MaterialDrawer | one drawer library for your Android project | Android library
kandi X-RAY | MaterialDrawer Summary
kandi X-RAY | MaterialDrawer Summary
The flexible, easy to use, all in one drawer library for your Android project. Now brand new with material 2 design.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MaterialDrawer
MaterialDrawer Key Features
MaterialDrawer Examples and Code Snippets
//initialize and create the image loader logic
DrawerImageLoader.init(object : AbstractDrawerImageLoader() {
override fun set(imageView: ImageView, uri: Uri, placeholder: Drawable) {
Picasso.get().load(uri).placeholder(placeholder).into(i
// Add for Android-Iconics support
implementation "com.mikepenz:materialdrawer-iconics:${lastestMaterialDrawerRelease}"
// fonts
implementation 'com.mikepenz:google-material-typeface:x.y.z@aar' //Google Material Icons
implementation 'com.mikepenz:fo
Community Discussions
Trending Discussions on MaterialDrawer
QUESTION
Hi I just finished my code and was going to test it. When running, it compiles normally but then crashes when the application is opened. Does anyone know how I could resolve this please?
I'm trying to make a RecyclerView to show up comments from the respectives posts, retrieving it from the Firebase Firestore.
I implemented the FirestoreRecyclerAdapter, heres my CommentsActivity:
...ANSWER
Answered 2021-Aug-15 at 20:00You need to update firebase dependencies to latest one. Add below lines to app level gradle. Remove all the version codes from all the dependencies as below -
You can follow the link Firebase
QUESTION
I'm trying to use gms:play-services-location and also using these list of dependencies in project but gradle could not find any of them and keeps giving 403 and 404 error:
...ANSWER
Answered 2021-Mar-24 at 11:04It's because if the sanctions
Connect a vpn
Invalidate cache and restart
Delete ~/.gradle
folder and press sync then run
QUESTION
I have tried to create a video chat implementation in android using webrtc sdk, using Firebase FireStore as the signalling mechanism. I followed some tutorials and have successfully been able to create a peer-to-peer connection.
Initially I tried sending video stream form one peer to another and it worked. Then when I tried adding the audio track to the stream, the initial peer could no longer create the offer(I found this from debugging). As a result, the webrtc connection can no longer be established. Now I am stumped as to how this can happen.
Later I also found out that if I add only ONE track, either audio track or video track, then my app works fine, but if I try adding both audio and video tracks, then the initial peer can no longer create the offer.
Here is the full code of my CallActivity.java which contains all of the webrtc implementation. I have removed some unneeded statements form this code which I felt weren't needed.
...ANSWER
Answered 2020-Aug-25 at 04:10Ok, so I figured it out, the audio and video tracks must have unique IDs. In my case, both the audio and video tracks had id "local" which messed up the webrtc, they must have different IDs. Also, when on a call, the clients should have different IDs on the streams.
In my case, I changed the audio and video track IDs to _audio and _video respectively, and it worked
QUESTION
Since over a year I have a Russian multiplayer word game published at Amazon.
Now I have translated it to English and German languages, but have problems getting the 2 translated apps through the Amazon Appstore review -
The response is always the same: "The app exits/ force closes/ freezes/ displays an error message after being launched."
But there is no information on which device they were tested (on my Fire 5 and Fire 7 tablets the game runs just fine) and there is no error log.
I have tried contacting developer support asking for any logs, but got no response.
My app uses LWA and ADM and is minSdk 16. My apps are also published at Google Store (they use Google Sign-In and FCM there) and Huawei AppGallery (they use HMS there).
I just need a little more information to fix any problems with my app. If I knew which device is being used for testing, I would just buy or loan it.
Is anyone maybe willing to sideload the APK files and give my game a try at her or his Amazon Fire devices?
Finally, below is my app/build.gradle
- maybe someone can spot a problem with it?
ANSWER
Answered 2020-Sep-10 at 17:58If they gave you an error log, they should also give you a list of the devices it failed on.
The log says it cannot find the class com.amazon.device.messaging.development.ADMManifest
I assume you've followed these instructions to set up ADM: https://developer.amazon.com/docs/adm/set-up.html
Your gradle dependency and proguard file doesn't look exactly like their example. For example, yours is missing
-keep public class * extends com.amazon.device.messaging.ADMMessageHandlerJobBase
You might try to remove it and set it up again, and follow their example as closely as possible. Good luck
QUESTION
I'm trying to use com.github.navasmdc:MaterialDesign:1.5
but it gives me an error saying :
ANSWER
Answered 2020-Apr-16 at 21:03This library is an old one and you should use modern material design components that android has presented in its core and packages like androidx
.
However main issue with your error is that the repository has added authorization and you need to have credentials(username + password) to get access. As I told library is old and the last contribution has happened about 4 years ago Thus author may be put credentials recently and forgot to give access to library.
If you really need to use this library here is the link of its aar file, download it and add it manually to your gradle project.
QUESTION
I want to call an activity (ChatActivity) from Chat module in MessageActivity wich is a part of another module (seller). But when I add a dependency on the seller module like this :
...ANSWER
Answered 2020-Mar-23 at 17:24 Intent intent = new Intent(MessageActivity.this, ChatActivity.class);
startActivity(intent);
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