krypto | Pure Kotlin cryptography library for Multiplatform Kotlin | Encryption library
kandi X-RAY | krypto Summary
kandi X-RAY | krypto Summary
Pure Kotlin cryptography library.
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QUESTION
I'm making a private Kotlin Multiplatform library that will be in a private repo hosted on Bitbucket.
My library depends on another library, called Krypto.
So, naturally, I have the following dependency in the common module of the library:
...ANSWER
Answered 2022-Mar-04 at 18:36The solution was in the documentation all along... https://kotlinlang.org/docs/multiplatform-build-native-binaries.html#export-dependencies-to-binaries
In the Gradle configuration of the binaries of a specific platform we need to use export() to include dependencies. To also include dependencies of the dependencies, we need to do export(dep, transitiveExport = true).
QUESTION
I am defining the characteristics of a Dog class which contains instance data defining their name and age, making constructors for this data, setter-getter methods, etc. I also have a method which returns the value of "dog years" (aka, seven years times a human year that passes for their equivalent age). I have a driver class, Kennel, which main method instantiates and updates these Dog objects, and prints them out.
In the Kennel class, one of my last statements you can see a comment that says ""INQUIRE AT SOME POINT".
I.e: //Dog dog3 = dog2.setName("Krypto");
In the comment, I have tried to make a new Dog object called "Kryto" while assigning the rest of the dog2 object's data to it via a setName method. In other words, I want my dog3 object to have all of dog2's characteristics with the exception of the name.
What would be the way to accomplish this? I understand that I can't use an object as a parameter, right?
Here's my code for the two classes below:
...ANSWER
Answered 2020-Nov-08 at 18:42You can define a new method in Dog
class:
QUESTION
I would like to use Open Source KorGE Game Engine. I'm using Android studio now and I would like to know if anyone know how to import the library. I've installed the plugin followind the setup documentation. Could anyone show me how to setup right my build.gradle? Thanks in Advance
UPDATE: Following @soywiz suggestion this problem occurred:
UPDATE Thanks to soywiz , now I can use KorGe In my Androdi Project. Just set in build gradle:
...ANSWER
Answered 2020-Jun-29 at 12:19The easiest way / most up-to-date way to find out the build.gradle requirements is to actually build a project using KorGE.
If you download this repo: https://github.com/korlibs/korge-hello-world
Then execute:
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