flickering | A modern PHP interface for the Flickr API | REST library

 by   Anahkiasen PHP Version: 0.1.0 License: No License

kandi X-RAY | flickering Summary

kandi X-RAY | flickering Summary

flickering is a PHP library typically used in Web Services, REST, Composer applications. flickering has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Flickering is a next-generation PHP API for the Flickr photos sharing social network. It's a work in progress but it already works so don't worry about that. You can get it on Composer, in order to do so just run composer require anahkiasen/flickering. After that add the ServiceProvider to the providers array in app/config/app.php.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              flickering has a low active ecosystem.
              It has 51 star(s) with 21 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 7 have been closed. On average issues are closed in 60 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of flickering is 0.1.0

            kandi-Quality Quality

              flickering has 0 bugs and 0 code smells.

            kandi-Security Security

              flickering has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              flickering code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              flickering does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              flickering releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              flickering saves you 270 person hours of effort in developing the same functionality from scratch.
              It has 655 lines of code, 81 functions and 19 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed flickering and discovered the below as its top functions. This is intended to give you an instant insight into flickering implemented functionality, and help decide if they suit your requirements.
            • Execute the request .
            • Bind core classes .
            • Call method by alias .
            • OAuth callback
            • Create a hash from parameters .
            • Prepare parameters .
            • Create a new request instance .
            • Bind the Flickering classes .
            • Get person .
            • Get secret .
            Get all kandi verified functions for this library.

            flickering Key Features

            No Key Features are available at this moment for flickering.

            flickering Examples and Code Snippets

            Flickering,Using Flickering,Working with the User
            PHPdot img1Lines of Code : 14dot img1no licencesLicense : No License
            copy iconCopy
            Flickering::handshake();
            $user = Flickering::getUser();
            
            // Get OAuth token
            $user->getKey()
            
            // Get Flickr's UID of the person
            $user->getUid()
            
            // Get an array of basic informations on the person
            $user->getInformations()
            
            // Get the whole sc  
            Flickering,Using Flickering,Authentified calls
            PHPdot img2Lines of Code : 14dot img2no licencesLicense : No License
            copy iconCopy
            Route::get('flickr/auth', function() {
                Flickering::handshake();
                return Flickering::getOpauth();
            });
            Route::any('flickr/oauth_callback', function() {
                Flickering::handshake();
                if(Request::getMethod() == 'POST'){
                    Flickering::getO  
            copy iconCopy
            $method = Flickering::peopleGetPhotos('31667913@N06')
            
            $method->setParameter('per_page', 25) // or
            $method->setPerPage(25)
            
            $method->getPerPage() // 25
            
            $method = Flickering::callMethod('people.getPhotos', array('user_id' => '31667913@N06  

            Community Discussions

            QUESTION

            How to get rid of vertical hover gaps in a wrapped anchor tag?
            Asked 2021-Jun-15 at 20:57

            When I hover over the anchor tag, it flickers. It's because there are vertical gaps between the lines of the wrapped anchor tag. Moreover, if I happen to click between the lines, the link doesn't activate. I would like to get rid of this flickering and vertical hover gaps that cause it. The rest of the layout including apparent line height and button position (on the same line as the last word of the anchor tag) should stay the same.

            I was thinking about this for a couple of days with no luck. The best alternative I have is using inline-block on the anchor tag, but that clears the button to the next line, which wastes too much space.

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:57

            QUESTION

            Bootstrap Navbar dropdown flickering / not working
            Asked 2021-Jun-14 at 16:03

            I used this FlexStart Boostrap Template in a project but I noticed a problem in the Dropdown on the navbar. The menu and submenu are flickering when I hover the mouse on it. Spend much time but can't solve it. Could you note why this isn't working?

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:50

            Simply, because you are NO longer hovering over the menu link itself, you're getting out of the link and hovering over the 10px bottom padding of the .navbar .dropdown ul.

            Here's an image to explain those padding: 10px 0 on .navbar .dropdown ul and why the menu disappear:

            When you hover over the green area (10px top and 10px bottom of the ul), it means you aren't hovering over the link.

            You can simply delete that padding, and it won't flicker anymore.

            Source https://stackoverflow.com/questions/67971237

            QUESTION

            VBA Keep Workbook open while looping
            Asked 2021-Jun-07 at 21:54

            I would like to know if there is a way of keeping the Workbook open and close it after every Number is checked (after the Loop ends).

            I have this Code:

            ...

            ANSWER

            Answered 2021-May-18 at 08:40

            You need to move the open & close actions into the higher level sub, then pass the workbook name down. A very redacted version being:

            Source https://stackoverflow.com/questions/67582366

            QUESTION

            Render refresh for large models in Forge viewer
            Asked 2021-Jun-01 at 08:54

            I am experiencing slower render refreshing for a model in forge viewer, than for the same file in the BIM360 viewer. I am wondering whether it is possible to obtain the same performance in the forge viewer, and if so, how?

            I have been looking through old posts on the subjected, where various settings are suggested. The function viewer.impl.setFPSTargets, as suggested in an old post from 2018, was tested, but even though less objects visibly refreshed, it was on the expense of the graphical performance during view rotations. The viewer.impl.toggleVizBuffer, suggested in the same post seems to have been removed.

            Are there any other options or settings I can test to improve my performance?

            The object flickering experienced in the forge viewer can be seen here: Forge viewer render refreshing

            Whereas in the BIM360 viewer, the performance is much smoother: BIM360 render refreshing

            ...

            ANSWER

            Answered 2021-Jun-01 at 08:54

            The difference in performance might be related to the new, significantly improved viewing format that Forge introduced not too long ago: https://forge.autodesk.com/blog/svf2-public-beta-new-optimized-viewer-format. BIM 360 has been using it for some time now.

            If you'd like to give it a shot yourself, take a look at https://forge.autodesk.com/en/docs/model-derivative/v2/developers_guide/notes/.

            Source https://stackoverflow.com/questions/67774854

            QUESTION

            Top navigation items in header constantly flickers when typing
            Asked 2021-Jun-01 at 00:02

            The image in the header constantly flickers when I type. May I ask how do I stop this flickering at the top right hand corner or accessoryRight? I am using this TopNavigation component from UI Kitten UI library. I don't think this is normal, it shouldn't happen at all. I must be doing something wrongly.

            https://youtu.be/fQppQn-RzeE (How do I embed this? Editor, thank you in advance!)

            The flickering happens in the title and the right side of the Navigation Header.

            I made a separate component for the TopNavigation and then call it in respective screens.

            Things I have tried:

            • Since the outcome of the Header relies on navigation props, I tried using useState and useEffect (with navProps as the dependency) to save the prop instead of reading directly from props, but to no avail
            • Directly adding the jsx into the TopNavigation's accessoryLeft/Right and title options

            Any input is welcome, appreciate it!

            TopNavigation:

            ...

            ANSWER

            Answered 2021-May-29 at 16:50

            Perhaps requiring the images just one time and not on every render may help. Try adding this at the top of the file (not inside a component function)

            Source https://stackoverflow.com/questions/67753458

            QUESTION

            React Next.js - Three related questions about SSR patterns
            Asked 2021-May-26 at 13:07

            the following question about the usage of next.js and react to achieve SSR build on top of each other, so I thought I'd write that into a single post. My main question is the third one, but I feel I need to first understand the first two questions in order to get there. So here we go:

            1. Am I right that the whole page is always reexecuted from scratch after the client has received it?

            Consider this next.js page component:

            ...

            ANSWER

            Answered 2021-May-26 at 13:07

            Am I right that the whole page is always reexecuted from scratch after the client has received it?

            Yes and no. The initial html is built on the server and sent to the client as html, and then react is hydrated so that your page becomes interactive. As an example, consider this "page":

            Source https://stackoverflow.com/questions/67703011

            QUESTION

            Django Flashing/Flickering on each Render on CRUD function
            Asked 2021-May-24 at 16:28

            I'm working on a Django REST Framework task. Every time I perform a Create, Retrieve, Update, and Delete function the list item of div is flashing every time.

            How can I stop this flashing/flickering?

            From API URL I have to display the paginated data. If I click the next page then also flickering is occurred. How can I get rid of this flickering/flashing issue?

            main.html

            ...

            ANSWER

            Answered 2021-Apr-27 at 10:53

            At first, I have removed $("#incompleteTodo").html("") from the main.js file.

            Then, Created let todo_incomplete = []; outside the function for storing the data locally and add ed

            Source https://stackoverflow.com/questions/67268082

            QUESTION

            How to measure graphics performance while drawing in JS?
            Asked 2021-May-22 at 16:54

            I have a relatively simple website (small browser game) that does not perform well. Its graphic part is flickering and I'd like to measure how long it takes to draw different elements.

            I draw in the method triggered by

            ...

            ANSWER

            Answered 2021-May-22 at 16:54

            I hate leaving questions without the answer.

            Due to lack of better responses, I'll convert 'EDIT' part of the question to an answer:

            I did end up with a few improvements to the idea:

            1. Use 'performance.now()' instead of 'new Date().getTime()' to capture time
            2. Don't output time snippets to console on every render event, but instead accumulate the duration of events in static variables as well as count the number of render events. When the counter reaches 100 (or any number that can help reasonably indicate performance difference) output accumulated data to console.

            something like this:

            Source https://stackoverflow.com/questions/67347508

            QUESTION

            Express/Socket.io browser game deployed on Heroku doesn't work as expected
            Asked 2021-May-19 at 17:36

            I have been working on a hobby browser game project. I use Express and Socket.io to add real-time feature to the game. My game is currently working 60FPS, it updates player's browser window every 16.67 milliseconds. Each frame, client's current position and it's pressed keys data sent to server via socket.io and each frame client receives other users' positions and pressed keys etc. I think that's pretty much of work for free service on Heroku.

            You can check my project and problem using this link: https://test-game9.herokuapp.com/

            Problem: Currently clients are able to move around using W, A, S, D keys. And they can see other user's movements. Nothing else. But for some reason my game deployed on Heroku flickers. This flickering problem doesn't occur on localhost. I wonder what's the problem. Do I miss some kind of socket.io options?

            Thanks in advance.

            ...

            ANSWER

            Answered 2021-May-19 at 17:36

            It's hard to say what is wrong with this game without reviewing the code. However my guess is that you are not considering the network latency that's why your game works in localhost but not when deployed.

            When I move using WASD, my object instantly moves. Which indicates that you are directly taking player's action into effect and update object's position then send the position to others. However the preferred alternative is that when player press any movement key, The information about the movement must be sent to the server first then broadcast it to everyone including moved player itself. Even though it's the player's object, player must listen for network to change position instead of doing it locally and instantly like single player games.

            Another possible problem is that you are probably using an interval to send player's object position every N milliseconds whether anyone moved or not, This might be another cause of flicker. Instead you can just send position only when someone moves.

            Source https://stackoverflow.com/questions/67608023

            QUESTION

            Getting C to wok with assembly
            Asked 2021-May-18 at 17:37

            Im working on a simple OS, for the past 3 weeks ive been debugging an error that only arrises when i call c++ or c code in assembly, qemu (the emulator im using), will start flickering and wont load code. I have already tried this with other emulators.

            "Bootloader.asm"

            ...

            ANSWER

            Answered 2021-May-16 at 23:59

            like @jester commented your question. You seem to compile your bootloader as .code32. Your CPU(qemu or any other VM) won't boot it, cause CPU originally runs in 16bit mode. Please take a look here - JOS bootloader . This is minimalistic bootloader you might learn from.

            Source https://stackoverflow.com/questions/67562479

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flickering

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Anahkiasen/flickering.git

          • CLI

            gh repo clone Anahkiasen/flickering

          • sshUrl

            git@github.com:Anahkiasen/flickering.git

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