

            Here is the code where I calculated the rectangular area.

            ...

            ANSWER

            Answered 2019-Jan-27 at 14:28

            It seems to be a math question.

            Circle's formula is (x, y) = (cos(angle) * rX, sin(angle) * rY) + (centerX, centerY)

            So, code will be look like this.

            Source https://stackoverflow.com/questions/53443991

            QUESTION

            how to convert objects in array which is already in a nested object in javaScript
            Asked 2019-Jan-23 at 08:28
            var pokemonName = window.prompt("Enter the pokemon details")
            var pokemon = [{
                "id": 1,
                "num": "001",
                "name": "Bulbasaur",
                "img": "http://www.serebii.net/pokemongo/pokemon/001.png",
                "type": [
                    "Grass",
                    "Poison"
                ],
                "height": "0.71 m",
                "weight": "6.9 kg",
                "candy": "Bulbasaur Candy",
                "candy_count": 25,
                "egg": "2 km",
                "spawn_chance": 0.69,
                "avg_spawns": 69,
                "spawn_time": "20:00",
                "multipliers": [1.58],
                "weaknesses": [
                    "Fire",
                    "Ice",
                    "Flying",
                    "Psychic"
                ],
                "next_evolution": [{
                    "num": "002",
                    "name": "Ivysaur"
                }, {
                    "num": "003",
                    "name": "Venusaur"
                }]
            }, {
                "id": 2,
                "num": "002",
                "name": "Ivysaur",
                "img": "http://www.serebii.net/pokemongo/pokemon/002.png",
                "type": [
                    "Grass",
                    "Poison"
                ],
                "height": "0.99 m",
                "weight": "13.0 kg",
                "candy": "Bulbasaur Candy",
                "candy_count": 100,
                "egg": "Not in Eggs",
                "spawn_chance": 0.042,
                "avg_spawns": 4.2,
                "spawn_time": "07:00",
                "multipliers": [
                    1.2,
                    1.6
                ],
                "weaknesses": [
                    "Fire",
                    "Ice",
                    "Flying",
                    "Psychic"
                ],
                "prev_evolution": [{
                    "num": "001",
                    "name": "Bulbasaur"
                }],
                "next_evolution": [{
                    "num": "003",
                    "name": "Venusaur"
                }]
            }]
            
            function pokemonDetails(name) {
                for (var i = 0; i <= pokemon.length; i++) {
                    if (name == pokemon[i].name) {
                        y = pokemon[i]
                        for (var x in y) {
                            console.log(x + " = " + y[x] + "\n")
                        }
                    }
                }
            }
            
            
            pokemonDetails(pokemonName);
            
            ...

            ANSWER

            Answered 2018-Jul-29 at 12:59

            You can edit your function in following way:

            Source https://stackoverflow.com/questions/51580481

            QUESTION

            Role gets removed after assigning
            Asked 2018-Aug-13 at 06:54

            so I have an bot, written and based on Discord.py, and I am encountering an very strange issue, I have my bot hosted on CentOs 6, 64 bit, and installed with python 3.6.3. I am starting the bot through cd'ing it to the main folder and use python3.6 main.py. See this code snippet:

            ...

            ANSWER

            Answered 2018-Aug-13 at 06:54

            Try to add all roles at once.

            Source https://stackoverflow.com/questions/50877462

            QUESTION

            json.stringify(obj) error obj is not defined
            Asked 2018-Jun-22 at 02:46

            I'm trying to access an element of an object but whenever I do the code throws an undefined error.

            ...

            ANSWER

            Answered 2018-Jun-22 at 01:53

            It seems you are trying to get part of an object that you haven't defined as it's own.

            Source https://stackoverflow.com/questions/50979568

            QUESTION

            how do I find the value stored in array of object and console the key?
            Asked 2018-May-09 at 05:26

            I am trying to write a function that takes pokemon’s name as an argument and find out which all pokemon have that name in their “next_evolution” field

            Consider the following JSON dataset -

            visit https://raw.githubusercontent.com/Biuni/PokemonGO-Pokedex/master/pokedex.json

            my code for the said question:

            ...

            ANSWER

            Answered 2018-May-08 at 11:58

            You should consider using some and filter. That would make things easy for you

            Source https://stackoverflow.com/questions/50232948

            QUESTION

            How to display all the properties of an object from an array of objects in javascript?
            Asked 2018-Mar-03 at 13:31

            I am new to javascript.I have been working on a program where I use a json dataset in javascript by assigning it to a variable.The link of the dataset is below. https://raw.githubusercontent.com/Biuni/PokemonGO-Pokedex/master/pokedex.json

            I have to write a function where I take a pokemon's name as input and display all its details.Below is the function I used.

            ...

            ANSWER

            Answered 2018-Mar-03 at 13:22

            You can easily simplyfy your logic to

            Source https://stackoverflow.com/questions/49084299

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PokemonGo

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/hi-dhl/PokemonGo.git

          • CLI

            gh repo clone hi-dhl/PokemonGo

          • sshUrl

            git@github.com:hi-dhl/PokemonGo.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link