faded | Add opacity | Frontend Framework library
kandi X-RAY | faded Summary
kandi X-RAY | faded Summary
✨ Client did not pay? Add opacity to UI components and decrease it every day until their app completely fades away.
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QUESTION
I have an svg
which forms the basis of my horizontal
scroller.
Within this svg
, I have added the class .animate
to the elements which I want to fade in up as the item comes into view. The .animate class for reference has been added to all the text items in the svg
.
Currently, only the .animate
elements that are in view initially fade in up. When I scroll down to continue the scroller, the other elements are static. They're not fading in or translating
up or down in any way?
TL;DR, here is what I'm trying to achieve:
- When the scroller pins in place, and the user continued to scroll down, start fading away
.horizontalScroller__intro
. - Once
.horizontalScroller__intro
has faded away, start the horizontal scroll for.horizontalScroller__items
- Any elements with the class of
.animate
in my scroller will fade in up to its original position.
Note: I understand SO rules and preferences to post code here. But, my demo's contain a length SVG, which I cannot post here as it exceeds SO's character limit.
Here is a demo of my latest approach
From the scrollTrigger docs, containerAnimation
is what helps achieve animations on horizontal scrollers, and is what I've tried to achieve.
However, in my demo above, I have the following issues:
.horizontalScroller__intro
doesn't show initially, when it should, and should fade out on scroll.- The horizontal scroller doesn't work anymore
- The
.animate
elements that are in view, do not fade in up
If I use timeline
(see below snippet), then the intro fade out and scroller works. But, doesn't animate in the child elements, which is where I need containerAnimation
ANSWER
Answered 2022-Feb-10 at 06:32You need to use onUpdate
method on the scroll trigger.
QUESTION
When my page loads there is an image that will appear. What I want to do is on scroll, fade out that image and fade in another image. While this animation is happening, I don't want the images to be scrolled up. It's only when the second image has faded in completely that I want to be able to scroll to the content that follows on the page.
I used this answer to come up with part of a solution.
html
...ANSWER
Answered 2022-Feb-02 at 20:26I didn't see a possible solution to the problem by improving your code. This is a personal approach.
What I'm doing here, is changing the opacity of the element one
inside the cover
container as the user scrolls down the page, revealing the image below. After the opacity changes have been done, the script will change the filling
container display style property from none
to block
. This element is just meant to fill the upper side of the cover
container to prevent it from moving up when the position
style property is changed from fixed
to null
.
And the reversed logic applies when scrolling back up.
QUESTION
Unable to display emojis properly using Jetpack Compose.
Code
...ANSWER
Answered 2022-Jan-29 at 09:34I was able to find this issue, which is probably related to your Text
problem.
As to AppCompatTextView
, it has default semi-transparent text color. Setting any color with alpha 1f
solves the problem:
QUESTION
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fading : MonoBehaviour
{
[Header("Fading")]
public List objectsToFade = new List();
public float duration;
public Coroutine fadeCoroutine;
public bool automatic = false;
public bool startFading = false;
[Header("Random")]
public bool randomObjects = false;
public bool randomDuration = false;
public bool faded = false;
private bool fadeInOut = false;
private bool coroutineIsRunning = false;
private List objectsToFadeMaterials = new List();
private bool randomOnce = false;
private Material randomMaterial;
private float originalDuration;
private void Start()
{
originalDuration = duration;
for (int i = 0; i < objectsToFade.Count; i++)
{
objectsToFadeMaterials.Add(objectsToFade[i].GetComponent().material);
}
}
private void Update()
{
if (startFading)
{
if (automatic)
{
if (!coroutineIsRunning)
{
Fade();
}
}
else
{
if (Input.GetKeyDown(KeyCode.G))
{
Fade();
}
}
}
}
private void Fade()
{
fadeInOut = !fadeInOut;
if (fadeCoroutine != null)
StopCoroutine(fadeCoroutine);
if(randomDuration)
{
duration = Random.Range(1, 20);
}
else
{
duration = originalDuration;
}
if (randomObjects && objectsToFade.Count > 1)
{
if (randomOnce == false)
{
randomMaterial = objectsToFadeMaterials[Random.Range(0, objectsToFadeMaterials.Count)];
randomOnce = true;
}
if (fadeInOut)
{
fadeCoroutine = StartCoroutine(FadeTo(randomMaterial, 0, duration));
}
else
{
fadeCoroutine = StartCoroutine(FadeTo(randomMaterial, 1, duration));
}
}
else
{
for (int i = 0; i < objectsToFadeMaterials.Count; i++)
{
if (fadeInOut)
{
fadeCoroutine = StartCoroutine(FadeTo(objectsToFadeMaterials[i], 0, duration));
}
else
{
fadeCoroutine = StartCoroutine(FadeTo(objectsToFadeMaterials[i], 1, duration));
}
}
}
}
public IEnumerator FadeTo(Material material, float targetOpacity, float duration)
{
Color color = material.color;
float startOpacity = color.a;
float t = 0;
coroutineIsRunning = true;
while (t < duration)
{
t += Time.deltaTime;
float blend = Mathf.Clamp01(t / duration);
color.a = Mathf.Lerp(startOpacity, targetOpacity, blend);
material.color = color;
if(t > duration)
{
coroutineIsRunning = false;
}
if(color.a == 1)
{
randomOnce = false;
}
if(color.a == 0)
{
faded = true;
}
yield return null;
}
}
}
...ANSWER
Answered 2022-Jan-09 at 22:53There are a lot of ways you could do this, but I personally in this case would create new coroutines FadeIn
and FadeOut
, instead of directly calling the following:
fadeCoroutine = StartCoroutine(FadeTo(objectsToFadeMaterials[i], 0, duration));
Then, at the end of your FadeOut
coroutine you can take some additional step(s) to trigger a teleport or whatever else you need to trigger. It looks like you don't want your Fading
to hold a reference to your Teleporting
, which is smart, so you could choose to fire an event instead that your Teleporting
component can subscribe to.
QUESTION
I am trying to change the "Select an option" text's style, of WooCommerce checkout page, in bolder because it is faded and I get an accessibility error when scanned with WAVE.
I have tried this CSS but nothing changes, could you indicate me where am I mistaking?
...ANSWER
Answered 2022-Jan-02 at 16:51you can try the below css:
QUESTION
I am trying to make the button color bright when holding it and when released it turns into another bright color, using the MIT APP INVENTOR
.
I tried doing it, but every time the color looks faded when clicking it. The code I put together is in the image.
The result when holding the "YES" button is the image down below, the green is faded. After releasing the button the color should give a bright grey color, but that too is faded.
How can I make them look bright?
...ANSWER
Answered 2021-Dec-30 at 21:44Go to the button properties in the Designer and untick Show Feedback. This should make your button bright
. You only need to do this with the Classic theme. Other themes should give you your bright colour without this change.
QUESTION
I have the following image (have put a screen-grab of the image as its size is more than 2 MB - the original can be downloaded from https://drive.google.com/file/d/1rC2QQBzMhZ8AG5Lp5PyrpkOxwlyP9QaE/view?usp=sharing
I'm reading the image using the BitmapDecoder
class and saving it using a JPEG Encoder.
This results in the following image which is off color and faded.
ANSWER
Answered 2021-Dec-25 at 22:21The image bits are identical. This is a metadata issue. This image file contains lots of metadata (Xmp, Adobe, unknown, etc.) and this metadata contains two color profiles/spaces/contexts:
- ProPhoto RG (usually found in C:\WINDOWS\system32\spool\drivers\color\ProPhoto.icm)
- sRGB IEC61966-2.1 (usually found in WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm)
The problem occurs because the two contexts order may differ in the target file for some reason. An image viewer can either use no color profile (Paint, Pain3D, Paint.NET, IrfanView, etc.), or use (from my experience) the last color profile in the file (Windows Photo Viewer, Photoshop, etc.).
You can fix your issue if you clone the frame, ie:
QUESTION
I'd like to implement an animation in SwiftUI that "reveals" the content of a view to enable expand/collapse functionality. The content of the view I want to collapse and expand is complex: It's not just a simple box, but it's a view hierarchy of dynamic height and content, including images and text.
I've experimented with different options, but it hasn't resulted in the desired effect. Usually what happens is that when I "expand", the whole view was shown right away with 0% opacity, then gradually faded in, with the buttons under the expanded view moving down at the same time. That's what happened when I was using a conditional if
statement that actually added and removed the view. So that makes sense.
I then experimented with using a frame
modifier: .frame(maxHeight: isExpanded ? .infinity : 0)
. But that resulted in the contents of the view being "squished" instead of revealed.
I made a paper prototype of what I want:
Any ideas on how to achieve this?
...ANSWER
Answered 2021-Dec-17 at 18:24Something like this might work. You can modify the height of what you want to disclose to be 0 when hidden or nil
when not so that it'll go for the height defined by the views. Make sure to clip the view afterwards so the contents are not visible outside of the frame's height when not disclosed.
QUESTION
I'm pretty new to Javascript, and I have a webpage I'm trying to make that uses the same HTML file, and just cross-fades content instead of redirecting to new pages. I'm using event listeners to know when the current page has faded out and that triggers the new page to come in. Why is it that in the example below, the new pages don't fade in slowly (they just appear suddenly, ignoring the transition property)? Why is the content no longer responding to the CSS transition?
Edit: I'll try to clarify what I'm asking here. I'm aware that the display
feature cannot be transitioned, and that's actually why I'm using the event listener at all. I'm trying to make it so that when the content of one page fades out, the next one fades in in the same place, which I believe cannot be achieved with visibility
.
ANSWER
Answered 2021-Nov-09 at 23:07You can't animate the display
property. So when you set opacity
and display
at the same time, the opacity
will transition but the display
value changes immediately.
As an alternative, the visibility
property can be animated. Interpolation between its values happens at the halfway point, so if you want to make it work with transition
that might complicate things. But I've had success in the past using CSS animations to change opacity
and visibility
at the same time. Using animations like this:
QUESTION
I'm on mac Big Sur. And i create a simple window.
...ANSWER
Answered 2021-Oct-30 at 09:02hasShadow
may have something to do.
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