Soft-Sound | Android Sound Machine | Audio Utils library

 by   wildeyedskies Kotlin Version: 1.0 License: Apache-2.0

kandi X-RAY | Soft-Sound Summary

kandi X-RAY | Soft-Sound Summary

Soft-Sound is a Kotlin library typically used in Audio, Audio Utils, Discord applications. Soft-Sound has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Play relaxing sounds to help you sleep, concentrate or stay calm. Soft Sound was made in a single day!.
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              Soft-Sound has a low active ecosystem.
              It has 20 star(s) with 9 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 1 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Soft-Sound is 1.0

            kandi-Quality Quality

              Soft-Sound has no bugs reported.

            kandi-Security Security

              Soft-Sound has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Soft-Sound is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Soft-Sound releases are available to install and integrate.

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            Soft-Sound Key Features

            No Key Features are available at this moment for Soft-Sound.

            Soft-Sound Examples and Code Snippets

            No Code Snippets are available at this moment for Soft-Sound.

            Community Discussions

            QUESTION

            Play Multiple audio files through ExoPlayer or some other option?
            Asked 2019-Jul-23 at 06:42

            My problem: I want to load 70 sounds in my app and then want to play multiple sound(maximum 8 sound at a time). Example app is below: https://play.google.com/store/apps/details?id=net.relaxio.sleepo

            I try SoundPool system in my app and it give me a problem in loading. SoundPool take about more then 60 seconds for loading 70 files. So this option is not good for my app. Then i try MediaPlayer. MediaPlayer is ok with loading but give another problem. When i set looping in mediaplayer then it give a gap between restarting. Then i found a github project that play multiple sound at a time and also the loading is fast but still i have problem with this project. It can't load more then 30 sounds properly. In this project they use ExoPlayer(link is below). https://github.com/zoenb/Soft-Sound

            Please help me what can i do so that the loading of sound and loop gap problem to be solved.

            ...

            ANSWER

            Answered 2019-Jul-23 at 06:42

            yes, you have to create multiple(8) instances of exoplayer, you can't do it with one instance

            here is my code,

            Source https://stackoverflow.com/questions/56990443

            QUESTION

            Can bit-level operations ever be "fast" in software?
            Asked 2017-Jan-11 at 02:20

            Let me clarify the soft-sounding title straight away. This is actually something that has been nagging me for quite a while now, despite feeling like a pretty basic question.

            Many languages give a faulty impression of efficiency by letting the developer play with bits, such as thebool.h C header which, as I understand it, is essentially just an int with a wrapper around it. Essentially, the byte seems to be the absolute lowest atomic unit of computation in C - bool x = 0 is not faster/more memory efficient than int x = 0.

            What I'm wondering is then, what do we do when we want to implement an algorithm that is inherently tied to loading and manipulating single bits, such as decoding binary codes, unweighted graph connectivity problems and many others? In other words, is the atomicity of the byte an inherent property of modern CPUs or could we theoretically rival the efficiency of an ASIC just by using machine code?

            EDIT: Pretty surprised by the downvotes, but I suppose people just didn't understand what I was asking. I think a really good, canonical example is traversing a binary tree (or any other sequential list of yes/no questions really). What I was wondering is if modern cpu architectures are fundamentally poorly equipped to do this (as compared to an ASIC/FPGA, that is), or if this is an artifact of some abstraction layer (language/kernel/etc). Mark's answer was good though (although I'd love a reference to the mentioned architecture extension)

            ...

            ANSWER

            Answered 2017-Jan-10 at 21:33

            By convention, a byte is the smallest addressable piece of memory in a computer. The number of bits that a byte has can differ from one system to another.

            In the case of x86, there are instructions to move bytes from memory to a register and back, and instructions to manipulate values in registers. I can't speak to other architectures, but they most likely work in a similar way.

            So anytime you need to manipulate some number of bits you need to do so a byte (or word, i.e. multiple bytes) at a time.

            Source https://stackoverflow.com/questions/41577110

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Soft-Sound

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/wildeyedskies/Soft-Sound.git

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            gh repo clone wildeyedskies/Soft-Sound

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            git@github.com:wildeyedskies/Soft-Sound.git

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