PlayBattlegrounds | Sample project to do some requests to the PUBG Open API | Android library

 by   voghDev Kotlin Version: Current License: Apache-2.0

kandi X-RAY | PlayBattlegrounds Summary

kandi X-RAY | PlayBattlegrounds Summary

PlayBattlegrounds is a Kotlin library typically used in Mobile, Android applications. PlayBattlegrounds has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Sample project to do some requests to the PUBG Open API.
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              PlayBattlegrounds has a low active ecosystem.
              It has 10 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 36 have been closed. On average issues are closed in 18 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PlayBattlegrounds is current.

            kandi-Quality Quality

              PlayBattlegrounds has no bugs reported.

            kandi-Security Security

              PlayBattlegrounds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PlayBattlegrounds is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PlayBattlegrounds releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            PlayBattlegrounds Key Features

            No Key Features are available at this moment for PlayBattlegrounds.

            PlayBattlegrounds Examples and Code Snippets

            No Code Snippets are available at this moment for PlayBattlegrounds.

            Community Discussions

            QUESTION

            Firebase Realtime Database Query Issue
            Asked 2020-Mar-23 at 23:47

            I have a database of 800+ items and I want to filter them by rarity. With "single" rarity (e.g only "legendary" rarity) I can easily do this, but the problem appears when trying to combine two rarities (e.g "event & basic" rarity).

            This is the method I use:

            ...

            ANSWER

            Answered 2020-Mar-23 at 23:47

            It sounds like you're trying to load nodes whose rarity property either have a value of event or a value of basic. The Firebase Realtime Database doesn't support such OR queries, nor are there a lot of good work-arounds to implement them.

            The most common workarounds are:

            • Add a property for each combination that you want to allow, e.g. "rarity_event_or_basic": true and then filter for that. It's not great though, as it requires lots of properties, and becomes hard to index.
            • Perform a separate query for each value, and merge the results in your application code. This is quite efficient as far performance goes, as Firebase can execute them in parallel. But the code typically is a bit convoluted, and if you want to combine it with a limit filter, you likely end up retrieving more data than needed.
            • If the values are lexicographically close to each other, you can use a range condition. E.g. ref.orderByChild("rarity").startAt("basic").endAt("event").

            Also see:

            Source https://stackoverflow.com/questions/60821816

            QUESTION

            YouTube API and cross origin requests
            Asked 2019-Jan-29 at 01:35

            Has YouTube started locking down cross origin requests?

            I am using a fullscreen autoplay hero video on my website and it has been functioning correctly for a long time. Within the last couple weeks it stopped working and I have the following error in the logs.

            Failed to execute 'postMessage' on 'DOMWindow': The target origin provided ('https://www.youtube.com') does not match the recipient window's origin ('https://tbrogames.github.io').

            Per the answer on this question

            I tried changing the host between http and https to see if that would fix it and it didn't.

            My website that throws the error: https://tbrogames.github.io/

            I was able to find a bigger games website that also has this exact issue. https://playbattlegrounds.com/main.pu

            They are also using a youtube video as the hero/splash video; and it no longer functions, throwing the same error.

            The relevant javascript can be found here https://github.com/tbrogames/tbrogames.github.io/blob/master/js/defer.js

            However, this was working for a long time and I didn't change any of the code. Which is why I'm thinking that it is a change that YouTube has made.

            ...

            ANSWER

            Answered 2018-Jun-05 at 22:29

            I think that error is actually misleading. I had the same issue, but I believe that it is actually chrome that is no longer autoplaying the hero. I get this error: Uncaught (in promise) DOMException: play() failed because the user didn't interact with the document first. https://developers.google.com/web/updates/2017/09/autoplay-policy-changes

            The fix for me was calling mute on the video in Javascript Before playing the video. The iframe version of the embed with the same properties would not autoplay

            Source https://stackoverflow.com/questions/50276077

            QUESTION

            Parsing JSON With Codable in Swift
            Asked 2018-Apr-13 at 20:45

            I am attempting to parse JSON with codable in Swift. I have successfully done this before, but I have a more complicated JSON object with some arrays and I am having trouble.

            Here is my JSON:

            ...

            ANSWER

            Answered 2018-Apr-13 at 18:59

            As I can see your whole player response is in key data. And your parsing player info with Player codable struct directly rather than data key which is used in PlayerResponse codable struct.

            To resolve this update your code as:

            Source https://stackoverflow.com/questions/49823381

            QUESTION

            Swift unwanted URL percent encoding
            Asked 2018-Apr-07 at 19:32

            I'm trying to format a URL for use in accessing an API. The documentation for the api specifies a URL that contains the "[" and "]" characters in it. When I create a URL from my string in Swift, it is adding percent encoding and changing these characters to "%5B" and "%5D".

            How do I tell swift to not percent encode these characters? Thanks!

            ...

            ANSWER

            Answered 2018-Apr-07 at 19:32

            That's what you want. When the server receives your request it will decode the URL...

            %5B is '[' and %5D is ']'

            This is called percent encoding and is used in encoding special characters in the url parameter values.

            Source https://stackoverflow.com/questions/49711053

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PlayBattlegrounds

            You can download it from GitHub.

            Support

            Thanks to sokogames for their contribution to support this project.
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            gh repo clone voghDev/PlayBattlegrounds

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