faded | Add opacity | Frontend Framework library

 by   theapache64 Kotlin Version: v1.1.0 License: Apache-2.0

kandi X-RAY | faded Summary

kandi X-RAY | faded Summary

faded is a Kotlin library typically used in User Interface, Frontend Framework, React applications. faded has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

✨ Client did not pay? Add opacity to UI components and decrease it every day until their app completely fades away.
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            kandi-support Support

              faded has a low active ecosystem.
              It has 248 star(s) with 22 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of faded is v1.1.0

            kandi-Quality Quality

              faded has 0 bugs and 0 code smells.

            kandi-Security Security

              faded has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              faded code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              faded is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              faded releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            faded Key Features

            No Key Features are available at this moment for faded.

            faded Examples and Code Snippets

            No Code Snippets are available at this moment for faded.

            Community Discussions

            QUESTION

            Animating child elements in ScrollTrigger GSAP horizontal scroll
            Asked 2022-Feb-10 at 06:32

            I have an svg which forms the basis of my horizontal scroller.

            Within this svg, I have added the class .animate to the elements which I want to fade in up as the item comes into view. The .animate class for reference has been added to all the text items in the svg.

            Currently, only the .animate elements that are in view initially fade in up. When I scroll down to continue the scroller, the other elements are static. They're not fading in or translating up or down in any way?

            TL;DR, here is what I'm trying to achieve:

            • When the scroller pins in place, and the user continued to scroll down, start fading away .horizontalScroller__intro.
            • Once .horizontalScroller__intro has faded away, start the horizontal scroll for .horizontalScroller__items
            • Any elements with the class of .animate in my scroller will fade in up to its original position.

            Note: I understand SO rules and preferences to post code here. But, my demo's contain a length SVG, which I cannot post here as it exceeds SO's character limit.

            Here is a demo of my latest approach

            From the scrollTrigger docs, containerAnimation is what helps achieve animations on horizontal scrollers, and is what I've tried to achieve.

            However, in my demo above, I have the following issues:

            1. .horizontalScroller__intro doesn't show initially, when it should, and should fade out on scroll.
            2. The horizontal scroller doesn't work anymore
            3. The .animate elements that are in view, do not fade in up

            If I use timeline (see below snippet), then the intro fade out and scroller works. But, doesn't animate in the child elements, which is where I need containerAnimation

            ...

            ANSWER

            Answered 2022-Feb-10 at 06:32

            You need to use onUpdate method on the scroll trigger.

            Source https://stackoverflow.com/questions/70928780

            QUESTION

            Fade in fade out images with scroll then scroll page content
            Asked 2022-Feb-02 at 20:26

            When my page loads there is an image that will appear. What I want to do is on scroll, fade out that image and fade in another image. While this animation is happening, I don't want the images to be scrolled up. It's only when the second image has faded in completely that I want to be able to scroll to the content that follows on the page.

            I used this answer to come up with part of a solution.

            html

            ...

            ANSWER

            Answered 2022-Feb-02 at 20:26

            I didn't see a possible solution to the problem by improving your code. This is a personal approach.

            What I'm doing here, is changing the opacity of the element one inside the cover container as the user scrolls down the page, revealing the image below. After the opacity changes have been done, the script will change the filling container display style property from none to block. This element is just meant to fill the upper side of the cover container to prevent it from moving up when the position style property is changed from fixed to null.

            And the reversed logic applies when scrolling back up.

            Source https://stackoverflow.com/questions/70834432

            QUESTION

            How to display Emoji in Jetpack Compose?
            Asked 2022-Jan-29 at 09:34

            Unable to display emojis properly using Jetpack Compose.

            Code

            ...

            ANSWER

            Answered 2022-Jan-29 at 09:34

            I was able to find this issue, which is probably related to your Text problem.

            As to AppCompatTextView, it has default semi-transparent text color. Setting any color with alpha 1f solves the problem:

            Source https://stackoverflow.com/questions/70903309

            QUESTION

            How do I know when the fading coroutine is over when fading out or in?
            Asked 2022-Jan-10 at 07:54
            using System.Collections;
            using System.Collections.Generic;
            using UnityEngine;
            
            public class Fading : MonoBehaviour
            {
                [Header("Fading")]
                public List objectsToFade = new List();
                public float duration;
                public Coroutine fadeCoroutine;
                public bool automatic = false;
                public bool startFading = false;
                [Header("Random")]
                public bool randomObjects = false;
                public bool randomDuration = false;
                public bool faded = false;
            
                private bool fadeInOut = false;
                private bool coroutineIsRunning = false;
                private List objectsToFadeMaterials = new List();
                private bool randomOnce = false;
                private Material randomMaterial;
                private float originalDuration;
            
                private void Start()
                {
                    originalDuration = duration;
            
                    for (int i = 0; i < objectsToFade.Count; i++)
                    {
                        objectsToFadeMaterials.Add(objectsToFade[i].GetComponent().material);
                    }
                }
            
                private void Update()
                {
                    if (startFading)
                    {
                        if (automatic)
                        {
                            if (!coroutineIsRunning)
                            {
                                Fade();
                            }
                        }
                        else
                        {
                            if (Input.GetKeyDown(KeyCode.G))
                            {
                                Fade();
                            }
                        }
                    }
                }
            
                private void Fade()
                {
                    fadeInOut = !fadeInOut;
            
                    if (fadeCoroutine != null)
                        StopCoroutine(fadeCoroutine);
            
                    if(randomDuration)
                    {
                        duration = Random.Range(1, 20);
                    }
                    else
                    {
                        duration = originalDuration;
                    }
            
                    if (randomObjects && objectsToFade.Count > 1)
                    {
                        if (randomOnce == false)
                        {
                            randomMaterial = objectsToFadeMaterials[Random.Range(0, objectsToFadeMaterials.Count)];
                            randomOnce = true;
                        }
                        if (fadeInOut)
                        {
                            fadeCoroutine = StartCoroutine(FadeTo(randomMaterial, 0, duration));
                        }
                        else
                        {
                            fadeCoroutine = StartCoroutine(FadeTo(randomMaterial, 1, duration));
                        }
                    }
                    else
                    {
                        for (int i = 0; i < objectsToFadeMaterials.Count; i++)
                        {
                            if (fadeInOut)
                            {
                                fadeCoroutine = StartCoroutine(FadeTo(objectsToFadeMaterials[i], 0, duration));
                            }
                            else
                            {
                                fadeCoroutine = StartCoroutine(FadeTo(objectsToFadeMaterials[i], 1, duration));
                            }
                        }
                    }
                }
            
                public IEnumerator FadeTo(Material material, float targetOpacity, float duration)
                {
                    Color color = material.color;
                    float startOpacity = color.a;
            
                    float t = 0;
            
                    coroutineIsRunning = true;
            
                    while (t < duration)
                    {
                        t += Time.deltaTime;
                        float blend = Mathf.Clamp01(t / duration);
            
                        color.a = Mathf.Lerp(startOpacity, targetOpacity, blend);
            
                        material.color = color;
            
                        if(t > duration)
                        {
                            coroutineIsRunning = false;
                        }
            
                        if(color.a == 1)
                        {
                            randomOnce = false;
                        }
            
                        if(color.a == 0)
                        {
                            faded = true;
                        }
            
                        yield return null;
                    }
                }
            }
            
            ...

            ANSWER

            Answered 2022-Jan-09 at 22:53

            There are a lot of ways you could do this, but I personally in this case would create new coroutines FadeIn and FadeOut, instead of directly calling the following:

            fadeCoroutine = StartCoroutine(FadeTo(objectsToFadeMaterials[i], 0, duration));

            Then, at the end of your FadeOut coroutine you can take some additional step(s) to trigger a teleport or whatever else you need to trigger. It looks like you don't want your Fading to hold a reference to your Teleporting, which is smart, so you could choose to fire an event instead that your Teleporting component can subscribe to.

            Source https://stackoverflow.com/questions/70646090

            QUESTION

            Trying to change the style in "Select an Option" dropdown of Woocommerce checkout
            Asked 2022-Jan-02 at 16:51

            I am trying to change the "Select an option" text's style, of WooCommerce checkout page, in bolder because it is faded and I get an accessibility error when scanned with WAVE.

            I have tried this CSS but nothing changes, could you indicate me where am I mistaking?

            ...

            ANSWER

            Answered 2022-Jan-02 at 16:51

            you can try the below css:

            Source https://stackoverflow.com/questions/70556760

            QUESTION

            Brightening Button Color
            Asked 2021-Dec-30 at 21:44

            I am trying to make the button color bright when holding it and when released it turns into another bright color, using the MIT APP INVENTOR.

            I tried doing it, but every time the color looks faded when clicking it. The code I put together is in the image.

            The result when holding the "YES" button is the image down below, the green is faded. After releasing the button the color should give a bright grey color, but that too is faded.

            How can I make them look bright?

            ...

            ANSWER

            Answered 2021-Dec-30 at 21:44

            Go to the button properties in the Designer and untick Show Feedback. This should make your button bright. You only need to do this with the Classic theme. Other themes should give you your bright colour without this change.

            Source https://stackoverflow.com/questions/70527099

            QUESTION

            JPEGEncoder Windows Media Imaging not honoring color profile of Image
            Asked 2021-Dec-25 at 22:21

            I have the following image (have put a screen-grab of the image as its size is more than 2 MB - the original can be downloaded from https://drive.google.com/file/d/1rC2QQBzMhZ8AG5Lp5PyrpkOxwlyP9QaE/view?usp=sharing

            I'm reading the image using the BitmapDecoder class and saving it using a JPEG Encoder. This results in the following image which is off color and faded.

            ...

            ANSWER

            Answered 2021-Dec-25 at 22:21

            The image bits are identical. This is a metadata issue. This image file contains lots of metadata (Xmp, Adobe, unknown, etc.) and this metadata contains two color profiles/spaces/contexts:

            1. ProPhoto RG (usually found in C:\WINDOWS\system32\spool\drivers\color\ProPhoto.icm)
            2. sRGB IEC61966-2.1 (usually found in WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm)

            The problem occurs because the two contexts order may differ in the target file for some reason. An image viewer can either use no color profile (Paint, Pain3D, Paint.NET, IrfanView, etc.), or use (from my experience) the last color profile in the file (Windows Photo Viewer, Photoshop, etc.).

            You can fix your issue if you clone the frame, ie:

            Source https://stackoverflow.com/questions/70209706

            QUESTION

            How to do a "reveal"-style collapse/expand animation in SwiftUI?
            Asked 2021-Dec-17 at 18:24

            I'd like to implement an animation in SwiftUI that "reveals" the content of a view to enable expand/collapse functionality. The content of the view I want to collapse and expand is complex: It's not just a simple box, but it's a view hierarchy of dynamic height and content, including images and text.

            I've experimented with different options, but it hasn't resulted in the desired effect. Usually what happens is that when I "expand", the whole view was shown right away with 0% opacity, then gradually faded in, with the buttons under the expanded view moving down at the same time. That's what happened when I was using a conditional if statement that actually added and removed the view. So that makes sense.

            I then experimented with using a frame modifier: .frame(maxHeight: isExpanded ? .infinity : 0). But that resulted in the contents of the view being "squished" instead of revealed.

            I made a paper prototype of what I want:

            Any ideas on how to achieve this?

            ...

            ANSWER

            Answered 2021-Dec-17 at 18:24

            Something like this might work. You can modify the height of what you want to disclose to be 0 when hidden or nil when not so that it'll go for the height defined by the views. Make sure to clip the view afterwards so the contents are not visible outside of the frame's height when not disclosed.

            Source https://stackoverflow.com/questions/70396915

            QUESTION

            In what cases are CSS transitions removed?
            Asked 2021-Nov-10 at 18:35

            I'm pretty new to Javascript, and I have a webpage I'm trying to make that uses the same HTML file, and just cross-fades content instead of redirecting to new pages. I'm using event listeners to know when the current page has faded out and that triggers the new page to come in. Why is it that in the example below, the new pages don't fade in slowly (they just appear suddenly, ignoring the transition property)? Why is the content no longer responding to the CSS transition?

            Edit: I'll try to clarify what I'm asking here. I'm aware that the display feature cannot be transitioned, and that's actually why I'm using the event listener at all. I'm trying to make it so that when the content of one page fades out, the next one fades in in the same place, which I believe cannot be achieved with visibility.

            ...

            ANSWER

            Answered 2021-Nov-09 at 23:07

            You can't animate the display property. So when you set opacity and display at the same time, the opacity will transition but the display value changes immediately.

            As an alternative, the visibility property can be animated. Interpolation between its values happens at the halfway point, so if you want to make it work with transition that might complicate things. But I've had success in the past using CSS animations to change opacity and visibility at the same time. Using animations like this:

            Source https://stackoverflow.com/questions/69906032

            QUESTION

            Transparent mac window renders double text
            Asked 2021-Oct-30 at 09:02

            I'm on mac Big Sur. And i create a simple window.

            ...

            ANSWER

            Answered 2021-Oct-30 at 09:02

            hasShadow may have something to do.

            Source https://stackoverflow.com/questions/69773592

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install faded

            You can download it from GitHub.

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