Penumbra | Domain oriented ORM with PHP integerated query | Object-Relational Mapping library
kandi X-RAY | Penumbra Summary
kandi X-RAY | Penumbra Summary
Penumbra - Still in development.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Persist rows in a table .
- Get constant value .
- Parse expression node
- Synchronize the table .
- Persist the relationship changes .
- Maps a traversal expression to a map
- Replaces the types of the given value .
- Build the database table
- Walks the assignment AST .
- Retrieve a complex
Penumbra Key Features
Penumbra Examples and Code Snippets
Community Discussions
Trending Discussions on Penumbra
QUESTION
I'm building a page with two overlapping components and i want to pass mouse events from the top component to the bottom one.
I'm using ReactJs and the code looks like this:
...ANSWER
Answered 2021-Apr-16 at 12:41You can pass events as props like so:
QUESTION
I am new to three.js but I have past experience from Unity with 3d objects and rendering, I am having trouble with the SpotLight, I am trying to shed light from an imported obj, to make it seem like a working lamp. I can't set the light's angle to an acute one because it just doesn't illuminate when it is beyond a certain value.
this is the relevant code for this:
...ANSWER
Answered 2020-Dec-10 at 01:42I think it's because you're using MeshLambertMaterial
, which calculates lighting on each vertex, instead of calculating on each face pixel. When the light hits a vertex (wide angle) it illuminates. But when the light only hits the face and doesn't touch a vertex (on narrower angles), the plane face doesn't show the light. Also, shining a yellow light on a blue box won't show anything due to the nature of light: #ffff00 * #0000ff = #000000
.
Try changing to MeshPhongMaterial
, and you'll see your lights and shadows being calculated more accurately. Run the code snippet below to see it in action.
QUESTION
I'm trying to use the texture for my ThreeJS object. I'm getting error:
...ANSWER
Answered 2020-Sep-28 at 17:02The component that useLoader()
is called from ( in this case) needs to be wrapped in a
, a suspense fallback cannot be specified from within the component.
Earth.js:
QUESTION
How to make the plane draggable in X , Y direction. Here I'm trying to work on box clipping where I draw a plane on X and Y direction. But I have no idea how to make it draggable to the particular direction. Can anyone help me put with the issue.
I want to make the plane to be draggable only in the own direction on mouse event
...ANSWER
Answered 2020-Apr-24 at 13:55In order to move things in three.js you use TransformControls. Check out https://threejs.org/docs/#examples/en/controls/TransformControls for its documentation and https://github.com/mrdoob/three.js/blob/master/examples/misc_controls_transform.html for implementation example.
Here you can set the mode to "translate" and scale to "XY" to restrict the movement in X and Y direction only.
QUESTION
I'm creating an HTML file integrating ThreeJs, basically I have created 4 Spheres, 1 of them projects the light, other 3 spheres turn in a wall. When the Spheres is behind the wall they should not reflect the light, what I supposed to do to solve this?
I've already try changing the materials of the Spheres which turns around the wall to Lambert and Phong, setting up castShadow to true, and recieveShadow to False
...ANSWER
Answered 2019-Apr-18 at 08:46One way to achieve your intended result is to work with shadows. So you have to set Object3D.castShadow
and Object3D.receiveShadow
to true
for your spheres and your ground like in the following live example:
https://jsfiddle.net/85q3sfeg/
Also keep in mind that three.js
does not support selective lighting so far. This issue was already discussed at github right here: https://github.com/mrdoob/three.js/issues/5180
Assuming all objects of your scene have a lit material applied, you can't define what light sources should affect what objects.
three.js R103
QUESTION
Using a stylus block level import:
...ANSWER
Answered 2019-Jan-21 at 12:16Found a way to deal with it. Actually I just specified the full relative path to the style file
QUESTION
I am trying to add a on click handler that will toggle the light attribute on an entity when a separate entity is clicked. However nothing is happening when I click the separate entity, and I have no errors in my console.
Here is my component:
...ANSWER
Answered 2018-Jan-21 at 13:26You can't have a uppercase letter in the component name, a-frame will try to make it lowercase, (...) in the end it won't work.
Try naming it lightsout
or lights_out
. Throw in a console.log() when clicked, to be sure it's properly working.
Also You need to refresh the raycaster manually, using raycaster.refreshObjects()
, it's a bug, which is fixed by december 2017 in the master build.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Penumbra
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page