Penumbra | Domain oriented ORM with PHP integerated query | Object-Relational Mapping library

 by   TimeToogo PHP Version: Current License: No License

kandi X-RAY | Penumbra Summary

kandi X-RAY | Penumbra Summary

Penumbra is a PHP library typically used in Utilities, Object-Relational Mapping applications. Penumbra has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Penumbra - Still in development.
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            kandi-support Support

              Penumbra has a low active ecosystem.
              It has 78 star(s) with 5 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 3 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Penumbra is current.

            kandi-Quality Quality

              Penumbra has 0 bugs and 0 code smells.

            kandi-Security Security

              Penumbra has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Penumbra code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Penumbra does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Penumbra releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Penumbra and discovered the below as its top functions. This is intended to give you an instant insight into Penumbra implemented functionality, and help decide if they suit your requirements.
            • Persist rows in a table .
            • Get constant value .
            • Parse expression node
            • Synchronize the table .
            • Persist the relationship changes .
            • Maps a traversal expression to a map
            • Replaces the types of the given value .
            • Build the database table
            • Walks the assignment AST .
            • Retrieve a complex
            Get all kandi verified functions for this library.

            Penumbra Key Features

            No Key Features are available at this moment for Penumbra.

            Penumbra Examples and Code Snippets

            No Code Snippets are available at this moment for Penumbra.

            Community Discussions

            QUESTION

            How to pass mouse events between overlapping components in ReactJS
            Asked 2021-Apr-16 at 12:45

            I'm building a page with two overlapping components and i want to pass mouse events from the top component to the bottom one.

            I'm using ReactJs and the code looks like this:

            ...

            ANSWER

            Answered 2021-Apr-16 at 12:41

            You can pass events as props like so:

            Source https://stackoverflow.com/questions/67125238

            QUESTION

            three.js SpotLight acute beam not working
            Asked 2020-Dec-10 at 01:42

            I am new to three.js but I have past experience from Unity with 3d objects and rendering, I am having trouble with the SpotLight, I am trying to shed light from an imported obj, to make it seem like a working lamp. I can't set the light's angle to an acute one because it just doesn't illuminate when it is beyond a certain value.

            this is the relevant code for this:

            ...

            ANSWER

            Answered 2020-Dec-10 at 01:42

            I think it's because you're using MeshLambertMaterial, which calculates lighting on each vertex, instead of calculating on each face pixel. When the light hits a vertex (wide angle) it illuminates. But when the light only hits the face and doesn't touch a vertex (on narrower angles), the plane face doesn't show the light. Also, shining a yellow light on a blue box won't show anything due to the nature of light: #ffff00 * #0000ff = #000000.

            Try changing to MeshPhongMaterial, and you'll see your lights and shadows being calculated more accurately. Run the code snippet below to see it in action.

            Source https://stackoverflow.com/questions/65226827

            QUESTION

            Suspended while rendering, but no fallback UI was specified when I used useLoader from react-three-fiber
            Asked 2020-Sep-28 at 17:02

            I'm trying to use the texture for my ThreeJS object. I'm getting error:

            ...

            ANSWER

            Answered 2020-Sep-28 at 17:02

            The component that useLoader() is called from ( in this case) needs to be wrapped in a , a suspense fallback cannot be specified from within the component.

            Earth.js:

            Source https://stackoverflow.com/questions/64106331

            QUESTION

            Make the plane draggable in ThreeJS
            Asked 2020-Apr-24 at 13:55

            How to make the plane draggable in X , Y direction. Here I'm trying to work on box clipping where I draw a plane on X and Y direction. But I have no idea how to make it draggable to the particular direction. Can anyone help me put with the issue.

            I want to make the plane to be draggable only in the own direction on mouse event

            ...

            ANSWER

            Answered 2020-Apr-24 at 13:55

            In order to move things in three.js you use TransformControls. Check out https://threejs.org/docs/#examples/en/controls/TransformControls for its documentation and https://github.com/mrdoob/three.js/blob/master/examples/misc_controls_transform.html for implementation example.

            Here you can set the mode to "translate" and scale to "XY" to restrict the movement in X and Y direction only.

            Source https://stackoverflow.com/questions/61390260

            QUESTION

            Light behind solid geometry
            Asked 2019-Apr-18 at 08:46

            I'm creating an HTML file integrating ThreeJs, basically I have created 4 Spheres, 1 of them projects the light, other 3 spheres turn in a wall. When the Spheres is behind the wall they should not reflect the light, what I supposed to do to solve this?

            I've already try changing the materials of the Spheres which turns around the wall to Lambert and Phong, setting up castShadow to true, and recieveShadow to False

            ...

            ANSWER

            Answered 2019-Apr-18 at 08:46

            One way to achieve your intended result is to work with shadows. So you have to set Object3D.castShadow and Object3D.receiveShadow to true for your spheres and your ground like in the following live example:

            https://jsfiddle.net/85q3sfeg/

            Also keep in mind that three.js does not support selective lighting so far. This issue was already discussed at github right here: https://github.com/mrdoob/three.js/issues/5180

            Assuming all objects of your scene have a lit material applied, you can't define what light sources should affect what objects.

            three.js R103

            Source https://stackoverflow.com/questions/55735340

            QUESTION

            How to use stylus block level import with Vuetify styles
            Asked 2019-Jan-21 at 12:16

            Using a stylus block level import:

            ...

            ANSWER

            Answered 2019-Jan-21 at 12:16

            Found a way to deal with it. Actually I just specified the full relative path to the style file

            Source https://stackoverflow.com/questions/54233658

            QUESTION

            A-Frame not removing attribute after function being initialized in a component.
            Asked 2018-Jan-21 at 13:26

            I am trying to add a on click handler that will toggle the light attribute on an entity when a separate entity is clicked. However nothing is happening when I click the separate entity, and I have no errors in my console.

            Here is my component:

            ...

            ANSWER

            Answered 2018-Jan-21 at 13:26

            You can't have a uppercase letter in the component name, a-frame will try to make it lowercase, (...) in the end it won't work.

            Try naming it lightsout or lights_out. Throw in a console.log() when clicked, to be sure it's properly working.

            Also You need to refresh the raycaster manually, using raycaster.refreshObjects(), it's a bug, which is fixed by december 2017 in the master build.

            Source https://stackoverflow.com/questions/48352179

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Penumbra

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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