spellbook | Framework for rapid development of offensive security tools | Application Framework library
kandi X-RAY | spellbook Summary
kandi X-RAY | spellbook Summary
Spellbook uses FBP: "In computer programming, flow-based programming (FBP) is a programming paradigm that defines applications as networks of "black box" processes, which exchange data across predefined connections by message passing, where the connections are specified externally to the processes. These black box processes can be reconnected endlessly to form different applications without having to be changed internally. FBP is thus naturally component-oriented." [[1]] #references). The main focus of this “micro-framework” is to keep my personal scripts organized and make them available in a structure where I can reuse the code that has already been written to write something else. Here you will find my “spellbook”: scripts, exploits and other small things I wrote during my bug hunting jorney, pentesting or red teaming missions.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of spellbook
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spellbook Examples and Code Snippets
Community Discussions
Trending Discussions on spellbook
QUESTION
I have a small (Java SE 11.x
) project where I'm testing CDI with Weld. I have these dependencies (among others but these are the relevant ones for this issue):
ANSWER
Answered 2021-Feb-21 at 21:48I think CDI can't provide the implementation if you have not annotated at least one with a scoped annotation. Put @ApplicationScoped or @Singleton on SpellBookDao
Just seen you've already set bean-discovery-mode="all" that should works...
[Edit]
QUESTION
Noob here trying to wrap my head around this idea I had. I know it's not pythonic or anything. Just trying to get a basic system working here but this is the closest to a functioning version of what I'm trying to do. Tried a bunch of things and can't seem to get the options
to update properly. Really hope some feedback can point me in the right direction. Iv included the entire code, the part with the commented section in the challenge()
function by battleChoice
is my main issue. I can't get the options
dictionary values to change to call different functions based on the current page.
ANSWER
Answered 2020-May-25 at 20:33This happens because you've declared options
in a global scope and re-declaring it in a local scope inside the challenge()
function. So when you update options locally, the global variable is not changed at all.
You have at least these two options:
1)State to challenge()
that options
is a reference to a global value and do the update:
QUESTION
I have an issue with my Redux state. I have made a reducer that should update a value in an array. However, I believe to have followed all immutability principles but for some reason my state is not updating. I even added a console log to the end of my reducer comparing the old en new state and it returns false.
Have I missed something?
I am using Redux DevTools chrome plugin to check the state.
State:
...ANSWER
Answered 2020-May-14 at 14:01Modify your Reducer, Array.map() returns new array which you have to store and use
QUESTION
this is a basic project I've been working on, a text based adventure, (original, I know) but I wanted to add a inventory select system to it.
I want to give a output of one of 4 possible lists, from user input, they can ask about each one, and select it. They can cancel if they want, and the function will loop to the beginning.
It should return a output of a list and a numeric, but it doesn't seem to output anything but #1. Can anyone see what is wrong?
Also, before anyone says, I know its shite code, but this is my first project, any advice to simplify and condense it would be appreciated!
...ANSWER
Answered 2020-May-11 at 09:54I have a suggestion here, I have tried your game. You should make it more user friendly. For example
QUESTION
I'm trying to get the rank of a spell, but GetSpellInfo does not return the second parameter (rank). If I run:
/dump GetSpellInfo( 5782 )
I get
...ANSWER
Answered 2019-Dec-30 at 18:39They are just different spells. It makes it awkward for certain things where we tend to see them as different ranks of the same spell.
You will likely have to make a DB of the ranked spells and do a lookup in your own tables as part of the overall service provided by your addon.
https://wowwiki.fandom.com/wiki/API_GetSpellInfo
rank (string) - The rank line from the tooltip of the spell, e.g. "Rank 2". Returns some other classification (like "Summon" for a summoning spell) or an empty string if there is no rank.
So that "rank" is for just displaying the extra line in the UI, if they wanted to add one for that spell.
Like many things in the UI API, they are just there to support the UI and mostly pragmatic and just what's necessary to display or do WoW UI functionality.
QUESTION
I'm trying to load a DataGrid in UWP (from the Community Toolkit package) with data from an ObservableCollection. The headers from the CSV file that the data is read from are displayed, but for some reason none of the data rows are showing up. I've read through and attempted at least 5 or 6 questions on SO, so while I know this has been asked before, those answers don't seem to be working.
I'm at such a loss at this point as to what I'm doing wrong. I know there's some mistake in my code (obviously or it would work), but I just can't seem to track it down. Can somebody please take a look at the code below and see if they can spot anything wrong?
Note: I know the data is being read correctly, because a) the headers are showing up, and b) I've hit breakpoints and looked at the data in SpellBook, and it contains 408 items.
Thanks in advance to anyone that can assist!
C#
...ANSWER
Answered 2019-Jun-28 at 07:46Base on your requirement, I simplify the binding steps. Please check the following code.
Xaml Code
QUESTION
I've been successfully able to "spellsiphon" (steal) a method from one class (darkMage) to give to the player class (Player).
However, the "stolen" method still seems to belong to the darkMage class--in other words, when the Player casts the stolen spell, it still reads (in all ways) as the darkMage casting the spell.
Can you help? I've done this:
- Added the stolen darkMage() spell to the Player's spellbook (a list)
- Successfully paired the "cast" command with items in the spellbook
I want to: - Have the Player() casting the spell rather than the darkMage (when the stolen method is called, it's run as the darkMage rather than the Player)
...ANSWER
Answered 2019-Feb-02 at 04:48It looks like you want the spells to be detached from the enemies/players. You can do this by making them static methods instead of instance methods (you're using def fireball(cls,..)
but not using the @classmethod
decorator, so they are really instance methods). Static methods don't automatically get passed the class/instance they are attached to like class/instance methods, so you can pass they can be 'stolen' and 'cast' (called) without remembering the original owner.
Here is a simple example:
QUESTION
Here is the context: an RPG where I have defined a "Dice" class so that random numbers can be easily obtained. I want to have a magic spell cause damage as the result of a dice roll.
...ANSWER
Answered 2018-Dec-07 at 17:41You can make the __init__
method of Spell
take a list of Dice
s instead, and make the get_spell_damage
call the get_dice
method of each dice in the list and sum the rolls:
QUESTION
I have been reading answers to questions on here for hours and no solutions seem to work for me.
I am creating an android app for DnD Character Creations, and if the user selects a magical class, I would like to add a spell book option to the main menu.
For some reason, no matter what I do, it will either show visible or invisible based on the XML and will not change it through the code.
This is my XML:
...ANSWER
Answered 2018-Feb-16 at 05:01You were on the right track with the first attempt. You use invalidateOptionsMenu()
to trigger a call to onPrepareOptionsMenu()
where you implement your changes to the menu.
You need to return true
from onPrepareOptionsMenu()
in order for it to be displayed.
Also don't inflate the menu again in onPrepareOptionsMenu()
. You are already supplied the menu
in the method parameters.
QUESTION
I am trying to get the images on my small page working right on mobile. Right now they do not resize at all. I've already also tried to search around on here to find an answer before posting this, but none of the solutions I've found worked for me.
The URL of the site is at: crypto.mmo-spellbook.com/app/
I simply want the menu bar with the icons to resize on mobile. I've tried to use bootstrap and add the img-responsive
tag but that didn't work (so I removed it), I've also tried to add a div around the menu with a 100% width but that didn't help either. I do have the max-width set as well:
ANSWER
Answered 2017-Nov-26 at 12:33Use flex and update your CSS like this :
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